Arc Raiders Trials Week of 25 Nov Complete Guide

       by        Game: ARC Raiders Guide        Tags: Arc Raiders Trials


Raiders, Week of November 24, 2025 trials in Patch 1.3 brings fresh challenges that reward smart positioning and endurance. Whether you're climbing leaderboards solo or with a squad, these tips draw from the latest post-patch runs to secure those 3-star rewards efficiently.

If you're gearing up, bookmark this page for quick reference and swing by our ARC Raiders Shop to stock up on Coins, Map Keys, Weapons, Materials, Blueprints, or grab a Boosting Service for that edge.

Core Strategies for 3-Star Success

All trials reset weekly, tracking your single best raid score per challenge—extraction is mandatory to lock in points. Aim for 4,000 points for 3 stars, earning Epic items and cosmetics. Prioritize maps with 2x multipliers: Night Raid, Electromagnetic Storm, or Spaceport's Hidden Bunker (adds ~10 extra minutes).

Load into fresh raids (0-40 minute timers) for max spawns and time. Stay until the final minutes, extracting after most players bail to minimize risk. Solo queues often yield calmer lobbies for precision tasks.

Tip

Why It Matters

Pro Move

2x Conditions

Doubles points intake

Queue during Night Raid or Storm

Fresh Map

Full enemy cycles

Check top-screen timer

Late Extract

Avoid rushed PvP

Wait for player exodus

Solo for Data/Husks

Less interference

Switch modes per trial

Damage Rocketeers

Rocketeers demand focused fire—full kills net ~2,600 points each, so two pushes you over 4,000 for 3 stars. Solo or team, claim all damage on a target for max payout.

Target the central eye's armor panel with heavy/energy ammo or Jupiters to expose the crit spot. Wolfpack Grenades or Hullcrackers melt them quick.

Prime spots:

  • Spaceport Launch Tower (midway up): Mine entries, line up pulls during Hidden Bunker.

  • The Blue Gate's Pilgrim's Peak Tower: Double spawn, sniper + Wolfpacks dominate.

High-traffic zones mean PvP threats—rotate if pressured.

Rocketeer Kill Breakdown

Points (Approx.)

Tools Needed

Full Solo Kill

2,600

3x Wolfpacks + Anvil

Shared Damage

Scaled Down

Jupiter Pulls

Half Health (2nd)

~1,300

Heavy Ammo Focus

Hidden Bunker Data Download

This caps at 6,400 points (800 per data packet, 8 terminals). Hit 5 for safe 3 stars, but full clear shines on leaderboards. Solo strongly advised—Trios turn chaotic.

Spaceport exclusive: Activate 4 random antennas (map markers in corners) to unlock the southwest bunker. Inside, terminals need activation (standby for green progress bar, ~30s). Collect glowing green data (10-15s window), then it locks red (2-3 min reset).

Strategy: Hover near finishing terminals, snag data, rotate. Avoid activating unless clear—grenade risks spike late.

Phase

Steps

Points per Success

Antennas

Activate all 4

Unlocks Bunker

Download

Start bar on terminal

N/A

Collect

Grab green data

800

Pitfall: Early PvP at antennas—camp entrances or group-activate.

Search First Wave Husks

~800 points per husk loot—endless farm potential on outskirts. Breach dead ARC bodies (Rocketeer, Baron, Hornet husks) or grab from opened ones. 3 stars needs ~5 core searches, but rack up 10+ solo.

Spaceport edges excel: Low PvP, husk clusters away from POIs. Free loadout works; pack adrenaline for traversal.

Husk Type

Loot Points

Spawn Density

Rocketeer Husk

500

Medium

Baron Husk

500

High Outskirts

Hornet Husk

~200-250

Abundant

Run loops, interact fast—perfect for stamina management practice.

Damage Snitches

600 points per kill, 7 for 3 stars. They respawn quick—central elevation pulls map-wide.

Snipe white panels; Lure Grenades prevent reinforcements. Hidden Bunker or any 2x map.

Spots: Spaceport rooftops, elevated towers. Defend position with mines.

Pro: Jupiter/Sniper combo farms endlessly.

Damage Ground-Based ARC Enemies

80% of kill XP converts to points—skip Ticks/Pops/Fireballs (minimal yield). Farm Bastions/Bombardiers/Leapers: 500+ destroy value each.

Hidden Bunker skies or Dam Battlegrounds (Electro Storm): Bastions overhead, multiple Leapers/Bombardiers.

Wolfpacks (2-3) or Hullcracker one-shots heavies. PvP hotspot—split squad or flank solo.

Priority Enemy

Points (80% XP)

Weakness

Bastion

~400+

Wolfpacks

Bombardier

~400+

Hullcracker

Leaper

~400

Blaze Grenades

Dam: 2 Bastions, 3-5 Leapers—30 min window, more solo options.

FAQs on ARC Raiders Trials This Week

Q: Can trial points stack across raids?

A: No—only your top single-raid score counts per challenge. Focus quality over quantity; one perfect run beats multiple partials.

Q: Why solo for Hidden Bunker but team for Rocketeers?

A: Bunker lobbies stay polite for data queues, but Rocketeers need damage monopoly—teams secure kills faster amid PvP. Adapt per trial.

Q: Do Patch 1.3 changes impact these strategies?

A: No direct trial tweaks—Venator/Hullcracker balances apply broadly, but core mechanics like 2x bonuses and spawns hold steady.

Q: Best loadout for husk farming?

A: Free kit + max adrenaline. Prioritize mobility over firepower—husks don't fight back, but distance does.

Q: How to avoid point loss on shared kills?

A: Lone-wolf damage or squad-tag targets. For ground ARC, rotate heavies to claim full XP conversion.

Thanks for Reading

Patch 1.3's Week 5 trials mix high-reward farms with tactical events—master them to dominate leaderboards and snag top rewards. Experiment with these spots, refine your extracts, and keep following MMOJUGG for the next breakdown.

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