Time: 2025-04-08 by mmojugg Game: Path of Exile 2 Guide
Name | Description |
|---|---|
Chainsting (Hunting Spear) | (15–25)% chance to Maim on Hit, Grants Skill: Spear Throw, Adds (13–17) to (22–28) Physical Damage, +(100–150) to Accuracy Rating, 10% increased Attack Speed, All Damage from Hits with this Weapon Contributes to Pin Buildup, (20–30)% increased Projectile Speed with this Weapon |
Cursecarver (Acrid Wand) | Grants Skill: Decompose, (80–100)% increased Spell Damage, (10–20)% increased Cast Speed, Lose 10 Life per Enemy Killed, (30–50)% increased Mana Regeneration Rate, +4 to Level of Hypothermia Skills |
Daevata's Wind (War Spear) PREFORMATTED | (25–35)% increased Projectile Speed with this Weapon, Grants Skill: Spear Throw, Adds (10–15) to (21–26) Physical Damage, +100 to Evasion Rating, (10–20)% increased Attack Speed, (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds, (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
Doomfletch (Composite Bow) | Adds (5–7) to (10–12) Physical Damage, +10 to Dexterity, (30–50)% increased Mana Regeneration Rate, Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
Mjölner (Torment Club) | Grants Skill: Lightning Spell on Hit, +200 Intelligence Requirement, +100 Strength Requirement, (150–200)% increased Physical Damage, (10–20)% increased Attack Speed, +1 to Level of all Lightning Skills |
Nebuloch (Brigand Mace) | Adds (39–48) to (69–79) Physical Damage, +(20–30)% to Critical Damage Bonus, Adds (25–36) to (44–55) Chaos damage, Attacks consume an Endurance Charge to Critically Hit, Take 100 Chaos damage per second per Endurance Charge |
Saitha's Spear (Barbed Spear) | Grants Skill: Spear Throw, Adds (14–26) to (27–32) Physical Damage, Adds (33–41) to (47–53) Fire Damage, (15–25)% chance to cause Bleeding on Hit, Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target, (25–40)% chance to Aggravate Bleeding on Hit |
Sculpted Suffering (Warpick) | +(10–15)% to Critical Damage Bonus, Adds (21–26) to (25–31) Physical Damage, (10–15)% increased Attack Speed, Breaks Armour equal to 40% of damage from Hits with this weapon, Fully Armour Broken enemies you kill with Hits Shatter |
Shyaba Temple (Maul) | +50 Dexterity Requirement, -15 Strength Requirement, (80–120)% increased Physical Damage, 50% increased Attack Speed, (15–25)% increased Light Radius, Always Hits |
Sire of Shards (Chiming Staff) | Grants Skill: Sigil of Power, (80–120)% increased Spell Damage, (10–20)% increased Cast Speed, +(5–10)% to all Elemental Resistances, 20% increased Light Radius, Spells fire 4 additional Projectiles, Spells fire Projectiles in a circle |
Skysliver (Winged Spear) | Grants Skill: Spear Throw, No Physical Damage, Adds 1 to (80–120) Lightning Damage, (15–30)% increased Attack Speed, (50–100)% increased chance to Shock, Rolls only the minimum or maximum Damage value for each Damage Type |
Slivertongue (Zealot Bow) | Adds (40–48) to (65–72) Physical Damage, +(4–6)% to Critical Hit Chance, Leeches (5–8)% of Physical Damage as Life, Leeches (4–7)% of Physical Damage as Mana, Arrows Fork, Arrows Pierce all targets after Forking |
Spire of Ire (Helix Spear) | Grants Skill: Chaotic Infusion, Grants Skill: Spear Throw, (15–20)% increased Attack Speed, Leeches (6–10)% of Physical Damage as Life, Adds (106–146) to (181–221) Chaos damage, When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion, Life Leech recovers based on your Chaos damage instead of Physical damage |
Splinter of Loratta (Hardwood Spear) | Grants Skill: Spear Throw, Adds (2–3) to (6–8) Physical Damage, 20% increased Melee Strike Range with this weapon, Any number of Poisons from this Weapon can affect a target at the same time, Always Poison on Hit with this weapon |
Tangletongue (Forked Spear) | Grants Skill: Spear Throw, Adds (14–18) to (30–36) Physical Damage, +(10–20)% to Critical Hit Chance, +(15–25) to Intelligence, Forks Critical Hits, 10% of Skill Mana Costs Converted to Life Costs |
