Time: 2025-12-17 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Map

Discovering the Hidden Door A mysterious locked door has surfaced in Buried City, complete with a tempting red button that leads nowhere at first glance. Nearby, a room adorned with musical notation and 15 unlit markers hints at deeper secrets. This challenge stands as one of the game's toughest tests of coordination and map knowledge, rewarding patient explorers with rare instruments.
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Head to the music room adjacent to the locked door—often near the Red Tower structure. The wall displays a precise melody:
These 15 notes dictate the activation order for hidden red buttons scattered across the map. Each button bears a unique note symbol, matching one in the sequence. As you progress, lights in the music room illuminate to track advancement, building tension with every step.
Interact with buttons in exact sequence: the correct one deactivates (no longer pressable) and glows, advancing the puzzle. Any out-of-order press—yours or a random player's—resets everything server-wide, forcing a full restart.
This demands lightning speed, as curious raiders often poke red buttons out of instinct. Communicate via proximity chat: "Puzzle in progress—hold off on red buttons!" Patience shines here; failed attempts build familiarity with spawns and paths.
Use this table as your checklist for parallel or solo execution. Note that the final button is usually located right by the locked door.
Order | Note | Landmark | Precise Location |
|---|---|---|---|
1 | C | Plaza Rosa | Attic/kitchen in western houses; upstairs via window, behind chairs/cabinet near security breach spot. |
2 | D | Galleria | Ground floor/bottom level; zipline down shaft from roof, left to pipes/cylinders or metal shelf. |
3 | D | Warehouse | Rooftop west side; between structures, glass panes, vents/skylight. |
4 | F | Marano/Morirano Park | Central shop/shed; behind bookshelf in small room. |
5 | A | Grandioso Apartments | South/top floor (B1?); zipline/elevator up, balcony, break glass into room, behind sofa. |
6 | F | Piazza Arbusto | Blue/cyan tower ledge; second rooftop below balcony, thin edge/AC vents. |
7 | G | Bus near Library | Inside bus on road to Su Durante Warehouses; center between chairs, near billboard/weapon case. |
8 | F | Corso da Vinci / Town Hall | Red building near half-missing wall; stairs to kitchen/bedroom, floor corner/piano. |
9 | G | Buried Properties | South of Raider Depot/east near bridge; ruined house, beside yellow generator/shed. |
10 | F | Hospital | Bottom stairs/ground floor east ("OSPEDALE"); under emergency stairs, near wet floor signs/containers. |
11 | G | Broken Highway/Bridge | Collapsed section east of Grandioso; drop to roof below, left corner near broken wall. |
12 | A | Church Ruins | Southeast roof; western edge near chimney/sand. |
13 | C | Santa Maria Houses | Western yellow building attic; stairs/zipline up, between shelf/boxes (security breach area). |
14 | D | Tower near Piazza Roma | Small observation tower/steel fence west of Piazza Roma; inside corner. |
15 | D | Red Tower / Final Room | Ground floor north of Red Tower; broken window/door in yellow building, front of locked door/pharmacy. |
Trios dominate: divide the map into thirds (e.g., west/central/east), assigning five buttons each for parallel activation. Voice comms ensure sync—press on countdowns. Duos strain under travel; solos demand peak execution, clocking 15-20 minutes flawlessly.
Pack ziplines, snap hooks, adrenaline shots for stamina, and lure grenades to distract Bastions, Rocketeers, and Hornets. Skirt ARC spawns (rooftops common), duck snow for health ticks, and prioritize extracts like Plaza Rosa. Day or night works, but fuller lobbies mean more button risks—spread awareness to deter randos.
Expect zigzags (Plaza Rosa loops back late). Beeline ruthlessly—slide for momentum, hide from patrols. Watch for Bastion Bombardiers on parking roofs, Rocketeers aggroing paths. If a button "interacts again," reset confirmed—restart undeterred. Hatch keys aid tight extracts; drop valuables.
The final press triggers a melodic loop, and fireworks explode overhead—pure magic. Rush the door before extract timer: snag multiple Legendary Acoustic Guitars (playable for vibes or vendor gold), shakers, recorders, and candle holders. Don't greed; extract swiftly amid chaos. Test guitars elsewhere—they strum tunes, perfect for friendly lobbies or Stella Montis jams.
The entire server resets instantly—no partial credit. This is why teaming and player warnings are crucial; more aware raiders mean smoother solves.
Each of the 15 buttons is unique to its sequence position, tied to the wall's notation. Follow the numbered path—no swaps, even for repeats like D.
Buttons glow and lock on success; music room lights fill sequentially. A full tune confirms completion before the door pops.
Ziplines/snap hooks for traversal, 5+ adrenaline, lure grenades for ARCs, light armor for speed. Skip heavies—mobility wins.
No shortcuts—the sequence is server-enforced. Repeats get faster post-spread knowledge; join puzzle Discords for live maps/coords.
This puzzle blends exploration, precision, and community spirit into unforgettable raids. Nail it once, and the thrill lingers—fireworks, loot hauls, playable guitars strumming victory. Whether solo grinding or trio-synced, Buried City's melody awaits. Experiment, adapt, conquer.
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