Mastering Solo Arc Raiders: Essential Tips

       by        Game: ARC Raiders Guide        Tags: Arc Raiders Tips


Diving into the chaotic world of Arc Raiders solo can feel like a thrilling tightrope walk—dodging ARC drones one minute, outsmarting rival raiders the next. After clocking over 170 hours across betas and launch, including a grind to max level 75 without a squad, I've learned a thing or two about turning frustration into flow. These insights stem from real raids, not just theory, and they're designed to shave hours off your journey.

If you're gearing up for that next extraction, why not bookmark this spot for quick reference? And if you're looking to kit out your raider without the hassle, swing by our ARC Raiders Shop for essentials like Coins, Map Keys, Weapons, Materials, Blueprints, and even Boosting Services to jumpstart your progress.

Why Expeditions Are a Solo Must

Starting fresh might sound daunting, but Arc Raiders' Expedition Project turns wipes into a strategic edge, especially for lone wolves. This voluntary reset, kicking off roughly every eight weeks, clears your player level, skill points, Raider Den upgrades, workshop progress, quests, and blueprints—but it spares key unlocks like maps and base workstations (reset to level one). You'll also retain codec entries, Raider Tokens, Cred, Raider Deck advancements, active leaderboards, and trials.

The real payoff? Bonuses that snowball across cycles. Each expedition grants extra XP, more materials for your companion, faster weapon repairs, and expanded stash space. Crucially, you can earn up to five bonus skill points based on your pre-wipe stash value—think high-tier loot crammed in during the seven-day decision window. These points stack permanently, letting you fully max your skill tree without tough choices. Plus, bonus stash slots mean hauling more without the encumbrance drag.

For solos, this is gold: it rewards smart hoarding over endless grinding. Plan ahead by targeting premium items in your final raids, and you'll emerge stronger each cycle. No more scraping by—expeditions let you dictate the pace.

Streamlining Your Skill Tree Choices

The skill tree is your solo backbone, but early missteps can lock you into suboptimal paths. With 75 points total (more via expeditions), prioritize survival and efficiency over flashy gimmicks. I wasted points on noise-reduction perks that barely muffled footsteps in heated scraps—lesson learned.

Focus on core branches: Survival for looting dominance, Conditioning for endurance, and Combat for clutch moments. Here's a quick breakdown of top picks versus skips:

Perk Name

Branch

Benefit

Why Prioritize? (Solo Focus)

Security Breach

Survival

Unlocks Security Lockers (36 pts req.)

Instant access to top-tier loot, day or night—beats waiting for keys. Scattershot across maps.

Broad Shoulders

Survival

+10 max carry weight

Loot heavier without slowing; pairs with expedition stash bonuses.

Loaded Arms

Conditioning

Weapons weigh less on encumbrance

Lighter loadouts mean more room for finds; essential for mid-raid flexibility.

Stubborn Mule

Survival

Reduced stamina penalty from overload

Keeps you mobile even when stuffed—vital for evasive solo plays.

Looter's Instinct + Luck

Survival

Faster looting, reveals extra items

Speed through POIs or downed foes; dodge third-parties grabbing your flares.

Three Deep Breaths

Conditioning

Boosted stamina recovery

Quick heals after scraps; synergizes with stems for non-stop raids.

Fight or Flight

Combat

Free stamina on injury/crit

Turn damage into speed—dodge-roll away gratis after shield breaks.

Burden Roll

Combat

Free first dodge post-shield break

Clutch escapes without stamina hit; chain with Carrying Momentum for free sprints.

Steer clear of Traveling Tinker (in-raid crafting feels clunky and underused) and silent perks like Scavenger or Breaching—they're loud enough to alert anyone nearby anyway. Instead, funnel extras into stamina synergies like Survivor Stamina (free regen on crit) and Suffering Silence (quieter moves when hurt). With expedition bonuses, you could hit Security Breach by level 31—game-changer for early momentum.

Efficiently Upgrading Your Companion

Scrappy, your loyal pup sidekick, hits level five for a massive materials boost per raid, but don't let fruit-hunting derail your flow. Early on, snag basics like the collar from any vendor, then target trinkets: pillow and cat bed (yes, even for a dog—game quirk) spawn reliably in Blue Gate's village houses or Dam Battlegrounds' Apple Apartments. Three to four focused runs there should net them, with bonus cred from side looting.

For fruits (lemons, apricots, prickly pears, olives, mushrooms), skip scattered spawns—head to Acerra Spaceport during Lush Blooms events. Cluster near the communications tower's shacks; wicker baskets there yield 3-4 full sets per raid, covering all upgrades without olive grove ambushes or tree-kicking ARC swarms. Track events via the MetaForge app's timer (server-slam accurate, updated for launch)—mark Spaceport slots to avoid blind waits.

This method cuts Scrappy time to under 10 raids total. Pro tip: Prioritize level five for passive gains, then pivot to player progression—those extra materials fund better gear without babysitting.