The Empty Roar (Cultist Greathammer) | Strikes deal Splash damage to targets within 1.5 metres, Adds (25–35) to (40–50) Physical Damage, Leeches 10% of Physical Damage as Life, (10–20)% chance to cause Bleeding on Hit, All Attacks count as Empowered Attacks, Cannot use Warcries |
The Hammer of Faith (Giant Maul) | (200–250)% increased Physical Damage, 10% reduced Attack Speed, +10% to all Elemental Resistances, 50% increased Mana Regeneration Rate, Gain a random Shrine buff every 10 seconds |
The Wicked Quill (Withered Wand) | Grants Skill: Chaos Bolt, (60–100)% increased Spell Damage, +(60–100) to maximum Mana, +(7–13)% to Chaos Resistance, Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
Tidebreaker (Pointed Maul) | (120–150)% increased Physical Damage, +(2–3) to Level of all Melee Skills, +(20–30) to Intelligence, Causes (150–200)% increased Stun Buildup, All Damage from Hits with this Weapon Contributes to Chill Magnitude |
Tyranny's Grip (Ironhead Spear) | Grants Skill: Spear Throw, (150–200)% increased Physical Damage, (10–15)% reduced Attack Speed, +(15–30) to Strength, Strikes deal Splash damage to targets within 1.5 metres, Knocks Back Enemies on Hit, Cannot use Projectile Attacks |
Voltaxic Rift (Fanatic Bow) | local weapon implicit hidden % base damage is chaos [100], Adds 1 to (200–300) Lightning Damage, (10–15)% increased Attack Speed, 100% of Lightning Damage Converted to Chaos Damage, Chaos Damage from Hits also Contributes to Shock Chance |
Name | Description |
|---|---|
Blood Price (Fierce Greathelm) | (80–120)% increased Armour, (10–15) Life Regeneration per second, +(100–150) to Stun Threshold, (30–60)% increased Presence Area of Effect, Enemies in your Presence have at least 10% of Life Reserved |
Cloak of Defiance (Havoc Raiment) | (50–100)% increased Energy Shield, +(100–150) to maximum Mana, 50% increased Mana Regeneration Rate, 30% of Damage is taken from Mana before Life |
Crown of Eyes (Coral Circlet) | (100–140)% increased Energy Shield, +(150–200) to Accuracy Rating, +(10–15) to all Attributes, -10% to Fire Resistance, Increases and Reductions to Spell damage also apply to Attacks |
Death Articulated (Ornate Gauntlets) | (100–150)% increased Armour and Evasion, (5–10)% increased Attack Speed, +(17–23)% to Chaos Resistance, Lose 5% of maximum Life per second, Regenerate 5 Rage per second, No Inherent loss of Rage |
Dreadfist (Bolstered Mitts) | (60–100)% increased Armour, (20–30)% increased Critical Damage Bonus, Critical Hits inflict Impale, Critical Hits cannot Extract Impale, (20–31) to (31–49) Physical Thorns damage |
Empire's Grasp (Titan Mitts) | (150–200)% increased Armour, +(20–30) to Strength, Gain (30–50) Life per Enemy Killed, (10–20)% increased Global Physical Damage, Knockback direction is reversed |
Essentia Sanguis (Furtive Wraps) | (50–70)% increased Evasion and Energy Shield, Adds 1 to (30–50) Lightning damage to Attacks, +(15–25) to Intelligence, +(25–35)% to Lightning Resistance, Life Leech is Converted to Energy Shield Leech |
Gloamgown (Elementalist Robe) | (100–140)% increased Energy Shield, +(30–40) to Spirit, +(25–35)% to Cold Resistance, 1000% increased Energy Shield Recharge Rate, Your base Energy Shield Recharge Delay is 10 seconds |
Heatshiver (Velvet Cap) | (50–70)% increased Evasion Rating, +(60–100) to maximum Mana, +(20–30)% to Fire Resistance, +(20–30)% to Cold Resistance, Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy |
Hyrri's Ire (Armoured Vest) | (30–40)% increased Elemental Ailment Threshold, (100–130)% increased Evasion Rating, Adds (13–20) to (21–31) Cold damage to Attacks, +(30–40) to Dexterity, 25% increased Chill Duration on Enemies, Can Evade all Hits if you have not been Hit Recently |
Indigon (Magus Tiara) | (60–100)% increased Energy Shield, +(80–120) to maximum Mana, (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently, (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently, Mana Recovery other than Regeneration cannot Recover Mana |
Leopold's Applause (Embroidered Gloves) | (60–100)% increased Energy Shield, +(60–100) to maximum Mana, (10–15)% increased Rarity of Items found, Damage Penetrates 10% Elemental Resistances, Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
