Path of Exile 2 0.3.1 Farming Method Tier List

       by        Game: Path of Exile 2 Guide        Tags: The Third Edict 0.3.1

currency

Exiles, if the relentless grind of Wraeclast has you eyeing that elusive Mirror of Kalandra while your stash sits light, take a breath—the patch 0.3.1 meta has fresh twists on old favorites. Inflation's biting harder than a corrupted bloodline, but with smart picks, you can turn hours into hauls of Divines and Exalts. Drawing from hands-on runs across the Atlas, this tier list ranks every primary strategy by profit potential, setup ease, and that ever-present RNG wildcard. Whether you're stacking for a build pivot or just surviving the league, these insights cut through the noise.

If this breakdown lights a fire under your next session, consider saving MMOJUGG as your go-to for evolving PoE2 breakdowns. And for those moments when the drop gods ghost you, our Path of Exile 2 Shop stocks Divine Orbs, Chaos Orbs, crafting essentials, rares, uniques, and beyond—grab what you need to keep the momentum rolling.

We'll tier from S (sheer dominance) to D (proceed with caution), factoring in hourly yields, entry barriers, and post-patch shifts, such as tablet tweaks and Boss rebalances. Expect detailed breakdowns, expert tips, and tailored builds to make each method actionable.

S-Tier: Elite Earners That Print Currency

These standouts deliver consistent 10+ divines/hour with minimal heartbreak—ideal for scaling into endgame luxury.

Pre-Patch Juiced Maps

Legacy maps from before 0.3.1, loaded with four-tower juicing and immune to the new tablet dilution, dominate for raw output. Stack to 200%+ quantity effortlessly, raining currencies, bases, and fragments. My tests clocked 100–150 divines in 4–5 hours, often quicker on lucky streaks. Limitation: Your stockpile's finite—hoard pre-patch runs like gold and exhaust them fast before the well runs dry.

Trials of Sekhemas

Sekhemas trials surged in 0.3.1, blending relic hunts with jewel grinds for 10–15 divines/hour on swift clears. Buff flexibility keeps it accessible, and drops like high-end jewels command top prices amid high demand in the meta. Free entry seals the deal—no upfront chaos, just pure upside. Quick runs suit any viable build; even interim farms pay off if your DPS holds.

Expedition Logbooks

Logbooks shine steady at 8–9 divines/hour, unpacking runes, artifacts, and recipes with low fuss. Market flux on book prices is the hitch—buy low or self-farm via Expedition maps to sidestep spikes. Undervalued for its reliability; top essences if you're already Expedition-adjacent.

A-Tier: Reliable Workhorses for Mid-to-High Gains

Clocking 7–10 divines/hour, these flex across builds and markets—perfect for steady progression without burnout.

Breach Quantity/Rare Monster Maps

Breach juicing anchors 0.3.1 mapping, bridging quantity stacks or rare packs for 10+ divines/hour on bridged setups. Tablets bite the budget, but non-pre-patch maps still yield big via Fracturing Orbs and multi-packs. Quantity for floods, rares for uniques—versatile gold. Bundle with Cleansing for 20–30% uplift; it's near-S but gated by costs.

Essences

Essences weather the patch well, though elevated tablet prices trim edges—high-roll Shrieks vend for 5–10 divines each, averaging 7–8/hour. Map-versatile and forgiving on defenses; Corruption chases add thrill. Common dilution caps it, but rebounds loom with market dips.

The King in the Mists

This Ritual pinnacle nets 10–12 divines/hour through Omens and Trinkets, holding firm post-nerfs as Omen values climb. Swift fights enable volume—sets of 10 bank reliably. Luck dips it to B, but cheap access and stable flips keep it A-locked, post-Zarokh.

Ritual

Ritual's tablet infusion yields 8–10 divines/hour, swapping seamlessly with Breach for tribute jackpots. Smart offerings and rerolls chase uniques, though dry RNG stings. Elite for juicers; layer with Breach for hybrid heat.

B-Tier: Niche Hustles with Solid Floors

4–8 divines/hour potential—viable sides if they align with your kit, but not mains.

Zarokh, the Temporal

Sekhema's capstone zips at 6–8 divines/hour via rings and trinkets on fast kills. Near-zero cost, steady loot—near-A for speedsters, but rarer highs limit peaks. Weak-build friendly; low-risk entry shines.

