ARC Raiders: Every Workshop Materials & Location

       by        Game: ARC Raiders Guide        Tags: Workshop Materials


The shattered landscapes of ARC Raiders demand more than grit—they call for smart scavenging. Whether you're fortifying your base or prepping for high-stakes expeditions, knowing where to hunt for those elusive components can turn a grueling raid into a triumphant haul. I've spent countless hours dodging ARC patrols and cracking open forgotten caches, and one thing's clear: the right intel saves lives and inventory space.

As you gear up for your next run, consider bookmarking this spot for easy access during downtime. And if you're looking to accelerate your setup, our ARC Raiders Shop has everything from Coins and Map Keys to Weapons, Materials, Blueprints, and even Boosting Services to keep you one step ahead without the endless grind.

Kickstarting with Scrappy: Passive Loot Companion

Your rooster sidekick, Scrappy, isn't just comic relief—he's a steady stream of basics if you feed him the right finds. Upgrading him early means less frantic looting for everyday scraps, letting you focus on the big threats. Start simple, but don't sleep on these naturals and comforts; they're scattered but reliable once you hit the right zones.

Item

Primary Locations

Farming Tip

Dog Collar

Residential zones like abandoned homes in Blue Gate

Check drawers and shelves in any house—common but overlooked in the chaos.

Lemon (x3 for Level 3)

Marano Park orchards or olive groves in Blue Gate

Shake fruit trees; pairs well with apricot runs for efficiency.

Apricot (x3 for Level 3, x6 for Level 5)

Same groves as lemons in Blue Gate

Ground spawns after interaction—watch for ARC swarms in parks.

Prickly Pear (x3 for Level 4)

Cactus patches near Dam Battlegrounds or scattered in Blue Gate outskirts

Floor loot beside plants; glove up, these sting in more ways than one.

Olive (x6 for Level 4)

Olive trees in Blue Gate groves

Like lemons, but denser clusters—ideal for quick multi-tree loops.

Mushroom (x12 for Level 5)

Tree bases in Spaceport wreckage or hydroponic domes

Guaranteed clusters on select trees; safer than random pipe hunts.

Cat Bed

Residential containers in Blue Gate apartments

Persistent searching pays off—wardrobes are goldmines.

Very Comfortable Pillow (x3 for Level 5)

Residential drawers and beds in Buried City buildings

Rare at first glance, but volume looting in apartments uncovers them steadily.

These upgrades ramp up Scrappy's hauls from fledgling scraps to master hoarder windfalls, making him indispensable for long-term sustainability.

Scrappy Collection Rate

Scrappy, the Rooster, is a passive resource-gathering unit located in the workshop. Activation requires the player to remain Topside for at least 1 minute. Upon activation, Scrappy collects:

  • Metal Parts | Fabric | Plastic Parts | Chemicals | Rubber Parts

  • Assorted Seeds Scrappy remains inactive during offline periods or while the player is stationed in Speranza.

Level

Successful Round

Unsuccessful Round

Fledgling

3–6× Each Basic Material; 3–5× Assorted Seeds

9× Each Basic Material; 4× Assorted Seeds

Forager

5–7× Each Basic Material; 3–5× Assorted Seeds

10–13× Each Basic Material; 5–7× Assorted Seeds

Scavenger

6–9× Each Basic Material; 4–6× Assorted Seeds

10–14× Each Basic Material; 6–8× Assorted Seeds

Treasure Hunter

7–10× Each Basic Material; 5–7× Assorted Seeds

8–12× Each Basic Material; 5–9× Assorted Seeds

Master Hoarder

3–8× Each Basic Material; 3–8× Assorted Seeds

5–15× Each Basic Material; 3–15× Assorted Seeds

Gunsmith: Forging Deadly Arsenal

Turning scrap into firepower starts here. Prioritize this bench if you're all about aggressive plays—unlocks like the Arpeggio burst rifle make short work of patrols. Focus on mechanical scraps and early ARC drops; recycling helps bridge gaps.

Item

Primary Locations

Farming Tip

Rusted Tools (x3 for Level 2)

Red lockers or toolboxes in industrial sites like Dam Battlegrounds

Breach vehicles too—low drop but high volume in crash sites.

Mechanical Components (x5 for Level 2)

Server cabinets across all maps or car breaches in Highway Collapse

Craft via Refiner once unlocked; otherwise, hit checkpoints.

Wasp Driver (x8 for Level 2)

Wasp enemy corpses in open zones

Quick kills yield these—pair with hornet hunts for variety.

