PoE2 0.2.0f Patch: Ascendancy, Charms, and More

       by        Game: Path of Exile 2 Guide       

The latest update to Path of Exile, patch 0.2.0f, brings with it a host of changes that improve gameplay, tweak mechanics, and fix annoying bugs. From Ascendancy class respect to new Stash tab affinities and Atlas bookmarks, this patch is packed with improvements for casual players and hardcore grinders alike. If you're looking to stay ahead in Wraeclast, bookmark our site for more guides and check out our store for exclusive in-game gear to enhance your experience.

Respeccing Ascendancy Classes: More Flexibility for Builds

One of the standout features of patch 0.2.0f is the ability to respec ascendancy classes. By repeating an Ascendancy trial, players can now change their chosen Ascendancy class at the Ascension Device, provided they have the necessary points and are out of points in their current class. Need to refund passive points? Balbala or the Trialmaster can help.
Additionally, Trials of Chaos have been adjusted for accessibility:
7-chamber trials (granting up to 4 points) are now available from level 55 (down from 60).
10-chamber trials (worth up to 6 points) can now be attempted at level 65 (down from 75).
This change makes experimenting with builds more forgiving, allowing players to adjust their strategies earlier in the game.

Charm system overhauled: Power Up Your Belts

Charms have received significant updates, particularly for belts:
Belts level 30+ now have 1-2 charm slots, while belts level 60+ have 1-3 slots (applies to new belts only).
Explicit modifiers for additional charm slots on belts have been removed, although unique belts such as Zerphi's Genesis and Ingenuity retain existing modifiers.
Bijouborne will retain their charm slots, with plans to increase the maximum to 6 in the future.
Life, mana, and guard restoration prefixes on charms have been massively buffed, and existing items can be updated with a Divine Orb.
Most charms (except Golden Charm) have had their maximum charges and charges per use halved, speeding up recharging.
Stone Charm now has a base duration of 3 seconds (up from 2.5).
These changes make charms more powerful and encourage strategic belt selection, especially for high-level players.

Atlas bookmarks: Navigate with Ease

Navigating the atlas is now smoother with the introduction of atlas bookmarks. Players can:
Right-click on a node to create a bookmark with an icon and optional label.
Store up to 16 bookmarks, which are displayed as icons on the screen for easy scrolling or instant access.
View a list of bookmarks below the atlas legend.
This feature is a game changer for map runners, making it easier to keep track of favourite nodes or high-value locations.

New Stash Tab Affinities: Organize Like a Pro

Stash management just got better with new affinities for:
Socketables Fragments (including tablets and trial keys) Breach Expedition Ritual These affinities streamline inventory organisation, saving time for players juggling multiple currencies and items.

Endgame and Crafting Tweaks

Patch 0.2.0f refines the endgame experience:
Pinnacle bosses now have unlimited respawn attempts at difficulty 0, reducing frustration.
Tower and Hideout maps feature more Rare monsters, with the last Rare dropping a map of the same level (if Waystone Chance allows).
UI tracking for Rare and Unique monsters has been added to Unique, Tower and Hideout maps.

Crafting has also been improved:

Lesser runes no longer drop after level 31, and medium runes no longer drop after level 52, increasing the drop rate of greater runes at higher levels.
Rogue Exiles will drop items with appropriate rune levels.
Sceptres now support sockets and new talisman modifiers for minion upgrades.

Totem and Player Skill Enhancements

Totems are tougher with patch 0.2.0f:
Totem skills gain scaling Elemental and Chaos resistance starting at gem level 13, reaching +75% Elemental and +35% Chaos at level 20.
Ironwood Support grants totems +10% to maximum Elemental resistance.
Player skills have also been tweaked:
Shard Scavenger now restores grenade cooldowns and prevents crossbow attacks from consuming bolts for 2 seconds.
Shockwave Totem's attack time has been reduced to 1.5 seconds, with adjusted damage and quality effects.
Frozen Locus can interrupt other skills and Glacial Lance can chain terrain.
Storm Lance, Raise Shield, and others have received new support compatibility or clarified wording.

Monster and Stun Adjustments

Monsters are less punishing:
Endgame monsters won't relentlessly chase players out of range.
Certain monsters, such as Zarokh, the Temporal, and The Immured Fury, are less minion-focused.
Light Stun mechanics have been toned down, with reduced Stun damage from monsters, especially for Elemental, Chaos, and ranged attacks.
A new Passive Skill Tree cluster near Chaos Inoculation increases Stun and Ailment thresholds based on Energy Shield.

Bug Fixes and Hotfixes

Patch 0.2.0f addresses numerous bugs, including:
Fixed Evasion rating incorrectly granting armour.
Corrected totem stat display for Ripwire Ballista and Dark Effigy.
Fixed issues with corrupted skill gems losing their corruption.
Fixed visual and functional issues with skills such as Glacial Lance, Firestorm, and Meditate.

The hotfixes include

Hotfix 1: Fixed dynamic resolution black screen issues on AMD GPUs and atlas objective display.
Hotfix 2: Fixed a bug that increased the chance of Light Stun and added a Trialmaster NPC for passive point refunds.
Hotfix 3: Reversed rendering updates that caused black screens or missing lighting.

Thanks for Reading

Patch 0.2.0f is a robust update that refines Path of Exile's core systems while introducing quality-of-life features like atlas bookmarks and stash affinities. Keep an eye on MMOJUGG for more updates, guides and tips on how to dominate Wraeclast!

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