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PoE 2 Patch 0.4.0b: Fixes, League, and Druid Form

       by        Game: Path of Exile 2 Guide        Tags: Fate of the Vaal


Path of Exile 2 0.4.0b patch marks the first substantial update since the launch of Content Update 0.4.0 – The Last of the Druids – within the Fate of the Vaal League. This release focuses heavily on stabilizing new Vaal-themed encounters, smoothing out shapeshifting interactions, and addressing a wide array of gameplay glitches. Players diving into ancient ruins and temple runs will notice immediate improvements, making progression feel more reliable.

Whether you're pushing through endgame maps or experimenting with Druid forms, these changes enhance stability without overhauling core mechanics. As you gear up for deeper Vaal delves, consider bookmarking MMOJUGG for ongoing insights – and swing by our Path of Exile 2 Item Shop to snag Divine Orbs, Exalted Orbs, Crafting Currency, rare items, uniques, and more to fuel your builds effortlessly.

Vaal League Content Stabilized and Enhanced

Fixes to Vaal-Themed Zones and Uniques

Developers have bolstered the Fate of the Vaal League by introducing more variety and power to Vaal unique modifiers on specific weapons and body armors, allowing for stronger customization options. Doryani in the Vaal Ruins now offers an item identification service, streamlining inventory management during expeditions. Additionally, The Adorned can now acquire a Physical Damage Vaal unique modifier via Vaal Cultivation Orbs, opening new build possibilities.

Several frustrating bugs in league-specific areas have been resolved:

  • Crafting stations in Atziri's Temple are now fully functional in group play and local co-op sessions.

  • Corruption Chamber rooms in Vaal Ruins activate properly, preventing stalled clears.

  • Xipocado, the Royal Architect, properly terminates all abilities upon defeat.

  • Main area door generation in Atziri's Temple is corrected for seamless navigation.

  • Caged Quadrillas in Viper Barracks remain contained until triggered and take damage as intended.

  • Controller users can now interact with all checkpoints in Atziri's Temple.

  • Local co-op players can inspect their partner's Temple layout without issues.

Unique item modifiers received targeted corrections too: Corona of the Red Sun now correctly boosts Presence Radius positively, Soul Mantle's Energy Shield Vaal mod is recognized appropriately, and The Vertex's attribute requirements can be altered by Vaal Cultivation Orbs. Encounters around Ancient Beacons no longer pull players into the ground or freeze inputs mid-fight.

These tweaks ensure Vaal content flows smoothly, reducing downtime and enhancing reward potential for dedicated league grinders.

Core Gameplay Adjustments for Smoother Play

Pacing, Clarity, and Shapeshifting Refinements

A handful of general tweaks refine pacing and clarity across the board. Tablets now drop more frequently, boosting accessibility to powerful modifiers. The Searing Heat notable passive shifts to granting 10% faster Ignite application, replacing its prior 8% reduction to skill effect duration – ideal for fire-focused builds seeking quicker burns.

Support gems and skills see balance passes: Zenith II's cost multiplier drops to 100% from 120%, easing mana demands. Incinerate no longer accumulates fuel from spell totems, preventing unintended stacking. Shapeshifted players commanding minions to act won't involuntarily revert to human form anymore, except during channeled commands – a boon for Druid mains maintaining beastly poise.

Abyss Precursor Tablets automatically route to stash tabs with Fragment Affinity, simplifying collection. Krutog, Lord of Kin's Foot Stomp Fissure moves slower with reduced tracking, giving players better evasion windows. Flesh Poppet talisman's 30-second modifier loss timer (or on shapeshift) resists scaling exploits.

Clarifications abound: Feral Invocation's tooltip now specifies non-triggered attacks, while Shaman's Reactive Growth details a singular scaling less-damage modifier from Adaptations, not multiplicative stacks. Vendor pricing for Inscribed Ultimatums, Relics, Tablets, and fresh Jewel/Armour mods aligns better with gold economy. Finally, only one level-up effect can equip at once, curbing visual clutter.

