Which Profession to Choose in Guild Wars Reforged?

       by        Game: Guild Wars Reforged Guide        Tags: Guild Wars Reforged Class


Stepping into Guild Wars Reforged as a fresh face or a veteran returning to its timeless world? The excitement is real, but picking your first profession can feel overwhelming amid all the options. Rest assured, every class shines in casual play, from story quests to Hall of Monuments completion. No single one dominates—success comes from what clicks with your style. Dive into this breakdown of all 10 professions, their core strengths, playstyles, and standout features to find your match.

If this guide sparks your adventure, bookmark it for quick reference and swing by our Guild Wars Reforged Shop to grab gold, items, boosting services, and more to jumpstart your journey seamlessly.

Warrior: Frontline Melee Powerhouse

Warriors embody raw melee dominance, clad in heavy armor to lead charges or soak hits. Ideal for players craving tanky brawls or relentless damage output, they thrive up close, hacking through foes with martial weapons.

Their signature Strength attribute boosts armor penetration on attacks, amplifying close-range punishment. Primary weapon lines tie into dedicated attributes:

Weapon Type

Key Attribute

Playstyle Highlights

Axes/Swords (1-handed + shield)

Axe Mastery / Swordsmanship

Fast strikes, solid defense with shielding

Hammers (2-handed)

Hammer Mastery

Crowd control via knockdowns, high-impact fun

Tactics

N/A (utility)

Stances, shouts for self-heals, blocks, speed boosts

Adrenaline fuels many skills for conditions and interrupts. Versatile elites like Seven Weapon Stance let them wield almost any martial weapon, from daggers to bows, opening wild experimentation.

Ranger: Versatile Nature Ally

Rangers offer unmatched flexibility among martial classes, blending pets, bows, and melee for solo or group prowess. Suited for independent explorers who adapt on the fly.

Beast Mastery summons tanky pets dishing top single-target damage—perfect for solo clears. Marksmanship turns you into a ranged interrupt master, spiking foes before melee engages.

The game-changer Expertise slashes attack skill costs across professions, enabling melee swaps like daggers or scythes without penalty. Wilderness Survival adds traps and preparations for conditional damage or interrupts from afar.

Rangers boast strong elemental armor and blocking for midline resilience.

Ranger Role

Best For

Attribute Focus

Pet Master

Solo tanking/DPS

Beast Mastery

Bow Ranger

Ranged control

Marksmanship + Expertise

Prep/Trap Specialist

Sustained utility

Wilderness Survival

Monk: Ultimate Team Sustainer

Monks bring healing breezes to the fray, excelling as backline supports. They keep squads alive through crises, appealing to those who savor protecting allies over personal glory.

Core styles revolve around three prayer lines, mixable for hybrids:

Monk Style

Attribute

Core Abilities

Healer

Healing Prayers

Efficient ally heals, enchantments

Protter

Protection Prayers

Damage reduction, temporary invincibility

Smiter

Smiting Prayers

Holy damage (anti-undead), melee buffs

Divine Favor adds bonus healing to ally spells. Expect condition/hex removal, resurrections—essential party glue. Group roles demand game knowledge; solos lean on self-heals.

Necromancer: Endless Energy Manipulator

Necromancers match rangers in versatility, fueled by Soul Reaping's corpse-energy regen for nonstop casting. Casters at heart, they pivot effortlessly.

Death Magic summons minion armies as meatshields or explosive damage. Blood Magic steals life, regenerates energy, or pumps melee adrenaline. Curses weaken foes via misses, HP drains, or spell failures.

Hybrids shine: ritualist secondary for healing/energy support, or scythe reaper builds for sacrificial high-damage solos (post-2020 buffs).

Necro Role

Strengths

Attribute Lead

Minion Bomber

Tanking/explosions

Death Magic

Cursespammer

Debuff control

Curses

Blood Support

Sustain/energy

Blood Magic

Mesmer: Disruption Maestro

Mesmers redefine control, slowing, interrupting, draining energy, or knocking down packs—GW's unique mind-benders. Solo powerhouses with armor-ignoring damage.

Fast Casting accelerates activation and recharge, enabling spell spam others can't match.

Domination Magic dominates with interrupts and bursts. Illusion Magic hexes melee, slows, conditions. Inspiration Magic handles energy, self-protection, removals.

Meta favorites, but mastery takes practice.