Nightscale (Pauascale Gloves) | (60–100)% increased Energy Shield, (30–50)% increased Critical Hit Chance, +(10–20) to Intelligence, +(20–30)% to Cold Resistance, 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently, Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently |
Sacrosanctum (Corvus Mantle) | +(20–30) to Spirit, (80–120)% increased Armour and Energy Shield, +(20–30) to Strength, +(20–30) to Intelligence, +(17–23)% to Chaos Resistance, (5–10)% of Damage taken Recouped as Life, Damage taken Recouped as Life is also Recouped as Energy Shield |
Sands of Silk (Shrouded Vest) | Grants Skill: Blink, (50–100)% increased Evasion Rating, +(50–80) to maximum Mana, +(10–20) to Dexterity, +(10–20) to Intelligence, +(10–15)% to Fire Resistance, (15–30)% increased Cooldown Recovery Rate, dodge roll is replaced by blink [1] |
Scold's Bridle (Jade Tiara) | +(75–150) to maximum Energy Shield, (60–100)% increased Spell Damage, +(80–100) to maximum Mana, 15% reduced Cast Speed, Take (25–100)% of Mana Costs you pay for Skills as Physical Damage |
Silks of Veneration (Enlightened Robe) | (40–50)% increased Mana Regeneration Rate, +(30–50) to Spirit, +(20–30) to Intelligence, +(10–20)% to all Elemental Resistances, (30–50)% increased Energy Shield Recharge Rate, Current Energy Shield also grants Elemental Damage reduction |
Soul Mantle (Sacrificial Mantle) | (80–120)% increased Armour and Energy Shield, +10 to Strength, +15 to Intelligence, (20–30)% reduced Totem Life, +1 to maximum number of Summoned Totems, Inflicts a random Curse on you when your Totems die, ignoring Curse limit |
Starkonja's Head (Leatherbound Hood) | (100–200)% increased Evasion Rating, (15–25)% increased Critical Hit Chance, +(30–40) to Dexterity, 150% increased Global Evasion Rating when on Low Life, 15% of Damage from Hits is taken from your Companion's Life before you |
Tabula Rasa (Garment) | Has 6 Rune Sockets |
The Black Insignia (Corsair Cap) | (70–100)% increased Evasion Rating, (10–20)% increased Rarity of Items found, +(15–25)% to Lightning Resistance, Gain Tailwind on Critical Hit, no more than once per second, Lose all Tailwind when Hit |
The Bringer of Rain (Decorated Helm) | (600–800)% increased Armour and Evasion, +(200–300) to Accuracy Rating, (30–60) Life Regeneration per second, Can't use Body Armour, You can wield Two-Handed Axes, Maces and Swords in one hand |
The Coming Calamity (Heroic Armour) | +(60–80) to maximum Life, Grants Skill: Herald of Ash, Grants Skill: Herald of Ice, Grants Skill: Herald of Thunder, +(30–40)% to all Elemental Resistances, Enemies in your Presence have no Elemental Resistances |
The Deepest Tower (Spiritbone Crown) | (70–130)% increased Armour and Energy Shield, +(70–100) to maximum Life, +(17–23)% to Chaos Resistance, 50% reduced Presence Area of Effect, 10% reduced Light Radius, Enemies in your Presence count as being on Low Life |
The Fallen Formation (Lamellar Mail) | (100–200)% increased Armour and Evasion, +(20–30) to Strength, +(20–30) to Dexterity, (8–12) Life Regeneration per second, -20 to maximum Valour, Banners always have maximum Valour |
The Mutable Star (Cleric Vestments) | (100–150)% increased Armour and Energy Shield, (50–100)% increased Energy Shield Recharge Rate, (25–35) Life Regeneration per second, (30–50)% reduced Bleeding Duration on you, (30–50)% reduced Ignite Duration on you, Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
The Prisoner's Manacles (Diviner Cuffs) | (200–300)% increased Armour and Energy Shield, +100 to maximum Life, 100% increased Attribute Requirements, +(20–40)% to Lightning Resistance, (15–30) Life Regeneration per second, Debuffs you inflict have (20–30)% increased Slow Magnitude, Cannot Immobilise enemies |
Valako's Vice (Plate Gauntlets) | (50–100)% increased Armour and Evasion, (5–10)% increased Attack Speed, +(20–30) to Strength, +(20–30) to Dexterity, +(30–50)% to Lightning Resistance, 100% of Fire damage Converted to Lightning damage |
Vis Mortis (Plated Raiment) | (70–100)% increased Energy Shield, +(70–100) to maximum Mana, Minions have 50% reduced maximum Life, Minions have Unholy Might |
