Xmas & Happy New year

Path of Exile 2 Act 2 Boss Complete Mastery Guide

       by        Game: Path of Exile 2 Guide        Tags: Fate of the Vaal


Path of Exile 2 ramps up the intensity in Act 2, especially with the engaging boss encounters that demand sharp reflexes and smart positioning. In version 0.4.0, "The Last of the Druids," kicking off the Fate of the Vaal League, these fights blend physical slams, fiery barrages, and elemental chaos, often requiring you to roll away from telegraphed dangers marked by red flashes and audio cues. Whether you're stacking defenses or unleashing DPS, mastering these will propel you forward smoothly.

If this guide helps sharpen your edge for the league grind, consider bookmarking it for your next run and checking out our Path of Exile 2 Shop—grab Divine Orbs, Exalted Orbs, crafting currency, rare gear, uniques, and beyond to breeze through these challenges.

Path of Exile 2 Boss Mastery Guides

To assist Exiles in successfully advancing across the new continent of Wraeclast, we have compiled essential Boss Mastery Guides for every Act and Interlude in Path of Exile 2. Below is the complete list of Boss Mastery Guides:

Act 1 Boss | Act 2 Boss | Act 3 Boss | Act 4 Boss | Ogham Interlude | Kriar Interlude | Vastiri Interlude

Path of Exile 2 Act 2 Boss Overview

Boss Name

Location

Key Tips

Rathbreaker

Vastiri Outskirts

Physical melee focus; hug starting area to dodge hill spears; burst hyenas at 65% and wind slam waves.

Rudja, the Dread Engineer

Mawdun Mine

Fire/physical grenades; sidestep tracking flamethrower; roll explosive rush at 90%, ignite oils strategically.

Balbala, the Traitor

Traitor's Passage

Phys/fire/chaos daggers; step sigils to prevent spirits; edge-hunt in poison hide phase. Drops Balbala's Barya for ascendancy trial.

Jamanra, the Risen King

The Halani Gates

Phys/fire/lightning sweeps; circle sword post-flameblast slam; prioritize scarabs in 30% sandstorm.

Iktab and Ekbab

The Bone Pits

Duo phys/fire/lightning; lower both low, kill Iktab first; dodge shocked ground and empowered adds.

Kabala, Constrictor Queen

Keth

Physical explosives; smash bone wall or gap in 70% cage; clear summoned snakes.

Azarian, the Forsaken Son

Buried Shrines

Phys/fire axes; spare corner pots to avoid burn ground; central positioning vs. waves and cones.

Zalmarath, the Colossus

The Titan Grotto

Massive phys/fire sweeps; dagger shelter for beams; kill exploding adds at 40%.

Tor Gul, the Defiler

The Spires of Deshar

Phys/fire/chaos slams; flank to predict breath; clear empowered spirits/tornadoes post-50%.

Jamanra, the Abomination

Dreadnought Vanguard

Two-phase phys/fire/lightning; rear hide in Phase 1 beacons/storms; dodge Phase 2 tornados/portals.

Surviving Rathbreaker's Brutal Melee Onslaught

Rathbreaker in Vastiri Outskirts unleashes pure physical punishment, supported by endless hyena packs and spear volleys from hilltop scavengers. Stick to the boss's starting zone to minimize ranged threats, prioritizing adds with area clears while chipping away at him.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Sword slashes, claw swipes

Circle-strafe to avoid

All Fight

Charge forward (triggers spear rain)

Sidestep the line

65%

Wind waves into ground slam (Requires Dodge)

Roll perpendicular to waves

65%

Hyena swarm rush

AoE burst them fast

65%

Sword slam with wind burst

Evade the forward cone

Post-kill, scavengers leap down alongside surviving hyenas—clear them quickly to secure your win. High armor and life leech turn this into a straightforward brawl.

Navigating Rudja's Explosive Arsenal

Rudja, the Dread Engineer in Mawdun Mine, mixes physical strikes with fire hazards from her grenade toolkit. Her flamethrower tracks relentlessly, so keep mobile and ignite her oil pools yourself to control the battlefield.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Flamethrower stream (tracks)

Constant motion

All Fight

Gas clouds, explosive volleys, oil pools (-10% fire res, ignites)

Avoid lingering

All Fight

Stun grenade (pushes others)

Watch trajectories

90%

Explosive flamethrower rush (self-damages if missed)

Roll as swing starts

75%

Oil cluster spin-ignite

Clear to safe spots

More grenades ramp up at low health—flask for fire res and speed to outpace the chaos.

Outmaneuvering Balbala's Elusive Dagger Storm

Balbala, the Traitor in Traitor's Passage, hits with physical, fire, and chaos via teleporting strikes and poison setups. Her spirits count as uniques, refilling flasks generously—step on sigils to deny spawns but brace for her slam.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Knife slashes, teleport backstab, forward spin

Predict teleports

All Fight

Coin sigil (spawns spirit or slam-ignite)

Step then roll out

All Fight

Circling returning daggers

Stay central

95%

Random tracking dagger burst

Weave through

95%

Poison dagger volley (tracks)

Sidestep arcs

90%

Vanish with spreading poison (slam reveal)

Hunt edges, dodge slam

90%

Triple explosive cluster

Time eruptions

Defeating her yields Balbala's Barya—head to Trial of the Sekhemas for ascendancy unlocks. Chaos res is crucial here.

