Trade Skills Guide for New World Aeternum (2025)

       by        Game: New World Aeternum Guide       

Hey, brave wanderers! Welcome to the New World: Aeternum—a sprawling island of untold riches, hidden dangers, and trade skills that'll turn you from a shipwrecked nobody into a crafting kingpin. Whether you're fresh off the beach or a grizzled vet, mastering these skills is your key to surviving and thriving in 2025. Thanks to Amazon Games for sponsoring this monster guide—we're diving deep into gathering, refining, crafting, and the Trading Post, with every gritty detail you need to conquer Aeternum. Grab your tools, Exiles of Aeternum, and get to work!  

What are Trade Skills?

Trade skills are Aeternum's backbone, split into three interlocking pillars:  

Gathering: Harvest raw resources—wood, ore, hides, and more—from the wilds.  
Refining: Process those raw goods into materials like ingots, planks, or leather.  
Crafting: Forge weapons, armor, potions, and furniture from your refined stash.
These will feed the Trading Post, your economic lifeline, where you'll buy, sell and profit. Each skill levels up from 0 to 200 (250 with expansions), unlocking better hauls and crafts. Let's break it all down - buckle up, it's a long haul!  

Gathering skills: Reaping Aeternum's Bounty

Gathering's your first step—five skills to snag the island's raw wealth. You'll need tools (forged in camps/workshops or bought from the Trading Post) and a keen eye. Here's the full scoop:  

Logging: Chopping Down Profits

Tool: Logging Axe (Flint at 0, Iron at 50, Steel at 100, Orichalcum at 150).  
What you collect: Wood from trees—Young Trees (Green Wood) to Runewood Trees (Runewood). Cacti in Brimstone Sands yield Cactus Flesh.  

Levelling path:  
0-50: Young Trees (Everfall, Windsward)—Green Wood (1-2 per chop).  
50-100: Mature Trees (Monarch's Bluffs)—Aged Wood (2-3 per chop).  
100-150: Wyrdwood trees (Brightwood)-Wyrdwood (3-4 per chop).  
150-200: Ironwood trees (Edengrove)-Ironwood (4-5 per chop).  
200+: Runewood trees (Great Cleave, rare)-Runewood (5-6 per chop).
Where to farm: Windsward for starters, Edengrove for Ironwood, Brimstone Sands for Cactus Flesh (10-20 gold per stack).  
Tips: Upgrade axes for speed - orchard stone cuts 30% faster. Logging Luck gear (crafted at 200) boosts rare drops like Timber. Sells for 5-15 gold per stack - cool gold on the side!

Mining: Striking Ore Rich

Tool: Pickaxe (flint at 0, iron at 50, steel at 100, iron ore at 150).  
What you collect: Ores and stones—Iron to Mithril, plus Stone and gems.  

Leveling path:  
0-50: Iron veins (first light) - Iron ore (5-10 per node).  
50-100: Silver Veins (Monarch's Bluff)-Silver Ore (4-8 per node).  
100-150: Gold Veins (Cutlass Keys)-Gold ore (3-6 per node).  
150-200: Oreica Veins (Shattered Mountain) - Oreica Ore (2-5 per node).  
200+: Mithril Veins (Great Rift, rare)-Mithril Ore (1-3 per node)
Where to farm: First Light for Iron, Shattered Mountain for Orichalcum, Great Cleavage for Mithril (20-50 gold per stack). Gems (Rubies, Sapphires) rarely drop a jackpot of 50+ gold each!  
Tips: Steel Pickaxe doubles speed; Mining Luck gear ups gem odds. Race to nodes—ore's hot on the Trading Post (10-30 gold per stack).

Harvesting: Picking Plant Power

Tool: Sickle (Flint at 0, Iron at 50, Steel at 100, Orichalcum at 150).  
What You Gather: Plants—Hemp to Spinfiber, plus magical finds (Rivercress).  

Leveling path:  
0-50: Hemp (Windward) fibres (3-5 per plant).  
50-100: Silkweed (Monarch's Bluffs)—Silk Threads (2-4 per plant).  
100-150: Wirefibre (Brightwood) - wirefibre (2-3 per plant).  
150-200: Spinfiber (Edengrove)—Spinfiber (1-3 per plant).
Where to farm: Windward fields for hemp, Edengrove swamps for spinfibers (15-25 gold per stack). Magical plants (Azoth Sprig, 5-10 gold) will pop up - don't miss them!  
Tips: Orichalcum Sickle cuts 25% faster; Harvesting Luck gear boosts rare yields. Relaxing gold fibres yield 5-15 gold per stack.