Waveshaper (Tideseer Mantle) | +(100–200) to maximum Energy Shield, +(20–40) to Spirit, +(25–35)% to Fire Resistance, +(25–35)% to Cold Resistance, Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate, Gain (30–50)% of Maximum Mana as Armour |
Widow's Reign (Knight Armour) | (100–150)% increased Armour and Evasion, +(100–150) to maximum Life, +(17–23)% to Chaos Resistance, +(200–300) to Ailment Threshold, Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds |
Yriel's Fostering (Strider Vest) | (100–150)% increased Evasion Rating, +(80–120) to maximum Life, +(10–30) to Spirit, (40–60)% reduced Bleeding Duration on you, (40–60)% reduced Poison Duration on you, You can have two Companions of different types |
Zerphi's Serape (Scalper's Jacket) | (60–80)% increased Evasion and Energy Shield, +(40–60) to maximum Mana, 50% increased Attribute Requirements, (-30–30)% reduced Life Regeneration rate, (-30–30)% reduced Mana Regeneration Rate, Soul Eater |
Name | Description |
|---|---|
Bloodbarrier (Iron Buckler) | Grants Skill: Parry, (20–30)% increased Block chance, +(13–17)% to Chaos Resistance, (5–10) Life Regeneration per second, Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
Calgyra's Arc (Ornate Buckler) | Grants Skill: Parry, (60–100)% increased Evasion Rating, +(60–100) to maximum Mana, +(10–20) to Intelligence, Infinite Projectile Parry Range, 50% increased Parried Debuff Duration, parry skill art variation from item [1] |
Chernobog's Pillar (Blacksteel Tower Shield) | Grants Skill: Raise Shield, (100–150)% increased Armour, +(30–40)% to Fire Resistance, +(23–29)% to Chaos Resistance, +(150–200) to Stun Threshold, Gain 1% of damage as Fire damage per 1% Chance to Block |
Dunkelhalt (Leather Buckler) | Grants Skill: Parry, (30–50)% increased Block chance, +(20–30) to Evasion Rating, You take 50% of damage from Blocked Hits, 50% increased Parried Debuff Magnitude |
Nocturne (Wooden Buckler) | Grants Skill: Parry, +(60–80) to maximum Mana, +(10–15)% to all Elemental Resistances, 20% increased Accuracy Rating, Parried enemies take more Spell Damage instead of more Attack Damage, 100% increased Parried Debuff Duration, parry skill art variation from item [2] |
Prism Guardian (Sectarian Crest Shield) | Grants Skill: Raise Shield, (80–150)% increased Armour and Energy Shield, +(20–30) to Dexterity, +(10–20)% to all Elemental Resistances, +1 to Maximum Spirit per 50 Maximum Life |
Redblade Banner (Heraldric Tower Shield) | Grants Skill: Raise Shield, (20–30)% increased Block chance, (60–100)% increased Armour, +(20–30) to Strength, +(100–150) to Stun Threshold, Enemies in your Presence count as having double Power |
Rondel de Ezo (Plated Buckler) | Grants Skill: Parry, (50–150)% increased Evasion Rating, +(10–20) to Dexterity, 5 Life Regeneration per second, 100% increased Block chance against Projectiles, Curse Enemies with Enfeeble on Block |
Silverthorne (Spiked Buckler) | Grants Skill: Parry, (60–100)% increased Evasion Rating, +(10–15)% to all Elemental Resistances, Parrying applies 10 Stacks of Critical Weakness, 100% increased Parry Damage |
Sunsplinter (Array Buckler) | Grants Skill: Parry, (100–300)% increased Evasion Rating, +1% to Maximum Fire Resistance, +2% to Maximum Cold Resistance, +3% to Maximum Lightning Resistance, +2 to Level of all Cold Skills, +1 to Level of all Fire Skills, +3 to Level of all Lightning Skills |
Window to Paradise (Barricade Tower Shield) | Grants Skill: Raise Shield, (60–120)% increased Armour, +(60–100) to maximum Mana, +(10–15)% to all Elemental Resistances, Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised |
Name | Description |
|---|---|
Beira's Anguish (Dousing Charm) | Used when you become Ignited, (20–25)% Chance to gain a Charge when you Kill an Enemy, Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum Life when used |
Bijouborne (Double Belt) | (20–30)% increased Charm Charges gained, Grants Skill: Cast on Charm Use, +(50–100) to maximum Mana, (10–50)% reduced Charm Effect Duration, +2 Charm Slots, +(15–25) to Dexterity, (20–30)% increased Charm Charges gained |
