Time: 2025-11-20 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Update 1.3.0

Just one week after dropping into the chaotic halls of Stella Montis, Speranza has unleashed Update 1.3.0(official patch note) for Arc Raiders—packed with balance tweaks, exploit squashes, and a whimsical base invasion. Whether you're grinding world bosses or dodging squads, these shifts demand quick adaptation.
Bookmark this guide for ongoing raid tips, and check our ARC Raiders Shop for Coins, Map Keys, Weapons, Materials, Blueprints, or Boosting Services to jump back in fully loaded.
High-value explosives and ammo saw significant adjustments to curb stockpiling and promote scavenging from ARC Probes and elite enemies. The Deadline Mine, a game-changer for solo Matriarch takedowns since its Stella Montis debut, now costs nearly double from traders—reflecting its nuke-level potential. Crafting swaps non-craftable Synthesized Fuel for farmable ARC Circuitry (via Probes), but ramps up Explosive Compound needs. Trader stock slashed to one unit forces deliberate use over daily hoarding.
Power Cells' sell value plummeted, likely targeting exploit chains like Snitch Scanner loops for infinite coins. Launcher Ammo trades bulk buys for smaller, pricier packs but gains universal Workbench crafting—no blueprint required, opening boss runs to fresh Raiders from level one. New recipe pivots to rare ARC Motion Cores (looted from heavies) and Crude Explosives (breach lockers), rewarding risky dives.
Item | Buy Value Change | Sell Value Change | Crafting (Old → New) | Key Impacts |
|---|---|---|---|---|
8,100 → 15,000 Coins | 3,000 → 5,000 | 2 Explosive Compound + 1 Synthesized Fuel → 3 Explosive Compound + 2 ARC Circuitry | Stock: 3 → 1; Shift to crafting | |
Unchanged | 640 → 270 Coins | N/A | Anti-exploit; Farm alternatives | |
Launcher Ammo | 10 for 6,000 → 6 for 4,500 Coins | 200 → 250 Coins | 4 Metal Parts + 1 Explosive Compound → 1 ARC Motion Core + 2 Crude Explosives | Workbench from Lvl 1; Boss viable early |
Strategy Tip: Prioritize ARC Probe events for Circuitry; hit Breach Security for Crude Explosives. These changes extend raid sustainability but punish lazy trader spam.
Dev note highlights the fully upgraded Venator's squad-shredding dominance in close-range PvP—outgunning ARs and SMGs alike. Fire-rate bonuses toned down to foster precise shot placement over spray-and-pray, while damage and accuracy hold firm. Weight standardized to 5 (from 2), aligning with peers and nudging loadout diversity. Community clamor for buffs to flops like Betelgeuse or epic pinks (e.g., Toro, Anvil alternatives) echoes here—expect future lifts.
Upgrade Tier | Old Fire-Rate Boost | New Fire-Rate Boost | Notes |
|---|---|---|---|
Tier 1 | 22% | 13% | Slower ramp-up |
Tier 2 | 44% | 26% | Mid-game less spammy |
Tier 3/Max | 60% | 40% | ~20% overall nerf; Still meta? |
PvP Impact: Expect fewer instant melts—time bursts for headshots. Pairs killer with mobility perks; test in solos before squads. Remains top-tier per-shot DPS.
Explosives over-splashed, enabling Hullcracker to vaporize Bastions or Queen weakpoints too swiftly (e.g., 4-minute Queens via hole spam). Rebalance ensures consistent ARC part hits, nerfing larges slightly while sparing turrets. Hullcracker output tuned for spot precision—aim vents/cores for max effect.
Boss Strategy Shift: Legs first to cripple, then targeted blasts. Complements Deadline nerf; favors Wolfpacks for mobs. Larger foes tougher, extending fights ~10-20%—team comms key.
ARC Reinforcements: No more off-map drops—fairer swarms.
Shredder AI: Tracks Lure Grenades reliably (player buff). Handling: slower turns, better braking/stiffness, impact stability—less ragdoll flips. Navigation: No corner sticks chasing you.
Global Movement: Enemies hug ground on steeps, ditching slides for aggressive pursuit.
