Time: 2025-12-10 by mmojugg Game: Path of Exile 2 Guide Tags: Fate of the Vaal

Path of Exile 2 ramps up the intensity in its campaign, especially with bosses that demand sharp reflexes and smart positioning right after Act 4. The Vastiri Interlude throws you into a gauntlet of brutal encounters packed with telegraphed dangers—watch for the red glow and audio cues signaling must-dodge moves.
Whether you're pushing through the Fate of the Vaal League in version 0.4.0 "The Last of the Druids" or revisiting for smoother runs, this breakdown equips you to dismantle each threat systematically. Bookmark this for your next campaign sprint, and check out our Path of Exile 2 Shop to stock up on Divine Orbs, Exalted Orbs, crafting currency, rare items, uniques, and more to power through faster.
To assist Exiles in successfully advancing across the new continent of Wraeclast, we have compiled essential Boss Mastery Guides for every Act and Interlude in Path of Exile 2. Below is the complete list of Boss Mastery Guides:
Act 1 Boss | Act 2 Boss | Act 3 Boss | Act 4 Boss | Ogham Interlude | Kriar Interlude | Vastiri Interlude
Boss Name | Location | Key Tips |
|---|---|---|
Akthi, the Final Sting & Anundr, the Sandworm | The Khari Crossing | Prioritize Anundr; burrow remnants block poison projectiles; dodge red-flashing tail sunder. |
Elzarah, the Cobra Lord | Sel Khari Sanctuary | Evade linear sunders and cannon bursts; skirt fiery tumbleweeds to prevent tornado ignitions; clear minions fast. |
Vornas, the Fell Flame | The Galai Gates | Roll the roaring 4-slam combo; avoid lingering Voltaxic Sulphite fissures causing DoT. |
Azmadi, the Faridun Prince | Qimah Reservoir | Track teleports in upgraded boomerang; exit temporal bubble quickly; burst through Omnislash clones. |
Found in The Khari Crossing, this paired fight pits you against Akthi, the Final Sting, and Anundr, the Sandworm, dealing primarily physical and chaos damage. Prioritize bursting down one target to simplify the chaos—Anundr's lingering hazards make it a strong candidate, but Akthi's aggression works too.
Anundr cycles through predictable patterns from the start. It repeatedly dives underground, resurfacing four times in the arena's outer ring, each time shedding segments of its elongated body. These remnants become crucial shields later.
Phase | Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|---|
All | Burrow | Dives and emerges 4x, drops body segments | No | Position to use segments as cover |
75% HP | Eruption | Burrow delay, emerges with 4 larvae; poison cluster at you | No | Hide behind oldest body segment |
75% HP | Tail Sunder | Tail spawns from oldest burrow spot; erupts ground line to you, spawns 4 larvae; close-range sweeps | Yes | Strafe wide; avoid tail proximity |
30% HP | Poison Barrage | Head turns left, unleashes 180° clockwise poison bolts | No | Circle opposite direction |
Akthi's kit focuses on close-quarters punishment. Expect frequent claw swipes to keep you moving.
Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|
Claw Sweeps | Multi-hit melee arcs | No | Maintain mid-range |
Tail Slam | Slams tail directly ahead | No | Sidestep promptly |
Tail Sweep | Brief shake telegraphs 270° frontal arc | Yes | Backpedal or roll perpendicular |
Tumbling Barrage | Rears, tumbles forward onto tail; poison shots chase you; dives underground for 4 jumps, creating quicksand at start/end points | No | Keep mobile; quicksand stacks slow (max 10), run to shed stacks |
Elzarah, the Cobra Lord resides in Sel Khari Sanctuary, mixing physical, fire, and lightning damage. This ship's captain wields an anchor and cannon amid environmental mayhem. Stay mobile to evade ground-targeted havoc while navigating hazards.
Baseline melee keeps pressure up: anchor/cannon ground slams, double-arc anchor swipes, and ranged slow waves.
Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|
Anchor Sunder | Anchor ground smash sends line to your position | No | Roll sideways |
Volcanic Sunder | Spinning anchor creates volcano trail toward you | No | Outrun the path |
Cannon Shot | Wheel spin overhead; fires 3-projectile split | No | Predict and weave |
Fiery Tumbleweed | Rolling dust orbs circle counterclockwise | Path around them | |
Tornados | Wander unpredictably; ignite on tumbleweed contact for extra burn. | Avoid contact | |
Summon Minions | Wheel spin skyward releases dust trails spawning snake skeletons. | Clear fast | |
Sand Hands | Anchor raise summons slamming hands at your feet. | Evade targeted areas | |
Spirit Barrage | Wheel spin tracks you, launching green mortar volleys. | Maintain distance |
The Galai Gates host Vornas, the Fell Flame, a physical and fire specialist. It closes gaps aggressively, so kite smartly.
