ARC Raiders 1.3.0 Best Loot Spots in Every Map

       by        Game: ARC Raiders Guide        Tags: Arc Raiders Update 1.3.0


Ready to gear up swiftly in ARC Raiders after the fresh 1.3.0 update? Dive into these proven routes for every map, optimized for the latest balance tweaks like boosted Aphelion drops. Bookmark for your next raid and swing by our ARC Raiders Shop for Coins, Map Keys, Weapons, Materials, Blueprints, and Boosting Services to skip the early grind.

Essential Looting Foundations

Starting from scratch? Prioritize batteries—they're key for crafting blue shields via your Refiner at level 2. Pair one ARC Circuitry (harvested from ARC kills) with four batteries for a solid defense setup, skipping PvP risks entirely.

Hunt Prospecting Probes for Broken ARC Circuitry, refinable into ARC Alloy. For quick heals, harvest Great Mullen bushes along rivers. Red lockers in industrial or security zones drop attachments fastest, while cabinets offer versatile pulls like keys and basics.

Item

Source

Use

Batteries

Electrical substations, field depots

Blue shield crafting, augments

ARC Circuitry

ARC kills + Refiner

Shields, components

Wires

Server rooms

Electrical components for augments

Processors

Server rooms, puzzles

Higher-tier augments

Voltage Converters

Various high-loot rooms

Showstopper utilities

Attachments

Research areas, red lockers

Weapon upgrades

Duffel bags top the loot pyramid—hunt their spawns for game-changing pulls. Green lockers guarantee purple rarities, and weapon crates seed your arsenal.

Primary Sources Refiner Recipe/Use Patch 1.3.0

Resource

Primary Sources

Use/1.3.0 Note

Batteries

Substations, depots

4 + 1 ARC Circuitry → Blue Shield

Power Cell sell nerfed—use wisely

ARC Alloy

Probes, ARC kills

→ ARC Circuitry

Stable

Wires/Processors

Servers, puzzles

Augments

Stable

Attachments

Red lockers, research

Weapon mods

Stable

Voltage Converters

High-end rooms

Showstoppers

Stable

Stella Montis Essent Essentials (Post-1.3.0)

This dual-floor underground bunker (Floor 2 upper, Floor 1 lower) thrives on close-quarters PvP, Shredder ARCs, and puzzles—prime for augments and tech. 1.3.0 fixed Train Station stuck spots, unsafe spawns near ARCs, and Business Center wall shots, making runs fairer. Power Cell sells nerfed (640→270 Coins)—craft/use them. Aphelion blueprints boosted; pack jolt mines/ziplines for defense.

Prioritize Fuel Cells (Atrium/shafts for doors) and Power Cells (3x for Sandbox storage). Red lockers/cabinets yield commercial valuables; servers pack batteries (10-15/container), wires, processors. Duffels/crates drop Exodus purples; nights favor blueprints. Shredders burn shields—lure or shotgun them.

Resource

Primary Sources

Use/1.3.0 Note

Puzzle Key

Batteries (10-15)

Control Rooms, Servers

Blue shields/augments

N/A

Wires/Processors

Auditorium Servers, Sandbox

Higher augments

Breach

Fuel Cells

Atrium monument, shafts

Cafeteria/Seed Vault doors

1 per door

Powercells (3x)

Sandbox racks

Locked Store Room

Ferry solo risky

Showstoppers/VConverters

Medical Research

Utilities

Dead androids

Commercial/Seeds

Cultural Archives, Seed Vault

Coins/trials

Ticks heavy

Upper Floor (Floor 2): High-Traffic Goldmines

Medical Research (West): Top spot—dead androids/cabinets drop med/tech purples (200k+ value), Voltage Converters, Ion Splitters for 20-30 Showstoppers. Extreme PvP; shotgun rush.

Staff Room (Central near Cargo Dock B): Red lockers overflow commercial swag (150k+), security breach. Rat haven—jolt mine door, check corners.

Assembly Workshops (Northwest): Exodus/tech, Flow Controller/Magnetron quests, breachable drawers/weapon cases. 5-min blitz to Hatch extract (100-200k).

Security Checkpoint/Lobby East: High-tier tech/security breaches, lockers. Keycard or push glitch (1.3.0 may patch); conveyor raider bags.

Cultural Archives (Southeast): Warehouse old-world valuables (books/paintings for sells), low PvP. Tick spray; secret to Seed Vault.

