Path of Exile 2 Patch 0.4.0 Patch Notes Highlights

       by        Game: Path of Exile 2 Guide        Tags: The Last of The Druids

path of exile 2 Atziri

Path of Exile 2 latest update, 0.4.0 titled The Last of the Druids, breathes fresh life into Wraeclast with transformative gameplay shifts. Whether you're a veteran exile plotting your next league ladder climb or a newcomer drawn to primal fury, this patch delivers tools to dominate. Dive deeper into these changes, bookmark this page for quick reference during your grind, and swing by our Path of Exile 2 Shop on MMOJUGG.com to stock up on Divine Orbs, Exalted Orbs, crafting currencies, rare items, uniques, and more.

Unleashing the Druid: Nature's Fierce Forms

The Druid emerges as a versatile powerhouse, blending raw animal instincts with elemental mastery. Central to this class are Talismans, a novel two-handed weapon type that triggers shapeshifting into beastly forms. Switch seamlessly between them for adaptive combat:

  • Wolf Form: Emphasizes swift, cold-infused melee strikes for hit-and-run tactics.

  • Bear Form: Delivers devastating fire slams, perfect for crowd control and tanky brawling.

  • Wyvern Form: Enables ranged assaults with a blend of elemental projectiles, ideal for kiting foes.

These forms grant unique basic attacks, unlocking over 20 new Primal Skills like tornado summons, lightning barrages, fiery meteors, and vine manipulations. Pair them with 35+ fresh support gems, including potent Endgame-exclusive Lineage Supports, to craft hybrid spell-attack builds. Talismans shine across classes too—any character can equip one for form access, opening wild experimentation.

Druid-Specific Ascendancies

Two Druid-specific ascendancies launch alongside:

Ascendancy

Core Focus

Standout Features

Shaman

Rage-fueled elemental spells & minions

Converts rage into apocalyptic storms; unlocks enhanced rune/idol mods; synergizes attacks and casting for screen-clearing chaos.

Oracle

Foresight & timeline manipulation

Visions preview optimal skills for bonus damage; spawns enemy echoes for dual hits; accesses 130+ exclusive passive nodes via Unseen Path.

Over 250 new passive tree nodes bolster Druid viability, emphasizing clusters for infusions, projectiles, and beast synergies. Early showcases hinted at combo-heavy play rewarding deliberate positioning amid tankier endgame foes.

Conquering Fate of the Vaal: Build Your Doom Temple

This league mechanic plunges players into Vaal ruins scattered across maps. Corruption revives ancient devices—sacrifice afflicted monsters to fuel them, unlocking portals to Lira Vaal, Atziri's lavish temple at the empire's zenith.

Crafting a Personalized Dungeon

Inside, craft a personalized dungeon:

  • Place room tiles (earned every ~5 maps) for rewards: currencies, gear, uniques.

  • Synergies level adjacent rooms, amplifying challenges (tougher mobs) and payouts.

  • Activate beacons for energy to expand, tackling the Royal Architect for layout control.

  • Culminate in Atziri, Queen of the Vaal—a corrupted pinnacle boss in her chambers, dropping exclusive loot like Atziri's Rule (Mirror of Refraction skill for projectile novas).

Nine innovative crafts elevate risks:

  • Double Corrupts: Items/gems get a second corruption (e.g., 3-socket gloves + enchantment; level 21/23% gems).

  • Vaal Body Replacements: Swap limbs for permanent buffs (e.g., 70% power spikes), lost on death—reacquire instantly in-temple.

  • Unique mod rerolls (Falborne-style), high-stakes gambles.

A fresh economy resets ladders in Standard, Hardcore, and SSF variants. Story ties into Atziri's Beast pact for immortality, guarded by fanatics.

Smoothing Endgame Flow: Less Grind, More Fights

Full Atlas/endgame overhaul slips to 0.5, but 0.4 streamlines tedium:

  • Waystone Prep Overhaul: No instilling/distilling; abyss crash (vertebrae) gone. Tablets cap at 4 mods—unlock rares post-Arbiter of Ash for juicier maps (equivalent loot baked in).

