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PoE2 0.4.0 Additional Patch Change: Nerf 3 Builds

       by        Game: Path of Exile 2 Guide        Tags: The Last of The Druids


As Path of Exile 2 dives deeper into The Last of the Druids content update and the Fate of the Vaal League, these fresh patch note refinements fine-tune gameplay for a smoother launch on December 12. Whether you're theorycrafting your next build or pushing endgame, bookmarking this guide keeps everything at your fingertips. While you're here, check out our Path of Exile 2 Shop for Divine Orbs, Exalted Orbs, crafting currency, rare items, uniques, and more to jumpstart your exiles.

Path of Exile 2 Boss Mastery Guides

To assist Exiles in successfully advancing across the new continent of Wraeclast, we have compiled essential Boss Mastery Guides for every Act and Interlude in Path of Exile 2. Below is the complete list of Boss Mastery Guides:

Act 1 Boss | Act 2 Boss | Act 3 Boss | Act 4 Boss | Ogham Interlude | Kriar Interlude | Vastiri Interlude

Parry System Gains Area Impact

Parrying now packs more punch by striking all foes in a frontal cone alongside the original target, ensuring no nearby threats escape retaliation. It reliably connects with the parried enemy no matter the range, boosting defensive counterplay in crowded fights. Sprinting sheds its restriction on heavy stun decay, letting mobile characters maintain crowd control without halting momentum.

Passive Tree Bolsters Defense and Offense

New nodes dedicated to parry effects join the tree, alongside upgrades to current ones that amplify debuff strength on parried enemies. Falcon Dive evolves with 1% attack speed per 400 accuracy rating—capping at 20%—plus a flat 4% increased attack speed, rewarding precision investments. Ranger and Monk areas sprout two new clusters focused on higher ailment application rates, opening fresh ailment-stacking paths.

Support Gems Refined for Balance

Greatwood II support vanishes from availability, while Greatwood I reclassifies as a Lineage support named Cirel's Cultivation. Ambrosia shifts: the original becomes Tier II, sipping 14% of mana flask charges for 2% extra lightning damage per charge, down from its prior greedier setup. A new Ambrosia II arrives at Tier III, demanding 35% charges for 1% extra lightning per. Magnified Area II sheds its damage penalty, freeing supported skills to shine fully.

Support Gem

Old Behavior

New Behavior

Greatwood I

Standard support

Lineage: Cirel's Cultivation

Ambrosia I

Tier III, 20% charges, 3% lightning per

Tier II, 14% charges, 2% lightning per

Ambrosia II

N/A

Tier III, 35% charges, 1% lightning per

Magnified Area II

Supported skill deals less damage

No damage penalty

Iron Ward Transformed into Viable Retaliator

This persistent buff gem surges ahead: its nova radius balloons from 1.8m to 6m, covering massive areas for clears and bossing alike. Storage jumps to 160-480% of mitigated physical damage at higher levels—over triple the old cap—turning tanky armor setups into explosive payback machines. For every chunk of phys you shrug off, spikes erupt with scaled fury, making high-armor strategies suddenly competitive at just 30 spirit reservation.

Level Factor

Old Storage (Level 20)

New Storage (Level 20)

Radius Change

Level 20

65-145%

160-480%

1.8m → 6m

Mobility Skills Powered Up

Escape Shot unleashes 7 ice fragment projectiles (scaling to 11 at level 20), up from 4, with damage climbing to 60-265% of attack and a 2m explosion radius. Chills now match freeze buildup magnitude for consistent slows. Ice-Tipped Arrows halve cooldown to 150ms, fire 5 fragments per empowered hit (from 3), boost damage to 85-187%, extend duration to 20s, widen explosions to 1.8m, and convert empowered phys to cold— a 45% more multiplier overall.

Rhoa Mount Curbed for Fair Play

The mount drops its flat movement speed gain, offsets skill-use penalties to 100% reduced (from 80%), but hikes spirit cost to 100 (from 60). This reins in mounted spam without killing utility, especially for Deadeye users, promoting deliberate swaps over constant riding.

