PoE2 Patch 0.2.0E: Monster Speed & Charm Upgrades

       by        Game: Path of Exile 2 Guide       

Yesterday, Grinding Gear Games (GGG) unveiled a slew of changes to Path of Exile 2's Dawn of the Hunt (0.2.0), and today - 10 April 2025 - they've followed up with more. The 0.2.0E patch, due tomorrow, 11 April at 10:00am NZ time, bundles these updates with fresh tweaks based on player feedback. From taming monster swarms to tweaking charms, it's a meaty update worth a look for any exile. If you're excited by these deep dives, our website is a handy place to go for more, and our store has some extras you might find cool. Let's unpack what's coming to Wraeclast tomorrow.

0.2.0E Patch Highlights: Speed, Balance, and Beyond

GGG's latest post, dropped today, builds on yesterday's promises with a focus on monster speed, boss adjustments, and quality-of-life wins—including a beefy charm overhaul. Deploying tomorrow at 6:00 AM GMT+8, 0.2.0E isn't the final word—more's in the pipeline—but it's a hefty step forward. Here's what's cooked and ready to go.

Monster Speed: Swarm Control Unleashed

Players have been vocal about getting overwhelmed, and GGG's tackling it with act-specific and general fixes:  
General tweaks: Humanoid monsters (Cultists, Faridun, Tribal Humans) lose interruptable melee attacks, stopping relentless pursuit. Haste Aura's from fast monsters completely.  
Act 1:  
Werewolf and Tendril Prowlers walk post-melee, running only if you bolt far.  
Hungering Stalkers drop 12% life and damage—quick but fragile now.  
Fewer Bloom Serpents in Red Vale, halved Venomous Crabs in Hunting Grounds.  (oh i will miss it)
Freythorn Cultists ditch interrupts, Axe/Mace wielders walk after swings.  
Blood Cretin pools reduced from 6 to 4 seconds, AoE visuals tightened.  
Ogham Manor's tough monster density thinned out.
Act 2: Boulder Ants swapped for Risen Maraketh in Titan Valley; Faridun lose attack interrupts.  
Act 3:
Diretusk Boar and Antlion Chargers push sideways, not forward.  
Lost City slashes ranged mobs; Azak Bog slashes ranged and elites, plus interrupt fixes.  
Slitherspitter's poison spray in Venom Crypts now deals physical damage, not chaos damage (bug fix).
A broader spawn density fix is coming later - some rooms won't hog all the mobs anymore.

Boss fights: Less Frustration, More Clarity

Viper Napuatzi: Chaos rain reduced in quantity and size, cleanup accelerated for clearer follow-ups.  
Uxmal: Less location swapping, no mid-air ES recharge, less Flame Breath spam.  
Xyclucian: Ground foliage removed for better effect visibility.
Minions:Smarter resurrection timer:
First minion death sets 7.5 seconds; subsequent deaths stack less, avoiding endless resets.  
Spectre/Beast: Disenchanting unbinds them for reuse; tamed beasts squeeze through player-sized gaps.
Player balance: Small but powerful
rally support:Now buffs all melee attacks, not just Strikes/Slams.  
Fame: Remains intact when interrupted (Hammer of the Gods, Spear of Solaris).  
Ritualist Fix: Blood Boils will now also spread on exploding deaths with Herald of Blood.
Crafting:
Runes: All Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone, and Vision runes now mod wands and staves.  
Renly's shop in Burning Village adds a blank rune that can be forged into any elemental rune - an early game saver.
Power: Foliage Pass Ground foliage has been optimised across maps for smoother frames.

Coming after the weekend: Charms, Stash, and Atlas

Charm System Overhaul:

Charms have been a sleeper system in Dawn of the Hunt - underused and clunky since launch. GGG is finally giving them the spotlight they deserve, aiming to make them a build defining staple rather than an added gimmick. Here's the breakdown:  
Slots revamped: Belts now roll charm slots as implicits based on drop level—1 up to level 32, up to 2 until 64, and up to 3 at 65+. Divine Orbs reroll the number. Unique Belts cap at 3 (for now - GGG's teasing a future cap lift). This means more Charm slots without hunting rare uniques, opening up build flexibility.  
Charm Power Boost: Several charms failed to shield you from their triggering hit - think fire damage and then the buff. This has been fixed. In addition, GGG's charm mods have been buffed across the board. Expect beefier effects like higher charge gains (e.g., Ngamahu's Chosen might push past max Rage), longer durations (e.g., The Black Cat's shock protection could stretch further), or even new triggers. Exact numbers are TBD, but the goal is clear: make charms feel rewarding, not niche.  
Why it matters: With slots easier to snag and effects packing more punch, charms could shift from “nice-to-have” to “must-slot.” Imagine stacking three souped-up charms on a high-level belt - sudden immunity to disease or burst damage spikes could redefine your play style. GGG is banking on this to deepen customisation without adding complexity.
Stash Affinities: Socketables, Fragments (Tablets/Trial Keys), Breach, Expedition, and Ritual get tabs; Charms slot into Flask tabs too.  
Atlas Bookmarks: Right-click nodes for up to 16 labelled bookmarks - icons and a list make navigation a breeze.

Why 0.2.0e Hits the Mark

This patch keeps GGG's hotfix streak alive, blending immediate relief—like monster speed tweaks and boss nerfs—with groundwork for bigger wins, especially charms. The Charm overhaul stands out: more slots and punchier effects could make them game-changers rather than afterthoughts. Tomorrow's drop tightens the grind, while post-weekend plans promise a deeper polish. It's GGG that keeps the chaos of Wraeclast exciting, not punishing.

Thanks for Reading

The 0.2.0E patch is set to refine Path of Exile 2's wild edges, from calmer monster packs to charms that might just steal the show. With more brewing, Wraeclast's evolution continues - keep an eye on MMOJUGG for the next chapter!

Special Pack for Your Endgame:

Also, we made some packs for your endgame! Easy Trading (Divine x50, Exalted x400), All-in-One Quality Pack (Etcher, Whetstones, Scraps, Baubles), and Ultimate Skill Pack (Gemcutters and Jewellers). Awesome, right? Check them Out!

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