Time: 2025-09-23 by mmojugg Game: Path of Exile 2 Guide Tags: The Third Edict

Welcome, Exiles, to the ultimate guide for leveling a Witch in Path of Exile 2 Patch 0.3! Whether you're a seasoned player or a newcomer ready to dive into the dark and thrilling world of Wraeclast, this guide will help you breeze through the campaign as a Witch using a powerful hybrid minion-magic build. With the right skills, gear, and strategies, you'll be melting bosses and clearing mobs with ease. Curious to dominate the game and stock up on essential items? Be sure to bookmark our site and explore our Path of Exile 2 shop for crafting currency, Divine Orbs, and more to enhance your journey!
The Witch is a versatile class in Path of Exile 2, excelling in both spellcasting and minion-based gameplay. Patch 0.3 introduces buffs to key skills like Chaos Bolt and quality-of-life improvements to others, making this hybrid build a fantastic choice for players who want a safe, effective, and satisfying leveling experience. This guide focuses on a playstyle that combines chaos damage spells with minions to tank and deal supplementary damage, allowing you to stay at a safe distance while your enemies fall.
As you begin your journey in Act 1, your Witch will quickly acquire essential items and skills to establish the foundation of this build. Here's how to get started:
Wand (Main Hand): Early in the campaign, you'll find a wand with the Chaos Bolt spell. This skill is your primary damage dealer, dealing chaos damage and inflicting Wither on hit, which reduces enemy chaos resistance. The recent patch buffed Chaos Bolt, making it even more effective for early-game clearing.
Rattling Scepter (Off-Hand): This scepter summons two skeletal companions that tank enemy hits and contribute to combat. It also grants additional Spirit, allowing you to summon more minions as you progress.
Contagion: Your first uncut skill gem in Act 1, Contagion applies a damage-over-time (DoT) debuff to enemies. When an affected enemy dies, the debuff spreads to nearby enemies, creating a chain reaction. Pair it with the Swift Affliction support gem for a direct damage boost.
Unearth: Found in a chest early on, Unearth lets you hit corpses (including those of your skeletons) to summon Hedcr minions. These temporary minions aren't your main damage source but distract enemies, giving you space to cast spells safely.
Frost Bomb: Craft this skill gem for a powerful area-of-effect (AoE) ice damage spell. It's particularly effective against early bosses that remain stationary, as it detonates for high burst damage.
Flame Wall: This skill burns enemies and enhances your projectiles with fire damage. Support it with the Fortress gem to create a circular wall, making it easier to surround bosses and amplify your damage.
Your early game strategy revolves around applying Contagion to enemies, casting Chaos Bolt to lower their chaos resistance, and using Unearth to summon minions for distraction. Place Flame Wall strategically to boost your projectile damage. This setup ensures you deal consistent DoT while staying safe behind your minions.
As you progress into Act 2, your build remains largely the same but gains new tools to enhance its power. Your goal is to maintain enough Intelligence to level your skills while investing in Strength from the passive skill tree for minion durability.
Essence Drain: By the end of Act 1 or early Act 2, you'll unlock Essence Drain (requires skill gem level 3). This becomes your main skill, paired with support gems like Arcane Temper (for increased casting speed) or Venom (for additional chaos DoT). Essence Drain synergizes with Contagion, spreading both DoTs when enemies die.
Skeletal Sniper: Craft this skill gem to summon ranged minions that benefit from Flame Wall's fire damage. Support them with Increased Attack Speed and Chance to Inflict Poison for maximum effectiveness.
Raging Spirits: After defeating the King of the Mists in Freighton Village (Act 1), you'll gain a permanent buff that increases your Spirit by 32 and unlocks Raging Spirits. These fiery skulls deal supplementary damage and benefit from support gems like Marshall Temper (for attack speed) and fire damage amplifiers.
Focus on nodes that boost spell and minion damage. Search for "minion" nodes in the skill tree to prioritize:
Minion damage and life
Minion revival speed
Lord of Horrors for better minion reservation
Avoid heavy investment in chaos damage nodes early on, as your skills scale primarily with gem levels and weapon stats. A strong wand with spell damage or chaos damage will provide more value than passive tree nodes at this stage.
At the end of Act 2, you'll unlock your ascendancy after completing the Trials of Simas. For this build, consider:
Infernalist: Boosts maximum life and resistances, with later upgrades increasing Spirit for more minions.
Leech: A solid choice for minion builds, providing survivability and sustain.
Both options work well, so choose based on your preferred playstyle—Infernalist for durability or Leech for sustain.
Act 3 is where this build truly shines. Without changing gear, you'll cut through enemies effortlessly, thanks to the synergy between your skills and minions. However, bosses like Durani (with 200k health) can be challenging due to their tankiness. Here's how to handle them:
Positioning: Place Flame Wall around the boss to enhance your projectiles with fire damage. Your Skeletal Snipers and Raging Spirits will also benefit from this.
Minion Tanking: Let your minions absorb boss attacks while you cast Contagion and Essence Drain from a safe distance. Use Chaos Bolt to reduce chaos resistance.
Patience: DoT builds are slow but steady. Avoid rushing and focus on consistent damage application.
In Act 3, consider adding:
Curse (Elemental Resistance Reduction): A new combined curse in Patch 0.3 reduces enemy elemental resistances, boosting your fire-enhanced projectiles and minions.
Skeletal Storm Mages: Replace Arcane Temper with Concentrated Effect or Electrocute for higher damage. These mages deal chain lightning, making them excellent for clearing crowds and melting bosses.
With Skeletal Storm Mages, you can run through areas while your minions teleport and clear enemies with chain lightning. This makes Act 3 feel like a breeze, even against tough bosses.
Gear Upgrades: Look for wands with high spell damage, chaos damage, or +1 to skill levels. These significantly boost your Chaos Bolt and Essence Drain. Minion gear is secondary but helpful if you find +minion level modifiers.
Mana Management: If mana becomes an issue, prioritize mana regeneration or reserve reduction nodes in the passive tree.
Stay Safe: The beauty of this build is its safety. Let your minions tank while you cast from a distance. Avoid face-tanking bosses, and take fights slowly.
Loot Filters: Use a loot filter tailored for Witch builds to prioritize relevant gear and currency. Check community resources like Discord for updated filters.
It's a hybrid build combining chaos damage spells (Contagion, Essence Drain, Chaos Bolt) with minions (Skeletal Snipers, Raging Spirits) for tanking and supplementary damage.
When an enemy affected by Contagion dies, it spreads both Contagion and Essence Drain's DoT effects to nearby enemies, creating a powerful chain reaction.
Infernalist offers durability and Spirit for more minions, while Leech provides sustain. Both work well, so choose based on your playstyle.
Early game, minions provide safety by tanking, and your spells scale better with gem levels and weapon stats than passive tree chaos damage nodes.
Use Flame Wall to boost projectile damage, let minions tank, and apply Contagion and Essence Drain consistently. Stay patient and avoid rushing.
This Witch leveling guide for Path of Exile 2 Patch 0.3 equips you with the tools to conquer the campaign with a fun and effective hybrid build. By blending chaos damage spells with tanky minions, you'll enjoy a safe and satisfying playstyle that scales well into later acts. Keep an eye on MMOJUGG for more guides, tips, and resources to elevate your Path of Exile 2 experience!
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