Time: 2025-09-21 by mmojugg Game: Path of Exile 2 Guide Tags: The Third Edict

Hey Exiles, if you're grinding through Path of Exile 2's endgame, the Trial of the Sekhemas is a must-know challenge. It's not just a gateway to powerful Ascendancy points but a goldmine for currency if you play it right. This roguelike-style trial tests your build's limits with its Honor system and room-based navigation, but with the right approach, you can turn runs into consistent profits. In this detailed guide, we'll cover mechanics, strategies, and all the lucrative drops to help you thrive. For seamless gearing, why not bookmark our site for quick access and swing by our Path of Exile 2 shop to grab Divine Orbs, crafting currency, omens, and more? Let's dive into the sands of Sekhema and claim your rewards.
The Trial of the Sekhemas is one of two core Ascendancy Trials in Path of Exile 2 (the other being the Trial of Chaos), introduced as a brutal Maraketh-themed gauntlet in Act 2. It evolves into a scalable endgame activity, where you navigate multi-floor layouts filled with combat encounters, traps, and bosses. At its heart is the Honor system: a depletable resource tied to your health and energy shield that doesn't regenerate naturally—losing too much Honor ends your run, even if you're still alive.
To start, you'll need a Sekhemas Coin (such as the Test of Will Barya or Djinn Barya), which can be obtained from bosses like the Watchful Twins or through campaign drops. Place it on the Relic Altar to begin, selecting relics for buffs. Early on, it's about unlocking your first Ascendancy class at the Altar of Ascendancy; later, it's for farming extra points (up to a total of 8) and loot.
Higher difficulties (Level 75+ for points 7-8) amp up the challenge with more floors and more formidable foes, but the rewards scale accordingly.
This trial shines for ranged or mobile builds—melee classes often struggle due to the Honor drain from close-quarters hits—but with preparation, anyone can farm it profitably.
Understanding the basics is key to survival and efficiency. Here's a breakdown:
Honor represents your "dignity" in the trial—it's your max life + energy shield value at entry, but damage reduces it permanently without regen. Relics can boost max Honor, add resistance (aim for 75%+ to mitigate losses), or provide recovery mechanics. Pro tip: Stack Honour Resistance relics from lower runs or trade channels to cap it early.
Losing all Honor kicks you out, so prioritize evasion, blocking, or kiting over tanking hits.
The trial unfolds across floors (1-4 in endgame), with a map showing 2 rooms ahead. Each room has a challenge type (e.g., kill all enemies, survive waves) and potential Afflictions—debuffs like:
Purple Smoke: Hides upcoming Afflictions (scout carefully)
Fiendish Wings: Monsters gain 25% speed and can't be slowed below base
Blunt Sword: 40% less damage for you and minions
Dark Pit: Traps deal 100% more damage
Deceptive Mirror: Random room redirection
Plan paths to avoid stacking penalties—skip vision-blockers or speed debuffs if possible, favoring routes with boons (buffs like extra keys) for better loot flow.
Caches on floors 2+ can be "Superior" or "Prime" for bonus rarity, opened with color-matched keys earned en route.
Relics are equippable modifiers slotted at the altar (crafted with currency for endgame). They drop everywhere—monsters, chests, shops—and are a major profit source. Valuable mods include:
Quantity of relic drops (stack for more loot)
Movement speed (speeds up clears, eases boss phases)
Honour Resistance or max Honour boosts
Magic relics with combos like "Quantity of Keys + Movement Speed" can sell for 20–200 Exalted Orbs; use Orbs of Augmentation on single-mod ones to roll extras.
Unique relics like "The Last Flame" (35+ Divines) are rare boss drops but game-changers for tough runs.
Run at area level 80+ for optimal loot quality, as it enhances all drops beyond just relics.
The Trial of the Sekhemas outpaces many farms for Divine Orbs and Exalts due to its dense loot pool—jewels, relics, and chests make it efficient for 10–20 minute runs. Focus on speed and quantity for hourly profits of 50+ Divines with a tuned build.
