Time: 2026-01-15 by mmojugg Game: WoW TBC Classic Anniversary Guide Tags: WoW Classic Anniversary Profession

In WoW Classic Fresh realms, Leatherworking crafts pre-raid BiS like Devilsaur sets and resistance kits, arming Rogues, Hunters, and Druids for Molten Core pushes. Self-skinned leathers fuel these crafts amid phase 1-5 AH spikes. With curing hides gating mid-game progress, how do leatherworkers align farms for max skill and vendor flips?
Leatherworking tans skinned leathers and hides into armor (agi/int), armor kits (+armor temp enchants), and specialized sets. Mechanism: Cure hides with salt first; convert excess lower-tier leather into higher tiers (e.g., Medium to Heavy at 150 skill).
Category | Highlights | Fresh Role |
|---|---|---|
Kits | Rugged/Thick Armor Kits | +Armor raid temp buffs |
Gear | Nightscape Pants, Barbaric Shoulders | Leveling/PvP agility gear |
Specs | Devilsaur Leggings, Molten Helm | BiS DPS and Resistance gear |
Utility | Onyxia Scale Cloak, Corehound Boots | Essential Raid FR/AR |
Application: Tanks layer Frost Resistance Kits for Onyxia; Hunters vendor Nightscape items for quick gold. Fresh guilds bid for resistance helms in phase 3. Expert Insight: Potential risk—heavy hide rarity stalls progress at 180+ without Skinning; optimal path: Overfarm Medium beasts pre-150 and convert to Heavy for 20% mat savings.
Skinning synergy yields 90% of your materials. While threads, salt, and dyes are cheap at vendors, hides are the primary bottleneck.
Mat | Qty | Vendor/Source |
|---|---|---|
Ruined Scraps | 90 | Low-level beasts |
Light Leather | 470 | Elwynn/Loch Modan/Durotar |
Medium Leather/Hide | 335 / 15 | Stonetalon/Wetlands |
Heavy Leather/Hide | 230 / 40 | STV/Arathi/Desolace |
Thick Leather | 650 | Hinterlands/Feralas |
Rugged Leather | 436 | Un'Goro/EPL/Winterspring |
Salt | 135 | Trade Vendors |
Threads/Dyes | Varies | Leatherworking Vendors |
Leather | Zones (Lvl) | Faction Tip |
|---|---|---|
Light | Barrens/Darkshore (10-20) | Horde starter priority |
Medium | Hillsbrad/Stonetalon (20-30) | Neutral contested pulls |
Heavy | Desolace/STV (30-45) | Dungeon edges & raptors |
Thick | Tanaris/Hinterlands (40-50) | Yeti cave density |
Rugged | Winterspring/Un'Goro (50-60) | Elite nodes/Rich loops |
Train Apprentice/Journeyman in cities. Expert: Telonis (Darnassus) / Una (Thunder Bluff). Artisan (lvl 35/200): Drakk (Hinterlands) / Hahrana (Feralas).
Skill | Recipes (Qty) | Key Mats | Notes |
|---|---|---|---|
1-75 | Light Leather (30), Kits (40), Gloves (50) | 470 Light, 180 Coarse | Vendor kits to recoup |
75-150 | Belts (40), Boots/Pants (35) | 335 Med, 15 Hide/Salt | Start curing Medium |
150-225 | Heavy (7), Cure Heavy (20), Kits (15), Shoulders (20) | 230 Heavy, 40 Hide/Salt | Barbaric Shoulders profit |
225-300 | Nightscape Head/Pants (68), Wicked Gaunts (33) | 650 Thick, 400 Rugged | Buy Wicked pattern AH |
Tip: 20-30 hours if self-skinned; always convert leathers during mid-game lulls.
At 225 skill and level 40, you can choose one specialization. Switching requires unlearning the profession and re-leveling (or the Tanaris book).
Spec | Target Class | Pros | Quest Start |
|---|---|---|---|
Tribal | Druid/Rogue | Devilsaur/Wolfshead (Agi/Int) | Feralas (Caryssia) |
Dragonscale | Hunter/Sham | Mail Resistance/Stam (Dreamscale) | Badlands (Thorkaf) |
Elemental | Rogue/Warrior | Resistance Helms/Belts (Molten) | Arathi (Brumn) |
Expert Insight: Tribal is usually the highest gold earner due to Devilsaur Leggings demand. Survey your raid roster before committing.
Barbaric Shoulders: High vendor value relative to mats in Phase 2.
Nightscape Headband: Consistent 19s vendor profit per craft.
Rugged Armor Kits: Essential for every raider entering Molten Core.
Craft | Req | Fresh Gold | Use |
|---|---|---|---|
Rugged Kit | Trainer | 10g/stack | +Armor MC Buff |
Nightscape Pants | 235 | Vendor 25s | AH Leveling sales |
Molten Helm | Elemental | 100g+ | Fire Resistance tanking |
Devilsaur Legs | Tribal drop | 200g+ | Rogue/Fury BiS |
Combine Skinning farms with orange-difficulty crafts: Kits/Gloves early, Nightscape mid-game, and Wicked Leather late-game. Expect roughly 20 hours of focused work. Fresh tip: Stockpile Thick Leather via Hinterlands loops before Phase 3 hits.
Skinning—it supplies 100% of your hides and 90% of your leather, keeping costs under 50g total for the entire 1-300 grind.
Skill 200 and level 35. Alliance: Drakk Stonehand (Hinterlands /way 13, 43). Horde: Hahrana Ironhide (Feralas /way 74, 43).
It can cost between 300-800g for leather alone. Mitigate this by vendoring Nightscape Headbands for a steady 19s profit per craft.
Barbaric Shoulders (vendor flip), Nightscape items, and post-specialization gear like Devilsaur or Corehound Boots.
Complete quests at level 40 with 225 skill. Tribal involves the "Wild Leather" chain in Feralas. Choose based on your guild's needs or market demand.
Leatherworking tans Fresh dominance—hides to hero gear via farms and specs. Stay tuned to MMOJUGG for the latest on WoW Classic Fresh. Enduring raids benefit from steady supplies; bookmarking MMOJUGG and checking our WoW TBC Classic Anniversary Gold Shop bolsters the craft.
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