Countering Jamanra the Risen King's Elemental Fury

In The Halani Gates, Jamanra the Risen King blends physical advances with fire and lightning. His sweeping swings displace you—use momentum to reposition.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Forward sword sweeps (pushback)

Brace and circle

All Fight

Chasing fire orb

Kite outward

90%

Sword channel explosion (Requires Dodge)

Near-sword circle safe

90%

Arm-charge lightning beam

Roll on thrust

30%

Immunity + scarab sandstorm

Kill volatiles ASAP

Burst phases end the fight—lightning res keeps you alive.

Splitting Iktab and Ekbab's Dual Threat

The Bone Pits hosts Iktab and Ekbab, dealing physical, fire, and lightning. Lower both before finishing one; prioritize Iktab—empowered Ekbab is simpler.

Boss/Phase

Key Attacks

Dodge Tip

Iktab All

Lightning cluster blasts

Spread out

Iktab All

Multi-meteor sigils

Path between

Iktab All

Arena-wide sigil strikes (shocked ground +20% dmg taken)

Avoid residue

Iktab All

Central sphere novas

Edge timing

Ekbab All

Ground stomps, tusk swipes

Melee range out

Ekbab All

Wall-crash charge

Bait to edges

Post-Iktab

Ekbab: Cone stomps, chasing orb + roaming shooter

Prioritize chaser

Post-Ekbab

Iktab: Erupting bone spikes, meteor lines, cone sigils, faster sphere

Line weaves

Escaping Kabala's Constricting Traps

Kabala, Constrictor Queen in Keth, focuses physical via projectiles and summons. Her bone walls trap you for a vulnerability curse—shatter one with DPS.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Explosive hand tosses, dagger slashes

Mid-range poke

All Fight

Tail sweep (melee)

Back off

90%

Blood-jar bone snakes

Group clear

80%

Spinning projectile nova

Outward roll

70%

Arena bone cage + explosion (20s armor down)

Smash wall or gap

Containing Azarian's Fiery Rampage

Azarian, the Forsaken Son in Buried Shrines, wields physical and fire axes. Destroy corner pots early—they spill persistent burning ground if hit.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Multi-axe heavies

Stagger windows

All Fight

Ignited spin toward you

Channel-roll away

All Fight

Rear axe rip (fire trail), rubble toss

Flank carefully

90%

Axe-clash fire wave

Side evade

75%

Ground cone fire sunder

Cone perpendicular

Fight center-north/west/southeast to spare pots.

Dodging Zalmarath's Colossal Devastation

Zalmarath the Colossus in The Titan Grotto sweeps physical and fire across the arena. Shelter behind his dagger for big beams.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Arm sweeps, dagger stabs/drags/slices

Predict combos

All Fight

Ceiling rockfall, reposition projectiles

Bait then burst

90%

Ground waves, dual fire trails, splitting laser cone

Wave hops, trail gaps

80%

Rapid dagger stabs

Sustained kiting

65%

Arena-cover beam

Dagger shadow

40%

Exploding aerial adds

Priority kills

20%

Spiraling triple beams

Central weave

Enduring Tor Gul's Corrupting Barrage

Tor Gul the Defiler in The Spires of Deshar corrupts with physical, fire, and chaos. Position dictates his breath direction.

Phase/Health

Key Attacks

Dodge Tip

All Fight

Hand slams, 180 sweeps, head ignite smash

Frontal awareness

All Fight

Jaw-drop poison (skeletons), ribcage fire mortars

Vomit edge

90%

Directional fire breath (burn ground)

Circle flanks

80%

Quad-arm sigil blasts

Sigil paths

50%

Empowered: Mortars spawn spirits, sigils tornadoes

Extra add clear

Vanquishing Jamanra the Abomination's Phases

Dreadnought Vanguard's Jamanra the Abomination shifts at 65%, escalating physical, fire, and lightning. Hide behind his shield in storms.

Phase 1:

Health

Key Attacks

Dodge Tip

All

Melee lightning spray, ranged bolt

Range swap

All

Frontal beacon chains/explosions

Boss rear safe

90%

Rotating beacon walls

Center or rim

85%

Shield sandstorm (exploding zombies, shocked ground)

Zombie burst

80%

Chasing beacon arcs

Bait overlaps

Phase 2:

Health

Key Attacks

Dodge Tip

All

Air whip knockback, wandering tornados

Tornado kiting

All

Tracking sword sunder wave (Requires Dodge)

Slam-start roll

All

Close axe 180 sweep (Requires Dodge)

Rear or far roll

60%

Dual lightning walls (max 2)

Wall gaps

40%

Lightning rock cone, circling spears (strikes, max 2 sets), side fire storm lines

Spear circle edge

20%/15%

Fiery shard portal lines (2 total)

Funnel avoidance

High DPS prevents overlaps—lightning/fire res essential.