  • Abyss Core: Random spawns (campaign Act 2+, endgame); dedicated Atlas tree (Rise of the Abyssal). Tablets drop naturally.

  • Density Shift: 40% fewer packs (no tier-scaling pack size). Monsters gain Effectiveness (40%+ life/XP/drops), ensuring challenging, rewarding clears without screen clutter. Rare counts hold steady; packs hit harder.

  • Delirium Tweaks: Thinner fog (no desaturation); content minimap-visible post-checkpoints; Liquid Emotions from orbs/monsters.

  • Performance Leap: ~25% FPS gains via engine optimizations, CPU utilization.

Tablet Mod Category

Key Buffs

Impact

Rarity/Quantity

Collector's: 18-30%; Bountiful Gold: 25-40%

Sustained farming efficiency.

Pack Density

Breeding: 6-10%; Teeming Magic: 50-70%

Targeted mob boosts without bloat.

Mechanics

Shrines/Essences/Strongboxes: 70-100%; Ritual Tribute: 18-30%

Reliable side content.

New

Challenger's: 7-11% Effectiveness; Contest: +1 Rare mod on uniques

Deeper risk-reward.

Ritual tributes auto-scale; bosses get anti-burst (tapering DR).

path of exile 2 new device in Lira Vaal the ancient temple of Atziri

Empowering Builds: Buffs Favor Versatility

Infusions surge: 30-80% farther remnant pickup; Stormweaver/Shaman excel. Frenzy-eaters like spears/bows gain; staves rival foci for DPS.

Ascendancy Highlights

Ascendancy

Major Gains

Notes

Pathfinder

Path Seeker (multi-start travel); Traveller's Wisdom (Damage/Defences/Cost options over attributes)

Ladder contender for rushers.

Amazon

3x surges per charge; reworked avatars

Infusion dominance.

Witchhunter

Ceremonial Absolution shields phys/chaos too

HC defensive king.

Smith of Kitava

100% thorns/crit DR; Glory/Spirit boosts

Tankier manifests.

Invoker/Chronomancer

Spirit efficiency; curse ignore

Meta viability.

100+ uniques buffed (Adorn: 150%; rage regen delays decay). Lineage supports amplified (crit bifurcation, etc.). ROA restores 100% MS penalty reduction.

Skill/Support Buffs

Examples

Frenzy Consumers

Rain of Arrows: 1 charge, +damage.

Staves

Raw DPS rivals +focus.

Lineage

Bifurcate crits; wild multipliers.

Tempering the Meta: Targeted Nerfs Promote Balance

This patch reins in overpowered speed and sustain strategies, shifting emphasis toward deliberate, combo-driven engagements amid tankier monsters. While some staples take hits, new options like Mirage Deadeye and Lineage Supports open fresh paths. Here's a breakdown:

Speed and Mobility Adjustments

Excessive attack/move speed stacking dominated 0.3—now curtailed to elevate skill expression.

Change

Details

Impact

Unique Runes & Soul Cores

Many limited to 1 per character (e.g., MS runes like Craiceann's, +1 skill level like Saqawal's, various Soul Cores like Idol of Sirrius). Some values buffed (e.g., Craiceann's Curse reduction 50% from 40%).

Ends multi-stacking (e.g., dual MS boots/+skills). Forces diversification; existing invalid sockets unremovable until compliant.

Movement Speed Penalty Notables

Tree passives lowered; more nodes grant it overall. Uniques reworked: Queen of the Forest (25% MS +1% per 600 Evasion, cap 50%); Corsair Coat (5% MS); Farrul's Rune (8% Deflection while moving); Grip of Kulemak no longer rolls it. Rhoa Mount: 100% reduced penalty (80%).

