ARC Raiders Skills: Best Builds & Full Skill List

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Diving into ARC Raiders means mastering the art of adaptation on the fly—where a well-timed vault or silent loot grab can mean the difference between a fat extraction and a dusty respawn. This guide blends straightforward progression advice to get you raiding confidently from the start, with exhaustive tables covering every perk in the three branches. Tailored for both fresh drops and veteran cycles, it's designed to help you allocate those 75 points wisely, respecting how playstyles vary across solos or squads.

If this sparks some build ideas, why not save it for your next session? And for gear that complements your perks, swing by our ARC Raiders Shop—we've got Coins for swift purchases, Map Keys to reveal prime spots, Weapons and Materials to kit out properly, Blueprints for custom edges, plus Boosting Services to leap ahead without the grind.

Building Basics: Early Game Essentials

Your opening levels in ARC Raiders are a grind against stamina walls and sparse resources, so zero in on perks that enhance traversal and quick sustains. These choices—totaling about 15-20 points—create a forgiving loop: move freely, craft on-site, and loot without constant exposure.

Start in Mobility with faster climbs to reach overlooks, then layer reduced movement drain and expanded stamina reserves. This curbs the frustration of early-game fatigue during pursuits or climbs. From Survival, boost crouch pace and regen to enable stealthy approaches, unlocking field crafting for bandages or shield refills right where you need them—vital when medkits are scarce.

A simple early investment snapshot:

Focus Area

Key Perks

Points Invested

Core Benefit

Stamina Foundation

Marathon Runner (3/5), Youthful Lungs (5/5)

8

25%+ capacity, 20% less drain—sustains longer runs

Stealth & Craft

Agile Croucher (2/5), Revitalizing Squat (3/5), In-Round Crafting (1/1)

6

Quicker hides, on-the-spot heals for clutch moments

Access Paths

Nimble Climber (1/5)

1

Opens vertical plays without full commitment

This setup lets you probe riskier zones early, turning defensive scrambles into opportunistic grabs.

Scaling Up: Mid-Game Momentum

Hitting levels 20-40 unlocks the meat of each tree, where perks reward tactical depth over raw speed. Prioritize nodes that amplify efficiency in contested areas—faster scans mean less time exposed, while carry tweaks let you capitalize on finds without dumping loot mid-raid.

In Mobility, extend slides for evasive bursts and soften fall penalties to encourage aggressive routing. Passive walk-regen keeps you topped off between sprints, and a post-roll stamina grace period shines in hit-and-fade tactics. Survival's container speed-up (maxed) accelerates zone clears, paired with subdued looting noise for clean exits. When pinched, quieter injured movement and heal-boosted regen form a recovery kit that pairs with expanded hauls—vital as gear weights climb.

Conditioning contributes shield mobility to maintain pace under fire, plus cheaper rolls and injury-triggered stamina bursts for turning corners in scraps. These mid picks (another 20-25 points) forge a raider who's not just surviving, but thriving in the rhythm of raid cycles.

Peak Performance: Late-Game Dominance

With 50+ points unlocked, late-game shines through interlocking buffs that handle overloads and extremes. Survival's capacity surge and over-encumber regen tolerance let you stack heavies—think dual primaries plus throwables—while double-loot chances (on everything, even corpses) spike yields in firefights.

Advanced crafting opens rarer field items, sustaining pushes without backtracks. Conditioning's breach quietude and speed feed into faster downed crawls and shield-break roll frees, creating bailout chains. Mobility caps with extended leaps and fall buffers, but lean left-side for stamina purity over gimmicks.

Encumbrance mastery example:

Scenario

Base Load Limit

Optimized (Broad Shoulders 5/5 + Loaded Arms 1/1 + Stubborn Mule 5/5)

Advantage

Full Kit (2 Weapons, Shield, 60% Loot)

80% cap, slowed regen

120% effective, near-full mobility

25% more extractable value per run

Overload Haul

Heavy penalty, frequent dumps

Minimal slowdown, sustained sprint

Turns greed into reliable profit

This phase demands balance: 25 points per tree yields versatile notables, dodging the 36-point pinnacle traps until you know the meta.

Capstone Decisions: Weighing the Pinnacles

At 36 points per branch, pinnacles offer transformative edges but lock in heavy investments—ideal for cycle 2+, not debuts. Survival's locker breach accesses premium stashes in locked vaults, a consistent loot multiplier. Explosive defusal tempts for trap-heavy metas, but placements often block close-range use.

Mobility's free vaults enable endless chaining but starve other trees; end-vault jumps add flair for outplays. Conditioning's drone one-shots feel redundant against ranged threats, while critical auto-heal's unknowns (regen rate, damage halts) make it a wildcard—potent if it hits 50%+ HP fast, wasteful otherwise.

Opt for even spreads initially: Security Breach as your sole pinnacle, then farm projects for extras. Respecs tie to 8-week wipes, so predictability wins.

Complete ARC Raiders Skill Breakdown

Mobility Tree

For full transparency, here's every perk in the Mobility tree—15 nodes total, focusing on traversal and endurance.

Name

Description

Max Points

Requires

Nimble Climber

You can climb and vault more quickly.

5

None

Marathon Runner

Moving around costs less stamina.

5

Nimble Climber

Slip and Slide

You can slide further and faster.

5

Nimble Climber

Youthful Lungs

Increase your max stamina.

5

Marathon Runner

Sturdy Ankles

You take less fall damage when falling from a non-lethal height.

5

Slip and Slide

Carry The Momentum

After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.

1

Youthful Lungs, 15 Points in Mobility

Calming Stroll

While walking, your stamina regenerates as if you were standing still.

1

Sturdy Ankles, 15 Points in Mobility

Effortless Roll

Dodge Rolls cost less stamina.

