Path of Exile 2 Kulemak Farming: Profit & Drop Rates

       by        Game: Path of Exile 2 Guide        Tags: Fate of the Vaal

path of exile 2 Atziri

In Path of Exile 2's 0.4.0 update, The Last of the Druids, the Fate of the Vaal League unleashes Vaal Beacons across zones, corrupting monsters and portals to customizable Atziri's Temples. Build layouts with room cards for tiered rewards like Vaal Cultivation Orbs, Corruption Altars, and epic boss fights against the Royal Architect and Atziri herself. While Temple grinding dominates the meta, Kulemak's Abyss-rooted encounter shines as a low-barrier alternative—Abyss now core endgame content, invitations remain affordable, and Grip of Kulemak drops got a subtle tweak for balanced farming in this Vaal-infused economy.

Kulemak Farming in Fate of the Vaal League (0.4.0)

In Path of Exile 2's 0.4.0 – The Last of the Druids – the Fate of the Vaal League integrates Abyss encounters into core endgame mapping, making Kulemak a consistent, low-investment boss farm amid Temple-focused metas and Vaal decay risks.

Sourcing Kulemak's Invitations

Kulemak's Invitations drop at 100% from level 79+ Abyssal Commanders—Tasgul, Swallower of Light, or Vandroth, Blackblooded Enslaver—in deep Abysses during endgame maps. For efficiency, you can trade them affordably at 15–20 Exalted Orbs (roughly 0.02–0.03 Divine Orbs equivalent, based on current exchanges).

Accessing the Encounter and Resetting Runs

Head to the Well of Souls, use the invitation via the cliff-edge button to dive into the Black Cathedral. Each full run—including entry, combat, and hideout logout reset—takes 2.5–3 minutes, enabling 20–24 runs per hour.

Boss Fight Phases: Vessel of Kulemak

Face the Vessel of Kulemak in four escalating phases. After each defeat, select a skeletal empowerment (Amanamu, Ulaman, or Kurgal) to roll a Desecrated Modifier onto a Grip of Kulemak ring. Post-phase four, you can choose:

  • Claim the customized ring.

  • "Return the Finger" for a full-strength finale with amplified rewards (ideal for max loot).

Key Loot and Drop Rates

Expect steady returns from guaranteed items and RNG outliers. Player-tracked data highlights:

Item

Drop Rate

Notes / Value (Div Orbs)

Grip of Kulemak Ring

100% (1/run)

Disenchant for 1 Orb of Chance (~0.005 Div)

Darkness Enthroned Belt

~39% (0.39/run)

High rolls (~2.4% sellable) ~1 Annulment

Currency (mixed orbs)

Variable

~0.012–0.016 Div/run

Undying Hate Jewel

~7.2% (0.072/run)

Sell unidentified ~3 Div

Farrul's Rune of the Chase

~0.8% (0.008/run)

~17 Div (Jackpot)

Profitability Breakdown

  • Costs: 0.0225–0.03 Div per invitation.

  • Average Revenue: ~0.377–0.40 Div/run.

  • Net Profit: 0.35–0.38 Div/run (4–5 Div/hour baseline; spikes to 7–8+ with runes).

This method is perfect for mid-tier builds looking to avoid heavy Temple RNG.

Accessing and Resetting Kulemak

To challenge Kulemak, head to the Well location and use a Kulemak's invitation to enter the encounter. Each invitation costs around 9 exalted orbs, equivalent to roughly 0.0225 divine orbs. This low entry cost makes Kulemak an attractive option for players working with limited resources.

Resetting the boss is simple but requires efficiency. After defeating Kulemak, log out to the hideout by control-clicking the play button from the login screen. Alternatively, visit the Wall of Souls, control-click the Black Cathedral, and restart the location. Logging out is typically faster, saving valuable time. Including entry, combat, and reset, each Kulemak run takes approximately 2.5 to 3 minutes, making it a manageable grind for most players.

Kulemak Farming Strategy

Kulemak is a relatively easy boss, ideal for builds that may struggle with tougher endgame content. To maximize efficiency, follow these tips:

  • Preparation: Stock up on invitations in advance to avoid interruptions. Purchasing in bulk can sometimes secure better prices.

  • Speed: Optimise your build for quick clears, as Kulemak fights for an average of 2.5 minutes. High-damage skills reduce downtime.

  • Inventory Management: Sort items during runs to prevent clutter and maintain organisation. Disenchanting low-value uniques, like Grip of Kulemak rings, yields chance shards that accumulate over time.

  • Reset Efficiency: Stick to the logout method for faster resets, as it's quicker than navigating the Wall of Souls.

This streamlined approach ensures you maximize runs per hour, directly boosting your profit potential.