Breath of the Mountains (Sapphire Charm) | Used when you take Cold damage from a Hit, (10–15)% reduced Charges per use, Grants a Power Charge on use |
Bursting Decay (Unset Ring) | Grants 1 additional Skill Slot, (15–25)% increased Rarity of Items found, +(17–23)% to Chaos Resistance, Lose 5% of maximum Life per second, Attacks have added Physical damage equal to 3% of maximum Life |
Evergrasping Ring (Pearl Ring) | (7–10)% increased Cast Speed, +(60–100) to maximum Mana, Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage, Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage |
For Utopia (Stone Charm) | Used when you become Stunned, Defend with 200% of Armour during effect |
Forsaken Bangle (Amethyst Charm) | Used when you take Chaos damage from a Hit, (15–25)% increased Duration, 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect |
Gifts from Above (Prismatic Ring) | +(7–10)% to all Elemental Resistances, (20–30)% increased Critical Hit Chance, (20–30)% increased Light Radius, (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit, You have Consecrated Ground around you while stationary |
Goregirdle (Plate Belt) | +(100–140) to Armour, +(20–30) to Strength, (10–20) Life Regeneration per second, Defend with 200% of Armour, Maximum Physical Damage Reduction is 50% |
Icefang Orbit (Iron Ring) | Adds 1 to 4 Physical Damage to Attacks, Adds (5–7) to (9–13) Physical Damage to Attacks, +(20–30) to Dexterity, (10–20)% chance to Poison on Hit, All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you, All Damage from Hits against Poisoned targets Contributes to Chill Magnitude, (15–25)% increased Magnitude of Poison you inflict |
Nascent Hope (Thawing Charm) | Used when you become Frozen, (20–25)% Chance to gain a Charge when you Kill an Enemy, Energy Shield Recharge starts on use |
Ngamahu's Chosen (Ruby Charm) | Used when you take Fire damage from a Hit, (30–40)% increased Charges, Grants up to your maximum Rage on use |
Prized Pain (Iron Ring) | Adds 1 to 4 Physical Damage to Attacks, +(20–30) to Strength, Skills gain a Base Life Cost equal to 10% of Base Mana Cost, Deal your Thorns Damage to Enemies you Stun with Melee Attacks, (24–35) to (35–53) Physical Thorns damage |
Rearguard (Blunt Quiver) | (20–30)% reduced Enemy Stun Threshold, Adds (7–11) to (14–20) Physical Damage to Attacks, +(150–200) to Armour, (20–30)% increased Projectile Speed, +(15–25)% to Block chance |
Rite of Passage (Golden Charm) | Used when you Kill a Rare or Unique Enemy, Possessed by Spirit Of The Bear for (10–20) seconds on use |
Sanguis Heroum (Staunching Charm) | Used when you start Bleeding, Creates Consecrated Ground on use, Gains (0.15–0.2) Charges per Second, charm create consecrated ground when used duration ms [4000], charm create consecrated ground when used radius [14] |
Stone of Lazhwar (Lapis Amulet) | +(10–15) to Intelligence, +(50–100) to maximum Mana, (15–25)% increased Cast Speed, +(15–25)% to Block Chance while holding a Focus |
The Black Cat (Grounding Charm) | Used when you become Shocked, (10–20)% increased Duration, Lightning Damage of Enemies Hitting you is Unlucky during effect |
The Fall of the Axe (Silver Charm) | Used when you are affected by a Slow, Grants Onslaught during effect |
The Gnashing Sash (Wide Belt) | (20–30)% increased Flask Charges gained, (15–35)% increased Flask Life Recovery rate, +(17–23)% to Chaos Resistance, Lose 5% of maximum Life per second, Life Recovery from Flasks can Overflow Maximum Life |
The Lethal Draw (Sacral Quiver) | Gain (2–3) Life per Enemy Hit with Attacks, (5–10)% increased Attack Speed, Gain 5 Life per Enemy Hit with Attacks, (15–25)% chance to Pierce an Enemy, Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount |
Valako's Roar (Topaz Charm) | Used when you take Lightning damage from a Hit, (30–40)% increased Charges gained, Grants a Frenzy Charge on use |