Mesmer Focus

Damage Style

Utility

Domination

High burst/interrupts

Shutdown groups

Illusion

Hex/condition pressure

Anti-melee

Inspiration

Sustain

Energy/armor tweaks

Elementalist: Elemental Nuker Extraordinaire

Elementalists unleash spectacular AoE devastation, binding to fire, air, earth, or water. Nukers by trade, with tanky or supportive twists.

Fire Magic scorches via burns and storms. Air Magic penetrates armor with blinds and knockdowns. Earth Magic tanks via wards, spell blocks, armor spikes. Water Magic chills, heals lightly, forces misses.

Energy Storage doubles (or triples) pools for spam. Wards create protective zones. Monk secondaries enable healing; most builds suit newcomers.

Element

Role

Standout Traits

Fire/Air

Pure DPS

Burns, armor-piercing

Earth

Tanking/solo

Blocks, high armor

Water

Control/heal

Slows, chills

Assassin: Shadowy Critical Striker

Assassins deliver rogue precision with daggers, crit-fueled energy, and tank potential. Frontline killers who vanish or endure.

Critical Strikes generates energy and bonus damage on crits, powering diverse weapons via elites like Shadow Theft.

Deadly Arts hexes and conditions. Shadow Arts tanks with reductions, heals, teleports—solo kings.

Dagger chains offer easy entry; expand to scythes or hammers later.

Assassin Build

Weapon

Playstyle

Dagger Spiker

Daggers

Burst + KD/conditions

Shadow Tank

Any martial

Sustain/escape

Hybrid

Scythe/others

Versatile DPS

Ritualist: Spirit Jack-of-All-Trades

Ritualists wield spirits and bundles for damage, protection, or heals—like necros but spirit-centric. Beginner-friendly spammers dominate solos.

Communing spawns defensive/offensive spirits (KD, blinds, removals). Restoration Magic excels in heals, resurrections, weapon buffs. Channeling Magic unleashes DPS spirits and explosive items.

Spawning Power empowers spirits (HP, duration, recharge).

Ritualist Path

Spirits/Items

Outcome

Communing

Defensive/offense

Party shields/KD

Restoration

Heals

Ally sustain

Channeling

DPS army

Solo clears

Paragon: Buff-Shouting Spear Leader

Paragons amplify teams with spears, shields, and endless shouts—high-armor supports making groups unstoppable.

Adrenaline from Spear Mastery fuels Command, Motivation, and Leadership chants: attribute boosts, regen, armor, speed, blocks.

Leadership refunds energy on ally-affected skills, enabling cross-profession tricks like daggers.

Group essential; solos lag.

Paragon Buff Type

Attributes

Effects

Command/Motivation

Shouts/Chants

Damage/speed/regen

Leadership

Echos

Energy sustain

Dervish: Enchanted Scythe Whirlwind

Dervishes spin scythes for AoE spikes, tanking via enchantments. Frontline DPS with godly avatars.

Mysticism grants armor per enchantment, cuts costs, adds spell blocks. Scythe Mastery hits triples with conditions/KDs. Earth Prayers damage/invincibility. Wind Prayers speed, life steal, condition transfers.

Top runners at 50%+ speed; enchantment reliance differentiates from warriors.

Mixing It Up: Secondaries and Beyond

Pair primaries with secondaries for skill access—swap campaigns easily post-progress. Primary attributes (e.g., Strength) stay exclusive; experiment freely otherwise. More niches exist: solo farms, speedruns favor specifics, but casuals welcome all.

FAQs on Guild Wars Reforged Professions and Classes

1. Is there a best profession for beginners in GW1?

Rangers, assassins, elementalists, and ritualists offer straightforward, powerful builds for quick wins.

2. Can I change my profession later?

Create alts easily; secondaries swap per campaign, but primaries are account-locked per character.

3. Which class excels at solo content?

Rangers (pets), necromancers (minions), mesmers (control), assassins/dervishes (sustain) lead here.

4. How do attributes work across classes?

Invest points in primaries for max power; secondaries borrow skills without full attributes.

5. Are supports viable for PvE progression?

Yes—monks, paragons, ritualists carry groups through tough content with smart play.

Thanks for Reading

You've got the full scoop on GW1 Reforged professions—pick one, dive in, and keep following MMOJUGG for more Reforged tips.

Table of Content

Discover Our Guild Wars Reforged Shop Today!

Newsletter-Subscription

Join our mailing list for price fluctuation alerts and special promotions.
We ask for your permission for a better experience.

By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.