In Path of Exile 2, Distilled Emotions are a key Delirium currency for anointing amulets and enhancing Waystones, but 99% of players mishandle them, costing precious resources. This guide, based on a sharp market analysis, reveals the common reforging trap and how to trade smarter—saving or making serious currency.
The basics of reforging
How it works: At the Reforging Bench, trade three lower-tier Distilled Emotions (e.g., Tier 1
Ire) for one higher tier (e.g., Tier 2
Guilt). This scales up to Tier 10 (
Isolation).
Uses: Anoint amulets for passive buffs or boost Waystones with effects such as increased rarity (
Greed) or rare monsters (
Paranoia).
Tainted Oil Note: Needed to anoint corrupted Waystones—keep this in stash.
The Big Mistake: Blind Reforging
Players often reforge low levels (Ire, Guilt) into high levels (Isolation), assuming it's efficient.
Spoiler: it's a gold sink. Market dynamics show why:
Demand Drives Value: Greed and Paranoia spike in price due to their Waystone buffs (rarity, rare monsters), while Suffering and Isolation lag.
Cost vs. Market: Reforging three Paranoias (4.2 mid-market each) into one Envy costs ~12.6+
Exalted Orbs, but Envy sells for far less—huge loss.
Market Insights: Snapshot Breakdown
Using a mid-market analysis (buy + sell / 2), here's the scoop (prices are illustrative, market fluctuates):
Tier 1–5 (Ire, Guilt, Greed, Envy, Paranoia): High value—3.8 to 4.2 mid-market. Reforging these loses money (e.g. 9 Ire to 1 Greed = ~11.4 cost vs. 3.8 market).
Tier 6–10 (Disgust, Despair, Fear, Suffering, Isolation): Cheaper -0.6 to 3.0. Reforging from Disgust up often saves vs. buying (e.g. 9 Disgust to 1 Fear = ~5.4 cost vs. 7.0 market).
Key losses:
Reforging 81 Ire to 1 Isolation = ~307 cost vs. 3.0 market-4100 Exalted Orbs wasted!
Relative Value (Ire base = 1): Ire (1), Suffering (0.07)—early tiers are overpriced, late tiers underpriced.
Smart Trading Strategy
Never Reforge Tiers 1-5: Sell Ire, Guilt, Greed, Envy, Paranoia on the market - buy higher tiers directly. Example: Sell 3 Paranoia (12.6), buy Envy (3.5), pocket the difference.
Reforge Tiers 6-10: Buy Disgust (0.6) or Suffering (0.8), reforge up to Fear (2.3) or Isolation (3.0) - cheaper than market prices.
Optimal Targets:
Isolation: Reforge to Suffering (2.4 cost vs. 3.0 market) or Disgust (5.4 vs. 3.0) - massive savings.
Fear: Reforge Disgust (5.4 vs 7.0) - best bang for the buck.
Suffering: Buy direct (0.8)-cheapest market option.
Build your own tracker
Mid-Market Calc: (Buy + Sell) / 2 = base price per tier.
Reforge cost: Multiply previous tier's mid-market by 3 (e.g. 3 Ire = 1 Guilt).
Compare: Positive savings = reforge; negative = buy market.
Tip: Color-code reds (losses) vs. greens (gains) for quick reads—adapt as prices shift.
Why it works
Supply/Demand: Early tiers (Ire–Paranoia) are hoarded for their raw value; late tiers (Disgust–Isolation) flood the market, tanking prices.
Arbitrage Bonus: High spreads (e.g., Paranoia) let you buy low, sell high—even without reforging.
Thanks for reading
Stop reforging blindly - 96.69% of players bleed currency. Sell pricey Tiers 1–5, reforge cheap Tiers 6–10, and watch your stash grow. Markets evolve, so build your own spreadsheet (or snag one from savvy creators) to stay ahead.
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