Expedition in Maps

Overlooked passive: Map explosives drop divines and logbooks for 7–9/hour. Juices post-Breach; sell extras for bumps. Edges Zarokh on volume, trails on bosses—mapper's delight.

Strongboxes

Side hustle sprinkles 2–4 divines/hour from uniques via guards. No atlas lock-in—bonus only. Thinned post-patch, but harmless add-on over skips.

Vessel of Kulemak

Abyssal marathon at 5–7 divines/hour from drops and bases. Revives drag time, rings lag sales—but profitable for tanks. Outpaces Simulacrum on access; patience pays.

Simulacrum

Wave gamble: 4–6 divines/hour average from bases and currencies. Build-heavy; AFK tanks thrive, else time sinks. Variance rules—no losses, just swings; strong defenses key.

Citadel Hunting

League darling faded—fragments cheapen, projects limit runs to 3–5/hour sans Paradise. Beats dregs, but skip unless flipping.

Gems Farming

Post-nerf hops: 5–7 divines/hour from corrupted hauls. Map-tied; irradiate sharp for flips—gem traders' niche.

Jewels Farm

Price whims: 5–15 divines/hour swings, but soft demand and tablets often flatline. S-potential, D-risk—price-watch mandatory.

Cleansed Blight Farms

Breach kin: Fracturing Orbs amp 20–30% in cleansed runs. No standalone—pair for edges.

C-Tier: Marginal Grinds for Filler Hours

1–4 divines/hour—low stakes, but opportunity costs mount.

Azmerian Wisps

Charms tease 100+ divine tags, but sluggish herding and thin drops cap at 2–3/hour. Support role; slow maps or bail—time thief over gold.

Trials of Chaos

Kalandra's haul dilutes to 1–3 divines/hour, luck-bound. Patch casualty—casual filler at best.

Map Bosses

Rarity tweaks scrape 3–5/hour steadily. Wildcard basics—no fireworks, just scraps.

D-Tier: High-Risk, Low-Reward Traps

Sub-zero or break-even—dodge unless masochistic.

Uber Arbiter

Calamity kingpin: –5 to –30 divines/hour floors. Profit slivers vanish in fails—steer clear.

Gold Gamble

Scarcity guts it: Headhunter fumbles at 1–2/hour. Trade flips smarter—gold's for utility.

Build-Tailored Farm Picks

Squishy setup? Lean B-tiers like Zarokh, Vessel of Kulemak, or Logbooks—forgiving resets, light gear asks. Power mapper? S/A crushers: Pre-Patch Juiced, Breach/Ritual, Sekhema for 10+ divine surges. Weave Expedition passives always; 0.3.1 inflation rewards bulk over bets. Log sessions—tonight's 100-divine banger flips tomorrow.

FAQs on Farming Currency in Path of Exile 2 Patch 0.3.1

1. How to push Sekhema trials beyond 15 divines/hour with relic/jewel optimization?

Prioritize jewel paths with meta cluster jewels in demand, chain buffs for sub-3-minute clears, and bulk-sell via TFT for 20+ peaks—monitor relic flips for market edges.

2. Optimal atlas tree for Breach/Ritual hybrids in juiced 0.3.1 maps?

Stack quantity nodes with rare mob mods, add Ritual tribute efficiency, and cap with Expedition passives for logbook synergy—aim for 12–15 divines/hour on T16s.

3. Advanced RNG mitigation for Simulacrum and King in the Mists farms?

Use Scarab rotations for consistent wave sustain in Simulacrum, and Omen pre-stacking in Mists—track 50-run averages to pivot dry streaks into 8+ divines/hour baselines.

4. Transition strategies from pre-patch juiced maps to sustained A-tier farms?

Funnel early divines into Tablet bulk-buys for Breach/Ritual, self-sustain Essences via Corruption farming, and hoard Fragments—expect a 20% profit dip short-term before stabilizing at 10/hour.

5. When does jewel farming outperform S-tier bosses like Zarokh for high-rollers?

During jewel meta spikes (e.g., cluster demand surges), with low-tablet rotations—hits 18–25 divines/hour vs. Zarokh's 8 cap, but requires 200+ divine bankroll for variance coverage.

Thanks for Reading

That's your 0.3.1 blueprint to outpace the economy and claim those chase uniques. Stay tuned to MMOJUGG as new patches are released. Forge ahead, Exiles!

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