Time: 2025-11-10 by mmojugg Game: ARC Raiders Guide Tags: Beginner Guide

If the Rust Belt's rogue machines and rival scavengers have you on edge in Arc Raiders, building a reliable edge starts with smart foundations. After hundreds of raids since launch, I've honed what turns rookies into extractors. Pin this guide for those clutch moments, and gear up faster via our ARC Raiders Shop – snag Coins, Map Keys, Weapons, Materials, Blueprints, Loots, or Boosting Services to skip the early grind.
Optimize your display and audio for survival, not spectacle. Turn off frame generation and VSYNC to cut lag, disable anti-aliasing for crisper enemy spotting, max field of view for wider scans, and nix motion blur to follow darts cleanly. Swap dynamic global illumination to static if crashes hit, and dial foliage low to pierce bushy hides. Audio-wise, go stereo headphones at full master but effects at 25% to handle blasts without ear fatigue. Enable voice chat push-to-talk for team pings, and accessibility shines with a white circle crosshair sans center dot – it flags bloom shifts on the move for intuitive tweaks.
Setting Category | Recommended Value | Benefit |
|---|---|---|
Frame Generation | Off | Reduces input lag for responsive aiming |
VSYNC | Off | Prevents screen tearing in fast combat |
Anti-Aliasing | Off | Sharpens edges to spot hidden foes easier |
Field of View | Maximum | Expands peripheral vision for ambushes |
Motion Blur | Off | Clears trails on sprinting targets |
Global Illumination | Static | Avoids crashes on dynamic mode |
Foliage Quality | Low | Reveals enemies in dense areas |
Effects Volume | 25% | Manages loud explosions without overload |
Crosshair Shape | Circle (White, No Dot) | Highlights weapon sway for quick adjustments |
The three trees – Mobility for evasion, Survival for sustains, Conditioning for toughness – reward focus over sprawl. Kick off in Survival's base for in-raid crafts like bandages, then snag Security Breach for epic loot surges. Mobility's stamina max and slide boosts enable endless flanks, while Conditioning's door-breaches speed late-game access. Hybrid it: heavy Mobility for uptime, Survival for hauls, light Conditioning for revives – I've clutched extractions by recovering stamina post-vault.
Skill Tree | Priority Nodes | Key Perk | Impact |
|---|---|---|---|
Survival | In-Raid Crafting, Security Breach | Craft heals mid-fight | Turns low-health scraps into wins |
Mobility | Stamina Pool, Slip & Slide | Faster recovery after jumps | Enables hit-and-run without exhaustion |
Conditioning | Breach Speed | Quicker door/container opens | Speeds looting in hot zones |
Hybrid Build | 25 Mobility, 15 Survival, 10 Conditioning | Balanced uptime | Versatile for solo or squad play |
All junk ladders up: pinks to blues, greens to grays, basics like metals to purples via refinery. Hoard arc circuitry for shield fixes, medium gun parts for AR metas, and rubber for mechanics – vendor jewels for coin bursts. Recycle in-raid to slim loads, but extract for max yield; eye workbench icons to dodge upgrade-killers. That community chart? Essential for on-the-fly calls – I've flipped "trash" into meta shields this way.
Loot Tier | Examples | Recycle Into | Priority Use |
|---|---|---|---|
Purple (Epic) | Power Rods | N/A (Endgame) | Augments, high shields |
Blue (Rare) | Arc Circuitry | Greens | Shield repairs, medium guns |
Green (Uncommon) | Mechanical Components | Grays | Refinery inputs, rubber crafts |
Gray (Common) | Metals, Rubber Parts | Chemicals/Fabrics | Basics for all upgrades |
Vendor Trash | Jewels | Coins | Quick cash for traders |
At level 20, Expedition prestiges seasonally (eight weeks), resetting levels, skills, stash, and blueprints for buffs like extra points, slots, XP boosts, and cosmetics. It spares decks and cred, stacking perks without matchmaking skews – bittersweet on lost schematics, but the reset rush revives stale runs. I've cycled twice; the faster climbs make it a vet's rite.
Expedition Aspect | What Resets | What You Keep/Gain | Strategy Tip |
|---|---|---|---|
Player Level/Skills | Full wipe | Bonus skill points (+5 max) | Prestige post-blueprint farms |
Stash/Workshop | Cleared | Expanded slots, cosmetics | Stockpile before cycle end |
Blueprints | Lost | Faster XP curve | Skip if quests unfinished |
Season Length | 8 weeks | Leaderboard persistence | Ideal for burnout refresh |
From level 15, weekly Trials task raid feats like ARC damage or breaches – peak scores post-extract for stars and leaderboard fuel. Divisions pit 100 players: top 30 leap two ranks, 31-60 one, unlocking tiers of cosmetics. Night doubles points for risk; I've farmed Leapers solo for epic attachments.