5

Carry The Momentum

Crawl Before You Walk

When you're downed, you crawl faster.

5

Carry The Momentum, Calming Stroll

Off The Wall

You can Wall Leap further.

5

Calming Stroll

Heroic Leap

You can Sprint Dodge Roll Further.

5

Effortless Roll

Vigorous Vaulter

Vaulting is no longer slowed down while exhausted.

1

Crawl Before You Walk

Ready To Roll

When falling, your timing window to perform a Recovery Roll is increased.

5

Off The Wall

Vaults on Vaults on Vaults

Vaulting no longer costs stamina.

1

Heroic Leap, Vigorous Vaulter, 36 Points in Mobility

Vault Spring

Lets you jump at the end of a vault.

1

Vigorous Vaulter, Ready to Roll, 36 Points in Mobility

Survival Tree

Survival's 15 perks emphasize resource flow and sustain—key for extraction success.

Name

Description

Max Points

Requires

Agile Croucher

Your movement speed while crouching is increased.

5

None

Looter's Instincts

When searching a container, loot is revealed faster.

5

Agile Croucher

Revitalizing Squat

Stamina regeneration while crouched is increased.

5

Agile Croucher

Silent Scavenger

You make less noise when looting.

5

Looter's Instincts

In-Round Crafting

Unlocks the ability to field-craft items while topside.

1

Revitalizing Squat

Suffer In Silence

While critically hurt, your movement makes less noise.

1

Silent Scavenger, 15 Points in Survival

Good As New

While under a healing effect, stamina regeneration is increased.

1

In-Round Crafting, 15 Points in Survival

Broad Shoulders

Increases the maximum weight you can carry.

5

Suffer In Silence

Traveling Tinkerer

Unlocks additional items to field craft.

1

Suffer In Silence, Good as New

Stubborn Mule

Your stamina regeneration is less affected by being over-encumbered.

5

Good as New

Looter's Luck

While looting, there's a chance to reveal twice as many items at once.

5

Broad Shoulders

One Raider's Scraps

When looting Raider containers, you have a small chance of finding additional field-crafted items.

5

Traveling Tinkerer

Three Deep Breaths

After an ability drains your stamina, you recover more quickly.

5

Stubborn Mule

Security Breach

Lets you breach Security Lockers.

1

Looter's Luck, One Raider's Scraps, 36 Points in Survival

Minesweeper

Mines and explosive deployables can be defused when in close proximity.

1

One Raider's Scraps, Three Deep Breaths, 36 Points in Survival

Conditioning Tree

Conditioning's 15 nodes bolster resilience and combat flow—perfect for prolonged engagements.

Name

Description

Max Points

Requires

Used To The Weight

Wearing a shield doesn't slow you down as much.

5

None

Blast-Born

Your hearing is less affected by nearby explosions.

5

Used To The Weight

Gentle Pressure

You make less noise when breaching.

5

Used To The Weight

Fight Or Flight

When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses.

5

Blast-Born

Proficient Pryer

Breaching doors and containers takes less time.

5

Gentle Pressure

Survivor's Stamina

When you're critically hurt, your stamina regenerates faster.

1

Fight or Flight, 15 Points in Conditioning

Unburdened Roll

If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.

1

Proficient Pryer, 15 Points in Conditioning

Downed But Determined

When you're downed, it takes longer before you collapse.

5

Survivor's Stamina

A Little Extra

Breaching an object generates resources.

1

Survivor's Stamina, Unburdened Roll

Effortless Swing

Melee abilities cost less stamina.

5

Unburdened Roll

Turtle Crawl

While downed, you take less damage.

5

Downed But Determined

Loaded Arms

Your equipped weapon has less impact on your encumbrance.

1

A Little Extra

Sky-Clearing Swing

You deal more melee damage to drones.

5

Effortless Swing

Back On Your Feet

When you're critically hurt, your health regenerates until a certain limit.

1

Turtle Crawl, Loaded Arms, 36 Points in Conditioning

Flyswatter

Wasps and Turrets can now be destroyed with a single melee attack.

1

Loaded Arms, Sky-Clearing Swing, 36 Points in Conditioning

FAQs on ARC Raiders Skill System and Skill Tree

1. How many total points are available, and can I earn more?

Base cap is 75 at level 75, but expedition projects post-wipe grant bonuses—up to 5-10 extras for completing challenges, letting you snag overlooked notables without full respeccing.

2. Should I max every 5-point perk, or spread thin?

For efficiency, cap high-impact ones like Marathon Runner or Broad Shoulders at 5/5 early; 1-3 points suffice for connectors like Slip and Slide. Prioritize based on your raid frequency—stamina for solos, loot for squads.

3. What's the synergy between Fight or Flight and Good As New?

They chain beautifully: Combat hits trigger stamina refunds (Fight or Flight), then heals amp regen (Good As New), creating a 20-30% faster recovery loop. Ideal for aggressive pushes where chip damage is constant.

4. Are pinnacle perks worth the 36-point grind in cycle 1?

Rarely—Security Breach yes for loot, but others like Back On Your Feet hinge on unconfirmed details (e.g., 40% vs. 60% regen). Balance across trees first; pinnacles shine in specialized runs once you've tested baselines.

5. How do downed-state perks like Turtle Crawl change revives?

They extend your window: +20% collapse delay (Downed But Determined) plus reduced damage (Turtle Crawl 5/5) buys 10-15 seconds for squad pulls. Pair with Crawl Before You Walk for faster crawls toward cover, turning downs into 70% revive ups.

Thanks for Reading

With these tools in hand, your next raid should feel less like a gamble and more like a heist. Keep tabs on MMOJUGG for fresh tweaks as patches roll out. Extract well.

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