On April 17, 2025, Last Epoch launched Season 2: Tombs of the Erased, its most ambitious update yet, with over 100 pages of patch notes packed with new systems, revamped classes, and quality-of-life improvements. Whether you're slaying bosses in the Monolith of Fate or crafting legendary gear, this season redefines the ARPG experience in Eterra. To stay ahead of the curve and fuel your adventures, consider bookmarking our site and exploring our store for Last Epoch resources. Here's everything you need to know to thrive in Season 2.
The Woven Faction: Shape the Endgame
The Woven, a new endgame faction worshipping the Weaver, introduces dynamic content via the Haven of Silk hub. Led by Masque, this faction uses Memory Amber—a currency dropped by Woven enemies—to rank up and unlock rewards.
Tombs of the Erased: Procedurally generated side zones in Monolith Echoes (excluding Quest and Arena Echoes). Break Silken Cocoons to release souls that possess enemies, increasing difficulty and dropping Memory Amber. Defeat Goldthread Fateweavers for bonus Echo rewards and access the Woven Enchanter for Idol enchanting.
Cemeteries of the Erased: New Echo types where you descend to slay Woven Firstborn bosses, unlocking the Altar of the Weaver to add Woven Echoes to your Echo Web.
Weaver Tree: A 70-node tree with 50 points to customize Monolith rewards, such as boosting gold drops, converting Arena Echoes to Super Arena Echoes, or summoning rare enemies like the Shade of Orobyss.
Woven Echoes: 36 itemized Echoes with unique bosses (e.g., Draal Queen) and crafting rewards, purchasable from Masque or found in Tombs/Cemeteries.
Pro Tip: Rush Cemeteries to unlock the Altar of the Weaver and prioritize Weaver Tree nodes that increase Memory Amber drops for faster faction progression.
Endgame Itemisation and Crafting: Master Your Gear
Season 2 introduces powerful crafting systems to forge gear tailored to your build:
Idol Enchanting: Use the Woven Enchanter in Tombs and Cemeteries to add Enchanted Affixes and Weaver's Touch to class-specific Idols, creating Heretical Idols with up to two extra affixes. The Rune of Weaving converts Weaver's Touch into affixes.
Set Reforging: Shatter Set items at the Forge of Shattering in the Great Bridge Woven Echo to create Set Shards. Craft these onto matching item types to make Reforged Set Items that count toward Set bonuses.
Legendary Potential Rerolling: Reroll Legendary Potential on Uniques with the Transmuting Gem in the Farsight Turtle Woven Echo. Losing Potential grants random affix shards.
Attribute Swapping: Swap non-sealed attribute affixes with the Relic of the Observer in Oerden's Watch.
Experimental Crafting: Add Experimental prefixes to Boots, Gloves, or Belts using the Thaumaturgy Device in the Rune Prison Complex.
New Runes: Rune of Havoc shuffles affix tiers, Rune of Redemption changes Exalted affixes, and Rune of Weaving enhances Weaver's Will/Touch items.
Eternity Cache: At Temporal Sanctum Tier 2+, select one affix to guarantee on Legendary items, with a slight chance for “Critical Success” to add extra affixes.
Pro Tip: Enchant Idols with high Weaver's Touch for long-term growth, and use Set Shards on high-value bases (e.g., Opal Rings) to maximize stats while retaining Set bonuses.
Monolith and Dungeon Updates: New Challenges, Better Rewards
The Monolith of Fate gets a major overhaul with new objectives and shared progression:
New Objectives: Slay Champions, stabilize Unstable Rifts, activate Shrines until ambushed, or hunt Cocooned Uniques for high-Legendary Potential drops.
Shared Timeline Unlocks: Non-Empowered Timeline progress syncs across characters sharing the same stash, easing alt character levelling.
Arena Echoes: Fewer waves, faster enemy spawns, and a Champion at the final wave for better rewards.
Spire Changes: Spires now spawn with Spire Guardians, mini-bosses that must be defeated to damage the Spire.
Death & Loot Persistence: Items near your corpse in Echoes transfer to the Echo of a World upon death.
Dungeons are more flexible:
Key Charms: Portal Charms skip to bosses with random floor modifiers, while Scale Charms boost Loot Lizard spawn—trade keys for Portal Charms at the Black Market Key Trader in Maj'elka Upper District.
Respawning: Spend a key to respawn near your death point, or spectate party members during boss fights.
Dungeon Quests: Completing Temporal Sanctum, Lightless Arbor, or Soulfire Bastion for the first time grants 2 passive points and 1 Idol slot each, skipping Campaign zones.
Pro Tip: Stack Scale Charms for Loot Lizard farming, and use Portal Charms in high-tier dungeons for efficient boss runs.
Class and Skill Reworks: Sentinel and Heartseeker Lead the Charge
The Sentinel class sees a major rework, with updated passives and skills:
Volatile Reversal: Now a combo skill that jumps forward in time to attack, with a recast to jump back.
Symbols of Hope: Reworked to summon orbiting symbols that boost fire damage and health regeneration, with an active effect granting Ward and reduced damage taken.
