Time: 2025-11-15 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Map

Imagine trekking through endless snow-swept peaks, only to uncover a sprawling, snowbound research facility that's equal parts eerie and electrifying. That's Stella Montis for you—a fresh addition to ARC Raiders that's got every raider buzzing.
If you're knee-deep in raids and craving that next big haul, why not bookmark this spot for quick reference? It makes planning your next drop a breeze. And while you're gearing up mentally, swing by our ARC Raiders Shop to snag some Coins, a Map Key, Weapons, Materials, Blueprints, or even a Boosting Service to keep your edge sharp.
Reaching Stella Montis feels like cracking open a long-forgotten vault after a grueling push. In the North Line Update, players collectively broke ground through the Breaking New Ground event, which wrapped up after about 24 hours of community effort. Once unlocked, it's accessible via the standard raid prerequisites—no special modifiers like night raids yet, keeping things straightforward for now.
This map stands out as a fully indoor expanse, a massive facility tucked amid brutal, snow-draped mountains. Picture vast halls echoing with the hum of ancient tech, from sterile labs to forgotten archives. It's designed for close-quarters tension, with half-hour timers and supply call stations scattered throughout, adding that familiar urgency even without outdoor sprawl.
Access Milestone | Requirement | Benefit |
|---|---|---|
Breaking New Ground Event | Community-wide raids (24+ hours) | Unlocks map entry for all |
Initial Raid Prerequisite | Standard XP/raids completed | No modifiers; direct drop-in |
Timer & Stations | 30-minute runs | Supply calls for mid-raid resupplies |
Indoor Layout Focus | Snow-draped peaks exterior | Echoing halls amplify sound cues |
With Stella Montis open, the Staking Our Claim event kicks off, rewarding your raids with merits based on XP earned anywhere in the game. Start with an initial 900-merit payout if you chipped in early, unlocking basics like the playful Striker outfit. From there, grind raids to climb the track—it's a steady progression that ties directly into playing the game you love.
The rewards ramp up nicely, blending utility with flair. Early tiers deliver emotes that fit the facility's retro vibe, while mid-track goodies include the explosive Trailblazer grenade—a game-changer for tight spaces. Cap it off with a Snap Hook for quicker extracts and a hefty stash of Raider Tokens to fuel future upgrades. It's not an overnight jackpot, but that slow burn encourages thorough exploration, turning every raid into a merit machine.
Reward Tier | Key Unlock | Why It Matters |
|---|---|---|
Initial (900 Merits) | Striker Outfit | Fun cosmetic boost for that indoor stealth look |
Mid-Track | Trailblazer Grenade | High-impact explosive for corridor clears |
Late-Track | Emotes & Snap Hook | Quick extracts and expressive flair in raids |
Final | Raider Tokens | Currency for blueprints and gear tweaks |
Stella Montis isn't just about loot—it's laced with a narrative thread that pulls you deeper into the facility's mysteries. The chain starts automatically upon entry (or after completing prior quests), kicking off with Lance's urgent ping about spotting rogue androids eerily similar to your own setup. It's a chilling hook: whispers of synthetic shadows lurking in the vents and halls, hinting at an "Exodus site" teeming with these mechanical ghosts.
The quests unfold across the map, blending investigation with light platforming. Expect narrative-driven tasks that reward story beats over massive payouts—think subtle lore drops that make the facility feel alive (or undead, in the androids' case). Completing them progresses the chain, potentially unlocking cutscenes that tie into broader ARC Raiders lore. It's the kind of content that rewards patient raiders, turning a simple search into a tense, story-rich hunt.
Quest Phase | Narrative Hook | Core Activity | Expected Reward |
|---|---|---|---|
Initiation | Rogue android sightings | Investigate vents/halls | Lore intro + merit bump |
Mid-Chain | Synthetic echoes | Search android piles | Gas mine + hatch key |
Climax | Exodus revelations | Item hunts & photos | Cutscene unlock + tokens |
Resolution | Facility secrets | Platforming ties | Narrative closure + XP |
Stella Montis spans two floors—toggle between them in-game for a full layout view—creating a labyrinth of interconnected zones. The lower level hosts gritty industrial spots like the Robotic Sandbox and Loading Bay, while the upper floor elevates you to refined areas such as the Cultural Archives and Assembly Workshop. Despite the indoor focus, distances feel vast, demanding smart movement to cover ground without exhaustion.
Extracts offer variety: classic hatches for quick slips, air shafts for sneaky vents, and the bustling Lobby Metro for high-traffic outs. Puzzles add spice—think color-coded terminals in the Seed Vault, where you match graffiti hints (blue, red, yellow) to snag batteries and unlock vaults. Fuel cells, dotted around shafts and storage nooks, power these doors, but watch for ambushes mid-solve.
Pro tip: The map's enclosed design amplifies sound, so breaches echo like thunder. Use that to your advantage—or against foes—with tools like barricade kits to seal chokepoints.
