Time: 2026-01-26 by mmojugg Game: WoW Titan Reforged Guide Tags: WoW Titan Reforged Phase 2

In Titan Reforged Server's Phase 2, Serpentshrine Cavern (SSC) and The Eye ignite fierce guild rivalries. Top spots on Warcraft Logs (WCL) leaderboards signal dominance, drawing elite players chasing Legendary gear from these raids. Everyone agrees: parses matter. But new official rules reshape strategies—will your team adapt or falter?
SSC and The Eye progress rankings merge into one list. Teams must down every boss in both raids with the same 25-person roster—no splitting guilds across groups. Max 28 unique characters per guild allowed, blocking multi-team progress farming.
Requirement | Details |
|---|---|
Roster Limit | 28 unique chars max per guild |
Log Upload | Multiple members sync logs; single failure invalidates kill |
Fresh Instances | No pre-clearing trash or sharing progress across runs |
Special Items/Buffs | Allowed in farm phase; only hit personal scores |
Strategic Play: Farm bosses cleanly on Day 1 for uncontested logs. Use alts sparingly to test comps without risking main roster slots. Community Feedback: NGA forums buzz with relief over merged lists—ends "alt army" exploits, but casuals gripe about strict fresh-instance mandates. MMOJUGG Pro Tip: Potential risk—over-relying on one tank's log. Optimal path: Assign 3+ dedicated loggers (e.g., healers) for redundancy against crashes.
Two bosses get tailored exclusions to curb cheese damage, affecting only personal rankings.
Boss | Exclusion |
|---|---|
Aeonus (The Eye) | Damage to un-killed Aeonus Ashes |
Morogrim Tidewalker (SSC) | Damage to Leotheras adds |
Strategic Play: AoE specs shine less here—focus single-target burst on bosses. Swap to cleave setups post-kill. Community Feedback: China Reddit (Baidu Tieba) calls it fair; strong AoE classes like Locks vent frustration over "nerfed parses."
Three variants demand single-day full clears of one raid (bosses only, or bosses + trash). No partial runs qualify.
Category | Stats Included | Key Notes |
|---|---|---|
Boss-Only | Boss kills only | Pure execution focus |
Full + Trash | Bosses + trash | Rewards sustained DPS |
Universal | All else counts | Guild and personal ranks |
Strategic Play: Prioritize trash-optimized comps for full lists—melee-heavy for tight packs. Time clears under 2 hours for top percentiles. Community Feedback: Players on WeChat publics praise dual rankings; some decry "trash grind" as pointless busywork. MMOJUGG Pro Tip: Hidden risk—energy overcap on long trash pulls. Best path: Cycle Infernals precisely every 96s to max without disqualification.
Applies to all boss/full leaderboards—violations hit individuals only.
World Buffs: Full log blacklisting.
Items (Gnomish Chicken, etc.): Zero tolerance in logs.
Drain Life Farming: Auto-disqualified parses.
Evil Rampage: Attrib to caster (Wrath-style).
Energy Infusion: 1 per 96s avg per fight.
Strategic Play: Stack flasks/pots legally; test buffs via support tickets. Avoid Life Tap spam—sustain with mana gems. Community Feedback: NGA rants label high parsers "toxics" ignoring calls; calls to ban WeakAuras grow louder.
Builds on full clears with trash minimums. Start at entrance pull; 25-man gather, reset, prep, go—no skips, stealth, or pre-clears.
Raid | Start Pulls | End Boss | Trash Minimums (Examples) |
|---|---|---|---|
SSC | Fathom-Lord / Heart-Piercing | Vashj | 6 Marsh Giants, 20 Tidewalker adds |
The Eye | Astromancer / Bloodwarder | Kael'thas | 11 Bloodwarder Soldiers, 10 Core Scouts |
Top 5 upload reset-to-kill videos with guild tags.
Strategic Play: Scout paths pre-reset; position for instant pulls. SSC flex: Start at Fathom-Lord post-fish RNG. Community Feedback: Tieba users mock "no-trash" runs as lazy; elites demand videos for transparency. MMOJUGG Pro Tip: Risk—RNG fish spawns delay SSC. Optimal: 2-minute buffer; pre-fish sims via logs.
Speed/full runs penalized by time adds—no disqualifications unless extreme.
Extra Players: +1 min penalty per swap beyond 25.
Missed Trash: 300s / required # × missed = added time (e.g., 1 missed scout = 30s).
Strategic Play: Overkill trash by 10% to buffer misses. Track counts live via DBM.
To qualify, your team must down all bosses in both SSC and The Eye using a consistent 25-man roster. You are allowed a maximum of 28 unique characters per guild to account for a small bench. It is critical to upload synced logs from multiple members and ensure the run starts in a fresh instance. Note that while special buffs are allowed in the farm phase for personal scores, they do not contribute to progress rankings. Tip: Roster lock early; rotate bench for fatigue.
For Aeonus (The Eye), any damage dealt to Aeonus Ashes that are not killed by the end of the encounter is ignored. For Morogrim Tidewalker (SSC), damage dealt to Leotheras adds is excluded. These rules are in place to prevent "cheese" parses. Players should pivot their focus to single-target boss damage once the necessary cleanup is finished to maintain clean meters. Verify via WCL preview.
WCL offers three main categories: Boss-only (focuses purely on boss kill speed and execution), Full + Trash (includes all damage throughout the raid, rewarding high sustained DPS), and Universal (the catch-all rank after exclusions). All runs must be completed within a single calendar day to qualify for both guild and personal rankings. Pro tip: Trash variant favors cleave; sim comps weekly.
World buffs will result in an immediate log blacklist. Combat items like the Gnomish Battle Chicken are strictly prohibited. Additionally, Drain Life farming for inflated parses will lead to auto-disqualification. For power infusions, Energy Infusion is capped at an average of one per 96 seconds per fight. Always check with WCL support for specific edge-case items. Advice: Flask up; gem mana.
To prevent excessive skipping, speedruns require minimum trash kills. For SSC, this includes at least 6 Marsh Giants and 20 Tidewalker adds before killing Vashj. For The Eye, you must clear at least 11 Bloodwarder Soldiers and 10 Core Scouts before Kael'thas. Top-tier guilds in the top 5 must provide video evidence of the run from reset to final kill. Tip: DBM counters; +10% kills safe.
Penalties are applied as time additions to your final clear time. Bringing extra players (swapping beyond the 25-man limit) adds 1 minute per swap. Missing required trash is penalized based on a formula: (300 / required count) × number missed. For example, missing one scout in The Eye would add 30 seconds to your total time. Strategy: Assign caller for counts.
Master these WCL rules to dominate Titan Reforged Phase 2 leaderboards in SSC and The Eye. Stay tuned to MMOJUGG for the latest on Titan Reforged Server—bookmark us for raid tips and gear guides that keep you ahead. Gear up smarter.
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