Non-ROA (Rain of Arrows) builds lose seamless mobile casting. ROA regains edge with 100% reduction; Pathfinder sprint buffs shine for rushing.

Rain of Arrows uniquely retains full mobile viability, widening the gap—expect ROA-Deadeye ladders.

Defensive and Sustain Nerfs

Change

Details

Impact

Deadeye

Wind Ward removed; Bullseye: requires Called Shots, 10 Crit Weakness (5). New: Mirage Deadeye meta (attack spawns mirage mimicking socketed ranged skills).

Tailwind source gone, but mirage adds utility. Still S-tier for bows.

Tailwind

1% MS, 2% Skill Speed (3%), 10% Evasion (15%), +1% Deflected Damage Prevention/stack.

Retains core speed/defense; deflection offsets losses. Viable but tamed.

Ghost Dance

Max 3 Shrouds (3-5); recharge 7.6-6.1s (3.85-3.05s). Quality: reservation efficiency.

~100% recharge nerf; evasion builds need alternatives, but quality helps Spirit users.

Hollow Palm Technique

1% more AS/75 Evasion on armor (25). Base unarmed: 1.65 APS (1.4).

Endgame ~40-75% AS loss on minmax; campaign buff.

Constriction Commander

Surrounded req. can't go below 1 enemy.

Mapping dead (needs adjacent foe); bossing intact.

Life Sustain

Blood Mage: +100% reduced Life Regen on cursed. Sacrifice of Blood: 1 Life regen/16 spent (infinite?). ES tree/passives adjusted (20-30% overall?).

Life stackers (e.g., 400%+) crippled; Wrath Pit/Leech nerfed indirectly.

Lightning Rods: Quality +8 max shockwaves (2); still strong midgame, burst-limited. ES Tree: Condensed Archon passives; ~20-30% total pool nerf inferred from balances. Walk of the Wilds: Tree removal; Lineage Support inherits effects (rarity unknown). Non-ROA slows, favoring thoughtful play over zoomies.

Crafting Evolution: High-Stakes Vaal Gambles

Fate of the Vaal introduces 9 crafts in customizable temples (every ~5 maps). Build layouts with 6 tiles/run—synergize for tiers (e.g., T3 Corruption: double corrupt, 50% brick risk for 3-socket + implicit or lv21/23% gems). Reroll unique mods (Falborne-style), Vaal limb swaps (70% buffs, death-lost, instant retake).

General Crafting Tweaks

Category

Key Changes

Essences

Perfect Battle: +3 (4) 1H melee/bows, +5 (6) 2H/crossbows. Sorcery buffed (e.g., Greater: 149-188% Spell Damage from 110-129%). Divine Orb rerolls.

Tablets/Waystones

Max 4 mods (unlock 3-4 post-Arbiter of Ash). No instilling/distilling/Abyss crash. 20+ mods buffed/re-enabled (e.g., Collector's 18-30% Rarity); new: Challenger's (7-11% Monster Effectiveness). Regal/Exalt crackable.

Augments

4 new with unique mods. Runes -> Augments/Idols.

Omens

Homogenizer Omen removed (confirmed Q&A/video).

High-risk temple crafts yield OP bricks; tablets streamlined.

Performance and QoL Polish

  • 25% FPS Gains: CPU multi-core opt—smoother in dense scenarios (GPU-bound unchanged).

  • Combat Clarity: 40% fewer packs; Delirium fog thinner (no desat), Liquid Emotions from orbs/mobs (guaranteed on bosses/Simulacrum waves).

  • Minimap: All rares/content visible post-checkpoints.

  • UI: Rage meter by mana; Cursor Size slider; Trade search opt; Stackables don't merge in Merchant tabs; Item rarity phasing out soon.

  • Other: Relic Lockers in Sekhema Trials; panelled Couch Coop UIs.

Endgame feels punchier, less cluttered.

FAQs on Path of Exile 2 Patch 0.4.0

When does Path of Exile 2 0.4.0 launch?

