Time: 2025-11-14 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Trials

As you gear up for intense extractions in the post-apocalyptic world of ARC Raiders, mastering the competitive edge can make all the difference between a narrow escape and a legendary run.
If you're finding yourself hooked on the thrill of raiding, why not keep this resource close at hand by bookmarking our site? And while you're at it, pop over to the ARC Raiders Shop to stock up on essentials like Coins, Map Keys, Weapons, Materials, Blueprints, and our reliable Boosting Services—perfect for pushing your squad to new heights.
In ARC Raiders, the Trials system serves as the game's dynamic competitive backbone, inviting players to test their skills against a global pool of raiders. This ranking framework activates once you hit Level 15, transforming routine raids into high-stakes pursuits of glory. Here, every extraction isn't just about survival—it's a calculated step toward elevating your status among peers. Imagine turning a tense map dive into a showcase of precision, where your actions ripple across leaderboards and unlock personalized flair for your raider.
Each week refreshes with five distinct Trials challenges, accessible right from the dedicated menu. These objectives span a variety of in-game actions, from unleashing firepower on ARC threats to scavenging vital resources under pressure. Completing the specified tasks racks up points specific to each challenge, building momentum with every successful engagement. The beauty lies in their variety: one week might demand aggressive takedowns, while the next rewards clever exploration and resource management. This rotation keeps the system fresh, encouraging raiders to adapt their loadouts and strategies on the fly.
To give you a clearer picture of potential objectives and their scoring, here's a breakdown of common challenge types based on established patterns:
Challenge Type | Points per Action |
|---|---|
Engaging ARC foes on the ground | Variable, scales with damage |
Targeting agile Leapers | 1,500 per elimination |
Dismantling heavy Bastions | 2,250 per takedown |
Neutralizing swarming Wasps | 220 per kill |
Incapacitating Hornets | Variable, based on engagement |
Eradicating explosive Ticks | Variable per destruction |
Shattering incoming Fireballs | 370 per intercept |
Clearing mixed hazards (Ticks, Fireballs, Pops) | 235 per resolved threat |
Inspecting initial Husk waves | 400 per searched entity |
Securing Supply Drops | 800 per claimed drop |
Gathering wild Plants | 250 per harvest |
Accessing ARC Probes | 667 per opened device |
Extracting data in bunkers | 400 per downloaded segment |
Transporting Field Crates | 500 per delivered item |
These examples highlight how challenges blend combat prowess with survival smarts, ensuring no two weeks feel repetitive.
Points don't just accumulate—they're tallied strategically upon each successful extraction, with only your peak performance per challenge preserved for the week. To supercharge your totals, venture into maps featuring intense environmental twists, such as Night Raids, Electromagnetic Storms, Hidden Bunkers, or Locked Gates. These conditions double your challenge earnings, turning perilous runs into point bonanzas. Picture navigating a storm-ravaged zone where every bolt of energy not only heightens the danger but amplifies your leaderboard climb—it's a risk-reward dynamic that embodies the game's core tension.
Trials features a robust 14-tier structure that starts every player at the entry-level Rookie I. Most ranks divide into three sub-levels (I, II, III), fostering incremental growth, though elite tiers like Hotshot and the pinnacle Cantina Legend stand alone. Progression hinges on weekly divisions: once you log any points, you're slotted into a group of 100 equally ranked raiders. Your standing in this division—determined by the sum of your top scores across all challenges—dictates advancement. Mondays bring the reckoning, with promotions or demotions reshaping the field.
For a quick reference on promotion thresholds within divisions:
Rank Group | Promotion Rules |
|---|---|
Rookie | Top 30 advance 2 subranks; 31-60 advance 1 subrank |
Tryhard | Top 20 advance 2 subranks; 21-50 advance 1; 81-100 drop 1 |
Wildcard | Top 20 advance 2 subranks; 21-50 advance 1; 81-100 drop 1 |
Daredevil | Top 20 advance 2 subranks; 21-50 advance 1; 81-100 drop 1 |
Hotshot | Feeds into global top 100 for Cantina Legend status |
Hotshot introduces a global twist: the season's top 100 performers ascend to the exclusive Cantina Legend, a badge of unmatched dominance.
Trials doles out incentives in two flavors, each tied to your dedication and flair. First, challenge-specific perks activate at key milestones—1,000 points for an uncommon loot drop, 2,500 for rare, and 4,000 for epic. These goodies auto-claim post-extraction but cap at 1 per tier per week, encouraging consistent pushes without burnout. It's a nod to the grind, rewarding those who refine their approach over raw volume.
The real allure shines at season's close, when final placements unlock a cascade of cosmetics and emotes. Higher finishes net everything from lower tiers, building a wardrobe of raid-ready customizations. Current offerings include:
Achievement Rank | Exclusive Unlock |
|---|---|
Rookie II | Happy Jig Emote |
Rookie III | Black Eye Face Style |
Tryhard I | Archeologist Backpack Color |
Tryhard III | Briefcase Backpack Attachment |
Wildcard I | Mastery Medal Backpack Charm |
Wildcard III | Bow and Arrow Emote |
Daredevil I | Patrol Outfit and Headgear (Variant) |
Cantina Legend | Scarlet Black Patrol Color |
These touches aren't just vanity—they infuse your raider with personality, turning extractions into stylish spectacles.
A: Maps with modifiers like Night Raid or Electromagnetic Storm multiply challenge points by two upon extraction, effectively halving the effort needed for thresholds. This is ideal for grinding high-value objectives, but it demands heightened awareness of amplified threats—pair it with a squad for safer, faster clears.
A: No full reset occurs; your rank holds steady, but you forgo that week's points and potential promotions. Divisions reform weekly for active players, so jumping back in mid-season means starting from your current tier without penalty, though catching up requires focused runs.
A: Points are individual, earned per raider based on personal actions during group raids. Squad play shines for covering diverse objectives efficiently, but extraction success is key—lost runs mean zero tallies, emphasizing coordinated escapes over lone-wolf heroics.
A: Subranks (I-III) act as stepping stones, with promotion rules scaling by group. They build buffer against demotions while inching you toward broader rank jumps. Focus on balanced challenge coverage early to solidify footing, then specialize in strengths for explosive climbs.
A: Rewards vest at season end based on your peak rank and persist indefinitely in your inventory. New seasons introduce fresh cosmetics, but past unlocks remain, allowing layered customization that evolves with your growing collection.
Whether you're just hitting Level 15 and eyeing that first Rookie promotion or grinding toward Cantina Legend glory, Trials offers endless replayability in ARC Raiders' unforgiving world. Experiment with squad synergies, tweak your loadouts for those double-point maps, and watch your raider's style evolve with every season. Keep following MMOJUGG for more insights into the worlds of extraction and beyond—we're here to fuel your next big raid.
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