Trial Element | Score Threshold | Reward Tier | Leaderboard Boost |
|---|---|---|---|
Basic (e.g., Breaches) | 1,000 points | Green Crate | Hold rank if <60th |
Mid (e.g., ARC Kills) | 2,500 points | Blue Crate (Blueprints) | +1 rank (31-60th) |
High (e.g., Extractions) | 4,000 points | Purple Crate (Weapons) | +2 ranks (Top 30) |
Night Multiplier | x2 points | Epic Attachments | Focus one task per raid |
Meta favors fire-rate upgrades: Renegade ARs hit 75% faster at level 4, Ventor 66%, shotguns 50% for CQC. Grays like Rattler shine upgraded; Stitcher SMGs need extends for mags, but headshots trim TTKs. Heavy ammo owns ARC, light for PvP sprays – Bobcat edges Stitcher for accuracy. Repair weapons to 50% dura, shields 80%; I've downed squads with level-1 grays.
Weapon | Type/Ammo | Level 4 Upgrade | Meta Role | TTK vs Armored (Est.) |
|---|---|---|---|---|
Renegade | AR/Medium | +75% Fire Rate | Squad wipes | 2.5s (Headshot: 1.8s) |
Ventor | AR/Medium | +66% Fire Rate | Mid-range | 3s (Headshot: 2.2s) |
Stitcher/Bobcat | SMG/Light | Reduced Recoil | PvP Flanks | 4s (Extended Mag: 3s) |
Rattler | Rifle/Heavy | Durability Boost | ARC Melt | 2.8s vs Machines |
Vulcano | Shotgun/Heavy | +50% Fire Rate | Close Quarters | 1.5s (Headshot: 1s) |
Sustain via bandages (white health), chargers (blue shields), stims (stamina). Augments tie to shields: medium blues (70 charge, 42.5% reduction, -5% speed) pair best for balance; lights for looting speed, heavies for tanks. Tactical effects like smoke on breaks or regen clouds clutch revives; safe pockets shield valuables. Free loadouts gift greens with random grays – trade augments post-run for loots. Grenades distract; I've escaped 1v3s with stim-rolls.
Loadout Item | Function | Shield Pairing | Pro Tip |
|---|---|---|---|
Bandages | White Health Restore | Any | Stack 3+ for mid-fight heals |
Shield Charger | Blue Bar Refill | Medium Blue | Use post-ARC burst |
Stims | Stamina Regen | Light | Infinite dodges in chases |
Looting Augment | +Capacity | Light Shield | Max hauls, min weight |
Tactical Augment | Smoke/Cloud on Down | Medium Blue | Escape tool for revives |
Free Loadout | Green Kit + Random Gray | N/A (No Safe) | Scout runs, trade augment |
Benches tier to 3: Gunsmith for Ventors (level 2 min), Refiner for material ladders, Medical for meds. Blueprints unlock Raider Hatch Keys for safe outs – craft via basics like sensors. Scrappy levels to 5 for gray auto-finds; stair-step refines cut farms. Max Gunsmith first; it's turned my scraps into AR dominators.
Bench Type | Max Level | Key Unlock | Craft Example |
|---|---|---|---|
Gunsmith | 3 | Level 2: Ventor AR | Medium gun parts → Meta rifles |
Refiner | 3 | Greens to Blues | Metals/Rubber → Components |
Medical Lab | 3 | Advanced Heals | Herbs → Adrenaline shots |
Explosives | 3 | Wolf Packs | Explosives for ARC XP farms |
Utility | 3 | Raider Hatch Key | Sensors + Wires → Free extract |
Vendors like Celeste swap seeds for basics, Shani for keys (9k coins), Tian Wen for guns (21k Renegades – pricey early). Lance trades free augments for loots; Apollo's mines guarantee ARC kills. Restock dailies; craft over buy post-10, but they've bridged my gaps.