Tracking & Skinning: Hunt for skins

Tools: Skinning knife (flint to 0, iron to 50, steel to 100, ore to 150).  
What you collect: Hides and meat from critters—Rabbits to Mammoths.  

Leveling path:  
0-50: Rabbits/Turkeys (Everfall)-Rawhide (2-4 per kill).  
50-100: Boars/Wolves (First Light)-Thick hide (2-3 per kill).  
100-150: Bear/Alligator (Cutlass Keys)-Layered leather (1-3 per kill).  
150-200: Mammoths/Lions (Ebonscale Reach)-Infused leather (1-2 per kill).
Tracking: Radar pings animals - small at 0, large at 150+.  
Where to farm: Everfall Plains for starters, Ebonscale for Infused Leather (20-40 gold per stack). Meat (venison, 5-10 gold) adds to the profit.  
Tips: Steel Knife speeds up skinning; Skinning Luck gear increases rare drops (Pristine Fur). Pelts sell for 10-30 gold - mad gold rush!

Fishing: Reel in the riches

Tool: Fishing pole (Wooden at 0, Treated at 50, Wyrdwood at 100, Ironwood at 150) + Bait.  
What you gather: Fish, salvage (clams) and rare catches (legendary fish).  

Leveling path:  
0-50: Freshwater (Windsward)—Tadpoles, Catfish (2-3 per cast).  
50-100: Saltwater (First Light)-Mackerel, Clams (1-3 per cast).  
100-150: Hot Spots Tier 1-2 (Monarch's)-Salmon, Oysters (1-2 per cast).  
150-200: Hot Spots Level 3 (Cutlass Keys)-Swordfish, Treasure Chests.
Hot Spots: Fish Jumping Pools (Tier 1-3)-mark them on your map. Dormant after ~30 minutes.  
Bait: Firefly (night), Bread (freshwater) - check descriptions. Scavenge or buy (1-5 gold).  
Where to farm: Windsward rivers, Cutlass Keys coasts (fish 5-20 gold, chests 50+).  
Tips: Ironwood Pole + Fishing Luck gear = bigger fish. Hot spots net 50-100 gold hourly—reel 'em in!

Refining skills: Turning Raw Into Refined

Refining bridges gathering to crafting—five skills at town workstations: 
 

Smelting: Melting Metal Magic

Station: Smelter.  
Processing: Ore to Ingot - Iron Ore (4) + Charcoal (2) = Iron Ingot.  
Levels: Iron (0), Steel (50), Starmetal (100), Orichalcum (150), Mithril (200).  
Where: Iron Ore in First Light, Mithril in Great Cleave. Flux (1-2 gold) needed for higher tiers.  
Yield: Smelting Luck gear ups output—5-10 gold per ingot stack.

Woodworking: Planking Power

Station: Wood workshop.  
Process: Logs to planks—Green Wood (4) = Timber (1).  
Levels: Timber (0), Lumber (50), Wyrdwood planks (100), Ironwood planks (150), Runewood planks (200).  
Where: Windsward for Green Wood, Edengrove for Ironwood. Sandpaper (1 gold) for high levels.  
Yield: 5-15 gold per stack of furniture fuel.

Leatherworking: Tanning Hardness

Station: Tannery.  
Process: Hide to leather - Rawhide (4) = Coarse leather (1).  
Stages: Coarse (0), Robust (50), Layered (100), Infused (150), Dark (200).  
Where: Everfall for Rawhide, Ebonscale for Infused. Tannin (1-2 gold) required.  
Yield: 10-30 gold per stack—armor crafters pay big!

Weaving: Spinning cloth cash

Station: Loom.  
Process: Fibers to cloth—Fibers (4) = Linen (1).  
Levels: Linen (0), Sateen (50), Silk (100), Infused Silk (150), Spunweave Cloth (200).  
Where: Windsward for Fibers, Edengrove for Spinfiber. Crossweave (1 gold) required.  
Yield: 5-20 gold per stack—light armor goldmine.

Stonecutting: Cutting Beyond Bricks

Station: Stonecutting table.  
Process: Stone (4) = Stone Brick (1); also crafts Tuning Orbs, Heart Runes, and gems.  
Examples: Expedition Tuning Orb (10 Obsidian, 5 Damaged Fragment), Cut Sapphire (1 Damaged Sapphire, 1 Solvent).  
Where: Stone in First Light, gems from Mining/Arcana. Solvent (2-5 gold) for gems.  
Reward: Bricks 5 gold, Orbs 50-100 gold—versatile profit!