Cooldown Supports Aligned Properly

Triggered skills like Earthbound's Spark, Ancestral Cry, and Dusk Vigil's Ember Fusillade bar cooldown supports to prevent exploits. Conversely, Plague Burst, Quill Burst, Armour Explosion, Volcanic Eruption, and Brambles from Brambleslam now welcome them, though their niche limits broad impact. Cooldown gems remain underwhelming overall, suiting rare custom setups over mainstream use.

Unique Staves and Weapons Revamped

Several staves pivot to spell damage focus:

Unique Item

Key Changes

Dusk Vigil (Ashen Staff)

80-120% inc spell dmg (was 60-80%, Divine update); +30-50% dmg as extra fire (new)

Taryn's Shiver

80-120% inc spell dmg (was cold); Frozen enemies 100% inc dmg (50%), 30% inc freeze buildup (100%, Divine)

Earthbound (Voltaic Staff)

80-120% inc spell dmg (was lightning); +20-40% inc shock chance (new)

Searing Touch

Ignites spread to nearby enemies within 1.5m for 1s (new)

Seeing Stars shifts to Marching Mace base with beefier lightning (1-5 to 66-90) and cold (24-31 to 36-46) adds.

Quivers and Gloves Get Niche Tweaks

Lethal Draw quiver amps added phys from life flask consumption to 5-10% of recovery (Divine update), demanding careful flask rolls—low charges, high heal—for bursty secondary swaps. Hateforge gloves slash rage-max charges to 1 random (from 1-3, 3-6s cap), but explode armor to 300-400% (Divine) and add "Gain 3-6 Rage on Hit" roll. This dilutes spell totem synergy, favoring standalone rage play.

Armor, Accessories, and More Uniques Shift

Unique

Notable Change

Carnage Heart

100-200% inc life leeched (was 100%, Divine)

Anvil

+5-10% max block (3-5%, Divine)

Dream Fragments

10-15% inc max mana (10%, Divine)

Treefingers

+15-20 Strength (new)

Ghostmarch

15% inc movement speed (new)

Greymake / Bringer of Rain

4 augment sockets (new)

Powertread

15-20% inc MS (10-15%, Divine)

Effigy of Cruelty

40-50% inc spell dmg (60-80%, Divine)

Hyrri's Ire

200-250% inc evasion (100-130%, Divine)

Rathpith Globe

Non-channel spells 6% inc dmg per 100 max life (10%, Divine)

Vertex

Swaps reduced attr req for "no attr req" on gear OR gems; item itself req-free

Indigon

10-15% inc spell/5-10% skill cost per 200 recent mana (was 35-50% both, Divine)

Last Lament (Crossbow)

Final bolt non-consume only if life sacrificed

Bringer of Rain treats socketed items as body armor bonuses (new).

Base Items and Essences Adjusted

Omen of Homogenising Exaltation/Coronation stop dropping. Quarterstaffs gain crit/block edges; Hefty adds daze implicit, new endgame variant emerges. Chaos bows (Cultist/Adherent/Fanatic) flip phys/chaos ratios. Dual/Twin/Gemini bows hit 1.15 APS with +50% surpassing extra arrow chance.

Lesser/Essence/Greater Haste essences nerf attack speed on bows/crossbows only (melee intact). Perfect Sorcery Essence bans foci. Rabbit Idol rarity drops to 5% (from 8%).

Spears Overhauled for Variety

Many spears tweak APS downward (e.g., Forked/Branched/Pronged/Barbed/Jagged/Spiked to 1.5-1.55, add bleed speed implicit), damage rebalanced, and new implicits like melee range or block prevention. Crossblade/Seaglass/Akoyan speed up to 1.6 APS.

Spear Type

APS Change

Other

Forked/Branched/Pronged

1.6 → 1.55

Dmg adjust

Barbed/Jagged/Spiked

1.6 → 1.5

+Bleed speed 10-20%

Broad/Grand

1.5/1.5 → 1.4

+25% melee strike range

Crossblade

1.55 → 1.6

Prevent 3-7% deflected dmg

Ironhead/Steelhead/War/Flying dmg up.