Adjustment

Previous

New

Impact

Searing Heat Passive

8% reduced Skill Effect Duration

10% faster Ignites

Faster fire DoT application

Zenith II Support

120% Cost Multiplier

100% Cost Multiplier

Lower mana burden

Level-up Effects

Multiple equippable

One only

Cleaner visuals

Widespread Bug Exterminations

Encounter and Mapping Fixes

This patch shines brightest in its exhaustive bug hunts, tackling issues from combat reliability to UI quirks and stability. Here's a categorized breakdown for quick reference:

Bug

Resolution

Abyss rares spawning excessively with Sprawling Rapture

Limited to intended pits

Bear dodge roll distance mismatch

Normalized to Wyvern/Wolf/Human

Portal returns to wrong spot

Fixed for subsequent portals

Frozen Falls boss arena blocked

Entrance cleared

Frostborn Fiend boss zero damage attacks

Fully operational

Prisoner boss self-heal ignoring ballistae (0.4.0 intro)

Halted on hit

Skill and Support Resolutions

Bug

Resolution

Briarpatch no crits

10% base crit chance added

Wing Blast missing high attack speed

Hits reliably

Toxic Domain spear/off-hand glitch

Functions and animates properly

Summon Spectre/Tame Beast/Ruzhan no Spell Echo/Cascade

Supported fully

Volcano cast fizzle in shapeshift

Reliable at all cast speeds

Shred no dash on click-to-move

Dashes correctly

Walking Calamity meteors halt on weapon swap in bear

Continues spawning

Channeled skills fail post-weapon swap in same form

Executes properly

Briarpatch quality now Hinders instead of ineffective Maim, supports duration gems, and pairs with Astral Projection seamlessly (as does Plague Bearer). Moment of Vulnerability spawns Visages even in tight spaces. Surges (Elemental/Chaotic/Gemini) limit benefits to stack count. Shrines display in shapeshift; channeled skills barrage; minion commands use player sightlines. Skeletal Reapers exit invulnerability fluidly.

Item and UI Corrections

Talismans recombinate and trade via Ruhaki; Double Vision triggers Gemini Surge on reload; Unforeseen Consequences sells for proper gold; Oisín's Oath Lineage in Currency Exchange. Titan's inventory slots accessible on controller; Trial of Sekhema entrance seals correctly; Impale node selectable easily; Lunar Blessing tooltips beam counts; Game Options scrollable on controller. Animal sprint heads fixed; Savage Fury animates/buffs in human form; Bear/Wyvern stun anims consistent; Manifest Weapon no overlay glitches. Lich passive tooltip accurate (30% more damage); Elemental Equilibrium infusion order matched desc. Environment red tint on consoles gone.

Stability Improvements

Disconnects from mid-minion gear/passive swaps eliminated. Crashes fixed: two controller-related, one party play, one Xbox, two general, three instances.

Swift Hotfix Deployed

Following the main patch, a quick 0.4.0b hotfix addressed two prevalent client crashes and removed erroneous controller prompts during mouse/keyboard purchases at Expedition vendors – ensuring cross-input harmony.

FAQs on PoE2 Patch 0.4.0b

What new features arrived in the Fate of the Vaal League with 0.4.0b?

More potent Vaal unique modifiers on weapons/body armors, Doryani's identification service, and Physical Damage rolls on The Adorned via Vaal Cultivation Orbs.

How has Searing Heat changed for fire builds?

It now offers 10% faster Ignites, swapping out the old Skill Effect Duration reduction for snappier ignite procs.

Can I still stack multiple level-up effects?

No, the patch limits you to one equipped at a time to avoid overload.

Were shapeshifting bugs fixed?

Yes, including minion commands not reverting forms (except channeled), dodge roll parity, animation issues, and more.

What Vaal area bugs got squashed?

Atziri's Temple crafting/co-op problems, Vaal Ruins Corruption Chambers, Xipocado skills, Ancient Beacon traps, and controller checkpoints.

Did unique items receive corrections?

Absolutely: Corona of the Red Sun Presence fix, Soul Mantle ES recognition, Vertex modifiability, Flesh Poppet scaling block, Double Vision trigger.

Are there crash or disconnect fixes?

Multiple client crashes (controller, party, Xbox), instance crashes, and minion-related disconnects resolved.

Impact on endgame mapping?

Tablet drops increased, Abyss spawns balanced, boss arenas unblocked, and portal mechanics reliable.

Thanks for Reading

Stay tuned to MMOJUGG for the next wave of Path of Exile 2 updates and strategies.

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