Grinding Gear Games (GGG) recently made waves in Chengdu, China, with a major Path of Exile 2 (PoE2) launch event, where Jonathan Rogers shared exciting updates for the Chinese player base and beyond. This event offered a deep dive into what's coming for PoE2, from gameplay tweaks to trade systems and cultural adaptations. Whether you're a seasoned exile or new to Wraeclast, there's plenty to unpack. For the latest
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The Chinese server for PoE2 is set to launch in 2025, aligning with the early access model used for the international version. While pricing details are still under negotiation, GGG emphasized that the business model will mirror the global approach initially. Expect full Chinese voiceovers and some unique tweaks to cater to cultural and regulatory differences in China. One intriguing suggestion from the event was a Panda Shapeshift model for the Druid class—a cosmetic that could resonate globally if GGG decides to pursue it.
GGG is addressing player feedback on skill balance and campaign difficulty. Many skills currently feel underpowered, making the campaign challenging for new players who pick suboptimal options. Patch 0.3.0 will introduce buffs to underperforming skills and ascendancies to improve build diversity. Additionally, XP gains from levels 95 to 99 will increase, though specifics are pending. A significant change is the potential removal of the Cruel difficulty, which could streamline the campaign experience. To help newcomers, GGG plans to add an early-game crafting tutorial, ensuring that players understand mechanics such as transmuting and augmenting items.
Mapping and Endgame Enhancements
Mapping remains a core focus, with GGG aiming to make maps feel denser and more dynamic. Players have noted that some maps feel too large or sparse, and GGG's solution is to introduce more unpredictable events to keep exploration engaging. However, this approach may not fully address issues like navigating less desirable maps to reach juicier content or focusing on specific mechanics like Breaches. During early annual access, expect reworks of Path of Exile 1 league mechanics, such as Wisps, which are essentially an improved version of the Torment mechanic. Post-1.0, GGG plans to introduce mostly new league content.
Trade System Overhaul
One of the most exciting reveals was GGG's new trade philosophy, aimed at reducing inflation while improving accessibility. Jonathan highlighted a system to trade non-currency items with less friction, potentially before the 1.0 release. Unlike most games where gold is freely tradable and items are bound, PoE2's approach binds gold to characters while allowing free item trading. This could prevent the price collapse of medium-demand items seen in low-friction trade environments, maintaining a balanced economy. GGG may test this system in Path of Exile 1 to gauge its impact before rolling it out in PoE2.
Class and Build Diversity
GGG is tackling issues with minion builds, focusing on fixing minion AI pathing and survivability against boss slams. Melee gameplay is also under scrutiny, with medium-speed weapons like swords and axes slated for introduction by the 1.0 release to improve the feel for players who find maces clunky. The goal for patch 0.3.0 is to ensure every skill component in combos is viable on its own, enhancing build creativity without requiring players to rely on specific synergies to progress.
Crafting and Itemization
Crafting systems are evolving, with essences likely to see changes due to being overshadowed by newer mechanics like the Fracturing Orb. GGG plans to introduce new crafting methods with future expansions, ensuring existing systems remain relevant. Special stash tabs will continue to be added based on demand, though their development requires significant resources.
MTX and Technical Improvements
Porting Path of Exile 1 microtransactions (MTX) to PoE2 is a priority, but GGG may delay this if more pressing issues, like performance fixes, arise. Speaking of performance, GGG is working on prioritizing core skill effects to improve gameplay when multiple skills are active simultaneously. Another innovative feature is an upgraded pause system, allowing players to mouse over monsters during a pause to simulate damage output, including conditional effects—a more versatile alternative to a training dummy.
Passive Tree and Defensive Balance
The passive skill tree is being refined to reduce convergence, where builds felt too similar due to jewel socket optimization. GGG is enhancing non-jewel notables to encourage diverse builds. On defenses, there's a cultural difference in perception: Chinese players value armor more highly, while Western players favor energy shield. GGG is exploring visual or audio feedback for evasion to make its impact clearer, though this is a complex task requiring updates to every monster skill.
Multiplayer and Accessibility
GGG remains committed to keeping all content accessible for both solo and multiplayer play, ruling out large-scale raid-style content like in World of Warcraft. They're also exploring an AI-driven system to offer in-game tips, though this is in early stages and primarily aimed at the Chinese server. An in-game loot filter editor is on the wishlist but not a priority, especially for global players who rely on English-based external tools.
Release Timeline for Patch 0.3.0
GGG's shift to a four-month release cycle points to August 2025 for patch 0.3.0, with likely release dates being August 1 or August 8 to avoid clashing with Last Epoch's launch. A potential delay to September 5 is possible if GGG prioritizes polish, but this would break their promised schedule. Expect confirmation of the exact date approximately 23 days prior, in accordance with GGG's tradition.
(Update: Patch 0.3.0 now official announced, 29th Aug 2025)
Path of Exile 2 China Launch FAQs
When will the Chinese server for Path of Exile 2 launch?
The Chinese server is planned for 2025, with a business model matching the global early access version.
What changes are coming to skill balance in patch 0.3.0?
GGG will buff underpowered skills and ascendancies, aiming to make each skill component viable and improve build diversity.
Will the Cruel difficulty be removed in PoE2?
GGG is considering removing Cruel difficulty sooner than expected, though no specific date was confirmed.
What's new with the trade system in PoE2?
GGG is developing a less restrictive trade system for non-currency items to reduce inflation, potentially testing it in PoE1 first.
Are there plans for new melee weapons in PoE2?
Yes, medium-speed weapons like swords and axes will be added by the 1.0 release to enhance melee gameplay.
Thanks for Reading
The Chengdu event offered a wealth of insights into Path of Exile 2's future, from gameplay tweaks to innovative trade systems. Stay tuned to MMOJUGG for more updates as GGG continues to shape Wraeclast's next chapter.