Here's how to maximize gains:
The bulk of profit comes from these—grab every key (red, blue, green) to open multiples. "Golden Treasure" variants drop Chaos and Divine Orbs at rates higher than those of Atlas maps.
Prioritize quantity relics to flood your key count.
Jewels drop like rain—magic, rare, and Grand Spectrum variants are hot sellers.
Grand Spectrum Jewels (from Spectrum Chests post-boss): Ruby (28 Divines), Sapphire (6 Divines uncorrupted), Emerald (up to 78 Divines)
Regular/Time-Lost Jewels: Reforge at benches for mods like lightning pen or attack speed; even basic crafts sell for 10–20 Exalts
Players report 3+ Grand Spectrums in 5 runs at Level 78–80.
Bosses on Floor 4 (like Zarohk) drop uniques such as "The Last Flame" (35+ Divines) or "Temporalis Silk Robe" (mirror-tier value).
Magic relics with utility rolls (e.g., relic quantity + speed) fetch 20–30 Exalts; identify and price-check everything over 5 Exalts.
Level 80 runs ensure high-iLvl rares, currency shards, and vendor refreshers. The trial's density beats white maps for consistent clears.
Before the final boss, advertise on Trade 1–3 channels or Discord: Charge 1 Divine per player for Ascendancy points (or 100–150 Exalts for quick fills). Safer on Discord to avoid scams—many farm this exclusively for 10+ Divines/hour extra.
Stack quantity mods and movement speed for faster loops—aim for 3–4 runs/hour. Budget builds (2–5 Divines) work, but invest in Honour resists for consistency.
Floors 1–3 build tension with mini-bosses like Rattlecage (wave survival) or Balbala (caster-focused adds), but Floor 4's pinnacle is Zarohk, the Temporal—a time-manipulating horror.
Phases: Zarohk rewinds time, summons echoes, and deploys hourglass adds—collect them fast with movement speed to avoid wipes
Tips: Kite constantly; burst casters first. Honour drain is brutal, so use relics for temp invulnerability or regen. Ranged DPS shines—melee needs god-tier resists
Rewards: Ascendancy points, unique relics, and high-chance Grand Spectrums
For full unlocks, combine with Trial of Chaos runs using the "Cowardly/Deadly/Victorious Fate" modifiers at Level 65 or higher.
Build Focus: Ranged/mobile (e.g., Lightning Arrow Deadeye) for Honor safety; overlevel to 5+ above trial area for breathing room
Relic Crafting: Augment low-mod relics; buy cheap bases from trade for flips
Pathing: Always peek 2 rooms ahead—branch for boons, dead-end Afflictions
Risk Management: Free first run for relic farming; trade for Honour gear if stuck
Scaling: Bump to Level 80 post-Act 4 for peak loot; use Sekhemas Coins for repeats
Community vibes? Players love the roguelike thrill but complain about melee bias—patch notes hint at melee buffs on the way.
Complete Act 2's "Ascent to Power" quest, grab a Sekhemas Coin from the Watchful Twins, and place it on the Relic Altar in the Desert Map area.
Stack Honour Resistance relics to 75%+, boost max Honour, and play defensively—kite enemies to minimize hits, as Honor doesn't regen.
Absolutely—jewels and relics yield 50+ Divines/hour at Level 80, plus carry fees. It's more consistent than early maps for currency.
Ranged or mobile builds like Deadeye or Trickster excel due to kiting; melee needs heavy resists but can work with overleveling.
Yes, farm Level 75+ runs or combine with Trial of Chaos using Fate modifiers for points 7–8.
The Trial of the Sekhemas isn't just a hurdle—it's a powerhouse for Ascendancy unlocks and steady Divine Orb farming in Path of Exile 2. Nail the Honor mechanics, stack those relics, and watch your currency soar from jewels, uniques, and carries. Whether you're aiming for a mirror-tier drop or simply stacking Exalts, intelligent pathing and speed will keep you ahead. Keep following MMOJUGG for fresh Path of Exile 2 strategies and endgame insights to conquer Wraeclast. Happy hunting, Exiles!
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