Mountain Splitter Ascendancy Enhanced

Titan ascendancy receives a powerful new node, Mountain Splitter, tailored for slam enthusiasts. Every third self-cast Slam skill that skips fissure creation unleashes 3 extra aftershocks projecting ahead and to each side of the impact zone—prerequisite: Crushing Impacts. This promotes rhythmic playstyles over mindless button-mashing, synergizing beautifully with Earthbreaker's 25% aftershock chance on slams. Druid players in bear form or Warrior Titans slamming through endgame will find this a game-changer for clear speed and boss DPS, turning deliberate rotations into cascading destruction.

Node Feature

Benefit

Synergy

3rd Slam (No Fissure)

+3 Aftershocks (forward/sides)

Earthbreaker (25% proc), non-fissure slams like Ground Slam

Requirement

Crushing Impacts

Slam-focused trees

Queen of the Forest boots evolve for evasion speedsters: baseline 25% movement speed plus 1% per 600 evasion rating, capping at 75% total. Non-sprinting MS modifiers are ignored entirely, streamlining builds. Existing items gain the flat 25% and cap via Divine Orb reroll, easing the transition from the old 1% per 800 setup. Perfect for agile clearers chasing uncapped velocity without mod conflicts.

Arbiter of Ash Boss Hardened

This pivotal endgame boss toughens up: phase transitions trigger at a lower life threshold, fully healing to max HP mid-fight—mirroring PoE1's Osiris-style resets for sustained engagements. Crucially gates 3-4 mod rare tablet crafting (post-unlock, unlimited attempts per character without re-unlocking), replacing its rare corrupted tablet drop. While grindy in hardcore, softcore persistence shines with repeated runs, curbing carry services and rewarding personal progression in mapping metas.

Monsters Tuned for Smoother Encounters

A comprehensive pass refines monster behaviors and minion viability: spectre costs slashed on Frost/Lightning Wraiths, Vile Vulture, Faridun Impaler, Bramble Hulk, Skeletal Reaper, Blackstrider—making them cheaper for summoners. AI overhauls hit Vile Vulture, Faridun Impaler, Bramble Hulk, Skeletal Reaper, Cultist Archer, Blackstrider, Mud Simulacrum, Mar Acolyte, Quadrilla, Iron Sharpshooter/Thaumaturgist, Fungal Proliferator for smarter paths and targeting. Cooldown cuts empower slams/mortars (Bramble Hulk, Cultist Archer, Blackstrider, Mud Simulacrum, Brimstone Crab, Iron Sharpshooter/Thaumaturgist, Fungal Proliferator). Vaal Guards' oil/grenade lobbers nerfed dramatically—11s cooldown (from 2s)—crippling pack clears as foes and wasting spectres on trash. Werewolf Prowler gets minor attack DPS bump; Ancient Ezomyte fixes Lightning Arrow to proper attack damage; Frozen Mandibles barred from spectre/tame. Act-specific spectre buffs incoming pre-launch.

Category

Examples

Impact

Cheaper Spectres

Wraiths, Vulture, Impaler, Hulk, Reaper, Blackstrider

Budget minion armies

AI/Skill Improvements

Vulture, Impaler, Hulk, Archer, Strider, etc.

Reliable allies, tougher packs

Nerfs

Vaal Guards (11s CD), Frozen Mandibles (no spectre)

Balanced threats, no exploits

Critical Bug Fixes Rolled Out

Mount woes addressed: Rhoa riders can now loot/interact seamlessly; benefits cease fully on dismount (plus Glory generation fixed). Flask supports Ambrosia/Concoct enforce full charge consumption for effects only—no partial grants. Explosive Shot stops erroneously clearing fully broken armor from foes. These stabilize core loops for mobility, flask-scaling, and shatter builds.

Microtransactions Expanded

Abyss items gain dedicated stash tab affinity, decluttering inventories for league farmers. Dozens of PoE1 MTX ported over: Rare Finishers (Aesir Lightning, Anchor Drop, etc.), armor sets (Cathedral, Dreadspire, Corsair), weapon/character effects (Astral Oblivion, Stygian), pets (Hummingbird), shields (Gorgon), wings/cloaks (Celestial, Jaeger), footprints (Lightning), and hideouts (Celestial Tree).