Drop Rates: What to Expect

Kulemak's loot includes rings, currency, belts, and the highly sought-after timeless jewels. Below is a breakdown of the drop rates per run based on extensive farming data:

  1. Grip of Kulemak Rings
    Drop Rate: 100% (1 ring per run). Each fight guarantees a Grip of Kulemak ring, but most have low-value modifiers, making them largely worthless. Disenchanting these rings yields 1 chance shard per ring. With 18 chance shards equating to roughly 1 divine orb in the current economy, this provides a steady but modest income stream.

  2. Currency Drops
    Drop Rate: Varies, averaging small amounts of orbs of annulment, greater exalted orb, basic vaal orbs, and chaos orbs per run. Divine orbs are extremely rare, with a near-zero drop rate. The primary currency profit comes from disenchanting uniques into orbs of chance, yielding approximately 0.19 orbs of chance per run (equivalent to ~0.012–0.016 divine orbs per run).

  3. Darkness Enthroned Belts
    Drop Rate: ~39% (0.39 belts per run). Most belts have low rolls (e.g., 50–54%), making them nearly worthless. However, high-quality rolls (e.g., 94% gloves, 94% helmet, or 93% boots) occur rarely, with a drop rate of ~2.4% for sellable or corruptible belts. These can fetch around 1 orb of annulment each, but most belts are disenchanted for additional chance shards.

  4. Timeless Jewels and Rare Drops
    Drop Rate (Undying Hate Jewels): ~7.2% (0.072 jewels per run). Undying Hate jewels are the primary profit driver, selling for ~3 divine orbs or 6 orbs of annulment each.
    Drop Rate (Farrul's Rune of the Chase): ~0.8% (0.008 runes per run). This rare drop is a game-changer, valued at ~17 divine orbs. Other unique charms may drop at a negligible rate but typically have minimal value.

Profit Analysis: Is Kulemak Worth Farming?

Kulemak farming offers decent returns, but profitability depends heavily on luck with rare drops. Here's an estimated breakdown per run:

  • Costs: 0.0225 divine orbs per invitation.

  • Revenue:

    • Rings: ~0.0053 divine orbs (from chance shards)

    • Currency: ~0.012–0.016 divine orbs

    • Belts: ~0.008 divine orbs (assuming high rolls are sold or corrupted)

    • Undying Hate Jewels: ~0.216 divine orbs (0.072 × 3 divine orbs)

    • Far's Rune of the Chase: ~0.136 divine orbs (0.008 × 17 divine orbs)

Total Revenue per Run: ~0.377–0.381 divine orbs
Net Profit per Run: ~0.355–0.359 divine orbs (after subtracting invitation cost)

At 2.5–3 minutes per run, you can complete ~20–24 runs per hour, yielding ~7.1–8.6 divine orbs per hour with a rune drop or ~4.5–5.5 divine orbs per hour without it. The average profit hovers around 4 divine orbs per hour, making Kulemak a viable option for budget players but less competitive than other farming methods in the current meta.

Should You Identify Timeless Jewels?

Deciding whether to identify Undying Hate jewels or sell them unidentified is a common question. With a low chance of hitting valuable modifiers like Tetchro and poor market demand for bad rolls, selling unidentified jewels for 6–7 orbs of annulment (~0.333–0.389 divine orbs) is typically the safer choice. Identifying is a high-risk gamble with minimal reward potential.

Why Kulemak Farming Appeals

Kulemak's low difficulty and affordable entry cost make it ideal for builds that can't tackle tougher content, such as Uber bosses. The ~4 divine orbs per hour average is respectable for casual players or those multitasking during runs. However, the repetitive logout process can feel tedious, and profitability lags behind other bosses or mapping strategies.

FAQs About Kulemak Farming in Path of Exile 2

How do I access Kulemak in Path of Exile 2?

Go to the Well location with an invitation and jump in. Reset by logging out to the hideout or using the Wall of Souls to restart the Black Cathedral.

What's the cost of farming Kulemak?

Each invitation costs 9 exalted orbs (0.0225 divine orbs), making it budget-friendly.

How profitable is Kulemak farming?

Expect ~4 divine orbs per hour on average, with rare drops like Far's Rune of the Chase boosting profits to ~7–8 divine orbs per hour.

Should I identify or sell Undying Hate jewels?

Sell them unidentified for 6–7 orbs of annulment to avoid the low odds of hitting valuable modifiers.

How long does a Kulemak run take?

Each run, including entry, combat, and reset, takes ~2.5–3 minutes, allowing ~20–24 runs per hour.

Thanks for Reading

Kulemak farming in Path of Exile 2 is a reliable, low-risk strategy for players seeking steady profits without needing an elite build. While it may not rival top-tier farming methods, its accessibility and consistent returns make it a worthwhile option. Keep following MMOJUGG for more guides and resources to enhance your Path of Exile 2 journey.

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