ARC Raiders 1.3.0: Cut Content & Snowfall Details

       by        Game: ARC Raiders Guide        Tags: Arc Raiders Update 1.3.0


If you're diving deep into the Rust Belt after the latest balance tweaks, you'll want this guide handy for every raid. Bookmark it now for instant access to tips, and head over to our ARC Raiders Shop to grab Coins, Map Keys, Weapons, Materials, Blueprints, and Boosting Services—get raid-ready without the grind.

Early Vision: PvE Power Fantasy

The Original Spectacle of Colossal Boss Fights

ARC Raiders started as a pure PvE spectacle in its 2021 reveal. Imagine servers hosting up to 40 raiders teaming up against hordes of ARC machines across vast, seamless maps. The focus was epic raids: swarm small threats like early Wasp and Rocketeer variants, then converge for colossal boss fights akin to today's Queen or Matriarch.

Players wielded overwhelming power—thruster boots launched you atop behemoths for weak-point executions, while limb-severing mechanics turned giants into stumbling wrecks. This flipped post-launch: ARCs now dominate, demanding caution in PvPvE raids. Lore ties it together—the first ARC wave fell to human might, but the second crushed society, sparking scarcity and player rivalries underground in Speranza.

Patch 1.3.0 refines this tension with Shredder handling tweaks and explosive rebalances, making every encounter sharper without altering core shifts.

Scrapped Mobility: Vehicles and Boots

Why High-Speed Traversal Was Cut

Massive open worlds demanded traversal aids. Player-controlled vehicles—sleek, armored rides—zipped across deserts (early Spaceport outskirts). They evoked high-speed chases but clashed with current raid pacing.

Jump boots offered verticality: single-leap climbs to ARC summits. Similar to Snap Hook but untethered and fantastical, they'd reshape maps like Buried City, enabling rooftop hops that dilute tension.

Feature

Original Role

Why Cut?

1.3.0 Relevance

Vehicles

Fast map traversal

Disrupts intense foot chases

N/A—movement fixes enhance ground play

Jump Boots

ARC scaling, weak-spot access

Breaks balance on vertical maps

Snap Hook remains key for climbs

Lost Player Classes and Looks

Heroes were selectable classes with fixed kits, sidelining loot builds. Wacky models included androids—robotic raiders like a humanoid Lance. In PvPvE, they'd spark confusion: mistakable for ARCs, fueling instant aggression.

Post-1.3.0 cosmetics stay human-focused; androids might fit as outfits, but dev priorities lean functional over flashy.

Axed ARC Titans

The Problem of Scale and Verticality

Early builds teemed with giants beyond Barrens, Queens, and hinted Kings (those horizon lurkers in Buried City/Bluegate):

  • Gigantic Laser Emitter: Floaty jumps, top-mounted beams; players swarmed its glowy core.

  • Orb Walker: Legged sphere, Incredibles-bot vibes.

  • Armored Cylinder: Turret-studded tank with panel shields.

  • Mammoth: Likely evolved into Matriarch—blocky spider frame.

  • Pounce Dog: Quad-legged indoor chaser, Hornet-tier speed.

  • Troop Transport: ATTE-inspired hauler, deploying swarms.

  • Blocky Spider: Bulkier midsection variant.

  • Emperor?: Towering beyond Kings, possibly the laser behemoth.

Scale issues killed them: constant upward gazing, fall risks (now brutal damage), funky movement. 1.3.0's ARC fixes (e.g., reinforcement spawns) nod to swarm balance over solos.

Cut ARC

Size/Style

Attack Style

Potential Tie-In

Laser Giant

Colossal

Beams, jumps

Puzzle top-event

Orb Walker

Medium-large

Melee swarm?

N/A

Cylinder Turret

Tanky

Multi-turret fire

N/A

Mammoth

Spider-boss

Evolved to Matriarch

Confirmed repurposed

Dog Pouncer

Small-fast

Chase/bite

Indoor Shredder rival

Revival Prospects in 1.3.0 Era

Vehicles? Unlikely—1.3.0 map collisions reinforce tight navigation. Boots? Low-grav events could contain them.

Big ARCs shine as conditions:

  • Transport Hauler: Roaming edge-spawner of Fireballs/Pops/Ticks; indoor vault with 30-Tick guardians for rare loot.

  • Puzzle Behemoth: Queen + Harvester hybrid—Snap Hook summit, solve random puzzle for insta-kill, unique drops.

