Time: 2025-10-29 by mmojugg Game: Path of Exile Guide Tags: Keepers of the Flame

As the flames of anticipation build for Path of Exile's 3.27 Keepers of the Flame league, every exile knows the first week sets the tone for your entire run. Whether you're chasing that early mirror or just aiming to gear up comfortably, picking the right softcore trade build can make all the difference.
This tier list focuses on softcore trade specifically—where currency flows freely through smart mapping and bossing—highlighting builds that excel in progression, clear speed, and profitability right from day one. We've drawn from community insights, patch notes, and proven strategies to ensure these recommendations are battle-tested.
If you're gearing up and want to stock your stash with essentials like Chaos Orbs, Divine Orbs, Exalted Orbs, crafting currencies, rares, and uniques, swing by our Path of Exile Shop for quick, reliable options. It's a seamless way to jumpstart your build without the grind. And if this guide sparks some ideas for your league plan, bookmarking it here can be a handy reference as you dive into the fire.
Keepers of the Flame introduces tweaks to mechanics like Breach (still a clear-speed monster), Ultimatum (untouched and primed for profits), and Heist (buffed for smoother runs). Spell suppression got a nerf, so defenses lean more toward life, energy shield stacking, or hybrid setups.
Week 1 priorities? Insane clear for juiced maps, solid single-target for bosses, and low-investment scaling to hit T16s fast. These tiers aren't rigid—S and A are neck-and-neck—but they're ranked by overall week-one viability, assuming you'll trade for upgrades.
We'll break it down into:
S Tier (god-tier starters that print currency)
A Tier (reliable powerhouses)
Specialized farms (niche but lucrative)
Builds that shine later
Honorable mentions for versatile picks
These builds are the cream of the crop for softcore trade. They handle acts like a breeze, blast through early maps, and adapt to league mechanics without breaking the bank. Expect to see them everywhere—streamers like Jung, Ruetoo, and BenCarne are already queuing them up.
If Kinetic Rain lives up to the hype (and early tests suggest it will), Tornado Shot claims the throne for week one. This bow skill delivers pinpoint projectiles with explosive secondary hits, offering godlike clear speed that shreds Breach encounters—the league's speed demon. Single-target? It's surprisingly potent once you socket in a wall skill for focus fire.
Why S Tier? Versatility is key: Play it as a Ranger Deadeye for Tailwind-fueled mobility, or swap to Hierophant for mana-scaling explosions if you're into caster hybrids. Progression is buttery smooth—level with basic bows, trade for a 4-link by maps, and you're farming T10s by day two. Clear Breach hands-down; it's the meta skill du jour, with variants popping up across classes (Raider for zoomies, Champion for tankiness). Budget: Under 5 Divines to cap out early. Downside? If Kinetic Rain drops off in rarity, it dips to high A—but even then, it's a beast. Follow Ruetoo's PoB for a max-blast setup that transitions anywhere.
For those who crave raw slam power, Earthshatter Saboteur is your unyielding hammer. This Shadow ascendancy turns ground fissures into a chain-reaction apocalypse, excelling in boss rushes and dense packs. It dominated last league's stone-rushing events (GG's race was a clinic), and with minimal nerfs, it's primed to repeat.
Why S Tier? Day-one progression king—smash through acts with zero gear, hit maps with a 4-link, and one-shot rares by level 80. Saboteur's traps and explosives amp the chaos, making it a Breach nightmare for mobs. It's not newbie-friendly (pathing demands precision), but veterans love the spike damage. Trade for a basic axe and you're golden; scale with clusters for T17 viability. Pro tip: If Saboteur feels too trap-heavy, flip to Hierophant for totem slams. Guides from Mercules or BenCarne nail the tree—expect Uber rushes by week two.
Not your everyday starter, but hear me out: In a patch where Ultimatum reigns supreme (no changes, top-tier rewards), this Marauder setup is a currency vacuum. It auto-triggers spells on stun, chaining Detonate Dead or Firestorm for AFK-style farming.
Why S Tier? Ultimatum's the week-one goldmine—high item levels, consistent drops—and CWS Chieftain melts trials without input. Pair with Hinekora's explosion for screen-wide clears. It's sim-abusable too, but stick to Ultimatum for max ROI. Not for rookies (setup's fiddly), but EmiRacles' guide makes it accessible. Budget: 2-3 Divines for links. Breach? Skip it—this is pure farm mode.
These are a hair behind S Tier but pack serious punch. Great for players wanting balance over extremes, with easy trades into endgame.
