Burst (5 ranks)
What: Attack boost after 5 hits (4-second window) - varies by weapon (raw/elemental).
Verdict: Top tier-near constant uptime for most weapons (not great sword). Check tables for specific must-haves.
Foray (5 ranks)
What: +6/8+5%/10+10%/12+15%/15+20% attack/affinity vs poisoned/paralysed monsters.
Verdict: Poison builds only - high investment, decent uptime with poison duration up. Niche, but fun.
Flare (5 ranks)
What: +5/10/15/20/30% wounding, bonus damage pops.
Verdict: Comfort king - boosts wounds for Insect Glaive, Charge Blade. Great utility, solid offence.
Part-Breaker (3 ranks)
What: +10/20/30% part damage, +10/20/30% focal strike wound damage.
Verdict: Pairs with Flare - breaks parts faster, boosts focus strikes. Strong pick.
Fusion (3 ranks)
What: Gives +5% status, +10% (heavy) or +5% (light) element per rank after clearing status.
Verdict: Elemental/status shift - huge for Great Sword, Charge Blade; decent elsewhere. Key to activation.
Ambush (3 ranks)
What: +5% attack for 30 seconds after stealth attack.
Verdict: Cool, but niche with low uptime (2-3 procs max). Skip for meta.
Counter Strike (3 ranks)
What: Attack boost after knockback/hyper armour (numbers unchanged).
Verdict: Buffed great sword attack, switch axe armour shine. High value for certain playstyles.
Antivirus (3 ranks)
What: +10/20/30% frenzy recovery, +3/6/10% affinity after clearing (not 15% buffed).
Verdict: Gor Magala builds only pair with Tyranny. Useless otherwise.
Group Skills Breakdown
Teamwork tweaks
Scaling Skill: Increases mount/wounding ability - nice if you mount, not buildable.
Strengthening Fabric: Boosts attack/defence on Death - solo or risky runs only.
Lure Pelt: Taunts monsters - guards/offset weapons love it.
Lord's Favour (Uduna): +10% horn attack to allies - weak set, skip.
Guardian's Pulse: Stamina regeneration near Wilk Crystals - Stamina weapons in niche encounters.
Guardian Protection: Resistances on the Wera map - situational buff.
Set bonus breakdown
Armour that packs a punch
Dagas Might (Daga): +10/25 attack after power clash/offset - early game offset winner.
Rath's Flare (Rath): Fire damage pops - decent fire filler.
Shuu Vigor (Shuu): +15/25 attack after eating - not meta, but solid early.
Gravos Protection: 5/10% damage reduction at full health - potion saver, not life saver.
Blang Ganga's Spirit: +10/20 ally attack on victory gesture - gimmick.
Ebon O'Doon Power: +3/10 attack, +1/2 burst window - the best friend of burst builds.
Fulger Anima's Will: +25/50 Stamina, pairs with Maximum Strength - niche Stamina king.
Utsuna Cover: +25/50 Defence, +12 Resist with Tools-defence flavour, low uptime.
Radobaan Tension: +30/90 latent power niche for latent fans.
New Udras Mutiny: Bonus damage with Resentment-minor, skip it.
Jin'd Deod's Riot: +25/50 attack after status/power clash - clunky cooldown time.
Gor Magala's Tyranny: Frenzy on (2-set), +10/15 attack (4-set), +25% affinity to Antivirus meta-attack beast.
Arcv Bel's Hunger: Health on hits - nice bonus, not build specific.
Guardian Arkell's Vitality: +25/50 Health on Wound Breaks - great synergy, huge heals.
Why it's a hunt changer
Skills shape the Wilds
Wilds remixes the skill game-nerfs like Critical Boost's 5 ranks and buffs like Burst's uptime shift the meta. Botanist is a footnote, but the heavy hitters (Critical Boost, Burst, Gor Magala's Tyranny) define the endgame builds. Focus on affinity, raw boosts, and wound synergy - your 220 raw weapon is begging for it.
Thank you for reading
From Botanist's Stamina Sip to Gor Magala's Frenzy Fury, you're now ready for Monster Hunter Wilds. Build smart, slot tight and slay like a legend!