Time: 2025-08-15 by mmojugg Game: Grow A Garden Guide Tags: Grow a Garden Pets

As fans of Roblox's Grow a Garden eagerly await the next big update, it's exciting to think about how these changes could refresh the gameplay experience. If you're as hooked on building the perfect garden as I am, consider bookmarking our site for more tips and exploring our Grow a Garden store for new pets that can enhance your garden.
The upcoming Grow a Garden update promises to shake things up with bug fixes, quality-of-life improvements, and a full game rebalance, as confirmed by developer Jandel in a detailed announcement. He's outlined plans for new meta mechanics, additional methods, Easter eggs, and overall tweaks to make the game more engaging and balanced. While nothing is set in stone, speculation is rife about which elements might get adjusted—especially pets that currently dominate or underperform. Drawing from community discussions and my own playful experiments in the garden, I've compiled a list of 8 pets that could see nerfs or even removal.
Starting with the Snail Pet, obtainable from the Bug Egg with a 30% drop chance. This little guy offers a 5% chance to duplicate seeds during harvest, stacking up to 40% with eight snails. Sounds handy, right? But here's the rub: it barely works on rarer plants like prismatic ones, which everyone focuses on these days. I've spent hours testing it without luck on high-value crops, making it feel obsolete unless you're sticking to basics like strawberries. If devs buff it to function properly, it could become too powerful, leading to endless seed dupes. Otherwise, it might just vanish to streamline the pet roster.
Next up, the Red Fox, a rare find from the Mythical Egg at 1.5% odds. It tries to steal or duplicate seeds from other players' plots every six minutes. In theory, it's a sneaky way to boost your inventory, but in practice, it flops hard. Community complaints flood the official Discord about its ineffectiveness, especially given its rarity. It used to shine, but now it's underwhelming. A buff might make it OP, so removal could be on the table to avoid unbalancing player interactions.
Then there's the Muchi Mouse, earned through Divine Rewards from the fat little piggy in the map's center. It's not too tough to snag and boosts XP for food-type pets every 10 minutes, plus a 500 XP bonus. According to the wiki, it's the top choice for grinding levels post-cooking update. But some players argue it's overly efficient, speeding up progression too much. A nerf could slow things down, keeping the grind rewarding without shortcuts.
The Moon cat has become infamous for enabling massive plants via the "Mooncat method." No longer obtainable, it naps every 66 seconds, enlarging nearby fruits by 1.56x for 20 seconds—and this stacks massively with multiples. Result? Unnaturally huge crops that inflate the economy wildly, as seen in countless Discord rants about broken markets. Newer players can't access it, creating unfair advantages. Expect a heavy nerf to cap its size boosts and restore economic stability.
Butterfly comes in as a milder candidate. Every 30 minutes, it flutters to a fruit, strips mutations, and turns it rainbow—ignoring favorites. The rainbow mutation is top-tier, but the pet isn't overwhelmingly dominant. Still, a slight cooldown tweak or success rate dip wouldn't shock me, just to prevent it from overshadowing other options.
Dragonfly, an early-game staple, guarantees a golden mutation on a random fruit every five minutes with high reliability. It's S-tier for ease in getting that valuable gold boost, but compared to rarer mutations like rainbow, it feels too straightforward. Devs might increase its interval or add failure chances to make golden fruits a bigger achievement.
Raccoon stands out as potentially the most broken pet ever. Exclusive now, it "steals" by duplicating fruits from others' gardens, enabling alt-account exploits for infinite copies of massive plants. This has wrecked the economy, with subreddit and Discord users calling for changes—like making it remove instead of copy. Its rarity means only veterans or big spenders have it, amplifying inequality. A major overhaul seems inevitable to curb duping.
Similarly, the Kitsune from the Zen Egg (0.08% chance) mirrors the Raccoon but adds a chakra mutation before duplicating every 22 minutes. It's arguably even stronger, further fueling inflation. Both need tweaks for the game's health, perhaps limiting dupes or tying them to obtainable sources.
These speculations highlight how pets shape Grow a Garden's meta, and rebalances could make room for new strategies. It's all about keeping the fun alive without exploits dominating.
Its duplication chance drops significantly for prismatic or high-rarity seeds, rendering it useless for end-game farming.
It creates oversized plants that oversaturate the market, unbalancing the economy and disadvantaging new players who can't obtain the pet.
By duplicating fruits instead of truly stealing them, it allows infinite copying via alts, leading to hyper-inflation.
Its near-guaranteed golden mutations every five minutes make valuable upgrades too easy compared to other mutations.
Nothing's confirmed; this is speculation based on community feedback and dev plans for rebalancing.
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