Standard moves include melee sweeps and leaps to punish distance.
Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|
Slam | Frontal ground pound into spinning cone sunder | No | Circle flanks |
Raging Combo | Roar precedes 4 rapid slams; scatters lingering Voltaxic Sulphite fissures (physical/lightning DoT) | Yes | Spread out; avoid fissures |
Azmadi, the Faridun Prince guards Qimah Reservoir with pure physical damage. His swordplay escalates dramatically with ally buffs and clones—patience and prediction are key.
Early phase emphasizes sword control:
Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|
Sword Sweeps | Melee multi-hits | No | Bait and punish |
Lunging Attack | Forward dash stab | No | Sidestep |
Boomerang Sword | Linear throw, delayed recall | No | Dodge outbound/inbound |
Combo Swings | Four sequential strikes | No | Roll through gaps |
Sunder | Ground smash lines to you | No | Perpendicular evade |
At 75% HP, Zarokh, the Temporal empowers him:
Upgraded/ New Ability | Key Mechanics | Dodge? | Tip |
|---|---|---|---|
Boomerang Sword | Throw then 5x teleport catches | No | Track teleports |
Lunging Attack | Extended dash range | No | Wider berth |
Wind Slashes | Triple sword swings hurl air waves | No | Layered dodging |
Temporal Bubble | Slowing dome; teleports center for wind slashes | No | Exit immediately |
Temporal Sunder | Absorbs clones while tracking; lingering energy line | No | Preempt path |
Temporal Dash | Blade illusions hide him; multi-dash chain ends in sunder | No | Spot real via animation |
Dropping to 60% HP unleashes Omnislash: He warps around you with four star-pattern clones, all slamming a unified sunder line. Burst phases here if possible.
The duo of Akthi and Anundr primarily deal physical and chaos damage, so cap your chaos resistance early and layer physical mitigation like armour or endurance charges. Elzarah mixes physical, fire, and lightning, demanding balanced elemental defences to survive his cannon blasts and fiery hazards. Vornas focuses on physical and fire, while Azmadi is pure physical—prioritize armour and block where possible for the prince's relentless sword combos.
Look for the boss flashing bright red combined with a distinct, urgent audio cue—these are lethal telegraphs you must roll through immediately to avoid massive damage or instant death. Practice in safer fights to get the timing down, as mistiming can wipe low-level campaign builds; positioning perpendicular to the attack line often provides the safest escape.
Absolutely not—single-target one completely to cut the chaos in half and manage adds more easily; Anundr is often ideal first due to its burrow hazards blocking your movement otherwise. This lets you use the worm's shed body segments as shields against Akthi's pursuits and poison sprays.
The elongated body segments Anundr leaves behind during its burrow phases serve as ideal barriers—position yourself behind the oldest one (from the first burrow) to fully negate the projectile cluster during Eruption. Time your kiting to always have cover ready, turning a deadly ability into a safe DPS window.
Keep tornados away from the counterclockwise fiery tumbleweeds at all costs, as contact ignites them into spreading fire zones that can trap and melt you. Circle the arena edges to path safely, prioritizing minion clears to avoid extra chaos from snake skeletons amid the environmental storm.
The Raging Combo—a roared four-slam sequence—scatters persistent Voltaxic Sulphite fissures across the arena, inflicting stacking physical and lightning damage over time if you linger. Dodge the slams wide, then stay highly mobile to weave between fissures while chipping at Vornas during its recovery.
Zarokh, the Temporal empowers Azmadi at 75% health, upgrading Boomerang Sword to teleport chains and Lunging Attack to longer dashes, plus adding Wind Slashes and Temporal abilities. Burst hard beforehand, and at 60% watch for Omnislash clones—spot the real Azmadi by subtle animation cues to survive the star-pattern sunders.
Akthi's dive jumps leave quicksand pools at takeoff and landing spots, applying a stackable slow debuff up to 10 stacks—outrun it relentlessly in straight lines until stacks decay fully. Avoid circling back over pools mid-fight; use the brief resurfacing windows to unload damage while shedding the slow.
Stay tuned to MMOJUGG for the latest Path of Exile 2 updates in 0.4.0, The Last of the Druids and the Fate of the Vaal League.
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