Time: 2025-11-29 by mmojugg Game: Guild Wars Reforged Guide Tags: Guild Wars Reforged Class

Stepping into Guild Wars Reforged as a fresh face or a veteran returning to its timeless world? The excitement is real, but picking your first profession can feel overwhelming amid all the options. Rest assured, every class shines in casual play, from story quests to Hall of Monuments completion. No single one dominates—success comes from what clicks with your style. Dive into this breakdown of all 10 professions, their core strengths, playstyles, and standout features to find your match.
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Warriors embody raw melee dominance, clad in heavy armor to lead charges or soak hits. Ideal for players craving tanky brawls or relentless damage output, they thrive up close, hacking through foes with martial weapons.
Their signature Strength attribute boosts armor penetration on attacks, amplifying close-range punishment. Primary weapon lines tie into dedicated attributes:
Weapon Type | Key Attribute | Playstyle Highlights |
|---|---|---|
Axes/Swords (1-handed + shield) | Axe Mastery / Swordsmanship | Fast strikes, solid defense with shielding |
Hammers (2-handed) | Hammer Mastery | Crowd control via knockdowns, high-impact fun |
Tactics | N/A (utility) | Stances, shouts for self-heals, blocks, speed boosts |
Adrenaline fuels many skills for conditions and interrupts. Versatile elites like Seven Weapon Stance let them wield almost any martial weapon, from daggers to bows, opening wild experimentation.
Rangers offer unmatched flexibility among martial classes, blending pets, bows, and melee for solo or group prowess. Suited for independent explorers who adapt on the fly.
Beast Mastery summons tanky pets dishing top single-target damage—perfect for solo clears. Marksmanship turns you into a ranged interrupt master, spiking foes before melee engages.
The game-changer Expertise slashes attack skill costs across professions, enabling melee swaps like daggers or scythes without penalty. Wilderness Survival adds traps and preparations for conditional damage or interrupts from afar.
Rangers boast strong elemental armor and blocking for midline resilience.
Ranger Role | Best For | Attribute Focus |
|---|---|---|
Pet Master | Solo tanking/DPS | Beast Mastery |
Bow Ranger | Ranged control | Marksmanship + Expertise |
Prep/Trap Specialist | Sustained utility | Wilderness Survival |
Monks bring healing breezes to the fray, excelling as backline supports. They keep squads alive through crises, appealing to those who savor protecting allies over personal glory.
Core styles revolve around three prayer lines, mixable for hybrids:
Monk Style | Attribute | Core Abilities |
|---|---|---|
Healer | Healing Prayers | Efficient ally heals, enchantments |
Protter | Protection Prayers | Damage reduction, temporary invincibility |
Smiter | Smiting Prayers | Holy damage (anti-undead), melee buffs |
Divine Favor adds bonus healing to ally spells. Expect condition/hex removal, resurrections—essential party glue. Group roles demand game knowledge; solos lean on self-heals.
Necromancers match rangers in versatility, fueled by Soul Reaping's corpse-energy regen for nonstop casting. Casters at heart, they pivot effortlessly.
Death Magic summons minion armies as meatshields or explosive damage. Blood Magic steals life, regenerates energy, or pumps melee adrenaline. Curses weaken foes via misses, HP drains, or spell failures.
Hybrids shine: ritualist secondary for healing/energy support, or scythe reaper builds for sacrificial high-damage solos (post-2020 buffs).
Necro Role | Strengths | Attribute Lead |
|---|---|---|
Minion Bomber | Tanking/explosions | Death Magic |
Cursespammer | Debuff control | Curses |
Blood Support | Sustain/energy | Blood Magic |
Mesmers redefine control, slowing, interrupting, draining energy, or knocking down packs—GW's unique mind-benders. Solo powerhouses with armor-ignoring damage.
Fast Casting accelerates activation and recharge, enabling spell spam others can't match.
Domination Magic dominates with interrupts and bursts. Illusion Magic hexes melee, slows, conditions. Inspiration Magic handles energy, self-protection, removals.
