Wilds Deck - Darkmoon Card: Overgrowth
Equip: Chance on successful heal to restore 8 Energy, 1% Mana, or 4 Rage. (Proc chance: 5%)
This is a healing-focused restoration energy Trinket that greatly enhances sustainability.
Plagues Deck - Darkmoon Card: Decay
Equip: Spells and attacks sometimes leech X health from the target, and apply a stack of Decay. When decay reaches 5 stacks, the target takes X damage.
Life absorption can significantly improve DPS survival rates, as DPS must maintain healthy HP to avoid being instantly killed. Additionally, accumulating decay brings extra damage.
Dunes Deck - Darkmoon Card: Sandstorm
Equip: Chance on spells and attacks to summon a sandstorm that circles you, dealing X Nature damage to targets it passes through.
Attached with an AOE skill upon attack, it's helpful for classes lacking AOE abilities.
Nightmares Deck - Darkmoon Card: Torment
Equip: Gives the wearer a chance on attack and spell cast to Torment their target, causing them to wander in suffering for 3 sec.
Attached with a 3-second control effect upon attack, which is beneficial for classes lacking crowd control abilities.
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