Rusted Gear (x3 for Level 3)

Rare vehicle breaches in industrial areas

Night raids boost chances; patient grinding pays.

Advanced Mechanical Components (x5 for Level 3)

Server cabinets or scrapyard vehicle hoods

Refiner crafting is king post-Level 2.

Sentinel Firing Core (x4 for Level 3)

Sentinel turrets in Dam Battlegrounds at night

Staircases and building corners—night raids guarantee spawns.

I've dodged more than a few sniper blasts chasing these; stick to cover and you'll stock up without the drama.

Gear Bench: Shields and Augments for Survival

Defense wins wars in the wastes. This station crafts the barriers and perks that keep you breathing, from light shields to looting boosts. Electrical hauls dominate, with enemy parts adding punch—target pairs of foes for efficiency.

Item

Primary Locations

Farming Tip

Power Cable (x3 for Level 2)

Red lockers in electrical-heavy buildings

Ubiquitous but shines in industrial shelves.

Electrical Components (x5 for Level 2)

Server cabinets or Refiner crafting

Rubber and plastic recycle into these—stockpile basics early.

Hornet Driver (x5 for Level 2)

Hornet enemy drops in industrial patrols

Dodge tasers, aim for thrusters; wrecks work too.

Industrial Battery (x3 for Level 3)

Shelves in Hydroponic Dome Complex or Blue Gate underground

Breach rooms for stacks—low risk, high reward.

Advanced Electrical Components (x5 for Level 3)

Ancient Fort puzzle rewards or Reinforced Reception computers

Puzzle-solving side quests here; batteries unlock doors.

Bastion Cell (x6 for Level 3)

Bastion enemy parts in park ambushes

Team up—these bruisers hit hard, but cells are worth it.

A solid shield has saved my hide more times than I can count—upgrade this before pushing deep zones.

Medical Lab: Healing the Frontlines

No raid lasts without patches. This bench turns rags into lifesavers, crucial for extended ops. Medical zones are your haven, but weave in ARC hunts for alloys.

Item

Primary Locations

Farming Tip

ARC Alloy (x6 for Level 1)

Any ARC enemy or wreckage

Leapers and queens drop reliably—husk breaches as backup.

Cracked Bioscanner (x2 for Level 2)

Hospital beds in Buried City upper floors

Surface spawns beat containers; quiet looting spot.

Durable Cloth (x5 for Level 2)

Any container or Refiner from fabric

Everywhere, but medical sites cluster them.

Rusted Shut Medical Kit (x3 for Level 3)

Hospital containers in Buried City

Frequent drops—pharmacy breaches amp odds.

Antiseptic (x8 for Level 3)

Pharmacy shelves in Plaza Rosa, Buried City

Ground-floor breaches; stock up guilt-free.

Surveyor Vault (x5 for Level 3)

Surveyor enemy, marked by blue beam

Wolfpack ammo grounds them—chase at match start.

Skip the med kits early, and you'll regret it mid-firefight—I've learned that the hard way.

Refiner: The Great Equalizer

Unlock crafting loops with this gem. It turns junk into gold, easing bottlenecks across benches. Enemy cores and residential oddities fuel it—don't overlook toasters.

Item

Primary Locations

Farming Tip

ARC Powercell (x5 for Level 1)

ARC enemies or husks in Dam Battlegrounds

Easy from any ARC; old battlegrounds for safe husks.

Toaster (x3 for Level 2)

Residential containers in Blue Gate

Apartment hunts at night—rarer than you'd think.

ARC Motion Core (x5 for Level 2)

Leaper, Queen, Rocketeer, Bastion, or husks

Avoid fights by breaching husks in battlegrounds.

Fireball Burner (x8 for Level 2)

Fireball enemies in underground interiors

Blue Gate basements swarm them—recycle for extras.

Motor (x3 for Level 3)

Car breaches in mechanical zones

Low chance, but vehicles everywhere.

ARC Circuitry (x10 for Level 3)

Probes or advanced ARC drops

Refiner loop once online.

Bombardier Cell (x6 for Level 3)

Bombardier enemy parts

Clear spotters first; heavy weapons seal the deal.

This bench flipped my game—crafting advanced parts feels like cheating.

Explosives Station: Boom for the Room

Crowd control at its finest. Grenades from this station clear paths through swarms. Fuel and triggers demand mixed hunts—underground dens are hotspots.

Item

Primary Locations

Farming Tip

ARC Alloy (x6 for Level 1)

As above

Versatile drop—stockpile ruthlessly.

Synthesized Fuel (x3 for Level 2)

Celeste vendor via seeds or car/residential loot

Scrappy seeds make buying a breeze.