Venopuncture (Iron Ring) | Adds 1 to 4 Physical Damage to Attacks, Adds (5–7) to (9–13) Physical Damage to Attacks, +(20–30) to Strength, All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you, All Damage from Hits against Bleeding targets Contributes to Chill Magnitude, (10–20)% chance to inflict Bleeding on Hit, (15–25)% increased Magnitude of Bleeding you inflict |
Vigilant View (Emerald Ring) | +(120–160) to Accuracy Rating, +(100–150) to Accuracy Rating, +(100–150) to Evasion Rating, (10–20)% increased Rarity of Items found, +(20–30) to Dexterity, Enemies have an Accuracy Penalty against you based on Distance, Maximum Chance to Evade is 50% |
Waistgate (Heavy Belt) | (20–30)% increased Stun Threshold, +(50–80) to maximum Life, +(50–80) to maximum Mana, (20–30)% increased Flask Life Recovery rate, (20–30)% increased Flask Mana Recovery rate, Life and Mana Flasks can be equipped in either slot |
Yoke of Suffering (Bloodstone Amulet) | +(30–40) to maximum Life, +(10–15)% to all Elemental Resistances, (15–30)% increased Elemental Damage, Enemies take (5–10)% increased Damage for each Elemental Ailment type among your Ailments on them, (20–30)% reduced Duration of Ignite, Shock and Chill on Enemies |
Name | Description |
|---|---|
Apep's Supremacy (Voodoo Focus) | (100–200)% increased Energy Shield, (30–50)% increased Energy Shield Recharge Rate, (30–50)% faster start of Energy Shield Recharge, 20% of Elemental damage from Hits taken as Chaos damage, +25% chance to be Poisoned |
Cruel Hegemony (Overseer Precursor Tablet) | Up to (2–4) Maps in Range contain Bosses, Map Bosses have 1 additional Modifier |
Effigy of Cruelty (Antler Focus) | +(20–30) to maximum Energy Shield, (60–80)% increased Spell Damage, +10 to Intelligence, +(7–13)% to Chaos Resistance, Critical Hits with Spells apply (3–5) Stacks of Critical Weakness |
Forgotten By Time (Expedition Precursor Tablet) | (12–18) Maps in Range contain Expedition Encounters, Expedition Monsters in your Maps spawn with half of their Life missing, Runic Monsters in your Maps are Duplicated |
Freedom of Faith (Ritual Precursor Tablet) | (12–18) Maps in Range contain Ritual Altars, Favours at Ritual Altars in Area costs (10–15)% increased Tribute, Can Reroll Favours at Ritual Altars in your Maps any number of times |
Ixchel's Torment (Blacksmith's Strongbox) | Guarded by aberrations of chaos, Contains an additional Unique Item, Corrupted with an Enchantment |
Ogham's Legacy (Large Strongbox) | Contains no other Items, Revives the fallen monster (3–6) times, Fallen monster gains an additional Modifier each time it revives, chest delay drops until daemons finish [1] |
Rathpith Globe (Sacred Focus) | (60–100)% increased Energy Shield, +(60–100) to maximum Life, Non-Channelling Spells cost an additional 6% of your maximum Life, Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life, Non-Channelling Spells deal 10% increased Damage per 100 maximum Life |
Season of the Hunt (Overseer Precursor Tablet) | Up to (2–4) Maps in Range contain Bosses, Map Bosses are Hunted by Azmeri Spirits |
The Grand Project (Precursor Tablet) | (12–18) Maps in Range are Irradiated, All Maps in Range can be accessed |
The Rain Festival (Beetle Jeweller's Strongbox) | unique beetle drop additional jewels display [5,7], unique beetle from league item rarity +% permyriad display [5000,10000] |
Ventor's Contraption (Researcher's Strongbox) | Can be reopened 4 times, Gold cost increased by 950% to 1050% each time opened, Costs 200 Gold to open, Drops items from Ventor's Trove |
Wraeclast Besieged (Breach Precursor Tablet) | (12–18) Maps in Range contain Breaches, Breaches in your Maps have (-10–20)% reduced Monster density, Breaches in your Maps expand to at least 20 metres in radius, Breaches in your Maps remain open while there are alive Breach Monsters, map breach minimum monster power to not close [5] |



Newsletter-Subscription
Join our mailing list for price fluctuation alerts and special promotions.Join our mailing list for price fluctuation alerts and special promotions.
Choose the game your subscribe to
WotLK Classic
Final Fantasy XIV
New World
Diablo II: Resurrected
By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.