Time: 2025-12-17 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Expedition

If you're gearing up for a fresh start in ARC Raiders, bookmarking this page now will keep these strategies handy during the intense window. While you're at it, swing by our ARC Raiders Item Shop on MMOJUGG.com to grab Coins, Map Keys, Weapons, Materials, Blueprints, or Boosting Services for that extra edge in preparation.
The Expedition window kicks off on December 17, 2025, and runs through December 22, with all departures syncing on the 22nd. Once you commit, your Raider departs, triggering a full reset. The next opportunity arrives roughly 60 days later, so plan accordingly. This event lets you voluntarily wipe progress for lasting perks, but it's a high-stakes choice—everything resets except select unlocks.
What You Keep | What You Lose |
|---|---|
Unlocked maps (e.g., Stella Montis, The Blue Gate, Spaceport) | Skill Tree progress |
Raider Tokens, Credits, Raider Deck progress | Player Level |
Cosmetics and Codecs | Stash contents and upgrades |
Skip initial Speranza onboarding | Workshop levels |
Progress toward Caravan if not departing | Crafting abilities |
Learned Blueprints | Quest progress |
Currencies | Key Rewards and Buffs |
Completing the Expedition nets permanent unlocks and temporary account-wide buffs that scale up over your next three participations. Hit 5 million in combined Stash and Coins value at departure for the max five bonus skill points—one per million.
Permanent Rewards:
Patchwork Raider Outfit
Scrappy Janitor Cap
Expeditions Indicator Icon
Up to 5 Bonus Skill Points (tied to 5M value threshold).
+12 Stash Slots (applies immediately and persists post-upgrade).
Initial Buffs (Temporary, stackable, and improve in future Expeditions):
5% XP Gain
6% More Materials from Scrappy
10% Weapon Repair Efficiency (adds extra durability per repair)
These buffs expire if you skip subsequent windows, but participating keeps the power curve rising.
Without a full rebalance, prioritize stamina, looting, and carry capacity early to accelerate recovery. Start light and branch efficiently to hit key milestones fast. Aim for 37 points in Survival for Security Breach access—it's still a top loot source with low competition.
Here's a step-by-step path to Level 80-ish, focusing on efficiency:
Priority Tier | Skills | Why It Matters |
|---|---|---|
Essential (First 20 pts) | Nimble Climber, Marathon Runner, Youthful Lungs, In-Round Crafting, Security Breach | Fixes stamina, enables self-sustain, unlocks prime loot. |
High Value (Next 20 pts) | Silent Scavenger, Broad Shoulders, Looter's Luck, Traveling Tinkerer, Stubborn Mule | Boosts stealth, carry weight, loot volume. |
Late Game (Remaining) | Conditioning, Proficient Prying, Loaded Arms, Slip and Slide | Reduces encumbrance, improves events and mobility. |
Hold extra points for potential mid-wipe buffs—no respec available.
Before departing, finish the five-stage Caravan build via Raider Projects. Track progress in-game; each stage demands specific resources. Most are farmable or craftable—focus on bottlenecks.
Stage | Key Requirements | Best Farming Spots |
|---|---|---|
1: Foundation | 150 Metal, 200 Rubber, 80 ARC Alloy, 15 Steel Springs | Industrial warehouses (any map). |
2: Electronics | 35 Durable Cloths, 30 Wires, 30 Electrical Components, 5 Cooling Fans | Server/tech rooms (Stella Montis control room). Craft basics from scraps. |
3: Advanced Tech | Batteries, Sensors, Light Bulbs, 1 Exodus Module | Batteries/Sensors: general loot; Light Bulbs: cars in The Blue Gate/Pilgrim's Peak; Exodus: Stella Montis Assembly Workshop (recycle). |
4: Climate Control | 5 Humidifiers, 5 Advanced Electrical Components, 3 Leaper Pulse Units | Humidifiers: red lockers (Spaceport Departure Lounge); Adv. Elec: craft from Magnetic Accelerators (Matriarch/Queen legs or Stella Montis recycle); Leapers: tight spaces, shoot cores. |
5: Supplies | Combat Items, Survival Items, Provisions, Material Value (sell/dump excess) | Any profitable run—aim for 5M total anyway. |
Dump everything at Stage 5 for dual progress towards your 5M value goal.