Twitch Rewards Tease Game Awards Hype

Gear up for The Game Awards (Dec 11, 4-8:30 PM PST): Link PoE2 account to Twitch, watch 30 minutes of any stream for the exclusive Druids of the Maji Portal Effect (instant in PoE2, PoE1 soon). Sub/gift 1 to a drops-enabled PoE2 channel during the event for Battle-Hardened Warbear Shapeshift Effect. Prime timing for PoE2 announcements amid awards hype—claim via Twitch Inventory post-watch.

FAQs on PoE2 0.4.0 Patch Note Additional Update

What sparked the Iron Ward buff?

Previously forgotten due to tiny 1.8m radius and weak 145% storage; now 6m nova and 480% scaling reward heavy armor tanks with devastating spikes after mitigation.

How does the Rhoa Mount nerf affect Deadeye?

Drops base speed, ups spirit to 100 (from 60), but 100% offsets skill penalties (80%)—niche burst mobility over constant cruise.

Are Hateforge changes a nerf or buff?

Rage charges gutted (1 random/3-6s vs 1-3), diluting totem synergy; offset by 300-400% armor explosion and new 3-6 rage on hit for solo viability.

Why nerf Vaal Guards?

11s grenade CD (from 2s) kills spam-wipe potential; spectres now trash-reliant, balancing packs/minions.

Can I update existing uniques?

Divine Orb for many (e.g., Queen of the Forest cap/25%, Hateforge armor); new mods/bases legacy on old items.

What's new for spears in 0.4.0?

APS trims (1.4-1.6), damage rebalances, implicits like bleed accel (10-20%), strike range (+25%), deflect prevention—melee variety boost.

Impact of cooldown support fixes?

Blocks exploits on triggers (Spark, Ancestral Cry); enables niches (Plague/Quill Burst, etc.)—still fringe due to cooldown gem weakness.

Game Awards drops details?

Dec 11, 4-8:30 PM PST: 30min watch = Druids of the Maji Portal; 1 sub/gift on PoE2 stream = Battle-Hardened Warbear Shapeshift.

Thanks for Reading

Stay tuned to MMOJUGG for ongoing Path of Exile 2 coverage.

Official Patch Note Updates

Updates for 9-12-2025 (Original Official Patch Note Link) - Patch Note Update At end of Bug Fix Section

New Patch Notes:

Support gem changes

  • Spark granted by the Earthbound Unique Voltaic staff is no longer mistakenly supportable by cooldown supports.

  • Ancestral Cry is no longer mistakenly supportable by cooldown supports.

  • Plague Burst, from Bursting Plague, is now supportable by cooldown supports.

  • Ember Fusillade granted by Disk Vigil Unique Ashen Staff is no longer mistakenly supportable by cooldown supports.

  • Quill Burst is now supportable by cooldown supports.

  • Armour Explosion is now supportable by cooldown supports.

  • Volcanic Eruption is now supportable by cooldown supports.

  • Brambles, from Brambleslam, is now supportable by cooldown supports.


Skill gem changes

  • Iron Ward: Nova radius is now 6m (previously 1.8). Now Stores 160%-480% of mitigated Physical Damage (previously 65-145%).


Unique changes

  • The Lethal Draw now has "Bow Attacks Consume 10% Of Your Maximum Life Flask Charges if Possible To Deal Added Physical Damage Equal to 5-10% Of Flask's Life Recovery Amount" (previously 5% of Flask's Life Recovery Amount). Existing items can be updated using a Divine Orb.

  • The Hateforge Unique now has "300-400% increased Armour" (previously 50-80%), existing items can be updated using a Divine Orb. Now has Gain a random charge on reaching maximum Rage, no more than once every 3-6 seconds (previously 1-3 charges). It now also rolls "Gain 3-6 Rage on Hit", this change does not affect existing versions of the item.


Item changes

  • Rabbit Idol now grants 5% increased Rarity of Items found (from 8%).

  • The Lesser Essence of Haste now adds (8-10)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.

  • The Essence of Haste now adds (11-13)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.

  • The Greater Essence of Haste now adds (14-16)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.