Path of Exile 2 0.4.0 -- The Last of the Druids -- goes live on December 12, 2025, at 11:00 AM PST across PC, PlayStation 5, and Xbox Series X/S. This kicks off the Fate of the Vaal League with a full ladder reset in Standard, Hardcore, and SSF modes, migrating prior league characters to their respective ladders. Expect a free-to-play weekend from December 12-15 (11 AM PST each day), granting full access to all content including the new Druid class and league mechanics -- perfect for testing the waters before committing.

Can non-Druids use shapeshifting?

Absolutely -- Talismans, the new two-handed weapon class, are equippable by any class to access Wolf, Bear, and Wyvern forms, each with unique basic attacks and synergies (e.g., Wolf for cold melee speed, Bear for fire slams, Wyvern for elemental ranged). Druids gain optimal passives, over 250 new tree nodes, and 21+ Primal Skills (tornadoes, meteors, vines) for deeper hybridization, but expect strong cross-class viability like Bear slams on Warriors or Wyvern on Huntresses.

How does monster density change affect clears?

Endgame maps (T1-T17 Waystones) see 40% fewer monster packs with no tier-scaling pack size, trading screen clutter for clarity and ~25% FPS gains via engine tweaks. Remaining monsters ramp via Monster Effectiveness (+40% life, XP, loot drops), keeping rare counts steady while packs hit harder -- ideal for combo skills, single-target focus, and visibility in Delirium/Abyss. Ritual tributes auto-scale; expect punchier, rewarding fights over zoomie clears, synergizing with buffs to infusions/frenzy/staves.

Is Abyss in every map now?

No -- Abyss becomes core with random spawns (Act 2+ in campaign, maps in endgame), dropping tablets like Breach/Delirium. Gain a dedicated Atlas passive tree (Rise of the Abyssal) for juicing; no guaranteed overrun. Tablets corruptible via Fate of the Vaal crafts. This is temporary ahead of the full 0.5 Atlas rework (league integrations, new bosses).

What's the big Pathfinder buff?

Path Seeker unlocks allocation from Warrior/Sorceress starting zones (+4 points effectively), enabling hybrid paths. Traveller's Wisdom replaces attribute wheels with power choices: increased damage, global defences (e.g., 100% evasion/ES/armor from 20 nodes), or cost efficiency. Removes dead nodes; pairs with sprint MS buffs for top rushing/non-ROA speed. Positions Pathfinder as a meta contender for delve/expedition rushes.

How viable is Atziri?

Queen Atziri is a pinnacle boss (corrupted 4-boobed form) in her private chambers, requiring a fully built Lira Vaal temple: collect 6 tiles every ~5 maps, synergize rooms (T3+ for high-reward risks like double corrupts), slay the Royal Architect for layout control, then access Royals. Drops exclusives like Atziri's Rule (projectile nova gem). Demands smart layouts, anti-burst bosses get tapering DR -- HC-viable with Witchhunter shields.

Double corrupts—risky?

Extremely -- 50% chance to destroy on the second corruption (first standard). Rewards: 3-socket gloves + enchantment implicit, level 21 gems at 23% quality, or OP jewels/bases. Temple T3+ rooms enable this/high-stakes crafts (Vaal limbs: 70% perm buffs, death-lost but instant retake). Gamble for bricks; synergizes with 9 new Vaal crafts like unique mod rerolls (Falborne-style).

Endgame rework status?

Delayed to 0.5 (~April 2026) for full Atlas trees, league upgrades, new pinnacles. 0.4 delivers QoL: rare tablets (4 mods post-Arbiter of Ash), no Waystone prep (instil/distil/Abyss crash gone), Delirium fog thinned (no desat, minimap post-checkpoints), 40% density shift for clarity. Loot parity maintained; Abyss core as bridge.

Thanks for Reading

Stay tuned to MMOJUGG.com for build guides, ladder updates, and league starters as 0.4.0 drops.

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