World of Warcraft patch 11.1: The War Within shakes things up in 2025, and the community is buzzing about which specs will dominate Mythic+ and raids. This tier list - straight from WoW players - ranks every class from god tier to "go touch grass". No developer gospel here, just raw, unfiltered opinions on what's hot, what's not, and why. Whether you're chasing world-first kills or blasting keys, here's your no-BS rundown - grab your main, dodge the nerfs, and dive into the chaos!
Why this tier list is important
Tier lists ignite battles - some specs shine in Azeroth's toughest content, while others fall flat. Patch 11.1 tweaks tuning, hero talents, and combat design to shift the meta. Community vibes peg top dogs like Discipline Priests and Enhancement Shamans, but it's not law - play what resonates with you. Nerfs hit hard (sorry, Augmentation), buffs surprise (Feral's awake!), and combat quirks can flip the ladder. This is your snapshot - use it, argue with it, ignore it.
Community Tier Rankings: Specs from top to bottom
Five Big Booms (God tier)
Buff Shaman: Burst AOE and priority damage rock Mythic+ raid swaps flex with Stormbringer. One or two in world-first comps? Hell yeah - the raw power is unparalleled.
Vengeance Paladin: No changes, still smashes. Utility and DPS flexibility for raids - Mythic+ loves the burst. Community says two in raids, pure vibe.
A-tier (top dogs)
Discipline Priest: Nerfed but still broken - burst healing and leniency dominate Mythic+ and raids. One or two in World First, mid-A slot.
Arcane Mage: Burst, funnel, execute - raid favourite. Mythic+ caps limit it, but top A-tier shines. One guaranteed, maybe two.
Fire Mage: Mythic+ AOE king-raid takes a backseat to Arcane. High A-tier, one slot likely.
Subtlety Rogue: Burst AOE on a 1:30 timer suits raids - Mythic+ loves it. High A-tier with Assassination, one Rogue slot locked.
Assassination Rogue: Constant single-target, Mythic+ viable-raid swaps with Sub. High A-tier, one Rogue pick.
Wild Druid: Buffed today-solid AOE, sneaky single-target. Mythic+ potential, raid a maybe. High A-tier, one slot possible.
Vengeance Demon Hunter: Funnel buffs (Wounded Quarry) and perma spikes rule Mythic+. Raid is iffy-mid A-tier, one slot.
Devastation Evoker: Cleave and utility (Time Spiral) shine in raids - Mythic+ lags. Low A-tier, two in comps.
Frost Death Knight: Cleave rocks in low-target raids - Mythic+ comps. Mid-A tier, one slot.
Windwalker Monk: Buffed Cleave and Burst fits raids - Mythic+ lags. Low A-tier, one slot likely.
Fury Warrior: Nerfed from five booms-tanky, solid AOE. Low A tier, one or two possible.
B-Tier (Solid but not stellar)
Arms Warrior: Running phases boosts raids - Mythic+ lacks this. High B-tier, one slot.
Shadow Priest: Sustained split rocks early raids - Mythic+ fades. High B-tier, maybe one.
Affliction Warlock: Burst cleave shines - consistency drops. Mid B-tier, one Warlock pick.
Destruction Warlock: Spread Cleave suits raids - Mythic+ lacks punch. Top B-tier, one slot.
Sniper Hunter: Burst AOE (3-6 targets) fits niche raids. Middle B-tier, zero slots.
Brewmaster Monk: Steady tank, raid-friendly - Mythic+ lacks buffs. Mid B-tier, one slot.
Demonology Warlock: Stat split consistency - lacks utility. Low B-tier, rare choice.
Protection Paladin: Nerfed but tanky-Mythic+ competes. Low B-tier, one slot.
Mistweaver Monk: High throughput, Mythic+ solid raid buffs weak. Low B-tier, one slot.
C-tier (Fighting)
Unholy Death Knight: High baseline, poor tier set movement shines. Low C-tier, zero slots.
Survival Hunter: Lost AOE/single-target flex outclassed. C-tier, zero slots.
Protection Warrior: Single-target shines-Mythic+ bleeds hurt. C-tier, maybe a slot.
Protection Druid: Tanky, low damage-Mythic+ survives. C-tier, one slot possible.
Blood Death Knight: High damage, raid utility-Mythic+ kills. C-tier, one slot.
D-tier (Hard path)
Restoration Shaman: Sustained spread healing - raid lacks burst. D-tier, zero slots.
Holy Paladin: Weak healing, no niche vibes. D-tier, zero slots.
Go Outside (Walmart Bin)
Augment Evoker: Nerfed to dust - Mythic+ dead, raid utility fades. Go Outside, zero slots.
Hacks to Pick Your Main
Mythic+ Meta: Fire Mage, Enhancement Shaman, Subtlety Rogue-burst AOE and utility reign.
Raid locks: Discipline Priest, Arcane Mage, Devastation Evoker-flex damage and buffs win.
Flex Play: Specs like Assassination/Subtlety or Enhancement swap roles - adapt or die.
Nerf Clock: Five Big Booms (Enhancement, Vengeance) risk tuning - ride high, dodge low.
Fun Factor: Pick what clicks - rankings shift, fun doesn't.
Why these rankings rule
Community's split - Enhancement and Retribution flex god-tier muscles, but nerfs loom. Discipline and Arcane hold A-tier with utility and punch, while Augmentation's corpse rots in Walmart. Patch 11.1's execution-heavy raids and AOE-packed keys shape this chaotic mid-tier - tanks cluster, healers scatter. It's raw, messy, and yours to tweak - play smart, not just meta.
Thanks for reading
In a nutshell: Patch 11.1's tier list crowns Enhancement and Retribution - pick your poison from the A-tier gems or dodge the D-tier stinkers.
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