Time: 2025-09-03 by mmojugg Game: Path of Exile 2 Guide Tags: The Third Edict

The first patch for the third edict is finally coming! Since the launch of Path of Exile 2: The Third Edict has set Wraeclast ablaze with excitement, and the Grinding Gear Games team is keeping the momentum going with Patch 0.3.0b. Following 13 hotfixes since the weekend release, this patch tackles key issues, refines the Abyssal mechanics, and polishes gameplay for a smoother experience. Whether you're battling through the campaign or diving into endgame maps, these changes are designed to make your journey more epic. This article highlights the key changes of this patch, and if you want to read the whole patch note, please visit the official patch note.
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The Rise of the Abyssals league mechanic is at the heart of this patch, with significant tweaks to make encounters more engaging and less punishing. Here's what's new:
Spectre Support for Abyssal Monsters: You can now bind Abyssal Monsters as Spectres, opening up exciting new build possibilities.
Vessel of Kulemak Adjustments: The Teleport Slam is now unavoidable but deals reduced damage, and the arena-wide cleave has improved telegraphing for easier dodging in its final phase.
Map Modifier Expansion: The "Area is overrun by the Abyssal" modifier now spreads Pits across a larger area, creating more dynamic encounters.
Strider of the Pit Nerfs: Spear Slam now has a global cooldown, and the Storm skill stops tracking players at a distance, giving you breathing room.
Abyssal Strangler and Shepherd of the Pit Tweaks: Crystal Wall damage and Shepherd's ground effect damage are reduced, while the Shepherd's movement speed has been slowed.
Lightless Moray Visuals and Damage: Improved invulnerability visuals and reduced ignite chance and explosion damage in its shade form.
Skill Introduction in Early Acts: Abyssal Monsters now gradually introduce their skills across the first three Acts, easing players into their mechanics.
Motion Blur Removal: The motion blur effect from closing Abyssal Pits is gone, improving visual clarity.
These changes make Abyssal encounters more balanced and strategic, rewarding skillful play while reducing frustration.
Beyond the Abyssal tweaks, Patch 0.3.0b brings a slew of gameplay enhancements and quality-of-life improvements:
Rare Monster Modifier Fix: Campaign Rare Monsters no longer retain hidden modifiers when tamed or used as Spectres.
Sprint Mechanic Adjustment: You won't lock onto enemies while sprinting, preventing awkward skill targeting when retreating.
Instance Management: Ctrl+click now works on the Well of Souls button, and /hideout commands are now usable from this area.
Vendor Search Memory: Vendor windows now retain search text per NPC until you exit to character selection.
Boss Fight Resets: Dual-boss fights now reset properly if you die after killing one boss.
Soul Siphoner Rework: The inner ring reduces damage dealt, while the outer ring slows skill speed and deals Physical Damage over Time, replacing the previous Mana-draining mechanics.
Forge Hammer Mana Fix: Recalling the Hammer no longer costs Mana, and Warcries no longer empower it.
Doedre's Dark Design Update: Now deals Spell Damage instead of Secondary Damage when triggered by Doedre's Undoing Support.
Rogue Exile Disable: Certain Rogue Exiles (Taua, Ulfred, Drusian, Doran) are temporarily disabled to address issues.
Map Boss Arena Fixes: Derelict Mansion and Razed Fields maps now have improved boss arena accessibility, and Wetlands map boss behavior is corrected.
Skill Description Clarity: Updated descriptions for skills like Infernal Cry, Thunderous Leap, and Lifetap Support for better clarity.
These changes streamline gameplay, making navigation, combat, and progression more intuitive and enjoyable.
Patch 0.3.0b addresses a wide range of bugs to ensure a polished experience:
Ancestral Spirits Fix: The Warbringer's Answered Call Notable now properly summons Ancestral Spirit Minions.
Dodge Roll Bug: You can now dodge roll past enemies when partially surrounded.
Crossbow Reloading: Fixed reloading issues, especially noticeable during weapon swaps.
Spectre and Tamed Beast Regen: Out-of-combat life regeneration no longer applies during combat for these minions.
Map Device Microtransactions: Fixed placement issues and missing interactable objects.
Boss Arena Bugs: Resolved issues with Azmadi's arena, Wetlands, Lofty Summit, and more, ensuring proper map completion.
Crash Fixes: Addressed multiple client and instance crashes, including those tied to Tempest Bell, Storm Lance, and controller inputs.
These fixes tackle some of the most reported issues, ensuring a more stable and immersive experience.
The patch is expected to roll out by the end of the week, following the 13 hotfixes already deployed.
Abyssal Monsters can now be Spectres, their skills are introduced gradually across Acts 1-3, and specific abilities like Vessel of Kulemak's Teleport Slam and Strider of the Pit's Spear Slam have been rebalanced.
Fixes to Derelict Mansion, Razed Fields, and Wetlands ensure players can access and complete boss encounters without progression blockers.
Key improvements include vendor search memory, sprint mechanic fixes, and Instance Management for the Well of Souls, making navigation and interaction smoother.
Yes, the ability to use Abyssal Monsters as Spectres and changes to skills like Forge Hammer and Doedre's Dark Design open up new build opportunities.
Patch 0.3.0b is a testament to Grinding Gear Games' commitment to refining Path of Exile 2 based on player feedback. From Abyssal mechanic tweaks to critical bug fixes, this update paves the way for a more enjoyable Wraeclast. Keep an eye on MMOJUGG for the latest news, guides, and gear to elevate your adventure. Stay tuned for more updates as we continue to explore The Third Edict!
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