  • The Perfect Essence of Sorcery now cannot be applied to Foci. (Now only Wands and Staves).


Endgame changes

  • The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.


Monster changes

  • Adjusted the following monsters (and subsequently their spectre variant):

  • Frost Wraith: Lowered Spectre Cost, Reduced Cooldown of some skills.

  • Lightning Wraith: Lowered Spectre Cost.

  • Vile Vulture: Improved Monster AI, Lowered Spectre Cost.

  • Faridun Impaler: Improved Monster AI, Lowered Spectre Cost.

  • Bramble Hulk: Improved Monster AI, Reduced Cooldown of some skills.

  • Skeletal Reaper: Improved Monster AI, Rebalanced monster power resulting in a lower Spectre Cost.

  • Cultist Archer: Improved Monster AI, Reduced Cooldown of some skills.

  • Blackstrider: Rebalanced monster power resulting in a lower Spectre Cost, Improved Monster AI, Increased the Web Mortar skill damage, Reduced Cooldown of some skills.

  • Mud Simulacrum: Slam damage is now more consistant, Reduced Cooldown of some skills.

  • Werewolf Prowler: Slightly increased attack damage.

  • Ancient Ezomyte: Adjusted the Lightning Arrow skill to correctly be Attack damage.

  • Brimstone Crab: Reduced Cooldown of some skills.

  • Mar Acolyte: Improved Monster AI, Reduced Cooldown of some skills.

  • Quadrilla: Improved Monster AI.

  • Iron Sharpshooter: Improved Monster AI, Reduced Cooldown of some skills.

  • Iron Thaumaturgist: Improved Monster AI, Reduced Cooldown of some skills.

  • Fungal Proliferator: Improved Monster AI, Reduced Cooldown of some skills.

  • Vaal Guard's which throw Oil and Explosive Grenades now have an 11 second Cooldown on their Oil Grenade (previously 2 seconds).


Bug fixes

  • Fixed an issue where in some cases Explosive Shot would remove Fully Broken Armour from enemies.


Updated Patch Notes:

  • Escape Shot: Now fires 7 Ice Fragment Projectiles (previously 4), fires additional Ice Fragments as it levels up (11 at Level 20) and now deals 60-265% of Attack Damage (previously 55-172%). Ice Fragments now have an Explosion radius of 2 metres (previously 1.5 metres). Now has equal Magnitude of Chill inflicted as Freeze Buildup.

  • Ice-Tipped Arrows: The Cooldown on Ice Fragments is now 150ms (from 300ms), Now Fires 5 Ice Fragments per Empowered Attack (from 3), and now deals 85-187% of Attack Damage (previously 64-131%). Now has a duration of 20 seconds (previously 8). Ice Fragments Explosion radius is now 1.8 metres (from 1.3). Empowered Attacks also gain 100% of Physical Damage converted to Cold Damage.

  • Rhoa Mount: No longer increases your Movement Speed. Now has 100% reduced Movement Speed penalty from using Skills while mounted (previously 80%). Now reserves 100 spirit (previously 60).

Updates for 8-12-2025

New Patch Notes:

Player Changes

  • When Parrying, you now hit all enemies in an area in front of you, in addition to the enemy who instigated the Parry.

  • Parry now always hits the enemy you parried, regardless of distance.

  • Sprinting no longer prevents heavy stun buildup decay.


Passive Skill Tree Changes

  • Added some additional Parry-related passive nodes to the tree.

  • Made changes to some existing Parry-related passive nodes, including additional Parry Debuff Magnitude.

  • Falcon Dive now grants 1% Attack Speed per 400 Accuracy Rating, up to 20%. The node now grants 4% increased attack speed as well.

  • Added two clusters with increased ailment chance to the Ranger and Monk sections of the tree.


Support Changes

  • Disabled the Greatwood II support.

  • Greatwood I is now a Lineage support, Cirel's Cultivation.

  • Ambrosia I is now a Tier II support (previously Tier III).

  • Added Ambrosia II as a Tier-III support, which consumes 35% of your Mana Flask's maximum charges, granting 1% of damage as extra Lightning damage per charge consumed.

