Leatherworking is an essential profession for many classes in WoW Classic Fresh, offering crafted gear, armor kits, and special enhancements like resistance gear and pre-raid BiS items. This guide walks you through efficiently leveling Leatherworking from 1 to 300 while making a profit where possible.
Why Choose Leatherworking?
Key Benefits of Leatherworking
Class Synergy: Ideal for Rogues, Hunters, and Druids due to crafted gear options.
Profit Potential: Opportunities to sell armor kits, leveling gear, and twink items.
Specializations: Offers exclusive recipes through Dragonhide, Tribal, and Elemental paths.
Crafted Utility: Provides resistance gear for raids like Onyxia and Molten Core.
Trainers and Materials Needed
Leatherworking Trainers by Skill
Apprentice (1–75) All major cities (e.g., Stormwind, Ironforge) All major cities (e.g., Thunder Bluff)
Journeyman (75–150) Same as above Same as above
Expert (150–225) Telonis (Darnassus) Una (Thunder Bluff)
Artisan (225–300) Drakk Stonehand (Hinterlands, Wildhammer Keep) Hahrana Ironhide (Feralas, Camp Mojache)
Materials Overview
You'll need various types of leather, thread, dyes, and hides. Here's a complete list for 1–300:
Light Leather 245 Skinned from low-level beasts (1–20)
Medium Leather 500 Skinned from mid-level beasts (20–35)
Heavy Leather 450 Skinned from beasts (35–45)
Thick Leather 500 Skinned from higher-level beasts (45–55)
Rugged Leather 320 Skinned from endgame beasts (55–60)
Coarse Thread 100+ Purchased from Leatherworking vendors
Silken Thread 160+ Purchased from Leatherworking vendors
Black Dye 40 Purchased from Leatherworking vendors
Rune Thread 40 Purchased from Leatherworking vendors
Leatherworking Leveling Guide (1–300)
1–45: Light Armor Kits
Materials Needed:
180 Light Leather
60 Coarse Thread
Profit Potential: Neutral. Vendor the kits for the same price as Light Leather stacks.
45–70: Embossed Leather Vest
Materials Needed:
200 Light Leather
100 Coarse Thread
Crafting Costs: 1s 65c per item.
Vendor Value: 1s 92c.
Profit: 36c per item.
70–90: Embossed Leather Cloak
Materials Needed:
100 Light Leather
40 Coarse Thread
Crafting Costs: 93c per cloak.
Vendor Value: 1s 12c.
Profit: 19c per cloak.
90–105: Embossed Leather Gloves
Materials Needed:
45 Light Leather
30 Coarse Thread
Profit Potential: Low, unless using Fine Leather Boots, a world-drop recipe.
105–120: Cured Medium Hides
Materials Needed:
50 Medium Hides
15 Salt
Tip: Cured hides are useful for later recipes. Bank extras for profitability.
120–140: Dark Leather Pants
Materials Needed:
240 Medium Leather
20 Gray Dye
25 Fine Thread
Profit Potential: Moderate. Pants are useful for leveling classes like Rogues and Hunters.
140–155: Hillman's Shoulders
Materials Needed:
60 Medium Leather
15 Fine Thread
15 Cured Medium Hides
Profit: 6s 94c per item.
Tip: Highly profitable item. Focus on creating as many as possible.
155–165: Cured Heavy Hides
Materials Needed:
10 Heavy Hides
30 Salt
Tip: Save cured hides for future recipes or sell them on the Auction House.
165–175: Hillman's Cloak
Materials Needed:
50 Heavy Leather
25 Silken Thread
Profit Potential: Moderate. Vendor for 1s 87c profit per cloak.
175–185: Barbaric Shoulders
Materials Needed:
80 Heavy Leather
10 Cured Heavy Hides
25 Silken Thread
Profit Potential: High. 8s 94c per item.
185–205: Dusky Bracers
Materials Needed:
320 Heavy Leather
20 Black Dye
40 Silken Thread
Profit Potential: Negative. Consider Auction House sales to offset costs.
205–235: Nightscape Headband
Materials Needed:
150 Thick Leather
60 Silken Thread
Profit Potential: 19s 95c per item.
235–260: Nightscape Pants
Materials Needed:
350 Thick Leather
100 Silken Thread
Profit Potential: 25s per item.
260–280: Wicked Leather Gauntlets
Materials Needed:
80 Rugged Leather
20 Black Dye
20 Rune Thread
Profit Potential: Negative. Use Auction House for better returns.
280–300: Wicked Leather Headband
Materials Needed:
240 Rugged Leather
20 Black Dye
20 Rune Thread
Profit Potential: 11s 54c per item.
Specializations
Once you reach 225 Leatherworking, you can specialize in one of three paths:
Tribal Leatherworking: Best for Druids. Focuses on rare gear like Wolfshead Helm.
Dragonscale Leatherworking: Ideal for Hunters. Specializes in resistance gear.
Elemental Leatherworking: Useful for Rogues and resistance sets.
Trainer Locations:
Tribal: Feralas
Dragonscale: Badlands
Elemental: Arathi Highlands
Tips for Profitability
Use Auction House Smartly: Craft twink gear and leveling items that are always in demand.
Save Materials: Keep cured hides and specialty items for future recipes.
Plan for Resistance Gear: High-level crafted items like Frost and Fire Resistance gear sell well in endgame.
FAQs
Q1: Is Leatherworking profitable while leveling?
Yes, if you focus on crafting vendor-profitable items or Auction House-demand gear.
Q2: Should I choose a specialization?
If you're in a guild or playing a specific class, specializations are worth it.
Q3: Can I skip curing hides?
No, cured hides are essential for many mid-level recipes.
Q4: Which specialization is best for profit?
Tribal Leatherworking often yields the most profit due to rare, high-demand recipes.
Leatherworking is a versatile profession that not only supports your character's gear progression but also offers plenty of opportunities for gold-making in WoW Classic Fresh servers. With this guide, you can efficiently level up to 300 and potentially fund your adventures with profitable crafts.
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