Forgeguard Node: Forgemaster's Might lets you equip a two-handed weapon and shield, balancing offense and defense.
Rogue's Marksman mastery gains Heartseeker, a bow skill that seeks targets and recurves for extra hits, ideal for single-target DPS.
Other classes see tweaks:
Acolyte: Updated Bone Curse, Chthonic Fissure, and Dread Shade for better minion synergy.
Mage: Black Hole and Disintegrate get damage buffs, with improved gamepad targeting.
Primalist: Earthquake and Maelstrom gain damage and visual updates.
Pro Tip: For Sentinel, try Volatile Reversal with Hellfire Rifts for fire-based builds. For Heartseeker, stack Arrow Mastery and Nimble Threads for maximum recurve damage.
Balance and Enemy Changes: Tougher Foes, Smarter Loot
Enemies and loot see significant tweaks:
Magic/Rare Enemies: 115%/160% more health and 205%/520% more item drops, but regular enemies drop less loot.
Champions: 20 new rare enemies with unique abilities and guaranteed Champion Affix drops (e.g., +1 Max Companions).
Boss Ward: Removed from most bosses, with 110% more health to compensate. Timeline bosses retain Ward with doubled decay rate.
Player Health/Ward: Health per level up to 10 (from 8), potions heal 50 + 10 per level, and Ward generation from quick hits reduced.
Damage Over Time: Players take 15% less Dot, and enemy Dot scales half as effectively with Corruption.
Pro Tip: Target Champions in Monoliths for their unique affixes, and invest in health regeneration affixes for better sustain.
Quality-of-Life Improvements: Smoother Gameplay
Season 2 brings dozens of QOL changes:
Inventory Redesign: New tabs for Keys, Woven Echoes, and Gifting, with auto-storing for crafting materials, keys, and Echoes.
Mastery Respec: Swap masteries at the End of Time for gold (100g at level 1, 1M at 100).
Gamepad Targeting: A new system enhances skill targeting, featuring custom behaviours such as “Cast on Closest Enemy.”
Keyboard Movement: Experimental WASD controls for a new playstyle.
Item Pickups: 40% larger pickup radius, with movement stopping upon pickup.
Seasonal Announcements: In-game alerts for Hardcore deaths, level milestones, and Aberroth kills.
Loot Filters: Support for Legendary items and min/max Legendary Potential/Weaver's Will.
Pro Tip: Enable auto-storing for Woven Echoes and keys, and test WASD movement for skills like Warpath to maintain buffs while kiting.
New Uniques, Sets, and Cosmetics: Gear Up in Style
Season 2 adds 28 new Uniques (8 with Weaver's Will) and updates Sets like Forgotten Knight (2-piece now grants 50% Void Penetration). New affixes include Ward Per Second + Ward Decay Threshold and Added Health + Health Regeneration.
Cosmetics shine with new MTX types:
Skill Effects (e.g., Beeteor Meteor), Evade Effects (e.g., Lightwalker Evade), and Footstep Effects (e.g., Lightning Footprint).
Supporter Packs: The Woven Traveller to Woven Legend upgrade offers exclusive gear, pets, and portals.
Epoch Point Store: New sets like Dragon Rider's Regalia and weapons like Gorestring Bow.
Pro Tip: Hunt Cocooned Uniques in Monoliths for high-Legendary Potential, and grab the Woven Traveller pack for the Capybara Pet.
Visual, Sound, and Performance Upgrades
Skills: Overhauled Acolyte combat sounds (Rip Blood, Marrow Shards) and updated VFX for Black Hole, Fireball, and Volatile Reversal.
Enemies/NPCs: New models for Husk of the Living, updated VFX for Void Amalgamation, and voice lines for followers.
Zones: Revamped The Corrupted Lake, improved Chapter 3 lighting, and new music for Monolith Echoes.
Performance: Reduced FPS hitches, optimized enemy models, and improved inventory/stash performance.
Pro Tip: Adjust sound sliders for a balanced mix, and enable the new FPS limit in menus to reduce GPU strain.
Bug Fixes: Polished Experience
Hundreds of fixes address:
Performance: Reduced hitches in Echoes and inventory panels.
Zones: Fixed enemy spawns in Ritual Lake and navigation in The Fortress Walls.
Enemies: Corrected Harbinger of Hatred slam visuals and Majasa petrified VFX.
UI/Gamepad: Improved gamepad navigation, fixed stash tab bugs, and resolved tooltip issues.
Skills: Fixed Devouring Orb positioning, Javelin VFX, and Bone Curse targeting.
Pro Tip: Use the in-game bug reporter (F8) to report issues, especially for tooltips or UI glitches.
Thanks for Reading
Last Epoch Season 2: Tombs of the Erased transforms Eterra with deeper endgame systems, richer crafting, and smoother gameplay. Whether you're chasing Woven Echoes or forging Reforged Sets, there's never been a better time to dive in. Continue exploring with MMOJUGG for more guides and resources to help you conquer the challenges ahead!