Cobra Lash's chaos-converting whips are a clear-speed fiend, especially with Hand of Wisdom and Action intact. Venom Gyre variants add spin for packs, but core Lash holds strong.
Strong for Breach's density; progression's fluid with daggers from vendors. Assassin crits melt bosses, Deadeye adds proj spread. Venom Gyre's a solid sub-skill. Follow CaptainLance9's PoB—under 10c to start, scales to 50 Divines.
Aer0plane's favorite: Mines of blood DoTs that chain-explode. Last league's darling, untouched here.
Breach beast with trap density; mines handle single-target effortlessly. Level as Explosive Trap, swap at 70. Solid defenses via Saboteur. PoB from Aer0plane—budget-friendly, high progression.
Poison proliferation at its finest. Converts phys to chaos, stacks DoTs for boss melts.
High DPS on a dime; Pathfinder flasks keep you immortal. Clear's decent, not elite—fine for Breach. Prolific's a must. Mercules' guide shines; low budget, endless scaling.
Holy melee with auras that amp everything. Ruetoo's PoB from 3.26 ports perfectly.
Tanky progression, strong bossing. Slayer overleech seals it. Breach? Serviceable. Echoes of last league's Lightning Strike vibes, but colder.
CaptainLance9's energy-sword wizardry. Stacks ES for massive crits, no shield reliance.
Patch favors it—insane flat damage, 20k+ ES early. Uber-rusher. Follow his PoBs; trades well.
Arc chains with Manabond bursts.
Rushes Ubers fast; clear's electric. Slight nerf? Still A-solid. Sushi's replaying it—grab his PoB.
Ballista totems for safe DoTs. Ruetoo's last-league PoB holds.
Day-one beast; prolif clears packs. Breach middling, but currency scales. 10-15% nerf barely dents it.
Jung's warcry summoner. Banners and totems for efficiency.
Day-two one-shots; high damage density. Follow his 3.26 PoB.
Bow volleys with chain procs. Breach darling.
Squishier post-suppression nerf, but Tailwind mobility saves it. PoB in comments.
These aren't generalists—they excel in one mechanic. Use if you know your strat.
Bossing: Penance Brand, Trap Saboteurs, Miners, General's Cry, Poisonous Concoction minions. Fast killers sell carries—profitable for speedrunners only.
Sanctum: Penance Brand or Poisonous Concoction. Rush to 70, farm mirrors. Hybrid starts work.
Ultimatum: CWS Chieftain (as above). Sims viable too.
Expedition: DoT builds like Poisonous Concoction, RF Chieftain with explode. Avoid non-specialists—it's punishing.
Heist: Buffed rewards favor low-DPS Pathfinders (Toxic Rain or Poisonous Concoction). Smooth, consistent currency.
These endgame monsters need investment—perfect transitions.
Int Stacking: Any attack (Tornado Shot works). Post-week-one powerhouse.
Strength Stacking Penance Brand: Juggernaut variants. Currency-hungry but Uber-proof. Start Earthshatter for easy flip.
Armor Stacker: Niche DPS for T17s. Skip starters—too gear-bound.
Reliable but not meta-defining. Great for casuals.
Righteous Fire Chieftain: Pohx's easy-mode tank. Dad-gamer gold, but ballista bosses lag.
Eviscerate Champion: Karatha's high-defense bruiser. Slower, but unkillable.
Heavy Strike Slayer: MageFist's reliable melee. Steady progression.
Siege Ballista Hierophant: Pewguy's totem guide is gold. Safe mapping.
Slayer Penance Brand (Poison Variant): New twist—decent clear, high DoTs. Worth testing.
Tornado Shot Deadeye edges out—level with vendor gear, trade for links. Earthshatter Saboteur is close if you prefer melee.
It demands clear speed over raw DPS. Tornado Shot and Cobra Lash thrive; slower bosses like RF struggle early.
Absolutely—untouched rewards make it week-one king. Pair with CWS Chieftain for effortless trials.
Yes! Earthshatter Saboteur flips seamlessly into Juggernaut Penance Brand with minor tree tweaks.
Spell suppression hurts evasion builds slightly, but buffs to Heist and no touches to Ultimatum balance it out.
There you have it—a roadmap to torching week one in Keepers of the Flame. Whatever build calls to you, experiment, trade smart, and watch your stash grow. Keep following MMOJUGG for more PoE deep dives and updates as the meta evolves. Safe exiling!
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