Zone | Floor | Loot Focus | Puzzle/Extract Notes |
|---|---|---|---|
Seed Vault | Lower | Seeds, Textiles | Color terminal + 1 fuel cell; tick swarms inside |
Cultural Archives | Upper | Old World Valuables | Warehouse boxes; secret exit to Seed Vault |
Loading Bay | Lower | Industrial Gear | Zipline access; Bastion spawn near extracts |
Robotic Sandbox | Lower | Tech Components | Elevator ziplines; rover photo quest spot |
Assembly Workshop | Upper | Exodus Purples | Dual-level rooms; flow controller spawns |
This facility is a treasure trove, skewed toward tech and exodus rarities that shine in augment crafts. Blue and purple upgrade materials—wires, processors, steel springs—litter server stacks and workstations, perfect for advanced weapon tweaks. Batteries pile up absurdly (10-15 per container in control rooms), fueling shields and gadgets. Exodus zones drop those elusive purples for raw creds or recycling gold.
High-yield runs? Hit the Medical Research wing for condensed medical/tech hauls from dead androids and cabinets—it's red-tier value, but expect crowds. The Staff Room off the central corridor packs red lockers wall-to-wall with commercial swag. For a quick 100-200k blitz, spawn at Assembly, loot the workshops' breachable drawers and weapon cases, then hatch out.
Don't sleep on condensed spots: The Atrium's cafeteria hides a fuel cell-locked storage mimicking a lush blooms farm, bursting with baskets and Raider Cash. And that bugged security checkpoint in the Lobby? Phase through with a buddy's push for bonus valuables—patch incoming, so raid fast.
Hotspot | Loot Type | Value Potential | Risk Level & Tips |
|---|---|---|---|
Medical Research | Medical/Tech Purples | Red-tier (200k+ per run) | High crowds; mine entries, loot androids |
Staff Room (Central Corridor) | Commercial Lockers | 150k in valuables | Medium; shotgun ready for campers |
Atrium Cafeteria Storage | Baskets & Raider Cash | Lush blooms mimic (100k quick) | Low; 1 fuel cell from monument area |
Assembly Workshops | Exodus/Tech Drawers | 100-200k blitz | Low exposure upper; breach windows |
Lobby Security Checkpoint | High-Value Breaches | Bug exploit bonus | Patch risk; duo push for phase-through |
Gone are the outdoor behemoths; Stella Montis breeds indoor nightmares. Small ARCs like Ticks, Pops, and Burners skitter through vents, but the star is the Shredder—a hovering menace dubbed for its razor-blast barrages. It drifts lazily until spotting you, then closes in for a shrapnel AoE that chews shields and health. Break line of sight to dodge the worst, and target its underbelly blue jets—heavy ammo staggers it mid-charge.
Bigger threats lurk in gaps to the outside: Bastions guard the Loading Bay extract, with flying ARCs buzzing nearby. Loadouts lean close-range: Shotguns like Toro or Volcano shred in halls, backed by SMGs (Bobcat, Stitches) or the meta Ventor. Utility shines—jolt mines trap rats in corridors, showstoppers flush breaches, and barricades buy looting time. Solo? Prioritize cover; squads? Flank with mines for ambushes.
Enemy | Behavior | Weak Point | Counter Tip |
|---|---|---|---|
Shredder | Slow approach, shrapnel explode | Blue jets (bottom) | Heavy ammo stagger; LOS break |
Tick/Pop/Burner | Swarm rushes | Body shots | Area denial with grenades |
Bastion | Stationary turret | Core (exposed) | Distant picks from ziplines |
The "In My Image" chain anchors the map's story, starting with android hunts. Pile-ups cluster in the Seed Vault and Medical Research—search three to progress, earning a gas mine and Raider Hatch key as bites.
Quest two sends you to the Loading Bay's central gap: Zipline from the southwest upper ledge to a marked container, safe-pocket the diary inside. Exposed spot, so mine the approaches.
Finale splits into tasks: Interact with desk papers in the Lobby's east security room (hop the wall—no breach needed). Snap a photo of the rover in Robotic Sandbox A. Then, scour Assembly Workshops for the Flow Controller and Magnetron—white drawers on upper levels are hotbeds; one run often nets multiples. Wrap it for merits and that satisfying lore close.
Quest Step | Location | Action Required | Reward/Outcome |
|---|---|---|---|
1: Android Search | Seed Vault/Medical Research | Search 3 piles | Gas mine + hatch key |
2: Diary Retrieval | Loading Bay (central gap) | Zipline to container; safe-pocket | Quest progression + merits |
3: Papers Interact | Lobby Security (east) | Desk interaction (wall hop) | Task complete; no item carry |
4: Rover Photo | Robotic Sandbox A | Photo snap | Visual log + XP |
5: Item Hunts | Assembly Workshops | Loot Flow Controller & Magnetron | Chain end + lore cutscene |
There you have it—a full raid-ready blueprint for conquering Stella Montis's chills and thrills. Keep an eye on MMOJUGG for the latest drops and tweaks as this map evolves. Happy hunting, raiders.
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