Meta favorites, but mastery takes practice.
Mesmer Focus | Damage Style | Utility |
|---|---|---|
Domination | High burst/interrupts | Shutdown groups |
Illusion | Hex/condition pressure | Anti-melee |
Inspiration | Sustain | Energy/armor tweaks |
Elementalists unleash spectacular AoE devastation, binding to fire, air, earth, or water. Nukers by trade, with tanky or supportive twists.
Fire Magic scorches via burns and storms. Air Magic penetrates armor with blinds and knockdowns. Earth Magic tanks via wards, spell blocks, armor spikes. Water Magic chills, heals lightly, forces misses.
Energy Storage doubles (or triples) pools for spam. Wards create protective zones. Monk secondaries enable healing; most builds suit newcomers.
Element | Role | Standout Traits |
|---|---|---|
Fire/Air | Pure DPS | Burns, armor-piercing |
Earth | Tanking/solo | Blocks, high armor |
Water | Control/heal | Slows, chills |
Assassins deliver rogue precision with daggers, crit-fueled energy, and tank potential. Frontline killers who vanish or endure.
Critical Strikes generates energy and bonus damage on crits, powering diverse weapons via elites like Shadow Theft.
Deadly Arts hexes and conditions. Shadow Arts tanks with reductions, heals, teleports—solo kings.
Dagger chains offer easy entry; expand to scythes or hammers later.
Assassin Build | Weapon | Playstyle |
|---|---|---|
Dagger Spiker | Daggers | Burst + KD/conditions |
Shadow Tank | Any martial | Sustain/escape |
Hybrid | Scythe/others | Versatile DPS |
Ritualists wield spirits and bundles for damage, protection, or heals—like necros but spirit-centric. Beginner-friendly spammers dominate solos.
Communing spawns defensive/offensive spirits (KD, blinds, removals). Restoration Magic excels in heals, resurrections, weapon buffs. Channeling Magic unleashes DPS spirits and explosive items.
Spawning Power empowers spirits (HP, duration, recharge).
Ritualist Path | Spirits/Items | Outcome |
|---|---|---|
Communing | Defensive/offense | Party shields/KD |
Restoration | Heals | Ally sustain |
Channeling | DPS army | Solo clears |
Paragons amplify teams with spears, shields, and endless shouts—high-armor supports making groups unstoppable.
Adrenaline from Spear Mastery fuels Command, Motivation, and Leadership chants: attribute boosts, regen, armor, speed, blocks.
Leadership refunds energy on ally-affected skills, enabling cross-profession tricks like daggers.
Group essential; solos lag.
Paragon Buff Type | Attributes | Effects |
|---|---|---|
Command/Motivation | Shouts/Chants | Damage/speed/regen |
Leadership | Echos | Energy sustain |
Dervishes spin scythes for AoE spikes, tanking via enchantments. Frontline DPS with godly avatars.
Mysticism grants armor per enchantment, cuts costs, adds spell blocks. Scythe Mastery hits triples with conditions/KDs. Earth Prayers damage/invincibility. Wind Prayers speed, life steal, condition transfers.
Top runners at 50%+ speed; enchantment reliance differentiates from warriors.
Pair primaries with secondaries for skill access—swap campaigns easily post-progress. Primary attributes (e.g., Strength) stay exclusive; experiment freely otherwise. More niches exist: solo farms, speedruns favor specifics, but casuals welcome all.
Rangers, assassins, elementalists, and ritualists offer straightforward, powerful builds for quick wins.
Create alts easily; secondaries swap per campaign, but primaries are account-locked per character.
Rangers (pets), necromancers (minions), mesmers (control), assassins/dervishes (sustain) lead here.
Invest points in primaries for max power; secondaries borrow skills without full attributes.
Yes—monks, paragons, ritualists carry groups through tough content with smart play.
You've got the full scoop on GW1 Reforged professions—pick one, dive in, and keep following MMOJUGG for more Reforged tips.
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