Shredder Change | Effect on Players |
|---|---|
Lure Detection | Grenades pull effectively |
Turn/Braking/Suspension | Steadier combat, predictable dodges |
Navigation | Consistent chases, no exploits |
These keep tension high without frustration.
Explosion tinnitus/concussion volume reduced—retain awareness post-blast. Barricades block player-model overlaps, sealing wall-clips into key rooms (boosts Map Key value).
Exploits crushed for fair play:
Map/Area | Fixes Applied |
|---|---|
Dam Battlegrounds | Unstuck elevator shaft in Control Tower; Locked room now key-only |
Spaceport | Collision on Hidden Bunker stairs/walls/ceiling; No wall-breaches at Launch Tower ramp |
Blue Gate | Railings transparent to bullets |
Stella Montis | Train Station: No terrain falls, no stuck spots; Removed 2 ARC-proximal spawns; Business Center walls block shots |
Stella Montis spawns safer—less spawn-death RNG. Ongoing: Watch for PvP corridor sticks.
Crashes targeted for seamless sessions:
Raider Voice (Proximity Chat): Stable on pre-AVX2 PCs (older Intel/AMD CPUs lacking 2013 instructions)—no more voice-drop disconnects in squads.
Reconnect Surrenders: Fixed post-rejoin crash when bailing—smooth exits after network hiccups.
Shredder Scavenging: Parts no longer spawn invisible blockers post-salvage—loot freely without geometry traps.
Trials Mode: Weekly rollover now shows true ranks instantly; UI locks accurate during cooldown—no false celebrations.
AMD GPU Crashes: Update to Adrenalin 25.11.1—addresses recent spikes from driver bugs, stabilizing RX series in raids.
Raider Den "Ducked Out": Black Friday/Cyber Monday gag—your base overflows with ~600 rubber ducks (fan-requested via Discord/Twitter). Pure cosmetic: No progression hit, auto-clears post-event? Snapshot for laughs; ties into holiday sales.
Fix Category | Issue Resolved | Impact on Playtime |
|---|---|---|
Crashes | Voice/AVX2, Reconnect, Shredder ghosts | +Hours of uninterrupted raids |
Trials UI | Outdated ranks/celebrations | Honest progression tracking |
AMD Driver | Crash-prone versions | Rock-solid on RX 6000/7000 |
Den Event | Duck invasion | Fun breather amid grinds |
Pro Tip: Update drivers pre-raid; test Voice in solos.
Aphelion (Battle Rifle): Long-range tracers dimmed—no blinding flares for targets. Aphelion Blueprint drops boosted from Matriarch (Stella Montis)—farm harder for this rare; tracers now fair in PvP sightlines.

Stitcher: Reload scaling stats corrected—upgrades reliably shave time (e.g., Tier 3 faster than shown). Trust blues now; meta riser?
Hunt Strategy: Matriarch loops for Aphelion; Stitcher pairs Venator for hybrid CQC.
The 20% max fire-rate cut curbs mag-dumps, but elite per-shot damage endures. Weight at 5 demands lighter kits—run with Dash or Slide perks. Counter: Bait bursts with smokes; buffs to Stitcher/Toro could diversify soon. Test in low-stakes raids.
Hunt ARC heavies/Probes for Motion Cores; raid lockers for Crude Explosives. Workbench from Lvl 1 means early Queen attempts viable—buy small packs for bursts, craft bulk. Pairs with Hullcracker for hybrid boss loadouts.
No—still Matriarch-viable, but craft-focused (ARC Circuitry Probes > Synth Fuel hunts). Single trader stock ends stockpiles; sell extras at 5k profit. Teams: One nuke per raid, save for clutches.
Yes—spawn tweaks cut instant ARC deaths; Train/Business fixes eliminate glitches. Key rooms meaningful again (no clips). Strategy: Push Atrium early, extract via safer spawns. In-progress joins still risky—lobby full when possible.
Pure cosmetic: Raider Dens filled with 600+ rubber ducks (fan request nod). No loot/func impact—snapshot for memes. Ties into holiday sales; clears post-event?
Keep following MMOJUGG for Arc Raiders strategies and updates.
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