Modifier tweaks: Buffs and Nerfs
Physical Thorns: Rare item mods buffed up to 3.5x on the highest tier (lowest tier unchanged) - thorns hit back harder.
Item Rarity: Top tier suffix now 25% (was 30%), prefix 25% (was 32%) - rarity reduced a bit.
Golden Charm: increased item rarity by 15% (was 20%)-less bling per charm.
Breach Rings: Implicit max quality 40% (was 50%, Divine Orb updates), drop chance reduced-rarer rings, less quality sap.
Elemental damage mods: First two tiers on weapons reduced, lightning damage slightly reduced - early game sparks dimmed.
Mana mods:
Amulets: Max mana increased by 3-4%, 5-6%, 7-8% (was 5-6%, 7-8%, 9-10%).
Belts/Gloves/Boots: +105-124 max mana.
Helmets: +125-149 Max mana.
Wands/Sceptres/Staves/Focii: +150-164 Max health.
Rings: +165-179 Max mana.
Sceptres: +4 to Minion skills (was +5, existing items safe), 80% increased Presence AoE (was 30%, Divine Orb updates).
Corrupted mods:
Jewels: +4-6 to attributes (was +5-10).
Helmets/Rings: Drops 1-2% Health regen/sec for 1-2% increased Health regen rate.
Gloves: Gone-RIP slow debuffs increased by 20-30%.
Relic Mod: Trader extra options now +1 (was 2-3, Divine Orb can nerf).
Modifiers are shifting - thorns spike, rarity drops, and mana caps tighten.
Jewel and Passive Changes
Starting Notables: Can't be instilled or rolled on uniques like Megalomaniac - existing bugged Sorceress/Witch items remain unchanged.
New Jewel Mods: Match new passive skills (e.g. Companion max health boosts) - new synergies coming.
Rare Stat Mods: Blind Effect, Recovered Health, etc. keep min values but lower max values - less extreme outliers.
Aura effect: No longer on Jewels/Lost Jewels - Auras remain grounded.
Fletching Mods: 4-6% (Jewels) and 2-3% (Time-Lost) increased Quiver bonuses (was 5-15%, 3-7%).
Energy generation: Jewel mod 2-6% (was 3-7%, Divine Orb rerolls).
Jewels are pivoting - new options, trimmed extremes, and a golden twist.
Why It's a Big Deal
This item overhaul is a crafting and loot lover's dream. Jeweller's orbs give you socket mastery, crossbows pack a bigger punch, and rune tiers add progression depth. Thorn buffs and rarity nerfs shake up gear priorities, while over 100 new uniques (teased earlier) loom on the horizon. It's a balance pass with buffs where it counts - tomorrow's drop on the 4th of April is your chance to forge something epic. Wraeclast's gear game just leveled up!
Thanks for Reading
Patch 0.2.0's item changes are a crafting and loot shake-up worth the wait. Get ready for the 4th of April and stay tuned to MMOJUGG as Dawn of the Hunt lands!