Time: 2025-12-30 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Trials

ARC Raiders surges to peak players amid Season 2 hype. Week 2 Trials blend PvE grind with leaderboard pressure, offering epic cosmetics for top ranks. Snowballs at flying foes sound whimsical—until erratic dodges tank your score. Consensus builds: 3-stars demand fresh maps, 2x modifiers like Cold Snap, and extract savvy. Can solo raiders top boards without squads?
Editor's Note: MMOJUGG distilled this 5-minute guide from Legacy Gaming's full breakdown, The Gaming Merchant's 2-match mastery, and Cloud Plays' exploit alerts. Watch original videos to support creators:
Hit 4,000 points per trial for 3-stars. Points scale with actions; 2x multipliers on events like Cold Snap, Night Raids, Electromagnetic Storm, or Hidden Bunker double yields.
Load fresh raids (under 30-min timer) for max respawns. Extract late—post-player exodus—for safety. Solo tip: Prioritize sheltered spots to dodge frostbite in Cold Snap.
Trial | Base Points (Key Action) | 2x Points | ~Actions for 3-Stars |
|---|---|---|---|
Snowballs @ Rocketeers | 250/hit | 500 | 16 hits |
Shredders Damage | ~1,400/kill | ~2,800 | 3 kills |
Flying ARC Enemies | 250-2,200/damage | 500-4,400 | Varies (e.g., 10 wasps) |
Open ARC Probes | 667/interact | 1,334 | 3-4 probes |
Destroy Fireballs | 740/kill | 1,480 | 6 kills |
Playstyle Analysis: Casual: Chain low-contest probes/fireballs. Hardcore: Stack snowballs for 100k+ exploits.
MMOJUGG Tip: Unmentioned risk—mid-raid joins miss early spawns, slashing 50% points; optimal path: Queue during off-peak for uncontested 2x maps.
Cold Snap exclusive. Snow piles near buildings/extracts yield 1 snowball; respawn after 2-sec wait for infinite farm. Each hit: 250 base points. Stock 20-25 initially.
Target 2 thrusters (same side) with medium ammo. Drops immobile for throws.
Damn Battlegrounds Testing Annex underside—barricades break LOS, slows Rocketeer. Sheltered, no frostbite.
Showstopper stuns mid-air; flip lands prone. Trio: 150 snowballs = 100k+.
MMOJUGG Tip: Videos skip: Prolonged throws overheat Rocketeer (1 dmg/hit), risking early explode—pause every 10 hits, reposition.
Shredders spawn only here. ~1,400 pts/kill base; 3 for 3-stars in 2x (Night Raid ideal).
Sandbox A/B → Control Room → Seed Vault.
Cultural Archives → Business Center → Lobby.
Weapons: Anvil/Il Toro/Pharaoh on 3 thrusters.
Explosives: 2 Snap Blasts or 5 Impacts bottom; loot Synthesized Fuel in lobby.
Circle-peek cover; hide on attack cue. Loot gyros, shotgun ammo. Solo: Low-contest Medical/Assembly.
MMOJUGG Tip: Risk unnoted—gyro loot alerts nearby raiders via sound; optimal: Extract mid-rotation if >2 kills, bank points early.
Wasps, Hornets, Snitches, Rocketeers. 2x events amplify.
Spaceport Hidden Bunker—Pharaoh wasps/hornets solo.
Deploy Snitch Scanners safe zone (tens of thousands pts). Or high-ground Snitch waves spawn wasps/hornets. Trio split: One scanners, others Rocketeers.
MMOJUGG Tip: Potential pitfall—scanner noise draws PvP; path: Deploy behind barricades, monitor minimap.
Probes (667/1,334 pts): Loot any container (post-breach OK). Spot smoke pillars.
Casual: Prospecting Probes chain.
Pro: Electromagnetic Storm Damn Battlegrounds—crashed probes everywhere.
Fireballs (740/1,480 pts): 6 kills.
Buried City: Metros (train-cross), Hospital/Galleria/Library.
Blue Gate tunnels; Stella (Sandbox/Archives).
2-Match Efficiency: Match 1 (Cold Snap Buried City): Snowballs/Flies/Probes/Fireballs. Match 2: Stella Night Shredders.
MMOJUGG Tip: Fireball patrols sync with trains—unmentioned: Time throws during metro calls to ambush 2+ at once.
Shoot exactly two thrusters on one side using precise medium/heavy fire. Avoid body shots to prevent explosion. Alternative: Showstopper stun, but thrusters offer control. Stock snowballs via 2-sec respawns. Position elevated for arcs. Expect 9k+ solo points; trios scale exponentially. Pro tip: Test in low-stakes raid first.
Prioritize thruster weakpoints. Top picks: Anvil, Il Toro, Hole Cracker. Explosives like Snap Blasts excel stationary. Tactic: Cover circle—peek shoot, duck beam windup. Night Raid Stella halves kills needed. Loot sustains ammo. Avoid open fields; use building pillars.
2x modifiers: Spaceport Hidden Bunker (casual wasps). Hardcore: Anywhere with Rocketeers + Snitch Scanners. High-ground Snitch kills spawn waves. Points: Rocketeer > Wasp. Monitor for Cold Snap Rocketeer dips. Extract scanner farm post-20k to avoid collapse rushes.
No—interact/loot any opened container. Electromagnetic Storm litters damaged ones (smoke pillars). Minimap pings nearby. Prospecting shows drops. 3 loots = 3-stars base; 2x pushes 4+. Squad split covers map faster, but solo viable via smoke scans.
Buried City metros: Enter underground, kill 4/entrances, train to opposite. Supplement Hospital/Galleria. Blue Gate tunnels patrol-heavy. Stella chains Shredders. Ignore loot—pure speed. 2x yields ~9k. Risk: High-traffic; rotate off-meta POIs.
Yes: Match 1 Cold Snap Buried City—Rocketeer/snowballs → flies → probes → fireballs. Match 2 Stella Night: 3 Shredders route. Prep: 20 snowballs, thruster ammo. Extracts key; late pull minimizes PvP.
ARC Raiders Season 2 Week 2 Trials reward precision: Ground Rocketeers, thruster Shredders, swarm flyers, probe loot, fireball clears—3-stars unlock cosmetics fast. Stay tuned to MMOJUGG for ARC Raiders updates. While building your loadout, bookmark us and browse our ARC Raiders Shop for Coins, Map Keys, Weapons, Materials, Blueprints, and Boosting Services.
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