Time: 2025-11-11 by mmojugg Game: Murder Mystery 2 Guide
Halloween in Murder Mystery 2 has always felt like that perfect blend of chaos and creativity—ghostly lobbies, candy-fueled grinds, and godlies that still spark trades years later. As someone who's chased every unboxing thrill and leaderboard spot since the early days (minus that elusive 2015 bingo rush), I've got a soft spot for how these updates evolved from simple skin drops to full-blown live spectacles.
If you're piecing together your own MM2 legacy or just hunting for event-inspired loadouts, sticking this guide in your bookmarks could make your next session even sharper. And for those inventory glow-ups, our Roblox MM2 Shop has everything from premium guns and knives to pets, keys, boxes, and rare drops waiting to level up your game.
Let's rewind through the years, year by year, unpacking what made each one tick—from the bare-bones starters to the alien invasions of today. I'll share the highs, the quirks, and why some still haunt my private servers.
Back when MM2 was still finding its footing, the inaugural Halloween event hit on October 29 and wrapped up just six days later on November 4. It wasn't the grand affair we're used to—no crates, no battle passes, just a straightforward bingo-style challenge board that unlocked via a quick tutorial slideshow in the lobby. Picture a 3x3 grid tailored to each role: Innocents survived rounds or snagged coins for skins like the Mummy knife; Sheriffs played detective by nailing murderers early for the Web knife; Murderers racked up kills for the Jack knife or Bulls-Eye throws.
The real gems? Those role-specific rewards felt fresh and thematic, with the legendary Web and Rupture guns adding flair to defaults, and the godly Spider knife as the ultimate bingo completer. It required at least eight players per server to activate, which kept things communal but gated. No leaderboards or modes here—just pure, unadulterated skin hunting. In hindsight, it set the tone for MM2's event DNA: simple tasks yielding iconic visuals. If you're a collector, Spider remains a timeless default upgrade, trading steadily around mid-tier values today.
Jumping to October 26 through November 8, this update leveled up with the debut of a proper Halloween Box, costing 100 candies (swapped in for coins during rounds). The lobby got its spooky makeover—webs, pumpkins, the works—and players could trade gems for candy boosts or cash out for coins at a 1:1 rate. The box lineup was a skin showcase: commons like Ghosty and Witch knives, uncommons such as Wolf and Vampire, rares including the sleek Orange Marble and Bats, the legendary Scratch, and that elusive godly Hallow's Edge.
Hallow's Edge became legendary not just for its sharp design but for the family drama it sparked—I've heard tales (including my own sibling rivalries) of unboxings turning into instant heirlooms. No tiers or leaderboards yet, but the box's drop rates kept the grind addictive without feeling paywalled. This era's lobby holds up surprisingly well, even against today's polish. For new players, it's a reminder that early MM2 thrived on pure RNG joy—Bats skin still pairs perfectly with modern trails for that vintage vibe.
From October 27 to November 14, the formula refined with another 100-candy box, but skins took a slight dip in wow-factor—think Zombie and Ecto commons, Mummy and Potion uncommons, with standouts like the rare Green Marble and the godly Pumpking. Ah, Pumpking: launched oversized to the point it jammed doors, forcing a quick resize that left everyone grumbling. A notorious glitch let spammers guarantee multiples via private servers, tanking its value early on.
The gamepass shine? The Halloween Item Pack for 1,299 Robux, dropping the BattleAxe knife, Traveller pet, and that fluttering Bats effect—bat wings in motion that scream peak Halloween without needing a kill trigger (though it'd be chef's kiss with one). No battle pass, but trading 100 candies for Hallow's Blade via the Mysterious Traveller NPC added a merchant twist. Effects like this elevated loadouts beyond visuals, influencing how we'd chase synergies for years. Solid for its time, but the skin slump keeps it from god-tier status.
October 25 to November 12 brought tiers for the first time—100 levels at 100 candies each (free starter)—unlocking a parade of rewards like Pumpkin, Slime knife, Haunted variants, and the capstone godly BattleAxe II. The box used Skeleton Keys (traded for candies) and introduced chromas with the Boneblade and its shimmering counterpart, a rumor-turned-reality that had unboxers losing their minds. I still recall the screenshot frenzy when that first Chroma dropped—pure elation.
Leaderboards debuted too, pay-to-win style via candy buys, crowning top collectors with Gold, Silver, Bronze, and Red Hallow knives (Silver's metallic sheen remains a trophy flex). The standalone Batwing gamepass for 2,499 Robux rounded it out. Extended by community outcry, it showed Nikilis listening. Chromas changed the game forever, birthing a rarity chase that's still meta.
Running October 26 to November 16, this 40-tier event (1,000 candies per, totaling 124,000 for full clear) welcomed custom modeling from a new artist, birthing the Elderwood set—Scythe ancient at 80,000 candies post-tiers, Revolver godly in the box. Tiers doled out Webbed knives, RIP guns, Zombified variants, and effects like Candies, with the Ghostly Item Pack (1,699 Robux) adding Ghostblade godly, Ghosty pet, and Ethereal trail.
The twist? A pure-grind leaderboard—no paywalls, just candy pickups for Blue, Bronze, Silver, and Gold Elderwood rewards (top 100 snagged Blue). Elderwood's organic, bone-like aesthetic became iconic, pairing flawlessly with Nik's Scythe for duo vibes. Criticism hit on Scythe's steep cost, but the custom art marked a visual upgrade era. Pro tip: Elderwood holds value for its rarity—worth farming trades if you're building a forest-themed kit.
