Time: 2025-12-03 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Trials

Ready to dominate Speranza's skies and grounds? These trials reward smart play with blueprints, cosmetics, and rank-ups—perfect for pushing your Raider profile. Bookmark this guide for your next drop, and swing by our ARC Raiders Shop to stock up on Coins, Map Keys, Weapons, Materials, Blueprints, and Boosting Services for that edge in tough raids.
Patch 1.3.0 keeps the action fresh with refined balance and UI fixes for seamless tracking. This week's challenges focus on ARC takedowns, deliveries, and prospecting:
Damage Hornets
Deliver Carriables
Damage Rocketeers, Leapers, or Bastions
Destroy Pops
Open ARC Probes
Aim for 4,000 points across all for 3 stars and core rewards. Leaderboards favor high-volume clears during 2x point events like Electromagnetic Storms, Night Raids, or Hidden Bunkers. Solo works for basics, but duos shine for efficiency—tighter coordination without the chaos of trios drawing extra heat.
Trial | 3-Star Threshold | Leaderboard Focus |
|---|---|---|
Damage Hornets | ~2,000 damage | Volume in storms |
Deliver Carriables | 7-9 deliveries | Cluster depots |
Damage Rocketeers/Leapers/Bastions | 4-6 kills | Mixed rotations |
Destroy Pops | 10+ kills | Dense spawns |
Open ARC Probes | 10+ opens | Crash clusters |
Load Hovercrackers for speed, Wolf Packs for ARC clusters, and light weapons for Pops. Major events double points but amp PvP—rotate edges, use weather for audio cover. Duos split tasks: one scouts, one executes. Early-week low-pop servers minimize interference. Season wraps in ~15 days—grind Wildcard to Daredevil now for variant unlocks before Contender Legend exclusives.
These flying drones patrol aggressively, soaking frontal hits but vulnerable from sides/rear. Deal damage via gunfire or explosives—full kills net max points.
3-Star Path: Roam any map in Electromagnetic Storms for 2x points and rain-muffled audio. Night Raids work too; avoid peak hours.
Leaderboard Push: Hidden Bunker extends time—queue afternoons if possible (timing varies by region). Pair with a Hovercracker for quick repositions.
Pro Tip: Storms force enemies to move, reducing sniper nests.
Best Maps | Events | Avg Points/Raid |
|---|---|---|
All | EM Storm, Night | 1,500+ |
Dam Battlegrounds | Hidden Bunker | 2,500+ |
Grab glowing carriables from world spawns and haul to nearest supply depots. Fixed locations cluster on select maps—scout 3-4 per run.
3-Star Path: Hit Dam Battlegrounds or Spaceport mid-week. Depots near Hydroponic Dome, Admin block, and outer edges minimize travel.
Leaderboard Push: Duos/trios spread: one grabs, others defend/escort. 7-9 drops per raid on quiet servers. Avoid Buried City crowds; Blue Gate/Stella Montis layouts differ.
Pro Tip: Extract only after multi-drops—points on delivery, not loot.
Map | Depot Clusters | Runs Needed |
|---|---|---|
Dam Battlegrounds | Hydroponic, Admin, North | 2-3 |
Spaceport | Outer edges | 2-3 |
Flexible: mix any of these heavies. Rocketeers hover standoff-range; Leapers pounce; Bastions tank with leg joints as weakpoints.
3-Star Path: Dam Battlegrounds EM Storm—2 Leapers + 2 Bastions per rotation, Rocketeers everywhere.
Leaderboard Push: Control Tower perch: traps below, snipe Rocketeers flying up (Wolf Packs finish). Skirt central Bombardier, pull from edges. Bunker adds 10 minutes.
Pro Tip: Rocketeers arc in—dodge, peck with SMGs.
Enemy | Weakpoint | Best Clear Method |
|---|---|---|
Rocketeer | Fans/Body | Tower sniping |
Leaper | Underbelly | Blaze Grenades |
Bastion | Leg Joints | Coordinated fire |
Small explosive drones—fragile, light weapons shred them fast. No heavies needed.
3-Star Path: Buried City Night Raids—subways, Space Travel, Research Hospital, Galleria packed.
Leaderboard Push: Stella Montis Night: Sandbox entry swarm, loop Cultural Assets, Medical Research, Assembly workshops. Respawn cycles: sweep, rotate, repeat. Test both maps.
Pro Tip: Underground clears minimize PvP.
Map | Hotspots |
|---|---|
Buried City | Subways, Galleria, Hospital |
Stella Montis | Sandbox, Assembly, Lobby |
Crashed probes (smoke plumes) or landing ones—open yields loot/points. Anyone can loot post-open.
3-Star Path: Spaceport EM Storm—mountain side clusters of 3.
Leaderboard Push: South route: mountains to field crashes, Departure/Rival buildings (ziplines up), Fuel Control, Rocket Assembly backs. Skip risky opens. Highest yields here.
Pro Tip: Grounded tipped probes count—no courier variants.
Spawn Areas (Spaceport) | Groups per Run | Points/Open |
|---|---|---|
Mountains/South | 3-4 | 600+ |
Departure Top | 2 | 667 |
Yes, but focus EM Storms on Spaceport/Dam for Probes/Rocketeers. Duos double speed—scout/defend split. Expect 10k+ points in 3-4 raids vs. trios' 15k.
Duos evade 3-man hunts easier; spread for carriables without overexposure. Trios excel clustered ARCs but draw squads.
Venator (post-nerf viable), Wolf Packs, Hovercracker, ziplines. Light SMG for Pops/Hornets.
All trial progress doubles in EM Storms/Night/Hidden Bunker. Track via Raider Den—Patch 1.3.0 fixed rollover bugs.
Probes/Leapers lead; Spaceport storms uncontested. Wildcard/Daredevil plateaus—grind for variants before season end.
Master these, and you'll climb ranks while stacking rewards. With Speranza's twists, every raid counts—keep following MMOJUGG for the latest drops, builds, and Speranza survival hacks. See you topside.
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