Time: 2025-11-23 by mmojugg Game: ARC Raiders Guide Tags: Arc Raiders Update 1.3.0

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Patch 1.3 brings targeted tweaks to keep combat dynamic. The Venator's upgrade fire-rate bonuses drop from 22/44/60% to 13/26/40%, with weight rising from 2 to 5—slowing its blistering pace while preserving damage output. Explosive damage against large ARC like Bastions sees a slight reduction for consistency, demanding precise Hullcracker shots on weak points. Launcher ammo crafting shifts to 1 ARC Motion Core + 2 Crude Explosives (now workbench-friendly, no blueprint needed), and buy bundles adjust to 6 for 4,500 Coins. Enter the Aphelion, a 2-round burst battle rifle firing high-velocity energy clips—it strips armor rapidly, delivers strong stopping power, and controls flyers like Hornets or Rocketeers by flipping them mid-air.
These changes eliminate past outliers, fostering varied loadouts. Upgrades still boost fire rate, reload speed, and handling across weapons, while attachments like suppressors aid stealth kills and grips tame recoil.
Key Patch Impacts | Pre-Patch | Post-Patch | Why It Matters |
|---|---|---|---|
Venator Fire Rate (Lv4) | +60% | +40% | Reduces mag-dump dominance; rewards aim. |
Hullcracker vs Large ARC | High splash | Precision-focused | Balances big-ARC fights like Queens. |
Low drop | Increased rate | Easier access to premium stripper. | |
Launcher Ammo Craft | Blueprint req. | Workbench-free | Lowers barrier for explosive play. |
Before 1.3, light ammo weapons like Hairpin struggled with poor ARC penetration, limiting them to turbines or close Wasps. Shotgun ammo on Il Toro and Vulcano shared this flaw, excelling only up close. Medium ammo options like Torrente offered utility but exposed users during dumps. S-tier stood out: Anvil's versatile heavy hits, Jupiter's penetrating energy beams, and Hullcracker's 100-damage launcher oneshots defined ARC dismantling.
Pre-Patch PvE Tiers | S+ | S | A | B | C |
|---|---|---|---|---|---|
Weapons | ferro, Renegade, Venator, Equalizer, Aphelion, Bettina, Tempest | Vulcano, Bobcat, Stitcher, Kettle, Osprey, Burletta, Torrente |
Hullcracker drops from god-tier—its explosive nerf, pricier ammo, and slower kills heighten risk during noisy exposures. Aphelion vaults to S-tier: energy rounds strip plates fast, high velocity halts Leapers and flyers (interrupting Rocketeer locks), but raw post-strip damage lags solo. Pair it with a follow-up like Anvil for exposed weak points (batteries, joints). Equalizer rises to A-top for armor-melting bursts, though wind-up leaves you vulnerable. Pharaoh remains budget king—heavy ammo, cheap upgrades halve reloads for sustained fire.
Focus fire rates: upgraded Renegade beams precisely; Anvil needs no attachments for all-range reliability.
Post-Patch PvE Tier List | S Tier (Meta Picks) | A Tier (Strong) | B Tier (Situational) | Lower Tiers |
|---|---|---|---|---|
Weapons | Aphelion, Anvil, Jupiter | Equalizer, Pharaoh, Renegade, Venator | Arpeggio, Bettina, Tempest, Torrente, Vulcano | Osprey, Burletta, Kettle, Stitcher, Bobcat, Il Toro, Rattler, Hairpin |
Best Use | Armor strip/control, versatile damage, long-range pen | Budget sustain, team combos | Weak-point breaks, medium threats | Close flyers only |
Hairpin demanded pinpoint skill but faltered on mag size. Venator reigned S+ for unmatched close-medium DPS. Budget lights like Kettle/Stitcher shone upgraded (no recoil, cheap), while heavies like Vulcano stat-checked blindly.
Pre-Patch PvP Tiers | S+ | S | A | B | C |
|---|---|---|---|---|---|
Weapons | Venator | Anvil, Renegade, Vulcano, Il Toro, Stitcher, Kettle, Torrente | Tempest, Arpeggio, Burletta, Jupiter, Osprey, Bettina | Pharaoh, Equalizer | Rattler, Hairpin |
Venator joins S-tier pack—still outtrades via headshot doubles, but Vulcano, Bobcat, or Il Toro can now compete. Kettle surges: upgraded, it's a recoil-free headshot spammer (7 bodyshots kill), outpacing Burletta despite click fatigue. Aphelion slots A-high: 3-4 bursts shred light/medium shields at range, pressuring off-angles; swap to shotgun for CQC. Play medium-range, use cover—its velocity freaks squads.
Upgrades matter: Arpeggio needs full investment for burst reliability; Tempest beams post-recoil fixes.
Post-Patch PvP Tier List | S Tier (Dominant) | A Tier (Reliable) | B Tier (Viable) | Lower Tiers |
|---|---|---|---|---|
Weapons | Anvil, Renegade, Vulcano, Il Toro, Stitcher, Kettle, Torrente, Venator | Aphelion, Tempest, Arpeggio, Burletta, Jupiter, Osprey | Bettina, Pharaoh, Equalizer, Bobcat | Rattler, Hairpin |
Tiers reflect max-upgraded performance: light ammo lacks ARC pen but budgets PvP trades; energy excels stripping (Aphelion/Jupiter/Equalizer). Test in Stella Montis—pair Aphelion (armor bully) with Pharaoh (finisher). Hullcracker suits big-ARC emergencies, not primaries.
High-velocity bursts flip them, interrupting attacks via momentum disruption. Aim turbines for max control; follow with medium ammo for kills. Devs tuned it for team synergy—strip, then punish.
Yes, for Queen/Matriarchs—target weak points precisely. Costs rose (ammo craft harder), kills slower on Bastions, but blueprints abound. Alternatives: Deadline mines (pricier now) or Jupiter pens.
No—Lv4 feels like old Lv3, but deliberate. Headshot-focus counters; pair with suppressor for flanks. Weight hike limits loadouts, balancing vs. shotguns.
Pharaoh (cheap heavy, fast reload) + Stitcher secondary. Upgrade for fire rate; use attachments for recoil. Handles wasps to Bombardiers economically.
Kettle edges for no-recoil headshots (spam-friendly), Stitcher for smoother mag-dumps. Both light ammo monsters—Kettle if you tolerate clicking, Stitcher for flow.
These adjustments make ARC Raiders healthier—no single god-gun dominates. Experiment loadouts; Aphelion's flyer control and Venator's tempered fury refresh metas. Keep an eye on MMOJUGG for ongoing updates.
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