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Path of Exile 2 Kriar Interlude Boss Mastery Guide

       by        Game: Path of Exile 2 Guide        Tags: Fate of the Vaal


In Path of Exile 2's 0.4.0 update, The Last of the Druids, the Fate of the Vaal League brings intense interlude encounters after Act 4 that emphasize skillful movement and boss pattern recognition. Keep an eye out for red visual flashes paired with sharp audio warnings—these signal attacks you absolutely must evade to survive.

Whether you're pushing through your first campaign clear or refining your ladder climb, having these breakdowns handy can make all the difference. Consider bookmarking this page for easy access during your runs, and swing by our Path of Exile 2 Shop to stock up on Divine Orbs, Exalted Orbs, crafting currency, rare items, uniques, and more to fuel your progress.

Path of Exile 2 Boss Mastery Guides

To assist Exiles in successfully advancing across the new continent of Wraeclast, we have compiled essential Boss Mastery Guides for every Act and Interlude in Path of Exile 2. Below is the complete list of Boss Mastery Guides:

Act 1 Boss | Act 2 Boss | Act 3 Boss | Act 4 Boss | Ogham Interlude | Kriar Interlude | Vastiri Interlude

Path of Exile 2 Kriar Interlude Bosses Overview

Boss Name

Location

Tips

Lythara, the Wayward Spear

Kriar Village

Physical/Chaos damage. Dodge Serpent Strike on thrust. At 50% HP, destroy north/south wisps before they buff her. Prioritize chaos resistance and positioning away from wall-reflected Chaos Throw storms.

Rakkar, the Frozen Talon

Glacial Tarn

Physical/Cold damage. Dodge Dive Bomb from off-screen. At 70% HP, predict Ice Armor spikes via ground cracks; circle-strafe Wind Bursts after teleport. Freeze immunity essential.

The Abominable Yeti

Howling Caves

Physical/Cold damage. Sidestep linear Sunder cracks and chained combos. Dodge rolling leap. Maintain mobility to avoid pillar sweeps.

Stormgore, the Guardian

Etched Ravine

Physical/Lightning damage. Clear awakening machines as HP drops. For 65% Slam Combo, circle first two then roll final; outrange or circle 50% Lightning Frenzy.

Zelina, Blood Priestess & Zolin, Blood Priest

The Cuachic Vault

Physical/Fire/Lightning. Stay out of Zelina's 50% Blood Circle to avoid teleports; weave Zolin's altar lightning beams, Fire Breath, and Blood Bending volleys. Zelina leeches life; Zolin siphons her.

Conquering Spear-Wielding Fury in Kriar Village

Lythara, the Wayward Spear, deals primarily physical and chaos damage, making chaos resistance and recovery key for sustaining through her relentless pressure. She maintains a consistent rotation of close-range threats from start to finish: chains of wide sweeps and heavy overhead slams with her spear, plus sudden lunging thrusts that close gaps quickly.

Her standout dangers include a charged spear projectile infused with chaotic energy. Upon impact with you, minions, or walls, it fragments into three lightning arcs while spawning a rotating tempest that rhythmically ejects unpredictable chaos projectiles—watch walls closely, as boundary hits bounce the arcs inward for extra chaos. Another critical move charges her weapon with venom before thrusting forward, unleashing a duo of massive serpents in a forward wave (requires dodge—time your roll precisely on the thrust wind-up). She also backflips away while fanning out toxic bolts that spawn lingering poison hazards on landing.

Dropping to 50% health triggers wisp spawns at the arena's northern and southern edges. Prioritize shattering these orbs immediately, as contact with Lythara grants her dangerous empowerments that ramp up her output.

Attack Name

Key Features

Dodge Required?

Spear Sweeps/Slams

Multi-hit melee chains

No

Spear Lunge

Rapid forward dash

No

Chaos Throw

Impact split + storm pulses (wall reflect)

Position only

Serpent Strike

Dual serpent wave on thrust

Yes

Viper's Disengage

Back-leap + bolt arc + poison pools

Sidestep

Braving the Chill Assault in Howling Caves

The Abominable Yeti packs physical and cold damage, so layer cold mitigation and mobility to counter its terrain-altering aggression. Its core toolkit features powerful pillar sweeps that punish lingering in melee range.

