Time: 2025-11-26 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Trials

Raiders, Week of November 24, 2025 trials in Patch 1.3 brings fresh challenges that reward smart positioning and endurance. Whether you're climbing leaderboards solo or with a squad, these tips draw from the latest post-patch runs to secure those 3-star rewards efficiently.
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All trials reset weekly, tracking your single best raid score per challenge—extraction is mandatory to lock in points. Aim for 4,000 points for 3 stars, earning Epic items and cosmetics. Prioritize maps with 2x multipliers: Night Raid, Electromagnetic Storm, or Spaceport's Hidden Bunker (adds ~10 extra minutes).
Load into fresh raids (0-40 minute timers) for max spawns and time. Stay until the final minutes, extracting after most players bail to minimize risk. Solo queues often yield calmer lobbies for precision tasks.
Tip | Why It Matters | Pro Move |
|---|---|---|
2x Conditions | Doubles points intake | Queue during Night Raid or Storm |
Fresh Map | Full enemy cycles | Check top-screen timer |
Late Extract | Avoid rushed PvP | Wait for player exodus |
Solo for Data/Husks | Less interference | Switch modes per trial |
Rocketeers demand focused fire—full kills net ~2,600 points each, so two pushes you over 4,000 for 3 stars. Solo or team, claim all damage on a target for max payout.
Target the central eye's armor panel with heavy/energy ammo or Jupiters to expose the crit spot. Wolfpack Grenades or Hullcrackers melt them quick.
Spaceport Launch Tower (midway up): Mine entries, line up pulls during Hidden Bunker.
The Blue Gate's Pilgrim's Peak Tower: Double spawn, sniper + Wolfpacks dominate.
High-traffic zones mean PvP threats—rotate if pressured.
Rocketeer Kill Breakdown | Points (Approx.) | Tools Needed |
|---|---|---|
Full Solo Kill | 2,600 | 3x Wolfpacks + Anvil |
Shared Damage | Scaled Down | Jupiter Pulls |
Half Health (2nd) | ~1,300 | Heavy Ammo Focus |
This caps at 6,400 points (800 per data packet, 8 terminals). Hit 5 for safe 3 stars, but full clear shines on leaderboards. Solo strongly advised—Trios turn chaotic.
Spaceport exclusive: Activate 4 random antennas (map markers in corners) to unlock the southwest bunker. Inside, terminals need activation (standby for green progress bar, ~30s). Collect glowing green data (10-15s window), then it locks red (2-3 min reset).
Strategy: Hover near finishing terminals, snag data, rotate. Avoid activating unless clear—grenade risks spike late.
Phase | Steps | Points per Success |
|---|---|---|
Antennas | Activate all 4 | Unlocks Bunker |
Download | Start bar on terminal | N/A |
Collect | Grab green data | 800 |
Pitfall: Early PvP at antennas—camp entrances or group-activate.
~800 points per husk loot—endless farm potential on outskirts. Breach dead ARC bodies (Rocketeer, Baron, Hornet husks) or grab from opened ones. 3 stars needs ~5 core searches, but rack up 10+ solo.
Spaceport edges excel: Low PvP, husk clusters away from POIs. Free loadout works; pack adrenaline for traversal.
Husk Type | Loot Points | Spawn Density |
|---|---|---|
Rocketeer Husk | 500 | Medium |
Baron Husk | 500 | High Outskirts |
Hornet Husk | ~200-250 | Abundant |
Run loops, interact fast—perfect for stamina management practice.
600 points per kill, 7 for 3 stars. They respawn quick—central elevation pulls map-wide.
Snipe white panels; Lure Grenades prevent reinforcements. Hidden Bunker or any 2x map.
Pro: Jupiter/Sniper combo farms endlessly.
80% of kill XP converts to points—skip Ticks/Pops/Fireballs (minimal yield). Farm Bastions/Bombardiers/Leapers: 500+ destroy value each.
Hidden Bunker skies or Dam Battlegrounds (Electro Storm): Bastions overhead, multiple Leapers/Bombardiers.
Wolfpacks (2-3) or Hullcracker one-shots heavies. PvP hotspot—split squad or flank solo.
Priority Enemy | Points (80% XP) | Weakness |
|---|---|---|
Bastion | ~400+ | Wolfpacks |
Bombardier | ~400+ | Hullcracker |
Leaper | ~400 | Blaze Grenades |
Dam: 2 Bastions, 3-5 Leapers—30 min window, more solo options.
A: No—only your top single-raid score counts per challenge. Focus quality over quantity; one perfect run beats multiple partials.
A: Bunker lobbies stay polite for data queues, but Rocketeers need damage monopoly—teams secure kills faster amid PvP. Adapt per trial.
A: No direct trial tweaks—Venator/Hullcracker balances apply broadly, but core mechanics like 2x bonuses and spawns hold steady.
A: Free kit + max adrenaline. Prioritize mobility over firepower—husks don't fight back, but distance does.
A: Lone-wolf damage or squad-tag targets. For ground ARC, rotate heavies to claim full XP conversion.
Patch 1.3's Week 5 trials mix high-reward farms with tactical events—master them to dominate leaderboards and snag top rewards. Experiment with these spots, refine your extracts, and keep following MMOJUGG for the next breakdown.
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