Time: 2025-10-10 by mmojugg Game: Path of Exile 2 Guide Tags: The Third Edict 0.3.1

Exiles, if the relentless grind of Wraeclast has you eyeing that elusive Mirror of Kalandra while your stash sits light, take a breath—the patch 0.3.1 meta has fresh twists on old favorites. Inflation's biting harder than a corrupted bloodline, but with smart picks, you can turn hours into hauls of Divines and Exalts. Drawing from hands-on runs across the Atlas, this tier list ranks every primary strategy by profit potential, setup ease, and that ever-present RNG wildcard. Whether you're stacking for a build pivot or just surviving the league, these insights cut through the noise.
If this breakdown lights a fire under your next session, consider saving MMOJUGG as your go-to for evolving PoE2 breakdowns. And for those moments when the drop gods ghost you, our Path of Exile 2 Shop stocks Divine Orbs, Chaos Orbs, crafting essentials, rares, uniques, and beyond—grab what you need to keep the momentum rolling.
We'll tier from S (sheer dominance) to D (proceed with caution), factoring in hourly yields, entry barriers, and post-patch shifts, such as tablet tweaks and Boss rebalances. Expect detailed breakdowns, expert tips, and tailored builds to make each method actionable.
These standouts deliver consistent 10+ divines/hour with minimal heartbreak—ideal for scaling into endgame luxury.
Legacy maps from before 0.3.1, loaded with four-tower juicing and immune to the new tablet dilution, dominate for raw output. Stack to 200%+ quantity effortlessly, raining currencies, bases, and fragments. My tests clocked 100–150 divines in 4–5 hours, often quicker on lucky streaks. Limitation: Your stockpile's finite—hoard pre-patch runs like gold and exhaust them fast before the well runs dry.
Sekhemas trials surged in 0.3.1, blending relic hunts with jewel grinds for 10–15 divines/hour on swift clears. Buff flexibility keeps it accessible, and drops like high-end jewels command top prices amid high demand in the meta. Free entry seals the deal—no upfront chaos, just pure upside. Quick runs suit any viable build; even interim farms pay off if your DPS holds.
Logbooks shine steady at 8–9 divines/hour, unpacking runes, artifacts, and recipes with low fuss. Market flux on book prices is the hitch—buy low or self-farm via Expedition maps to sidestep spikes. Undervalued for its reliability; top essences if you're already Expedition-adjacent.
Clocking 7–10 divines/hour, these flex across builds and markets—perfect for steady progression without burnout.
Breach juicing anchors 0.3.1 mapping, bridging quantity stacks or rare packs for 10+ divines/hour on bridged setups. Tablets bite the budget, but non-pre-patch maps still yield big via Fracturing Orbs and multi-packs. Quantity for floods, rares for uniques—versatile gold. Bundle with Cleansing for 20–30% uplift; it's near-S but gated by costs.
Essences weather the patch well, though elevated tablet prices trim edges—high-roll Shrieks vend for 5–10 divines each, averaging 7–8/hour. Map-versatile and forgiving on defenses; Corruption chases add thrill. Common dilution caps it, but rebounds loom with market dips.
This Ritual pinnacle nets 10–12 divines/hour through Omens and Trinkets, holding firm post-nerfs as Omen values climb. Swift fights enable volume—sets of 10 bank reliably. Luck dips it to B, but cheap access and stable flips keep it A-locked, post-Zarokh.
Ritual's tablet infusion yields 8–10 divines/hour, swapping seamlessly with Breach for tribute jackpots. Smart offerings and rerolls chase uniques, though dry RNG stings. Elite for juicers; layer with Breach for hybrid heat.
4–8 divines/hour potential—viable sides if they align with your kit, but not mains.
Sekhema's capstone zips at 6–8 divines/hour via rings and trinkets on fast kills. Near-zero cost, steady loot—near-A for speedsters, but rarer highs limit peaks. Weak-build friendly; low-risk entry shines.
Overlooked passive: Map explosives drop divines and logbooks for 7–9/hour. Juices post-Breach; sell extras for bumps. Edges Zarokh on volume, trails on bosses—mapper's delight.
Side hustle sprinkles 2–4 divines/hour from uniques via guards. No atlas lock-in—bonus only. Thinned post-patch, but harmless add-on over skips.
Abyssal marathon at 5–7 divines/hour from drops and bases. Revives drag time, rings lag sales—but profitable for tanks. Outpaces Simulacrum on access; patience pays.
Wave gamble: 4–6 divines/hour average from bases and currencies. Build-heavy; AFK tanks thrive, else time sinks. Variance rules—no losses, just swings; strong defenses key.
League darling faded—fragments cheapen, projects limit runs to 3–5/hour sans Paradise. Beats dregs, but skip unless flipping.
Post-nerf hops: 5–7 divines/hour from corrupted hauls. Map-tied; irradiate sharp for flips—gem traders' niche.
Price whims: 5–15 divines/hour swings, but soft demand and tablets often flatline. S-potential, D-risk—price-watch mandatory.
Breach kin: Fracturing Orbs amp 20–30% in cleansed runs. No standalone—pair for edges.
1–4 divines/hour—low stakes, but opportunity costs mount.
Charms tease 100+ divine tags, but sluggish herding and thin drops cap at 2–3/hour. Support role; slow maps or bail—time thief over gold.
Kalandra's haul dilutes to 1–3 divines/hour, luck-bound. Patch casualty—casual filler at best.
Rarity tweaks scrape 3–5/hour steadily. Wildcard basics—no fireworks, just scraps.
Sub-zero or break-even—dodge unless masochistic.
Calamity kingpin: –5 to –30 divines/hour floors. Profit slivers vanish in fails—steer clear.
Scarcity guts it: Headhunter fumbles at 1–2/hour. Trade flips smarter—gold's for utility.
Squishy setup? Lean B-tiers like Zarokh, Vessel of Kulemak, or Logbooks—forgiving resets, light gear asks. Power mapper? S/A crushers: Pre-Patch Juiced, Breach/Ritual, Sekhema for 10+ divine surges. Weave Expedition passives always; 0.3.1 inflation rewards bulk over bets. Log sessions—tonight's 100-divine banger flips tomorrow.
Prioritize jewel paths with meta cluster jewels in demand, chain buffs for sub-3-minute clears, and bulk-sell via TFT for 20+ peaks—monitor relic flips for market edges.
Stack quantity nodes with rare mob mods, add Ritual tribute efficiency, and cap with Expedition passives for logbook synergy—aim for 12–15 divines/hour on T16s.
Use Scarab rotations for consistent wave sustain in Simulacrum, and Omen pre-stacking in Mists—track 50-run averages to pivot dry streaks into 8+ divines/hour baselines.
Funnel early divines into Tablet bulk-buys for Breach/Ritual, self-sustain Essences via Corruption farming, and hoard Fragments—expect a 20% profit dip short-term before stabilizing at 10/hour.
During jewel meta spikes (e.g., cluster demand surges), with low-tablet rotations—hits 18–25 divines/hour vs. Zarokh's 8 cap, but requires 200+ divine bankroll for variance coverage.
That's your 0.3.1 blueprint to outpace the economy and claim those chase uniques. Stay tuned to MMOJUGG as new patches are released. Forge ahead, Exiles!
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