Watch for the ground-cracking sunder: a forward pillar smash that ripples cold damage along a straight path from its position. It often chains this into combos, blending sweeps directly into the sunder for seamless follow-ups. The rolling leap crushes anything in its path, tumbling toward your location with high impact potential.

These patterns persist across the fight, intensifying at health milestones without fully new phases—just expect tighter timings as its speed builds.

Attack Name

Key Features

Dodge Required?

Pillar Sweep

Wide horizontal clear

No

Sunder

Linear ground rip + cold

Sidestep

Combo Attack

Sweep into sunder

Evade chain

Roll

Leaping tumble crush

Yes

Mastering Aerial Ice Threats in Glacial Tarn

Rakkar, the Frozen Talon, focuses physical and cold harm, demanding strong aerial awareness and freeze immunity to navigate its dynamic arena control. Baseline melee sweeps keep you on your toes if you get too close.

Key abilities: swift repositioning dashes to reset positioning; a snowball that spirals outward while expanding in size; an off-screen leap culminating in a targeted crash (requires dodge—preempt the drop zone); and a fan of summoned shards launched in a wide frontal cone.

At 70% health, it gains ice armor—a protective shell that rhythmically erupts massive spikes arena-wide, accelerating and prolonging as its health dips (spot telltale cracks between pulses for safe footing). It also takes flight, reappears elsewhere, and unleashes a rapid quintet of homing wind bursts in your direction.

Attack Name

Key Features

Dodge Required?

Melee Sweeps

Wing-based close hits

No

Evasive Dash

Quick evade/reposition

No

Snowball

Expanding spiral roll

Redirect to wall

Dive Bomb

Off-screen aerial smash

Yes

Ice Shards

180° frontal barrage

Strafe

Ice Armor

Pulsing arena spikes (70%)

Predict

Wind Bursts

5x tracking line (70%)

Circle

Shattering the Lightning Guardian in Etched Ravine

Stormgore, the Guardian, wields physical and lightning damage, with surrounding automatons activating progressively as its health falls—clear them to reduce adds. Persistent moves: forceful shoves, broad axe swings, elevated slams, and a forward-leaning breath that sweeps electrified arcs.

Hitting 65% unlocks a delayed triple-slam sequence (circle-strafe the initial pair, roll the final); a bounding leap into ground pound; and an axe charged with breath lightning for a wide frontal cleave.

At 50%, expect a frenetic phase: it exhales a grounding lightning ring, extends chasing tendrils, and caps with an axe sweep (outrange or maintain circular motion to safety).

Attack Name

Key Features

Dodge Required?

Shove/Swing

Repel + heavy melee

No

Slam

Overhead drop

Sidestep

Lightning Breath

Sweeping frontal arc

Backpedal

Slam Combo (65%)

3x with final delay

Circle + roll

Leap Slam (65%)

Jump + impact

Evade landing

Lightning Sweep (65%)

Imbued axe cleave

Strafe

Lightning Frenzy (50%)

Ring + tendrils + sweep

Circle run

Overpowering the Blood Ritual Duo in Cuachic Vault

Zelina, Blood Priestess, and Zolin, Blood Priest, combine for physical, fire, and lightning threats. Zelina sustains via life leech on hits; Zolin siphons her health for self-heal. Both retain core patterns throughout, escalating at thresholds.

Zelina: Melee punches up close; spinning blood whirl toward you; rapid three-claw flurry; paired energy-infused claw bursts; and a summoned colossal blood entity that slams a tight-radius zone (triggers only after you wound her).

Her 50% phase adds a vast crimson ground ringavoid standing inside, or she'll phase behind for a barrage of backstabs.

Zolin: Ranged blood glob tosses; erratic arena dashes; self-sacrifice to energize the central altar, firing successive massive lightning lances across the field; temporary blood beast shift for linear fire exhale; spawning a creeping blood mire that lingers before fading; and self-impale to launch chasing triple salvos of blood shots.