  • Ambrosia support is now Ambrosia I and consumes 14% of your Mana Flask's maximum charges, granting 2% of damage as extra Lightning damage per charge consumed (previously consumed 20% and granted 3% per charge consumed).

  • Magnified Area II support gem no longer causes the supported Skill to deal less damage.

Unique Changes

  • The Dusk Vigil Unique Staff now provides 80-120% increased Spell Damage (previously 60-80%). Existing items can be updated Using a Divine Orb.

  • The Dusk Vigil Unique Staff now provides 30-50% of damage as extra fire. Existing items will not have this mod.

  • The Taryn's Shiver Unique Staff now provides 80-120% increased Spell Damage (previously 80-120% increased Cold Damage). Existing items will not have this mod.

  • The Taryn's Shiver Unique Staff now provides Enemies Frozen by you take 100% increased Damage (previously 50%) and 30% increased freeze buildup (previously 100%). Existing items can be updated Using a Divine Orb.

  • The Earthbound Unique Staff now provides 80-120% increased Spell Damage (previously 80-120% increased Lightning Damage), and also provides 20-40% increased shock chance. Existing items will not have these mods.

  • The Searing Touch Unique Staff now provides "Ignites Spread to other Enemies that stay within 1.5 metres for 1 second". Existing items will not have this mod.

  • Carnage Heart now has "100-200% Increased Amount of Life Leeched" (previously 100%). Existing items can be updated using a Divine Orb.

  • The Anvil now has "+5-10% to Maximum Block Chance" (previously 3-5%). Existing items can be updated using a Divine Orb.

  • Seeing Stars now drops on the Marching Mace base-type (previously Plated Mace). Existing items will not have this change.

  • Seeing Stars now has "Adds 1-5 to 66-90 Lightning Damage" (previously 1 to 40-45). Existing items will not have this change.

  • Seeing Stars now has "Adds 24-31 to 36-46 Cold Damage" (previously 12-16 to 22-25). Existing items will not have this change.

  • Dream Fragments now has "10-15% Increased Maximum Mana" (previously 10%). Existing items can be updated using a Divine Orb.

  • Treefingers now has "+15-20 to Strength". Existing items will not have this change.

  • Ghostmarch now has "15% Increased Movement Speed". Existing items will not have this change.

  • Greymake now drops with 4 Augment Sockets. Existing items will not have this change.

  • Powertread now has "15-20% Increased Movement Speed" (previously 10-15%). Existing items can be updated using a Divine Orb.

  • The Bringer of Rain now drops with 4 Augment Sockets. Existing items will not have this change.

  • Effigy of Cruelty now has "40-50% Increased Spell Damage" (previously 60-80%). Existing items can be updated using a Divine Orb.

  • The Bringer of Rain now has "This Item Gains Bonuses from Socketed Items as though it was a Body Armour". Existing items will not have this change.

  • Hyrri's Ire now has "200-250% Increased Evasion Rating" (previously 100-130%). Existing items can be updated using a Divine Orb.

  • Rathpith Globe now has "Non-Channelling Spells Deal 6% Increased Damage per 100 Maximum Life" (previously 10%). Existing items can be updated using a Divine Orb.

  • The Vertex no longer has "Equipment and Skill Gems have 50% reduced Attribute Requirements". It now either generates with "Equipment has no Attribute Requirements" or "Skill Gems have no Attribute Requirements". It also now has no Attribute Requirements. These changes do not affect existing versions of the item.

  • Indigon now has "10-15% Increased Spell Damage for Each 200 Total Mana You Have Spent Recently" (previously 35-50%). Existing items can be updated using a Divine Orb.

  • Indigon now has "5-10% Increased Cost of Skills for Each 200 Total Mana Spent Recently" (previously 35-50%). Existing items can be updated using a Divine Orb.

  • The Last Lament unique crossbow now only prevents the final loaded bolt from being consumed if the character actually sacrifices life.


Item Changes

  • Omen of Homogenising Exaltation and the Omen of Homogenising Coronation have been disabled from dropping. Existing items are still functional.

  • Gothic Quarterstaff now has 12% critical hit chance (previously 11.5%).