Max skill points demand 5M in Stash + Coins at close. Sell all loot (weapons, gear, except high-tier modded blues/purples). Run minimal kits: free loadout → Looting Mark I (via Lance) for bandages/shields. Scrap fuels upgrades.
Core Strategies:
Minimal Risk: Zero investment = max profit ratio. Fight only if attacked.
Behavior Shift: Go passive—chat via VoIP ("don't shoot"), let kills slide.
Skip Crafts: Energy Clips profitable but slower than direct looting.
Map/Method | Value Potential | Tips |
|---|---|---|
Stella Montis | 100k+ in minutes | Spawn Assembly Workshops/Medical Research. Loot all containers (ground + upper floors). Avoid lobby PVP. |
Spaceport | 40-75k quick | West spawn → Security Breaches in towers/rooms → Shower lockers in Departure Building. God-spawn: Elevator extract loop (3-min runs). |
Lush Blooms | 80k+ per hour | Path baskets via interactive map; repeat hourly. |
No, these account-wide buffs—such as 5% increased XP gain, 6% more materials from Scrappy, and 10% improved weapon repair efficiency—are temporary and active only for the duration of the following Expedition cycle. They scale in power with each consecutive completion, stacking up to a maximum of three times. Skipping a window causes them to expire entirely, resetting the chain—no carryover without participation. This encourages consistent resets every ~60 days for sustained advantages in progression speed and resource efficiency.
At the Expedition window's close (December 22nd), your total is the combined market value of all Stash items plus Coins in your wallet—1 skill point awarded per 1 million credits worth, capped at 5 points maximum. Coins count fully toward this, even beyond the new 800 Cred soft cap introduced in Update 1.7.0 (pre-cap excess isn't removed and contributes). Tip: Prioritize high-value loot like purples/blues and sell non-essentials; use minimal kits for risk-free farming to hit 5M quickly.
Value Threshold | Bonus Skill Points |
|---|---|
1,000,000+ | 1 |
2,000,000+ | 2 |
3,000,000+ | 3 |
4,000,000+ | 4 |
5,000,000+ | 5 (Max) |
No—full completion of all six Project stages (resources for frame, electronics, structure, utilities, supplies valued at specific credit thresholds per category, and departure window) is required to finalize and depart. However, any partial progress on resource gathering and contributions is permanently saved across windows if you choose not to depart, allowing seamless continuation next cycle. Stage 5 supplies alone demand ~830k in categorized item values dumped into the Caravan, overlapping perfectly with your 5M stash goal.
Yes, especially in a fresh wipe—post-nerf, it yields fewer top-tier purples but consistently pulls valuable Ventors, Renegades, and equipment with minimal competition, as many players undervalue it now. Unopened lockers are common, making it a prime early-game money and gear source without real-money costs. Recent Cold Snap nerfs targeted spawn rates further, but low-traffic spots keep ROI high for stash-building runs. Path to it via 37 Survival points for unmatched looting efficiency.
These are a permanent account unlock per Expedition completed, immediately granting +12 slots above your pre-reset base capacity upon Raider redeployment. They persist through stash upgrades and stack additively with future Expeditions (e.g., +24 after two), revolutionizing early-game hoarding by letting you ferry more high-value loot without frequent extracts or scrapping. Ideal for scaling to 5M value faster—combined with buffs, it's a game-changer for repeat participants.
With the Expedition window live today (December 17th), stay locked on MMOJUGG.com for real-time farming routes, live reset streams, patch breakdowns, and strategies to dominate your next cycle.
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