Crafting skills: Forging your destiny

Seven skills turn refined mats into power—craft at town stations:  

Weaponsmithing: Blades & Buffs

Station: Forge.  
Crafts: Swords, Axes, Runeglass Cases (e.g., Fire Runeglass: +10 Fire Damage), Honing Stones (+15% damage, 30 min).  
Mats: Steel Ingot (10), Coarse Leather (5), Lumber (3) for a Steel Sword.  
Yield: Weapons 20-50 gold, Stones 5-10 gold—raiders buy bulk!

Armoring: Gear Up or Cash Out

Station: Forge (heavy), Outfitting Station (light/medium).  
Crafts: Heavy Steel Chest (15 Steel Ingots, 10 Coarse Leather), Medium Pouch (25 Layered Leather, 10 Silk).  
Mats: Mix ingots, leather, cloth—bags need Rugged Leather Straps (5-10 gold).  
Yield: Armor 30-100 gold, Bags 50-150 gold—hot sellers!

Engineering: Ranged & Tools

Station: Workshop.  
Crafts: Orichalcum Bow (20 Orichalcum Ingots, 15 Ironwood Planks), Steel Pickaxe (10 Steel Ingots, 5 Lumber).  
Mats: Ingots, planks—ammo like Orichalcum Arrows (1 gold each).  
Yield: Bows 50-100 gold, Tools 20-50 gold—gatherers' gold!

Jewelcrafting: Gems & Glory

Station: Outfitting Station.  
Crafting: Orichalcum Ring (10 Orichalcum Ingots, 1 Cut Ruby: +10 Power).  
Mats: Ingots + cut gems (Solvent, 2-5 gold).  
Yield: Jewellery 30-80 gold - perks drive up prices!

Arcana: Magic & Potions

Station: Arcane Repository.  
Crafts: Fire Staff (15 Ironwood Planks, 10 Infused Silk), Strong Health Potion (5 Rivercress, 2 Water).  
Mats: Plants, wisps (wisp upgrade: 5-10 gold).  
Yield: Weapons 50-100 gold, potions 5-20 gold - magic cash flow!

Cooking: Feast & Buffs

Station: Kitchen.  
Crafting: Roast Venison (5 Venison, 2 Herbs: +20 Con), Fishing Bait (3 Clams, 1 Butter).  
Mats: Meat, fish, plants—recipes from exploration.  
Yield: Meals 5-15 gold, Bait/Dyes 2-10 gold—utility pays!

Furnishing: Home & Trophies

Station: Workshop.  
Crafting: Oak Table (10 Lumber, 5 Iron Ingots), Major Combat Trophy (25 Ironwood Planks, 10 Orichalcum Ingots: +5% damage).  
Mats: All gathering types—schematics from quests.  
Yield: Furniture 10-50 gold, Trophies 100-200 gold.

Trading post: Your gold engine

Every town's Trading Post is your marketplace:  
Buy: Search “Orichalcum Ingot”—filter by price/quantity. Buy order: 10 ingots at 5 gold each, 3 days.  
Sell: List Infused Leather—market rate 20 gold, or fill a 25-gold Buy Order. Sell order for 30 gold takes longer.  
Track: "My Orders shows 5 active, 3 completed - tax ~5% (1 gold on 20).  
Tips: Check rates daily—buy low (Iron Ore, 2 gold), sell high (Steel Ingots, 10 gold). Flip rare drops (Pristine Fur, 50 gold).

Pro Tips to Dominate

Early Grind: Log in Windsward, skin in Everfall—start small, scale up.  
Tool Tier: Steel at 100 cuts 20% faster—Orichalcum's 30%. Craft or buy (20-50 gold).  
Luck Gear: Mining Luck pants (200 skill) = +10% gem chance—huge ROI.  
Hot Spots: Tier 3 fishing in Cutlass Keys—100 gold hourly with Glowworm Bait (5 gold).  
Market Play: Sell Infused Silk mid-week (raid prep)—buy Fibers cheap post-event.

Thanks for reading

This is your ultimate 2025 New World Aeternum trade skill bible! Keep an eye on MMOJUGG for more island-crushing secrets. Happy crafting, Exiles of Aeternum!  

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