POI

Key Loot

Risk

Pro Tips

Medical Research

Med/Tech Purples, Converters

Extreme

Shotgun rush

Staff Room

Red Lockers (150k Commercial)

High

Jolt mine door

Assembly Workshops

Exodus, Quest Items

Medium

Blitz to Hatch

Security Checkpoint

Breaches, Tech

High

Keycard/push

Cultural Archives

Warehouse Valuables

Low

Tick spray

Lower Floor (Floor 1): Puzzle & Tech Hubs

Robotics Sandbox/Control Room (Central): Battery/wire/processor heaven (10-15 batteries/container), breach loud. Sandbox storage: 3 Power Cells (racks)—warehouse/tech/breach.

Seed Vault (Southeast): Seeds/textiles/servers, 1 Fuel Cell (air shaft). Tick swarm, color terminal puzzle.

Loading Bay (South): Industrial crates, side rooms late-loot. Zipline in.

POI

Key Loot

Risk

Pro Tips

Control Room/Sandbox

10-15 Batteries, Processors

Medium

Breach careful

Seed Vault

Seeds, Textiles

Medium

Fuel + color puzzle

Locked Store (Sandbox)

Warehouse/Tech

Medium

3 Power Cells ferry

Loading Bay

Industrial

Low-Medium

Late raid sides

Central Puzzles: Quick Cash Machines

Atrium Cafeteria Storage (Floor 2 Central): 1 Fuel Cell (monument/broken stairs)—Raider Cash/fruit baskets (100k+).

Auditorium Server Room (South): Processors/wires/batteries—jolt mine door.

Dam Battlegrounds: Resource Ramp-Up Hub

This map excels for materials to bootstrap shields and augments, especially early raid. Rush uncontested electrical substations—low PvP, newbie-heavy, yielding up to seven batteries/power cells. Probes nearby feed alloy. Server rooms add processors, wires, batteries. Research & Administration: red lockers for attachments, ideal for loadout crafting.

Late-raid (17+ mins), green lockers guarantee purples; duffel spawns in bunkers/tubes offer top-tier loot. Industrial zones' red lockers reinforce attachments. Avoid body-looting ethics if solo—focus probes/cabinets. Post-1.3.0 fixes cleared Dam Control Tower stuck spots, smoothing routes.

Spot

Key Loot

Risk Level

Pro Tips

Electrical Substations

7x Batteries/Power Cells

Low

Hit first, noobs only

Server Rooms

Processors, Wires, Batteries

Low-Medium

Augment fuel

Research & Admin

Attachments (red lockers)

Medium

Early rush

Bunkers/Tubes

Duffel Bags (elite), Purple Greens

Medium

Late-raid gold

Buried City: Valuables & Gear Goldmine

Coin kings here—perfect for trials/expeditions. Blitz Plaza Rosa/Arbusto for attachments/uniques. Flagship building: breach below or roof-drop second floor; cabinets spill broken weapons/attachments. Campers lurk corners—library (floors 1-3) counters with 12+ lockers (mixtapes, utilities, 50k+ coins). Third-floor industrial: rusted gear; labs: med cases/luggage.

Hospital top-left: cabinet heaven, but instant-rush rat spot. Galleria/Space Travel: 30+ plants for trials, 50+ lockers stacking valuables. Hidden gem: nook between Buried Properties/Plaza—unlooted, blueprint-rich at night. Crown building south highway: breach for grenade chest, duffel/safes/cabinets (night weapon crate). Morano Station south: grenades/breachables. Skip solo "diddy" departure rooms.

Spot

Key Loot

Risk Level

Pro Tips

Plaza Rosa/Arbusto

Attachments, Uniques

Medium

Building cabinets

Library/Hospital

50k+ Coins, Mixtapes, Meds

High

Floor-by-floor loot

Nook (Properties/Plaza)

Blueprints (night)

Low

Underrated hide

Crown Bldg (S. Highway)

Duffel, Grenades, Safes

Medium-High

Breach entry

Galleria/Space Travel

Plants (30+), Lockers (50+)

High

Trial stacker

Spaceport: Crate & Utility Powerhouse

Loot density peaks—container storage crates kickstart, but contested. Second-story/top-floor lockers overflow. Guaranteed summit weapon crates draw heat. Breaches: gun parts/mines/utilities always. Launch Tower: corner med bags, dual explosives.

Dodge red "diddy zone" & tower snipers (late crates viable). Right-side building: night lockers fill inv fast. Medical: safes/processors/breachables. Adjacent: endless cabinets, elevator-base/roof weapon crates/med bags. "Bragen" flanks beware. 1.3.0 patched Hidden Bunker/Launch ramp exploits, fairer now.