Trader | Stock Focus | Price Example | Best Buy |
|---|---|---|---|
Celeste | Materials (Seeds) | Low (Fabrics/Metals) | Early rubber farms |
Shani | Keys/Binocs | 9k Coins (Hatch Key) | Daily uncontested outs |
Tian Wen | Weapons/Repairs | 21k (Renegade) | Clutch meta ARs |
Lance | Augments/Meds | Free Trade (Loots) | Upgrade from free kits |
Apollo | Gadgets/Mines | Variable (Joel Mines) | Rare ARC distractions |
Raids run 30-40 minutes; mid-joins snag tired foes but sparse loot. Craft tab for heals/keys (Survival perk). Kills flare alerts – grab and ghost. Breach/scavenge for XP (200+ per), ARC damage tops it (grenades on weak spots). Tag zones: industrial for mechanics. Solos foster prox-chat teams; spread vs rotors. Community zipline shares? Game-changers.
Raid Mechanic | XP Source | Risk Level | Tactic |
|---|---|---|---|
Breaching | +200 Scavenge | Medium | Quiet opens, avoid alarms |
ARC Damage | High (Bosses: 500+) | High | Grenades on props/cores |
Player Kills | Flare Alert | Very High | Loot fast, use smoke |
Extraction | Safe Haul | Low (Planned) | Scout routes pre-run |
Mid-Spawn | Variable Loot | Balanced | Target fatigued squads |
XP from all: breaches, loots, ARC pokes – Queens spike it. Dailies fill free Decks for cred/cosmetics; Feats like Wasp kills bonus. Extract always; augments regen downed health. Chain ARC farms to cap fast – I've maxed via focused threats.
Progress Method | XP Yield | Unlock | Efficiency Hack |
|---|---|---|---|
Scavenging | 200+ per item | Cred/Decks | Loot everything, even empties |
ARC Kills | 300-500+ | Feats/Blueprints | Blaze grenades on flyers |
Quests/Dailies | Variable | Cosmetics | Free Deck pages via uptime |
Extractions | Bonus Multiplier | Workshop Upgrades | Use Hatch Keys for 100% |
Shields scale by size: lights offer 40 charge at 40% reduction but zero speed penalty, ideal for looting runs. Medium blues double effective health (70 charge, 42.5% reduction) with just 5% slowdown, balancing tankiness and agility for most raids. Heavies (80 charge, 52.5% reduction) add 15% drag, suiting stationary holds but hindering flanks. Mediums edge out because they're craftable cheap, repair easily, and pair with most augments without forcing light-frame fragility – I've extracted heavies only in bunker sieges.
Upgrades demand specific parts (e.g., Osprey needs gun scraps for durability/reload tweaks) but shine via fire rate boosts: 50% on shotguns for CQC blasts, 66% on Ventors for sustained sprays, 75% on Renegades for squad wipes. Recoil and reload trim follow, but rate defines meta viability – a level 1 Stitcher kills in one mag with extends, but level 4 halves horizontal kick for precision. Prioritize rate-heavy guns if PvP-focused; I've melted trios with upgraded grays alone, proving access beats rarity.
Basics form a pyramid: grays (chemicals, metals) refine into greens (components), blues (circuitry), purples (power rods) for epics. Refiner level 1 (60 metals, 5 cells) unlocks green crafts; level 3 (motors, circuitry, bombardiers) hits purples, slashing farm needs. Without it, you're scavenging endlessly; with it, one gray stack yields shield blueprints. Pair with Scrappy's passive grays – my level 3 Refiner cut raid frequency by half, turning scraps into meta kits overnight.
Trials group you into 100-player divisions by current rank, not global skill – top 30 nets +2 ranks weekly, 31-60 +1, preventing stomps. Weekly resets cull underperformers, but peaks persist, rewarding consistency over streaks. Night doubles incentivize risk without inflating scores wildly. It's balanced for casual climbs; I've held Rookie tiers grinding one challenge, unlocking sprays that flex progress without gatekeeping.
Prestige only if burnout hits or cosmetics call – it resets everything grindy (skills, stash) for buffs like +XP and slots, stacking to ease repeats. Skip if blueprints hoard or quests linger; losses sting without the reset high. Ideal post-season 1 for fresh vibes, but I've delayed until level 50, banking unlocks first. It's player-driven renewal, not mandatory – weigh your hoard's joy against that permanent flair.
Keep following MMOJUGG for the latest raids and strategies that keep you one step ahead in the Belt. Stay tuned for exclusive tips, in-depth guides, and community events designed to elevate your gameplay and ensure your dominance in every encounter. Your journey to mastery starts here—let's conquer the Rust Belt together!
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