Crude Explosives (x5 for Level 2)

Security containers or Fireball recycling

Underground pops yield both explosives and triggers.

Pop Trigger (x5 for Level 2)

Pop and Fireball enemies underground

Blue Gate basements for clusters.

Laboratory Reagents (x3 for Level 3)

Pharmacy shelves in Plaza Rosa

Frequent, low-threat grabs.

Explosive Compound (x5 for Level 3)

Black containers in Blue Gate Reinforced Reception

Shelves jackpot—breach early.

Rocketeer Driver (x3 for Level 3)

Rocketeer enemies or husks

Thruster shots ground them; husks for no-fight option.

Nothing clears a hornet nest like a well-placed blaze—timing is everything.

Utility Station: Stealth and Smarts

Gadgets for the cunning raider. Cloaks and ziplines turn escapes into escapes. Tech scraps and leaper parts shine here—electrical focus with a feral twist.

Item

Primary Locations

Farming Tip

ARC Alloy (x6 for Level 1)

Standard ARC loot

Build the habit.

Damaged Heat Sink (x2 for Level 2)

Server cabinets in Power Generation Complex underground

Consistent in tech rooms.

Electrical Components (x5 for Level 2)

Refiner from rubber/plastic or Wasp recycling

Loop with enemy drivers.

Snitch Scanner (x6 for Level 2)

Snitch enemies (light beam drones)

Three anvil shots—extraction zones.

Fried Motherboard (x5 for Level 3)

Server cabinets or Blue Gate underground shelves

Reinforced Reception breaches.

Advanced Electrical Components (x5 for Level 3)

Puzzle rewards as in Gear Bench

Double-duty farming.

Leaper Pulse Unit (x4 for Level 3)

Leaper enemy bodies

Close-range chaos—cover essential.

A cloak mid-chase? Pure poetry in the wastes.

Expedition Prep: Launching into the Unknown

For the big push, gather these to fuel your escape pod. Mix mechanicals with spaceport tech—focus on assembly lines for modules.

Item

Primary Locations

Farming Tip

Steel Spring

Hydroponic Dome shelves (stacks of 3)

Recycle alternatives if dry—mechanical scavenging.

ARC Alloy, Metal Parts, Rubber Parts

Basic ARC and loot staples

Everywhere; refine as needed.

Cooling Fan

Server cabinets in tech zones

Recyclable from various scraps.

Wires

Scrappy hauls or electrical recycling

Basic but vital—stock deep.

Durable Cloth

Refiner from fabric

Commercial zones supplement.

Exodus Module

Rocket Assembly containers in Spaceport

Red lockers prime—tech heaven.

Light Bulb

Any container

Ubiquitous; don't overthink.

Sensor

Server cabinets or recycling list

Check refiner options for swaps.

Battery

Common in most loot

Crates galore.

Magnetic Accelerator

Spaceport Rocket Assembly or Refiner (Level 3)

Advanced mechanical + motion cores.

Humidifier

Random residential containers

Persistent hunts uncover.

Motor

As in Refiner

Vehicle breaches.

These seal your ticket out—prioritize if endgame calls.

FAQs on ARC Raiders Workshop Materials

Q: What's the fastest way to farm multiple upgrade items in one raid?

A: Loop Blue Gate's underground—breaches yield electricals, mechanicals, and explosives in one go. Hit groves for naturals en route, then extract. Night runs amp industrial drops by 20-30% based on community tests.

Q: Can I skip enemy hunts for rare parts like drivers and cores?

A: Absolutely—ARC husks in Dam Battlegrounds' old zones breach for similar yields without combat. It's 70% as efficient but safer for solo players, per loot tables.

Q: How does the Refiner change farming priorities post-upgrade?

A: It shifts focus from raw loot to recyclables; Level 2 lets you craft advanced components from basics, cutting raid time by half for tech benches. Prioritize toasters and motion cores early.

Q: Are there map-specific risks worth noting for these spots?

A: Marano Park's fruits draw bastions—bring shields. Spaceport modules spawn near snitches; use ziplines for quick grabs. Always scout beams for surveyors overhead.

Q: What if loot feels too random—any RNG mitigation?

A: Enable stash trackers for auto-sorting, and run themed raids (e.g., industrial nights). Community spreadsheets show 80% consistency in hotspots after 5 loops; persistence beats luck.

Thanks for Reading

There you have it—a roadmap to turning your workshop into a wasteland powerhouse. Keep an eye on MMOJUGG for more raids-ready insights.

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