Spot

Key Loot

Risk Level

Pro Tips

Container Storage Crates (basics)

High

Gear up first

Lockers (2nd/Top Floors)

Valuables Overflow

Medium-High

Multi-floor sweep

Breaches/Medical

Parts, Mines, Processors, Safes

Medium

Consistent pulls

Elevators/Roofs

Weapon Crates, Med Bags

High

Late-raid only

Blue Gate: Puzzle-Reward Extravaganza

Puzzle mastery unlocks jackpots—barricade/zipline/jolt mine to defend. Batteries spawn roads/ruins/outposts near Ancient Fort/Church. Church: random roof/shack buttons open hatches to duffels/weapon crates/security breaches/cabinets (night: blueprints/dual purples/augments). Two inside, two outside; Fort similar.

Battery puzzle: grab three, trace computer lines (red up/yellow down) to disposal—crates/processors galore. Scattered rooms: augments/crates/grenades/lockers. Village top-left: duct tape/residential (toasters/bulbs/jewelry sells). Maintenance Bunker: security case; highway collapse: scraps; Olive Grove: tree coins. Railings fixed in 1.3.0 for clean shots.

Spot

Key Loot

Risk Level

Pro Tips

Church/Fort Puzzles

Duffels, Crates, Breaches, Blueprints

Medium-High

Defend while solving

Battery Puzzle

Crates, Processors

Medium

Line-trace key

Village Residential

Sells (Duct Tape)

Low

Coin farm

Olive Grove

Coins (Trees)

Low

Quick harvest

Overall Map Strengths(Patch 1.3.0)

Map

Prime Focus

Avg Risk

Night Edge

1.3.0 Changes

Stella Montis

Augments/Tech/Purples

High

Blueprints

Spawn/collision fixes

Dam Battlegrounds

Batteries/Materials

Low

Minor

Elevator fix

Buried City

Coins/Attachments

Medium

Blueprints

None

Spaceport

Weapons/Utilities

High

Lockers

Bunker ramps

Blue Gate

Puzzles

Medium-High

High-Tier

Railings

FAQs on ARC Raiders 1.3.0 Best Loot Locations

How has Patch 1.3.0 impacted Dam Battlegrounds farming?

Control Tower elevator fixed—no more stuck deaths. Power Cell sells nerfed (640→270 Coins), so craft/use over sell. Substations unchanged, still 7x batteries safe.

What's the optimal Buried City night route for blueprints?

Nook (Properties/Plaza) + crown building south highway. Uncontested nook yields high; breach crown for night crate/duffel. Avoid hospital rush.

Solo Spaceport: Avoid diddy zones—best alternatives?

Container crates → second-floor lockers → medical safes. Late-raid towers for respawns. Patched ramps prevent wall glitches.

Blue Gate puzzles: Step-by-step church solve?

Hunt 4 random buttons (2 inside church, 2 shacks/roofs)—open hatches. Battery variant: 3x collect, computer line (red upstairs/yellow down) to disposal. Defend with mines.

Post-1.3.0 economy shift: Farm Power Cells or skip?

Skip selling—use for high-value crafts. Focus batteries directly; Aphelion blueprints easier now via Matriarch cores, but map spots unchanged.

Any loot changes in 1.3.0 for Stella Montis?

No spawns altered—focus fixes like Train Station stucks and ARC-near spawns. Power Cell sells nerfed (use for crafts); Aphelion BPs up. Security breaches nerfed pre-1.3 but still viable.

Solo zero-to-hero route?

Lower: Sandbox batteries/processors → Seed Vault seeds → Upper zipline Assembly → Hatch. Grab Fuel/Power Cells early; skip Medical rush.

How to clear Medical Research?

Shotgun/jolt mines, loot androids/cabinets first. High PvP—pack defib, exit via Loading Bay.

Sandbox storage puzzle step-by-step?

Collect 3 Power Cells from racks, ferry to wall slots one-by-one. Squad divides; solo: stealth/cover.

Stella vs. other maps for augments?

Top for tech/processors (servers/Sandbox); pair with Blue Gate puzzles. High PvP thrill, unlocks at 24 raids.

Thanks for Reading

With 1.3.0's fixes smoothing maps and Aphelion drops juiced, these routes set you up for zero-to-hero dominance across Dam, Buried City, Spaceport, and Blue Gate. Layer defenses on puzzles, time nights for blueprints, and rotate maps for variety—your extract success skyrockets. Keep following MMOJUGG for Stella Montis deep dives and beyond. Raid on!Raid on!

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