Time: 2025-12-15 by mmojugg Game: Ashes of Creation Guide Tags: Ashes of Creation Class

Step into the wilds of Verra as a Ranger and unleash precise, devastating ranged attacks while mastering kiting to stay untouchable. Whether you're grinding solo or prepping for group dominance, this guide equips you with everything for a smooth start.
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Ashes of Creation blends classic tab-targeting MMO combat with soulslike stamina mechanics. Select enemies with Tab, then unleash ability rotations—no manual aiming needed. Your stamina bar powers dodges for evasion, sprints for mobility, and blocks for defense, all key for surviving close calls.
Equip dual weapons: a short bow for ranged dominance and a one-handed sword with shield for melee emergencies. Swap instantly via hotkey. Auto-attacks follow a five-hit combo, culminating in a finisher on the fifth strike. Finishers trigger effects from weapon trees and restore resources—prioritize manual activation to avoid accidental pulls.
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Ranger's core is Focus, a green bar (max 100) boosting ability damage by up to 15% based on stored amount. Abilities consume Focus proportionally to dealt damage; it regenerates 3 per second, plus 10 from weapon finishers. Maintain high Focus for peak output.
Toggle Hunt of the Raven always for 10% accuracy. Pair with Mark Prey on tough foes: debuff reduces target evasion by 25%, rebounds as 15% evasion buff on you for 7 seconds. Mana-heavy, so save for elites.
Mechanic | Effect | Regen/Restore |
|---|---|---|
Focus | +15% ability damage (full bar) | 3/sec + 10/finisher |
Hunt of the Raven | +10% accuracy (toggle) | Passive |
Mark Prey | -25% enemy evasion → +15% your evasion | 7-sec rebound |
Start bow tree with Bleed finisher for DoT, Penetration for damage amp, and later Refreshing Follow-Through (bow level 8) for mana regen on finishers. Swap to Snare after Enhance Armament: Barbs. Deadly Finisher chance hits 45% on fifth auto.
Sword tree favors Wound (anti-heal) for utility, plus dodge synergies. Stamina tree: max middle path for 50% dodge distance, stamina refunds on perfect iframes (dodge big attacks like Leap Strike, Fireball, Kill Shot for evasion buffs).
Grab sword + shield early near spawn for cleave and block vs. multi-mob pulls.
Level 1: Salvo – Instant arrow volley (6 charges, restore 1 per finisher). Dump full stack at range, auto to recharge. Opener: Salvo → auto → repeat. Add Mark Prey vs. hard targets.
Level 2: Power Shot – Generates Focus (no consume), but animation locks. Dodge-cancel endlag: Power Shot → Dodge back → Salvo. Creates space, queues next cast faster.
Level 3: Enhance Armament: Weight (one-time login cast, permanent till logout: Snare on finishers/Salvo/Scattershot). Bow to Bleed. Camouflage: Stealth to reset combat or channel openers (breaks on damage/rations).
Level 4: Scattershot – Instant AoE spread.
Level 5: Concentrated Scattershot – Channel for penetrating beam, higher damage.
Level | Primary Pick | Rotation Update |
|---|---|---|
3 | Weight Armament + Camo | Snare control |
4-5 | Scattershot upgrades | Power → Dodge → Salvo → Pen Scatter |
Level 6: Headshot (wound stacks per 25% HP missing below 50%). Swap to Barbs (Bleed guaranteed), bow to Snare. Thorns passive (login cast).
Level 7: Snipe – High-damage opener (20s CD, long channel; stealth-channel).
Level 8: Barrage – Multi-hit, CD reduced 0.1s per Bleed hit (double vs. Hemorrhage). Strider (recast 15min: +10% move speed).
Level 9: Hastening Snipe – Post-Snipe attack speed buff.
Level 10: Mortal Headshot – Amps execute.
From max range (35m Snipe):
(Optional Camo) Snipe (queue auto-attack)
Power Shot → Dodge back (cancel)
Salvo (Bleed procs Barrage CD reduce)
Barrage
Conc. Scattershot
Headshot (<50% HP)
Auto till Power up → repeat
Kite constantly (hold S), sidestep heavies, dodge big skills. Sword swap for 2+ mobs: cleave autos + bow abilities.
Mana tightens mid-rotation; bow Refreshing Follow-Through eases it. Perfect dodges refund stamina.
Rotation Phase | Abilities | Goal |
|---|---|---|
Opener | Snipe → Power → Dodge → Salvo → Barrage | Burst + Bleed |
Mid | Conc. Scatter → Auto (finisher procs) | Sustain damage |
Execute | Headshot spam (<50%) | Finish fast |
Mobs drop glintstrone—combine, vendor to coin (undroppable). Prioritize:
Rations (HP/mana restore)
Health Salves (HoT pots)
Fresh Salad (+206 physical power).
Mana Salves optional.
Vendors:
Lionhold: Rations
Samia's Hope: Rations
Flaming Formula lab: Salves
Nearby cookhouse: Salads
Stock 40-60 rations. Use mid-fight if pressured.
Grind level-appropriate mob packs > side quests (unless gear rewards post-Harbinger). Parcel quest: Grab 6 packages south of Lionhold road, turn in near New Alden for starter gear.
Downtime? Gather basics (level tool to 10 later). Always refresh Thorns/Strider/Armaments.
Tree | Key Investments |
|---|---|
Abilities | Salvo, Power Shot, Weight/Barbs Armament, Camo, Conc. Scatter, Headshot (Mortal), Snipe (Hastening), Barrage |
Bow | Bleed → Snare, 3 Pen, 2 Enchants, Refreshing Follow-Through, Crit Dmg |
Sword | Wound x3, Damage, Ward, Crit Evasion, Pen |
Stamina | Dodge path (distance + refunds), Control while sprinting |
Target telegraphed big hits (e.g., archer Kill Shot, melee Leap Strike). Success grants refunds +15% evasion for 3s. Practice on elites—failure still buys space, but refunds maximize uptime.
Weight + Bleed bow = guaranteed Snare + 45% Bleed. Barbs + Snare bow flips for Bleed guarantee + proc Snare. Ensures dual DoT/control without overlap.
Ration up, auto-focus during CDs (finishers regen). Skip non-essentials; post-refresh, finishers chunk mana back. Health Salves bridge gaps.
Multi-pulls or overrun: Cleave autos hit adds, shield blocks, abilities still work. Back to bow ASAP for DPS.
No damage intake post-cast, no sitting/rations. Ideal for overpulls or stealth-Snipe opens. Breaks on channel release.
Level-synced packs near Lionhold/Samia's Hope roads. Parcel quest detour for gear bump. Avoid quests off-path till gear rewards expand.
Shred through early Verra with confidence—keep following MMOJUGG for advanced builds and updates.
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