  • Sinister Quarterstaff now has 12% critical hit chance (previously 11.5%), and now deals 55-91 damage (previously 55-92).

  • Barrier Quarterstaff, Guardian Quarterstaff and Aegis Quarterstaff now have 12-18% chance to block (previously 10-15%). You can update existing items with a divine orb.

  • Hefty Quarterstaff now has 1.3 attacks per second (previously 1.35), now deals 39-81 damage (previously 39-80), and now has the implicit "20-50% chance to Daze on Hit". Existing items will not have this implicit.

  • A new endgame quarterstaff has been added with the same implicit as Hefty Quarterstaff.

  • Cultist Bow now deals 22-36 physical damage (previously 10-17) and 7-19 chaos damage (previously 19-37). You can use a divine orb if you want a worse implicit.

  • Adherent Bow now deals 35-59 physical damage (previously 21-34) and 14-32 chaos damage (previously 31-59). You can use a divine orb if you want a worse implicit.

  • Fanatic Bow now deals 48-80 physical damage (previously 42-70) and 28-64 chaos damage (previously 43-71). You can use a divine orb if you want a worse implicit.

  • Dualstring Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Arrow (Previously Bow Attacks fire an additional arrow), and now deals 19-35 damage (previously 16-31).

  • Twin Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Arrow (Previously Bow Attacks fire an additional arrow).

  • Gemini Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Arrow (Previously Bow Attacks fire an additional arrow).


Microtransaction Changes

  • Added a stash tab affinity for Abyss items.


Bug Fixes

  • Fixed a bug where you couldn't pick up items or interact with objects while mounted on a Rhoa Mount.

  • Fixed an instance in which you would gain the benefits of Rhoa Mount while you are dismounted.

  • Fixed a bug where Ambrosia Support and Concoct Support were granting their full benefits when only a portion of their desired flask charge consumption could be fulfilled. Both supports now only consume flask charges if their desired amount can be fully fulfilled.


Updated Patch Notes:

  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area. Requires Crushing Impacts.

  • Queen of the Forest now Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%. Other Modifiers to Movement Speed except for Sprinting do not apply (previously 1% per 800 Evasion Rating, and Sprinting was not an exception). This change does not affect existing items other than to apply the cap and the constant 25% increase, but the per Evasion rating value, which value will not be changed on existing items. This value can be updated using a Divine Orb.

  • Ironhead Spear now deals 9-12 damage (from 7-13).

  • Steelhead Spear now deals 33-44 damage (from 27-50).

  • War Spear now deals 16-27 damage (from 14-26).

  • Flying Spear now deals 46-77 damage (from 41-76).

  • Forked Spear now has 1.55 Attacks per second (previously 1.6), and now deals 13-38 damage (previously 17-32).

  • Branched Spear now has 1.55 Attacks per second (previously 1.6), and now deals 23-69 damage (previously 31-58).

  • Pronged Spear now has 1.55 Attacks per second (previously 1.6), and now deals 30-89 damage (previously 40-75).

  • Barbed Spear, Jagged Spear and Spiked Spear now have 1.5 attacks per second (previously 1.6), 6% base critical hit chance (previously 6.5%) and have gained the implicit "Bleeding you inflict deals damage 10-20% faster". Existing items will not have this implicit.

  • Broad Spear now has 1.4 attacks per second (previously 1.5), and now deals 32-48 damage (previously 26-48). It now gained the implicit "25% increased melee strike range with this weapon". Existing items will not have this.

  • Grand Spear now has 1.4 attacks per second (previously 1.5), and now deals 56-85 damage (previously 46-85). It now gained the implicit "25% increased melee strike range with this weapon". Existing items will not have this.

  • Crossblade Spear now has 1.6 attacks per second (previously 1.55), now deals 25-52 damage (previously 28-51) and now has the Implicit "Prevent +3-7% of damage previously deflected hits". Existing items will not have this implicit.

  • Seaglass Spear now has 1.6 attacks per second (previously 1.5) and now deals 29-53 damage (previously 31-57).

  • Akoyan Spear now has 1.6 attacks per second (previously 1.5) and now deals 39-72 damage (previously 43-80).

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