Crafting Loadouts That Last

Loadouts evolve with your raids, balancing weight, defense, and utility. Start simple: Looting MK1 backpack (50 weight, one safe slot) pairs with light shields for max early hauls. Mid-game, upgrade to Looting MK2 (two safe slots, light-compatible) or KA MK2 for medium shields—don't sleep on mediums.

Shield tiers demand a comparison:

Shield Type

Effective HP Gain

Move Speed Penalty

Cost/Resources

Solo Verdict

Light

Baseline

None

Low (basic mats)

Starter staple—quick, but fragile in prolonged fights.

Medium

+12% over light

-5%

Arc Circuitry + Batteries (probe farms/trader buys)

Sweet spot: Tough enough for solos, minimal slowdown. Craft at Gear Bench level 2.

Heavy

+9% over medium

-15%

High (scarce mats)

Skip—speed loss kills evasion; rarely seen in wild raids.

Endgame anchor: Looting MK3 Survivor backpack (80 weight, medium-compatible, extra utility slot, free safe slots). Slot in Jolt Mines here—they're a solo savior, stunning rushers for 4-10 seconds (raiders/ARC). Deploy behind cover post-injury to bait pushes, or guard high-loot spots. Flame traps work too, but Jolt's reliability shines in PVE/PVP hybrids. Stock via blueprints or lockers—pair with stems for stamina-free sprints.

Weapons That Carry Solo Raids

Gear your arsenal for versatility: close-quarters shredders, mid-range anchors, and ARC-melters. Early: Stitcher SMG (add Kinetic Converter mod for Bobcat-like fire rate) or Kettle pistol for CQC spam, backed by Ferro LMG (heavy ammo chews wasps/hornets). Mid: Swap Ferro for Anvil (faster, compensator-upgradable). Go Venator pistol (two-shot bursts, medium ammo) + Renegade AR (level 3 for fire rate)—covers all ranges seamlessly.

Endgame flex: Bobcat SMG (hipfire beast with mag upgrades) for tight spots, Tempest AR for medium-long (one-gun option if ditching secondaries), or Il Toro shotgun (level 3 spam melts). Double up: Venator + Tempest, or Renegade + shotgun. Security Lockers drop these often—stockpile blueprints for cheap crafts.

Progression Stage

Primary Weapon

Secondary

Utility/Why It Works

Early

Stitcher/Kettle

Ferro

Budget CQC + ARC control; loot-focused.

Mid

Venator

Anvil/Renegade

Burst damage + range; evasive solos.

End

Bobcat/Tempest

Il Toro

Shred versatility; handles third-parties.

Upgrade to level 3 across the board—fire rate trumps all.

Accelerating XP and Mission Milestones

XP snowballs from survival time, looting (even searched/dead raiders: 200-500 each), and big ARC kills (500+ per section). Prioritize story missions—they unlock Hullcracker blueprint (ARC-shotgun) and ammo crafting midway, slashing costs (vs. 3k Cred/10 rounds from vendors).

Farm smart: Two Wolfpack Grenades (easy craft/find in lockers) down most heavies sans aggro—clear isolates for 20-30k runs. No Hullcracker? Lure with grenades, finish with Ferro. Early/mid: Loot every interactable, tap outs for partial XP. Late: Chain 2-4 ARC per raid, extract heavy.

FAQs on Solo ARC Raiders

Q: How do bonus skill points from expeditions really stack, and what's the max stash value needed for all five?

A: They accumulate across cycles, adding to your base 75 for a fully-specced tree (80+ total). Aim for 100k+ Cred equivalent in high-tier items—focus rare blueprints, legendaries. Value's calculated holistically, so diversify over raw Cred.

Q: Are medium shields always better than light for solos, even in speed-heavy maps like Spaceport?

A: Yes, the +12% EHP outweighs -5% speed in most scraps—pair with stamina perks to offset. Only revert to light if you're pure runner (rare); mediums enable bolder POI pushes without folding instantly.

Q: What's the downside to maxing Scrappy early versus delaying for player levels?

A: Minimal—his level 5 materials (20%+ boost) fund gear faster, but fruit farms distract from missions. Delay if underleveled; otherwise, knock it out in 10 raids to free up focus. No level cap on him ties to yours.

Q: Can Jolt Mines counter squads as a solo, or are they PVE-only?

A: Absolutely PVP-viable—stun chains disrupt pushes, buying heal/loot time. Place at chokepoints or post-flare; one well-timed drop turns 2v1 into your win. PVE bonus: Guards ARC farms from flanks.

Q: How does the MetaForge app's event timer accuracy hold post-launch?

A: Spot-on for rotations like Lush Blooms (24-48hr cycles), based on server patterns. Cross-check in-game for variances, but it's saved me hours—filter by map (e.g., Spaceport) for fruit runs.

Thanks for Reading

There you have it—a roadmap to solo mastery in Arc Raiders, honed from wipes and wins alike. Keep an eye on MMOJUGG for fresh drops on events, blueprints, and beyond. Extract safe out there.

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