October 26 to November 22 split into main tiers (30 at 600 candies) and a delayed Part 2: Scary Mode, a Piggy-inspired portal challenge with doors, teddy hunts, and clown roles. Main rewards spanned Pumpkin to Hallowscythe ancient (80,000 candies extra), box drops like Carved and Ghosts knives, and the Vampire Item Pack's Edge knife plus effect. Daily challenges gifted free tiers and bones for box opens.
Leaderboards awarded Vampire's Edge variants (Gold for first, etc.), but Scary Mode? Tester love clashed with player hate—too clunky, too niche. Still, the carnival lobby and fire-candy variants (x5 value) made grinding electric. It pioneered multi-phase events, proving MM2 could branch into mini-games without losing core appeal.
October 23 to November 25 introduced the Evo system via Reaver gamepass (1,699 Robux), evolving a rare knife through EXP tiers to ancient status. 30 tiers unlocked Aliens, Gothic guns, Wraiths, and the ancient Harvester gun at tier 30 (with unique trail and sound)—first of its kind. Box had Candleflame godly and Chroma variant, leaderboards dished Harvester colors (Gold for top grinder; I went all-in for 33 days straight, no regrets... mostly).
The longest board ever tested endurance, but EVO's progression hooked collectors. Harvester's dark gold grew on me over time—pairs eerily with candle flames. This update nailed iteration: old vibes, fresh mechanics.
October 16 to November 10 flipped the script with Survivor vs. Zombie factions—pick your side for tailored 20-tier passes (600 candies mostly, 50,000 for finale). Survivors nabbed Makeshift knife; Zombies got Bat. Box dropped Elderwood Blade godly and Chroma, Spectre bundle (3,399 Robux) added Phantom knife, gun, and Ghostly effect. Leaderboards crowned Elderwood Blade variants.
The versus energy—team signs, competing candy tallies—made lobbies alive. Survivor side edged the win, but the split rewards fostered rivalries. Hands-down peak creativity; I traded favors across teams for those blades.
October 17 to November 21 recycled Traveler with a 30-tier pass (300 candies), unlocking Ghosts effects to Traveler's Axe ancient (30,000 candies). Box had Traveler's Gun godly/Chroma, Darkness bundle dropped Darksword knife and effect. Leaderboards gave Traveler's Axe colors, but coins mixing with candies? Grinding nightmare, sparking major backlash.
Decorated every map for immersion, plus Ghoulish knife via Roblox item. Solid bundle, mid execution—feels like a breather year.
October 16 to December 9 (second-longest run) added Vampire Hunt mode—vamps turn bat, hunters snipe, villagers lantern-up. New maps: Vampire's Castle, village. 20-tier pass (800 candies) led to Vampire's Axe ancient (98,000 extra), box with Vampire's Gun godly. Leaderboards innovated purple trophies for top 100.
Spirit & Soul bundle and Haunt event tie-in amped the hunt. Mode rewards like Bat Swarm effect rewarded plays, not just grinds—fresh air after 2023's slog.
Ongoing since October 18, this alien-themed bash crashes a spaceship into the lobby via live countdown cutscene (gifting Lil' Alien pets). Spaceship map joins returns like Manor; 25-tier pass (800 candies, 109,200 total) unlocks UFO knives to Raygun godly (90,000 extra, Chroma chance). Box drops Alienbeam godly, Xenotech bundle (3,399 Robux) adds Xenoknife/gun and Xeno effect.
No coins, just candy-to-coin swaps; first non-common effects in pass. Leaks hyped it, shattering player peaks. Live event steals the show—future-proof spectacle.
My Tier List Verdict S: 2022 (team wars genius), 2020/2021 (modes + EVO depth). A: 2016/2018/2025 (crates/chromas/live flair). B: 2015/2017/2019/2024 (solid starters/modes). C: 2023 (mixed mess).
Halloween edges Christmas for me—more bite, less jingle.
Chroma variants like 2018's Boneblade top the list due to <1% box odds and first-of-kind status. They trade 2-3x base godlies today for their shimmer meta in showcases—perfect for flexing in public lobbies without overkill.
Early ones (2018) favored buyers; 2019 shifted to pure pickups, with 2021's marathon rewarding stamina. 2022's team filter adds strategy—ideal for groups. Tip: Private servers for safe candy farms, but cap at 50/round sans Elite.
2020's Piggy homage faced backlash for clunky controls (no jumps for clowns) and niche appeal amid main-game fatigue. Backlash buried it, but 2025's live success hints at revamps—maybe streamlined for casuals.
2017's Bats effect syncs seamlessly with Harvester's trail for aerial menace; 2019 Elderwood skins amplify its organic vibe. For value, 2022's Ghostly from Spectre bundle elevates any dark loadout—trades hold steady at bundle price.
Focus pass tiers for Raygun (grind 200k+ candies via dailies/maps like Spaceship); box Alienbeams with keys from tiers. Exchange extras for coins—avoids bundle FOMO while netting multiples (event allows duplicates).
From bingo basics to spaceship showdowns, MM2's Halloween legacy keeps the thrills coming. Keep an eye on MMOJUGG for more deep cuts into Roblox's wildest updates. Stay sharp out there.
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