Time: 2025-11-11 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Trials

If you're diving deep into Arc Raiders and craving those leaderboard climbs, why not pin this page for quick reference next raid? It could save you hours of trial and error. And if you're gearing up, pop over to our ARC Raiders Shop—pick up Coins for quick buys, a Map Key to uncover secrets, Weapons to dominate, Materials for crafting, Blueprints for custom builds, or our Boosting Service to skip the grind and jump straight into the action.
Bastions loom large in the trials, but with smart positioning, you can dismantle them solo without breaking a sweat. Focus on speed and safety to rack up kills before the clock ticks down.
Start by sprinting to key spawn zones right at drop-in. The hydroponic dome complex offers the smoothest entry—it's compact and forgiving for beginners. Position yourself behind a doorway; the Bastion's bulk can't squeeze through, letting you chip away at its vulnerabilities from cover. Target the glowing yellow kneecaps relentlessly; they're the weak link that staggers the beast, opening it up for free shots.
Bastion Weak Points | Damage Multiplier | Takedown Tip |
|---|---|---|
Kneecaps | 2x | Shoot during reload pauses to avoid minigun fire. |
Armored Underbelly | 1.5x | Expose after stagger; lob grenades here for burst damage. |
Core (post-stagger) | 3x | Unload everything once it's down—priorities snap blasts or triggers. |
Peek strategically: duck out only when the minigun cycles end, and always reload in cover. If angles get tricky, reposition fluidly without overexposing. Grenades shine here—aim under the chassis for maximum splash. To fend off opportunistic raiders, deploy a few barricades at your rear; they buy precious seconds to scan for flanks while the Bastion rages.
Once downed, snag a Bastion cell or two for loot, then bolt to the pipeline tower. This spot's doors provide similar cover, though sightlines can pinch—stick to the same peek-shoot rhythm. A wolf pack deployable accelerates the grind if you're stocked, but save them for rocketeer threats that could derail your run.
The real multiplier? Respawns. Clear these fast, and waves refresh in the same zones. Solos cap at two for three stars, but push for three by timing the next drop. Monitor extract distance religiously—budget a minute per 100 meters for buffer against stragglers or ARC interruptions. Lingering late boosts your score multiplier, as fewer raiders stick around. Per kill, expect around 3,000 points if uncontested—stack them, and you're leaderboard-bound.
Wasps swarm skies and scores alike, turning trials into aerial farming fests. Prioritize events that thin ground clutter, letting you focus upward.
The spaceport's hidden bunker event doubles points here, with fewer earthbound ARCs to dodge. Prep by hoarding snitch scanners—eight lets you summon and slay 16, but five secures three stars via 10 kills. Deploy one at a time; greed invites overload. The 40-minute window gives breathing room—hunt methodically, extract clean.
Post-scanners, head to the launch tower base. Climb the ladder for a defensible perch; guard the inner stairs against pushes. Manually aggro snitches with gunfire—they'll summon waves of wasps and hornets. Your loadout matters: if packing a hullcracker, hip-fire predictions waste ammo, as wasps juke ADS. Wait for their firing hover, then lead slightly above the head for one-shots. Hornets follow suit. Stock endless hullcracker rounds, but pair with a player-killer sidearm.
Wasp Combat Essentials | Gear Recommendation | Efficiency Boost |
|---|---|---|
Summon Method | Snitch Scanner | 2x wasps per use; farm pre-event. |
Primary Weapon | Hullcracker | One-hit headshots on stationary fire. |
Backup | Versatile Rifle | Handles PVP or ground ARCs. |
Full-body destruction maximizes points—avoid wing clips that ground and detonate prematurely. Three anvil rounds to the torso does it cleanly. If the tower extract pops final, milk the timer; just watch for bunker exodus rushes as minutes dwindle. I once pushed 30 minutes in, nabbing a tidy haul before bailing on instinct.
Fireballs cluster in dim corners, rewarding patient patrols over frantic chases. Night maps amplify spawns, minimizing pop distractions.
Damn Battlegrounds edges out for density—blue gate or buried city work, but underground metros yield fewer pure fireballs amid pop noise. Stick to low-light veins: weave the water treatment control runs, primary facility tunnels, control tower nooks, and research/admin wings. Loop back if dry, then crest to power generation complex—always plotting extract proximity to dodge timer traps.
This circuit nets consistent pops; no need for gimmicks, just steady clears. Underground buildings hoard them, so burrow deep. Track your route on a mental map to avoid backtracking waste.
Bunker events turn downloads into point pillows—low risk, high yield if timed right.
Activate once satellites unlock the hidden bunker. Inside, a Bastion and bombardier patrol the entrance—flank wide or suppress from afar. Hunt the eight terminals tucked in the rear; interact to initiate, stand idle through the agonizing progress bars, then claim on completion.
Respawns? Cooldowns hit 1-2 minutes per terminal if others snag it first. Grind all eight for 6,400 points max—tedious, but solos thrive on the chill vibe. Four nets easy stars; ignore the wait if you're point-hungry elsewhere.
Carriables shine in depot runs, blending exploration with endurance.
Field depots on Damn Battlegrounds lead for accessibility, but buried city and spaceport shine during bunkers—40 minutes to roam unchecked. Each depot accepts multiple batteries; four in a night raid clinches stars, but competition caps hauls at 10-20k if you're first.
Move deliberate—slow trots prevent drops. External maps like MetaForge plot every depot and battery spawn; cross-reference for edges. It's grindy, but pairs well with fireball loops for hybrid scoring.
A: Waves refresh fixed zones every few minutes post-clear. Solos should chain two for stars, then idle for a third—factor 5-7 minutes per cycle, plus travel. This nets 9,000+ points but demands extract awareness to avoid wipes.
A: Scanners guarantee controlled summons (two per use), ideal for 10-kill quotas, but limit to event maps for 2x multipliers. Manual shines post-stockout, leveraging tower density for endless waves—riskier with PVP spikes, but doubles longevity for leaderboards.
A: Absolutely—layer with depots on Damn Battlegrounds. Underground loops overlap battery hunts; alternate clears to sustain momentum. Just halve your extract buffer if multitasking, as fatigue creeps in after 20 minutes.
A: Eight terminals cap at 6,400, but bunker's chaos scatters rivals, easing access. Cooldowns (1-2 min) allow loops without contest; outside, terminals scatter thinner, dropping efficiency by 30-40%. Pair with wasp farms for 10k+ event totals.
A: Time survived multiplies base points (up to 1.5x at 30+ minutes), plus late spawns boost enemy density. It edges leaderboards by 20-30%, but scales with extracts—aim for tower-adjacent finals to minimize escape heat.
There you have it—your blueprint to dominating Arc Raiders trials with smarts over sweat. Keep following MMOJUGG for fresh drops on the meta that keep you ahead of the curve.
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