Time: 2025-11-12 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Grenades

In the high-stakes world of ARC Raiders, where every raid pits you against relentless machines and rival scavengers, having the right tools can mean the difference between a triumphant haul and a hasty retreat. Grenades stand out as versatile allies—compact powerhouses that deliver area control, distractions, or raw destruction right from your inventory.
Whether you're luring mechanical foes into traps or blinding enemies with fog, these throwables add layers of strategy to your gameplay. If you're gearing up for your next raid, why not bookmark this page for quick reference? And while you're at it, swing by our ARC Raiders Shop to stock up on Coins, Map Keys, Weapons, Materials, Blueprints, and our handy Boosting Services.
Grenades in ARC Raiders function as essential throwable items designed to either inflict direct harm on enemies like Raiders and ARC machines or provide tactical advantages without causing damage. They excel in crowded encounters, where positioning and timing turn the tide. Crafted at specialized stations or looted from the battlefield, these devices encourage creative playstyles, from aggressive pushes to stealthy evasions. In resource-scarce runs, players often improvise with scavenged parts, turning junk into makeshift bombs that fit the game's survival ethos.
For players who thrive on chaos and crowd control, offensive grenades pack a punch with blasts, fire, and shrapnel. These options prioritize raw output, often detonating on impact or after a brief fuse to maximize disruption. They shine in open areas, clearing clusters of threats before they close in.
To help visualize their impact, here's a breakdown of key explosive variants:
Grenade Name | Detonation Style | Primary Effect | Ideal Scenario |
|---|---|---|---|
On impact | Fire spread with ongoing burn damage | Flushing entrenched positions | |
Heavy Fuze Grenade | Delayed fuse | Wide-area blast | Timed ambushes |
Light Impact Grenade | On impact | Compact explosion | Quick, close-range bursts |
Shrapnel Grenade | Delayed fuse | Fragment spray for piercing wounds | Against armored ARC units |
Snap Blast Grenade | Sticks then delays | Surface-adhered blast | Trapping doorways or vehicles |
Delayed fuse | Stun wave post-explosion | Disorienting groups mid-fight | |
Remote trigger | Custom-timed sticky explosion | Setting traps for patrols | |
Scatters on throw | Homing projectiles for multiple hits | Hunting mobile ARC swarms |
These tools demand precise throws—practice in safer zones to avoid friendly mishaps, as their radii can catch unaware teammates.
Not every fight needs fireworks; sometimes, subtlety wins the day. Utility grenades focus on deception, revelation, or denial, letting you manipulate the battlefield without escalating to full combat. They're perfect for extraction phases or when ammo runs low, buying precious seconds to regroup or escape.
Consider these for non-lethal edge:
Grenade Name | Activation Method | Key Benefit | Best Use Case |
|---|---|---|---|
Gas Grenade | Lingering cloud | Stamina depletion in zone | Wearing down pursuing Raiders |
Li'l Smoke Grenade | Instant small puff | Brief visibility block | Covering a solo flank |
Persistent fog | Extended sight denial | Mass retreats or infiltrations | |
Throwable glow | Area illumination | Night raids or dark interiors | |
Sticks and noises | Enemy distraction and fire draw | Baiting ARC away from objectives | |
Delayed burst | Temporary location markers on foes | Tracking stragglers post-fight |
Pairing these with silenced weapons creates opportunities for hit-and-run tactics, emphasizing ARC Raiders' blend of action and cunning.
True to the scavenger's spirit, ARC Raiders lets you repurpose enemy drops into emergency throwables. These "makeshift" items, often ARC components or basic loot, mimic grenade effects when hurled. Some detonate freely, while others require a shot to trigger—adding risk-reward tension. Recycling them later yields valuable resources like alloys or chemicals, making every toss a potential investment.
Here's an overview of common scavenged throwables:
Item Name | Needs Shot to Detonate? | Main Function | Recycling Yield |
|---|---|---|---|
No | Basic blast for crafting precursors | General materials | |
No | Fiery improvised burst | ARC Alloy | |
No | Swarm-like disruption | ARC Alloy | |
No | Pulse wave for knockback | General materials | |
Rubber Duck | No | Decoy noise maker (humorous utility) | N/A (pure fun factor) |
No | Scanner burst for reveals | ARC Alloy | |
Yes | Fuel-based explosion or utility craft | Chemicals | |
Yes | Stinging fragment throw | ARC Alloy |
Spotting these in drops encourages thorough looting—turn a defeated ARC's innards into your next lifeline.
Timing and terrain amplify grenade efficacy. For instance, sticky variants like the Snap Blast or Lure excel on vertical surfaces, turning walls into weaponized hazards. In team play, coordinate with a dedicated thrower to layer smokes over explosives for combo kills. Always monitor your inventory weight; overloading cuts mobility in chases. Experiment in low-threat zones to master arcs and bounces, as wind or slopes can veer throws off-course.
Crafting requires unlocking the Explosives Station at higher tech levels, typically after progressing through early missions. You'll need rare components like ARC Alloys and chemicals—scavenge from elite enemy drops or trade in hubs. Start with basic fuze types to build familiarity before tackling homing scatters.
Yes, visibility blockers impact everyone equally, so communicate throws via voice or pings. Position them to shield advances while avoiding blind spots for allies. In solo mode, they're safer but still demand self-awareness to prevent disorientation.
Prioritize shot-required items like Synthesized Fuel for chemical yields if your build focuses on utility crafts. Non-shot ones like Fireball Burners feed straight into alloy stockpiles for weapon upgrades. Use the recycling bench post-raid to optimize—it's a core loop for sustainable progression.
No global cooldowns, but inventory slots cap your carry (expand via upgrades). Ammo regenerates slowly at camps, so ration for bosses. Pair with boosting services for faster resupplies if you're pushing endgame content.
They're solid for brief intel—up to 30 seconds of tracking—but homing types like Leapers can outpace the mark. Combine with Lure Grenades to slow them first, creating a predictive window for sniper shots or traps.
Wrapping up this dive into ARC Raiders' grenade arsenal, remember these tools are your edge in unpredictable scraps. Stay tuned to MMOJUGG for more tactical breakdowns and build ideas to keep your raids legendary.
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