  • Dog ARC fits perfectly: fast indoor flanker (faster than raiders), but exploitable weak spot vs. Shredder's tankiness.

Roadmap teases longevity; post-1.3.0 success fuels 2026+ repurposing.

Patch 1.3.0: Balance Boost

The "Duck Update" Key Tweaks

November 20's "Duck Update" polishes post-Stella Montis:

  • Venator: Fire-rate nerf (13/26/40%), weight to 5—rewards aim over spam.

  • Explosives: Consistent ARC damage; Hullcracker needs precision.

  • Deadline: Pricier, craft overhaul.

  • Shredder: Lure tracking, smoother handling.

  • Maps: Collision fixes (Stella Train Station, Spaceport Bunker).

These ensure Snowfall raids feel fair.

Cold Snap: Snowfall Mechanics

Predictions and Counter-Strategies

December's star: Snowfall condition (multi-map like Night/Electro Storm). No hatches, double Trial Points, boosted loot/blueprints.

Predictions:

  • Muffled outdoor sounds (snow absorption)—silent steps, but visible footprints trail you.

  • Stamina regen slowdown (cold penalty)?

  • ARC variance: Slowed mechanics or overheated power spikes.

  • Tied blueprint? Deadline Mine—post-1.2 powerhouse, unproven drops pre-Snowfall.

Effect

Impact

Counter

Sound Muffle

Stealth ambushes

Visual scans, indoor shifts

Footprints

Trackable paths

Snow-free routes, wipes?

Double Trials

XP grind

Prioritize during active

Flickering Flames and Extras

Event like Breaking New Ground: XP-track rewards (cosmetics?). New Raider Deck (premium?), quests (Stella continuation/Snowfall).

Expedition window: ~Dec 15-21.

Expedition: Permanent Power Play

Gains, Losses, and Skill Stacking

Voluntary reset every ~8 weeks. Level 6 Expedition Project unlocks departure.

Keeps:

  • Maps unlocked

  • Workshop stations (re-upgrade)

  • Codex, Raider Tokens, Creds

  • Trials rank/season

  • Cosmetics, event progress

  • Prior bonus skills/stash (stacking confirmed!)

Loses:

  • Inventory, blueprints (biggest pain), wallet, skills (re-level to 75), Raider Den, quests.

Gains: Permanent

Temp (Streak-Based)

Skills (up to +5, stash + wallet value)

+XP gain

Stash slots

+Scrappy mats

Better repairs

N/A

Max skills? Repeated wipes stack to full tree over time. Post-1.3.0, hoard for value—friends can drop gear.

Worth it? Blueprints hurt, but skills reshape trees (fix misassigns like Calming Stroll). First wipe: fresh grind thrill.

Dev Chatter Post-1.3.0

Discord: Skills/stash permanent/stacking. Wallet counts for value. Loadout presets? Noted. Locked Gate/Bobcat: Investigating, soon. No Snowfall ETAs yet.

Deep FAQs on Cut Content and 1.3.0 Meta

Will Snowfall boost specific blueprints like Deadline Mine?

Likely—mirrors Night (Tempest), Electro (Snap Hook). Deadline's power + no proof drops screams event-lock. Farm Trials doubled.

Do Expedition skill points stack indefinitely?

Yes, permanent across wipes. Up to +5 per (stash tiers TBD), enabling full tree after ~15 cycles. Miss one? Keep priors, lose temp buffs.

How to max Expedition stash value in 1.3.0 meta?

Hoard high-sell: Weapons, Power Cells (pre-nerf stockpile), Deadline (new craft). Wallet too—convert mats. Table friends for drops.

Could cut dog ARC appear in Snowfall?

Plausible indoor flanker; snow muffles alerts it, footprints bait chases. Shredder buffs make it a speed counter.

Vehicles in future open-world map?

Low odds—pneumatic tubes viable (ARC Cells fuel). 1.3.0 collisions prioritize foot intensity.

Thanks for Reading

The Rust Belt evolves fast post-1.3.0—from cut titans to Snowfall chills and Expedition edges, ARC Raiders promises raids like never before. Keep following MMOJUGG for patch breakdowns, loot runs, and strategies to dominate topside. Raiders out.

You Might Also Like:

Want more ARC Raiders guides?

Dive deeper into blueprints, materials, weapons, maps, and the latest patch updates—all in one place.

👉 Visit Our ARC Raiders Guide Hub

Table of Content

Newsletter-Subscription

Join our mailing list for price fluctuation alerts and special promotions.
We ask for your permission for a better experience.

By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.