Time: 2025-11-14 by mmojugg Game: ARC Raiders Guide Tags: Raider Decks

As you gear up for intense raids in ARC Raiders, understanding the raider progression systems can make all the difference. If you think this guide is helpful, consider bookmarking this guide to revisit key strategies anytime, and check out our ARC Raiders Shop for essential Coins, Map Keys, Weapons, Materials, Blueprints, or our Boosting Service to jumpstart your adventure.
Raider Decks function as a structured reward system, similar to seasonal progression tracks in multiplayer games. Players advance through multiple pages by accumulating and spending an in-game resource called Cred to reveal exclusive cosmetic enhancements. Each deck features a set number of pages, with varying quantities of unlocks per page—typically a handful of themed item bundles that enhance your visual style without affecting core gameplay balance.
At the game's initial release, these decks come at no upfront cost, allowing everyone to participate fully. Future updates will introduce a blend of complimentary and optional premium versions, ensuring accessibility while adding depth for dedicated players. Certain decks will remain available indefinitely, providing evergreen content, while others operate on a timed basis to create urgency and community events around fresh themes.
The inaugural offering, labeled AR/RD 001, serves as an excellent entry point, spanning five pages of progressively rewarding cosmetics. Early pages emphasize utility-inspired flair, evolving into specialized toolkits by the end. Below, we detail the unlocks page by page, highlighting the cumulative Cred investment needed to proceed.
This opening tier delivers immediate value with no Cred requirement, focusing on distraction and scouting essentials. It's designed for new raiders building their loadout aesthetics.
Pack Name | Items Included |
|---|---|
Mayhem Pack | 3 Recorders, 5 Noisemakers, 5 Remote Raider Flares, 3 Smoke Grenades, 3 Blue Light Sticks, 3 Red Light Sticks, 3 Green Light Sticks |
Scout Pack | 3 Binoculars, 5 Tagging Grenades, 3 Ziplines, 5 Yellow Light Sticks |
Requiring 290 Cred to access, this level shifts toward offensive and adaptive tools, blending combat readiness with creative improvisation.
Pack Name | Items Included |
|---|---|
ARC Hunter Pack | Tactical Mk. 2, 3 Lure Grenades, 3 Wolfpacks |
Improvisation Pack | 3 Flame Sprays, 3 Blaze Grenade Traps, 3 Gas Grenade Traps, 5 Herbal Bandages |
Unlock with an additional 480 Cred, emphasizing protection and stealth mechanics to counter threats in high-stakes environments.
Pack Name | Items Included |
|---|---|
Protection Pack | 2 Looting Mk. 2, 5 Door Blockers, 5 Noisemakers, 3 Explosive Mines, 5 Jolt Mines |
Ninja Pack | Snap Hook, 5 Li'l Smoke Grenades |
A streamlined page centered on health and recharge options, ideal for sustaining longer expeditions.
Pack Name | Items Included |
|---|---|
Medic Pack | Tactical Mk. 3 (Healing), 3 Defibrillators, 3 Vita Sprays, 3 Surge Shield Rechargers |
The finale grants elite entry items, perfect for unlocking hidden areas and rare caches.
Pack Name | Items Included |
|---|---|
Keyholder Pack | 2 Looting Mk. 3 (Cautious), 2 Raider Hatch Keys, Buried City Town Hall Key, Dam Staff Room Key, Spaceport Container Storage Key |
For those seeking an accelerated path to exclusivity, Raider Tokens represent a secondary, store-purchased resource tailored for cosmetic expansions. Acquired directly through your platform's digital storefront, these tokens enable purchases of high-end bundles or upcoming premium Raider Decks that skip the grind.
New players can jumpstart their collection with 2400 Tokens included in the Deluxe Preorder Bundle, providing a strong foundation. While initial earnings are tied to real-money transactions, developers have hinted at potential in-game acquisition methods in future patches, such as event rewards or milestone achievements, to reward long-term engagement.
Feats introduce a dynamic layer of short-term objectives that refresh every 24 hours to keep sessions varied and rewarding. These Topside tasks—ranging from safe extractions to enemy takedowns—directly contribute to Cred earnings, with tiered bonuses that encourage completing multiple goals.
The system caps at five active Feats daily, offering escalating returns: 10 Cred for one, 30 for three, and a maximum of 40 for all five, plus the base rewards per task (typically 10 Cred each). This setup motivates consistent play without overwhelming newcomers, blending solo challenges with multiplayer synergies.
To illustrate the diversity, here's a categorized overview of common Feat types:
These emphasize safe exits, ideal for risk-averse runs.
