Just now, Blizzard officially released a preview news about the Season of Discovery Phase 2. Blizzard's newest article shows a preview of some new sod runes players can discover for boots and belts as they level up to 40. Today, following MMOJUGG, let's take a look at those new sod runes!
Phase 2 Druid Runes
-Eclipse
, which is a popular ability among players, has been reintroduced for Season of Discovery. With Eclipse, your next two Wrath abilities have a 30% increased critical strike chance, and your next Starfire will have a 30% increased critical strike chance if you have used Wrath previously. The effect of each ability stacks up to 4 times.
Druid was very dominant in the early stages of the WotLK version because of the Eclipse mechanism. Now, having this mechanism at level 40, coupled with the synergy of other level 25 runes, can definitely elevate the damage of Druids to another level.
-King of the Jungle
increases all physical damage dealt by 15% and instantly grants 60 energy. Tiger's Fury has a 30-second cooldown.
increases your spell power with melee weapon damage and adds a heal over time effect to critical heals.
-Guarded by the Light
will cause your melee weapon hits to restore mana over time. However, the amount healed by Flash of Light, Holy Light, and Holy Shock will be reduced by half.
is a passive ability that reduces the cooldown on Raptor Strike, triggering it instantly. Besides, each usage of Raptor Strike has a chance not to trigger its cooldown. Additionally, Melee Specialist eliminates the cooldown of Mongoose Bite.
-With
Trap Launcher
, you can place traps at any location within a range of 40 yards even during combat. Moreover, your fire-based and frost-based traps have separate shared cooldowns.
Many players hoped that warriors would get Blade Storm or Titan's Grip at level 40, but Blizzard clearly disappointed them. The warrior runes in Phase 2 are indeed very awkward.
-Rallying Cry
is a defensive ability that can be activated to increase the health of all party and raid members within 40 yards.
-Blood Surge
provides a chance for some of your abilities to make your next Slam instant and cost no Rage.
to deal Shadowfrost damage to your target and apply a debuff that boosts the critical strike chance of your next Mind Blast on that target. This debuff can stack up to 3 times.
-Pain Suppression
can be cast on a friendly target to significantly reduce the damage taken and increase their resistance to Dispel mechanics for a short duration.Pain Suppression is the signature skill of Discipline Priests. With this skill, there is no need for any other healing in the season of discovery.
allows you to deal instant damage to your target when you refresh some of your damage over time effects while they have less than 6 seconds remaining. This damage is equal to one tick of that spell's periodic damage. With this feature, you no longer have to worry about refreshing your damage over time (DoT) spells at the perfect moment.
-Dance of the Wicked
ability activates a buff that enhances your and your pets' chances to dodge incoming attacks. This buff is triggered every time you or your pets land a critical strike on an enemy, and you'll also receive 2% of your maximum mana when this happens.Looking at the description, it seems to be prepared for Warlock tank.
can reduce the channeled duration of your next Arcane Missiles spell by half, reduce its mana cost to 0, and cause missiles to fire every 0.5 seconds. This effect occurs upon casting Arcane Blast, Fireball, or Frostbolt spells.
-Chronostatic Preservation
is a new spell that enables you to save some of your magical, fire, and frost energy for future use. However, you can only keep this energy briefly before it becomes unusable. You can use this stored energy to heal a friendly target.
ability has a chance of reducing the casting time of your next spell after hitting an enemy with a melee attack. This effect can apply to spells such as Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst and can stack up to five times, resulting in a maximum of 20% reduction in casting time.Consistent with the skills of Enhancement Shamans in the level 80 version.
-Spirit of the Alpha is the antithesis of Blessing of Salvation. It casts a buff on a friendly target for 30 minutes, which increases the threat generated by that target. Perfect for Shaman tank.
-If you prefer to deal damage with a two-handed weapon rather than using one weapon in each hand, then the --
Two-Handed Mastery
is for you. This skill allows you to deliver devastating blows with your two-handed weapon. With Two-Handed Mastery, each strike you make against an enemy with your two-handed weapon will be more powerful.
The first and third runes are interconnected, so it can be anticipated that Enhancement Shamans will experience a qualitative leap in their DPS in Phase 2.
In summary, in Phase 2, the runes of three classes are relatively powerful: Druids, Shamans, and Priests. In contrast, the runes of warriors are somewhat awkward.
Recommend videos about Phase 2 of season of discovery:
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