FAQs about Path of Exile 2 Act 2 Bosses

What damage types does Rathbreaker primarily use?

Rathbreaker focuses exclusively on Physical damage through his aggressive sword slashes, claw swipes, charges, and wind-based slams. Supporting Hyena Demons swarm in constantly for additional Physical melee pressure, while Sun Clan Scavengers on the hillside unleash straight-line spear volleys if you stray too far from the starting area. Prioritize stacking maximum Armour (aim for 1,500+), Life Leech, and Endurance Charges to sustain through the relentless adds—clear hyenas with AoE skills during their 65% health surge to prevent overwhelming.

How do you avoid Rudja's most dangerous phase ability?

At 90% health, Rudja equips her flamethrower with an explosive grenade and charges while swinging wildly; if she connects, it detonates for massive Physical and Fire damage, often one-shotting undergeared players. Dodge roll precisely as her swing animation begins—without extra movement speed, time it to evade the hitbox entirely, causing the grenade to self-detonate and ignite her instead. Boost Fire Resistance to 75%+, use a Quicksilver Flask for mobility, and maintain flasks up constantly, as she ramps grenade frequency (oil, explosive, gas, stun) at lower health, turning the arena hazardous.

What's the reward from Balbala, and how does it help?

Balbala drops Balbala's Barya, a key item that triggers the "Ascent to Power" quest—return it to Zarka at the Caravan to access the Trial of the Sekhemas. Completing the trial grants your first two Ascendancy points, unlocking class-specific power spikes like enhanced passives, new skills, or massive damage multipliers essential for mid-campaign scaling. Her summoned spirits (from untouched Golden Sigils) also provide generous Flask and Charm charges since they're unique enemies, making this optional fight highly rewarding for progression.

Should you kill Iktab or Ekbab first?

Always target Iktab first after whittling both to low health—killing him empowers Ekbab with cone stomps and chasing lightning orbs, which are far easier to manage than Iktab's upgraded arsenal (meteor lines, cone sigils, faster spheres, and erupting bone spikes). The duo mixes Physical slams/tusks with Fire/Lightning from sigils, meteors, and spheres, leaving shocked ground (+20% damage taken). Cap Lightning/Fire Resistances at 75%, dodge ground effects religiously, and use single-target burst to control the empowerment phase.

How do you escape Kabala's bone cage?

At 70% health, Kabala dives into the sand, erecting indestructible Bone Walls at all but one arena entrance, then charges a massive explosion that blankets the area and applies a 20-second Vulnerability debuff (sharply reducing Armour). Identify the open gap quickly or hammer a wall with focused single-target DPS to break through before the blast—walls have substantial health, so bring high attack speed and pierces. Physical-focused fight overall; position mid-range to poke explosives and tail sweeps safely, clearing Bone Snakes at 90% promptly.

Why avoid pots in Azarian's arena?

The four corner pots in Buried Shrines shatter under AoE attacks (yours or Azarian's), spilling permanent Burning Ground that persists for the entire fight, drastically shrinking safe zones and stacking Fire DoT. Fight centrally or from north/southeast/west flanks to minimize accidental breaks, dodging his Forsaken Cyclone spins, rear fire trails, and cone Infernal Sunders. Prioritize Fire Resistance (75%+) and Flame Dash/Leap Slam for quick repositions—Physical/Fire axes demand solid Armour and block chance.

Where to hide from Zalmarath's big beam?

Zalmarath's Disintegration Beam at 65% health stabs his dagger into the arena center and unleashes a full-coverage sweep—shelter directly behind the dagger for complete protection as it blocks the beam entirely. This colossal Physical/Fire sweeper also drops ceiling rocks, fires splitting lasers, and summons exploding Vril Apparitions at 40%, so burst adds fast and kite during reposition volleys. Max Fire Resist, use phase-specific dodges for sweeps/stabs, and save movement skills for spiral lasers at 20%.

What changes in Jamanra the Abomination's Phase 2?

Phase 2 (post-65%) introduces air whip knockbacks, roaming Tornados, mandatory-dodge tracking sword sunders and close-range 180° axe sweeps, plus escalating hazards like dual Lightning Walls (max 2), shattering rock cones, periodic spear circles (lightning strikes, max 2 sets), side-sweeping Fire Storm lines, and dual fiery shard portals at 20%/15% that render swathes unusable. Phase 1 focuses beacon chains/rods, rotating walls, sandstorms with exploding zombies (shocked ground), and chasers—always hide behind his shield. Stack Lightning/Fire Resist to 75%+, emphasize mobility and high DPS to minimize overlaps in this pinnacle Act 2 finale.

Thanks for Reading

Keep following MMOJUGG for more Path of Exile 2 updates.

Newsletter-Subscription

Join our mailing list for price fluctuation alerts and special promotions.
We ask for your permission for a better experience.

By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.