Time: 2025-12-01 by mmojugg Game: WoW Titan Reforged Guide Tags: WoW Titan Reforged Phase 1

The WoW Classic Titan Reforged Chrono server, China's official progressive realm, gears up for its first major raid: Molten Core, launching on December 4th. Guilds and progression groups have shared their opening lineups, offering a clear window into which classes will dominate queues and which will struggle to find spots. These setups highlight trends in class viability, population distribution, and raid necessities.
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Molten Core marks the server's inaugural 40-player raid encounter, drawing massive interest from casual pick-up groups and hardcore guilds alike. Lineups from various teams provide predictive insights into class entry barriers. While elite groups might opt for optimized 2-tank-3-healer setups, most players join standard 3-tank-5-healer rosters, which prioritize balance and reliability.
Progression teams have prototyped diverse lineups blending tanks, healers, and damage dealers. Here's a snapshot of representative groups:
Group 1: Protection Paladin, Death Knight Tank, Fury Warrior or tank offspec, Unholy Death Knight, Enhancement Shaman.
Group 2: Retribution Paladin, Unholy Death Knight, Fury Warrior, Rogue, Feral Druid.
Group 3: Demonology Warlock, Affliction Warlock, Balance Druid, Shadow Priest, Elemental Shaman.
Group 4: Three Mages, Hunter, multiple Hunter pets for utility.
Group 5: Holy Paladins, Discipline Priest, Restoration Shaman, Holy Druid with Divine Hymn.
These groupings ensure comprehensive buff coverage, from Windfury to group heals, while stacking high-output specs.
A common framework across rosters includes two dedicated tanks, one flexible off-tank, four primary healers, and one flex healer. This structure handles Molten Core's mechanics, like boss swaps and sustained damage phases, without overcommitting resources.
Damage roles fill out the rest, emphasizing specs that deliver both raw throughput and raid-wide benefits. Configurations mix single-target powerhouses with AoE controllers, fulfilling every totem, aura, and curse requirement.
Two picks spark discussion among raiders.
First, pairing Death Knight Tanks with Enhancement Shamans. Early in the patch, dual-aura DK Ts remain scarce, forcing reliance on Shaman melee for their exceptional burst damage and totems.
Second, Mages outnumbering Warlocks. Larger Mage pools make recruitment straightforward, and bosses like the ninth encounter demand multiple Arcane Explosions for crowd control, outweighing DoT-based Warlock sustained damage.
As of late November, server trackers report over 763,000 characters reaching max level in the past day, signaling a booming population ready for endgame. - (5.3W means 53K, W = 10K)

Using average demands from standard rosters (e.g., 4 Paladins per raid, 3 Mages), we calculated how many full groups each class could fill based on current full-level counts:
Class | Raid Slots per Group | Full-Level Count | Supported Groups |
|---|---|---|---|
Paladin | 4 | 53,000 | 13,250 |
Mage | 3 | 41,000 | 13,666 |
Death Knight | 3 | 24,000 | 8,000 |
Druid | 2.5 | 23,000 | 9,200 |
Hunter | 2 | 21,000 | 10,500 |
Priest | 2.5 | 16,000 | 6,400 |
Shaman | 3 | 13,000 | 4,333 |
Warlock | 2 | 12,000 | 6,000 |
Warrior | 2 | 9,327 | 4,663 |
Rogue | 1 | 7,569 | 7,569 |
Note: Druid slots split between healers like Resto/Holy (0.5 shared with Priests). Paladins and Mages vastly exceed needs—even with Retribution and triple-Mage inclusions—potentially worsening if rosters trim them. Rogues hit near-perfect parity at one per group.
Shamans lag critically, supporting just 4,333 groups at full spec demand. Swapping to one Enhancer and one hybrid only bumps this to around 6,000, still below average. Lower-level alt proportions reinforce this gap, limiting future supply.
Theorycraft meets reality through three key adjustments:
Multi-Character Accounts: Players hoard alts on single profiles, but only one joins per raid night.
Farm-Focused Mains: Early Paladins and Mages pivot to gold-farming, skipping raids.
Encounter Difficulty: If bosses prove trivial, rigid comps dissolve into free-for-alls.
Random heroic dungeons currently bottleneck on healers, with long waits underscoring treatment scarcity. Expect any healing spec—Resto Shamans, Holy Paladins, or otherwise—to secure instant raid invites during opening weeks.
It launches December 4th, kicking off the server's first 40-man raid tier.
Paladins and Mages top the list, with enough full-level characters to fill over 13,000 groups each.
Low full-level counts (13k) and poor alt progression mean they support fewer than 4,500 raids, even with flex specs.
Standard runs use 3 tanks and 5 healers; elite groups slim to 2 tanks and 3 healers for more DPS.
High-supply classes like Paladins queue easily; shortages like Shamans face competition, amplified by alts and farm mains.
Stay tuned to MMOJUGG for ongoing Titan Reforged Chrono updates.
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