Hi everyone! Welcome to
MMOJUGG FFXIV Dawntrail Guide. This is the first new dungeon made available by
Final Fantasy XIV's newest expansion, Dawntrail.
Let's go!
Trash Mobs
In the first area, you'll encounter a few waves of mobs as your boat traverses the river. Eventually, you'll break down and continue on foot through the jungle, leading you to the first boss.
First Boss: Prime Pun Press
Prime Pun Press: Deals group-wide damage. Shield and heal as necessary.
Hydro Wave: A large frontal cone attack that all players must avoid.
Resurface: The boss will turn to face the jungle and cast this ability, sucking in trees and debris before expelling them all over the platform. This causes circle and line AoE attacks to form haphazardly over the platform. Dodge accordingly. The attack ends with a room-wide donut attack; all players need to run in to avoid getting hit.
Song of the Pun: Four extra adds will appear and tether to each player, targeting them with large AoE circle attacks. Move away from each other to avoid overlapping damage. The adds will become targetable, and the tank should grab enmity while the rest of the group burns them down quickly.
Shor Shaker: Three donut attack telegraphs will appear in succession. Dodge the first circle, then move into the boss to dodge the rest.
Trash Mobs
In the next section, traverse the cave while fighting multiple groups of mobs. Enjoy the new ladder-climbing technology and go to the second boss.
Second Boss: Drowsy Uppercut
Drowsy Uppercut: Targets the primary target with a heavy-hitting tank buster. Use cooldowns and heal as necessary.
Sew: A number of plant tendrils will appear on the map, casting long-line attacks in the direction of the arrow displayed around their base. Move out from in front of these to avoid getting hit. The boss will begin to dance, causing each tendril to grow and make the next attack bigger. Adjust accordingly.
Sneeze: A massive frontal attack that all players need to move behind the boss to avoid.
Spit: The boss moves to a random part of the platform. Follow and get behind to avoid this attack, which will spawn a number of mimic adds. The tank will need to pick them up while everyone else burns them down. During this time, players will be targeted by spread circles and need to move away from others to avoid overlapping damage.
Trash Mobs
In the final section of trash, fight multiple groups of mobs while admiring the beautiful scenery.
Final Boss: Poon Razer
Zephyr: A large line attack that targets a random player. Move away to avoid getting hit.
Blade: Targets the primary target with a heavy-hitting tank buster. Use cooldowns.
High Wind: The boss jumps to the center and summons several adds before casting this ability. It deals high group-wide damage and kills the adds. The boss then feeds on them, powering up for a short time.
Wing Beats: When powered up, the boss jumps around the platform a few times before casting Blades of Famine. This attack has multiple lines fanning out from the boss. Dodge between them.
Lev CLE: Multiple circle AoEs appear over the platform, throwing out massive AoE attacks. Carefully dodge each set of attacks, then spread apart to avoid Thunder 3 circle attacks.
Another Round of Adds: The boss spawns and devours another set of adds, powering up its singing forearms. This adds a wind debuff and a donut attack to the blade tank buster. All players need to move into the safe zone to avoid the extra attack.
Razor Storm: The boss leaps to a random edge of the platform and casts this towards the center. Quickly run behind the boss to avoid getting hit.
Wind Whistle: This spell spawns a tornado on the platform that moves around and randomly throws out a starburst AoE attack. Keep an eye on its location and line up with the little Xs formed by the AoE telegraphs to stay in the safe zone. This tornado persists for some time, so stay vigilant.