Priest

Attack Name

Key Features

Dodge Required?

Zelina

Punches

Close melee

No

Zelina

Whirling Dash

Spinning rush

Sidestep

Zelina

Combo Swipes

3x claw sequence

Back off

Zelina

Burst Claws

Dual energy waves

No

Zelina

Blood Slam

Damage-triggered entity pound

Evade radius

Zelina

Blood Circle (50%)

Trap ring + teleport stabs

Stay out

Zolin

Blood Projectiles

Ranged globs

Dodge

Zolin

Blood Dash

Arena mobility

Predict

Zolin

Altar Lightning

Ritual beams barrage

Arena weave

Zolin

Fire Breath

Beast form line

Sidestep

Zolin

Living Blood

Mobile creeping pool

Avoid

Zolin

Blood Bending

Self-stab 3x volleys

Weave

FAQs About Path of Exile 2 Kriar Interlude Bosses

What primary damage types does Lythara deal?

Lythara primarily inflicts physical and chaos damage throughout the fight in Kriar Village. To survive her aggressive spear combos and special attacks like Chaos Throw, prioritize stacking at least 75% chaos resistance, alongside strong physical mitigation through armor or endurance charges. Focus on positioning away from arena walls to prevent reflected lightning bolts from her thrown spear, and maintain flasks for burst recovery during her poison phases.

How do wisps affect the Lythara fight?

At 50% health, colorful wisps spawn simultaneously in the north and south sections of the figure-eight arena. If Lythara touches them, she gains powerful buffs that massively increase her damage output and speed, often turning the fight unwinnable. Stay in one half of the arena to limit spawns to one wisp, then shatter it immediately with AoE skills or quick melee bursts before she reaches it—ranged builds should use projectiles to snipe from safety.

Which attacks always require a dodge in these encounters?

Lythara's Serpent Strike (poison-charged thrust unleashing two large serpents in a wave) and Rakkar's Dive Bomb (off-screen leap targeting your position) are marked by red flashes and audio cues—roll sideways precisely on the wind-up animation to evade. Practice timing in lower difficulties, as mistiming leads to massive physical/chaos or cold damage; pair with movement speed boots for safer repositioning.

What's the safest way to handle Stormgore's Slam Combo?

Unlocked at 65% health, this three-slam sequence has a deliberate delay on the final hit. Circle-strafe tightly around Stormgore for the first two overhead slams to stay in his safe inner radius, then roll dodge outward as he winds up the third. Lightning resistance (75%+) and clearing awakening machines early reduces add pressure, allowing focus on this pattern.

Do Zelina and Zolin have shared phases?

No synchronized phases occur; Zelina unlocks her deadly Blood Circle at 50% health (a large red zone that teleports her behind you for rapid stabs—stay outside at all costs), while Zolin continuously siphons Zelina's health for self-heals and uses independent abilities like altar lightning beams. Prioritize bursting Zelina first to cut off Zolin's sustain, using fire/lightning resists to weave through his Fire Breath and volleys.

How does the Abominable Yeti control the arena?

The Yeti dominates with linear Sunder cracks (pillar slam sending cold ripples forward), seamless sweep-to-Sunder combos, and rolling leaps that crush your position. Stay highly mobile, sidestep predictable lines, and avoid lingering in melee for pillar sweeps—cold resistance and chill immunity prevent slows from stacking into freezes.

What activates in Rakkar's lower health phase?

Below 70% health in Glacial Tarn, Rakkar gains Ice Armor (encasing shell pulsing arena-wide spikes—watch ground cracks between eruptions for safe spots, duration/speed ramps lower) and Wind Bursts (aerial teleport followed by five tracking air blasts in a line—circle perpendicular to evade). Freeze avoidance and aerial awareness are crucial.

Why do machines matter against Stormgore?

As Stormgore's health drops in Etched Ravine, dormant machines progressively activate, swarming with physical/lightning adds that interrupt DPS windows and amplify his Lightning Breath/Frenzy. Destroy them on spawn with cleave/AoE to maintain focus—lightning resistance helps survive their bursts while prioritizing the boss.

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