Feat Description | Amount Required | Reward |
|---|---|---|
Returned safely to Speranza | 1 | 10 Cred |
Returned safely from Dam Battlegrounds | 1 | 10 Cred |
Returned safely from Spaceport | 1 | 10 Cred |
Returned safely from Buried City | 1 | 10 Cred |
Returned safely from Blue Gate | 1 | 10 Cred |
Combat-focused tasks targeting machine threats—great for aggressive players honing damage output.
Feat Description | Amount Required | Reward |
|---|---|---|
ARC machines destroyed | 6 | 10 Cred |
ARC Surveyor destroyed | 1 | 10 Cred |
Fireballs destroyed | 3 | 10 Cred |
Pops destroyed | 3 | 10 Cred |
Turrets destroyed | 2 | 10 Cred |
Snitches destroyed | 2 | 10 Cred |
Wasps destroyed | 3 | 10 Cred |
Hornets destroyed | 2 | 10 Cred |
Damage dealt to ARC enemies | 600 | 10 Cred |
Damage dealt to ARC Surveyors | 100 | 10 Cred |
Damage dealt to Ticks | 30 | 10 Cred |
Damage dealt to Fireballs | 100 | 10 Cred |
Damage dealt to Pops | 60 | 10 Cred |
Damage dealt to Turrets | 200 | 10 Cred |
Damage dealt to Snitches | 150 | 10 Cred |
Damage dealt to Wasps | 300 | 10 Cred |
Damage dealt to Hornets | 300 | 10 Cred |
Damage dealt to ARC Enemies using Medium Ammo Weapons | 600 | 10 Cred |
Damage dealt to ARC Enemies using Heavy Ammo Weapons | 600 | 10 Cred |
Player-versus-player challenges that reward scouting and skirmishes—proceed with caution in populated zones.
Feat Description | Amount Required | Reward |
|---|---|---|
Knocked-out Raiders searched | 1 | 10 Cred |
Damage dealt to Raiders | 200 | 10 Cred |
Damage dealt to Raiders using Light Ammo Weapons | 110 | 10 Cred |
Damage dealt to Raiders using Medium Ammo Weapons | 110 | 10 Cred |
Damage dealt to Raiders using Heavy Ammo Weapons | 110 | 10 Cred |
Damage dealt to Raiders using Shotgun Ammo Weapons | 110 | 10 Cred |
Versatile objectives blending exploration, utility, and general activity—perfect for rounding out a session.
Feat Description | Amount Required | Reward |
|---|---|---|
Unopened containers searched | 10 | 10 Cred |
Damage dealt to ARC enemies or Raiders | 1,000 | 10 Cred |
Raider Cache dug up | 1 | 10 Cred |
ARC Courier searched | 1 | 10 Cred |
Arc Probes searched | 1 | 10 Cred |
Supply Drops requested | 1 | 10 Cred |
Field Crate delivered to a Field Station | 1 | 10 Cred |
Cred stands as the foundational economy driver, accumulated through regular gameplay activities like successful raids and objective completions, amplified by Feat bonuses. Its primary utility lies in fueling Raider Deck advancements, where strategic spending unlocks the cosmetics outlined earlier—everything from tactical vests to specialized keys—without gating essential survival gear.
This design promotes fair play: Cred flows naturally from skill and time invested, ensuring that visual upgrades feel earned rather than obligatory. As decks expand, Cred's versatility will likely extend to minor conveniences, keeping the loop engaging across playstyles.
Pages progress sequentially by meeting the Cred threshold for each gate—290 for Page 2, 480 for Page 3, and so on in AR/RD 001. Skipping isn't possible, but stacking Feats accelerates Cred gains, potentially clearing a full deck in days with focused sessions.
Currently, they're platform-store exclusive, but official updates suggest gameplay integrations like seasonal logins or raid milestones could introduce free Token drips, balancing premium access with organic rewards.
Prioritize Extraction and Misc categories early on—they require minimal combat risk and align with core looping (e.g., searching containers during any run). Aim for the 40-Cred tier by selecting three quick wins like safe returns and cache digs.
Yes, if themes match your style—timed decks often feature unique, event-tied cosmetics unavailable later, like holiday flares or map-specific keys. Permanent options build a reliable base, so mix based on your vault gaps.
Summing the gates: 290 (Page 2) + 480 (Page 3) totals 770 Cred minimum, but factor in extras for any optional bundles within pages. With daily Feats yielding up to 80 Cred, it's achievable in under two weeks of moderate play.
Keep an eye on MMOJUGG for more ARC Raiders insights, updates, and expert strategies. Please stay connected with our community to never miss out on the latest raids, exclusive content drops, and in-depth guides designed to elevate your gameplay experience. Your adventure is just beginning—let MMOJUGG be your trusted companion every step of the way!
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